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Made in us
Stealthy Warhound Titan Princeps






version 2.0

HQ - Terminator Librarian w/ stormshield - 145 pts
HQ - Honor Guard (4x melta guns, 1x melta bomb) in drop pod - 195 pts

Troops - 5 man ASM squad (plasma gun, 2x plasma pistol) in drop pod - 145 pts
Troops - 5 man ASM squad (plasma gun, 2x plasma pistol) in drop pod - 145 pts
Troops - 10 man ASM squad (2x flamers, power sword) in drop pod - 215 pts
Troops - 10 man ASM squad (2x flamers, power sword) in drop pod - 215 pts
Troops - 10 man Death Company (2x power fist, 7x bolters, 1x power ax) - 265 pts
Troops - Death Company Dreadnought (blood talons) - 125 pts

Heavy - Stormraven Gunship (TL MM, TL AC) - 200 pts
Heavy - Stormraven Gunship (TL MM, TL AC) - 200 pts

According to the FAQ now, units starting inside transports that must stay off the table don't count towards the reserve limit. So, my entire army starts in units that need to stay off the board. The death company + HQ's ride in on ravens, the assault marines drop pod in to try to take down whatever is most threatening to the ravens when they fly in.

I never end a game turn without models on the table, so I don't auto-lose either. I doubt most players can kill 20 marines and 2 drop pods in a single round of shooting, and if they can, I'm likely already going to lose anyway.

This message was edited 2 times. Last update was at 2012/09/18 02:03:39


 
   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

i dunno, if you go first you opponent only have to kill 20 marines and 2 pods to beat you.... cause if you have no models on the table at the end of a game turn you auto lose, and that means if your unlucky turn 2 for the rest of reserves its gunna be rough.....

also, for assault squads I wouldnt take power axe, incase you get challenged so your not I1

I have half a mind to kill you, and the other half agrees 
   
Made in us
Stealthy Warhound Titan Princeps






 BewareOfTom wrote:
i dunno, if you go first you opponent only have to kill 20 marines and 2 pods to beat you.... cause if you have no models on the table at the end of a game turn you auto lose, and that means if your unlucky turn 2 for the rest of reserves its gunna be rough.....

also, for assault squads I wouldnt take power axe, incase you get challenged so your not I1


I'd have to fail 3 reserve rolls... the odds of that are pretty low.

I could always drop astorath and a squad of death company, put in a squad of assault terminators instead, and throw in a jump pack assault squad, which can re-roll its reserves.
   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

well yeah, im just saying failing 3 rolls is still an extra chance ontop, and thats only if they dont take you out first turn

but ya, probably just me being paranoid, but I say try it out

I have half a mind to kill you, and the other half agrees 
   
Made in us
Stealthy Warhound Titan Princeps






 BewareOfTom wrote:
well yeah, im just saying failing 3 rolls is still an extra chance ontop, and thats only if they dont take you out first turn

but ya, probably just me being paranoid, but I say try it out


I've also thought about doing a list like this without the stormravens... drop pod the death company in, have astorath + like 40 jump marines come in turn 2 DoA style.

Problem there is I have zero skyfire...
   
Made in gb
Regular Dakkanaut





Surely your off the board at the end of turn 1? And so auto-lose...
   
Made in gb
Longtime Dakkanaut





 Bradford1111 wrote:
Surely your off the board at the end of turn 1? And so auto-lose...


Nope, with drop pods half rounding up arrive in first turn with no rolls so end of first turn there should be something on the board unless he goes first and looses those units

But do agree, not enough drop pods

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in gb
Member of a Lodge? I Can't Say






 Horst wrote:

I'd have to fail 3 reserve rolls... the odds of that are pretty low.


The last game I played with my daemons I failed ALL my reserve rolls until they automatically came on in turn 4 needless to say, I got powned

“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn 
   
Made in gb
Longtime Dakkanaut





Norwich

Are you set on having two Death Company squads?
I'm just looking at your list and think it could be pretty fragile.
So you get 20 Assault Marines (or 15 and a Librarian) down on turn one, two of those squads are flamer squads so are going to be hard pushed to even glance a rhino to death (assuming you go second and even have room to get down behind a rhino...). Essentially your going to have a whole 1850 army (unless they have reserves) bear down on 20 Marines and two AV12 vehicles. So you say you never end a turn without any models on the table, but if you go first (which if I were your opponent and won the roll off, i'd let you go first), you probably won't be able to kill enough to stop them from killing a hell of a lot of your army. You need luck and great positioning to allow you to actually do any damage and survive.

I think at the very least you need to fit in one Sanguinary Priest. Because your going to want to be offensive with your drop pods, otherwise you might as well not have them.

In an all reserves list, I don't think Astorath is worthwhile, which is why I asked if you are set on two Death Company squads. To be honest, if it were me i'd probably drop Astorath, and one of the Death Company squads. Add one Sanguinary Priest, maybe a Terminator Assault squad to go into the second Storm Raven. And that leaves about 200 points. I'd almost be tempted to just go for two bare Assault Marine squads in drop pods, to get the two 10 man and the 5 man with Librarian and Priest attached down on turn one.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Stealthy Warhound Titan Princeps






nah, I'm not set on anything, but death company are really, really good.

I could drop Astorath, switch the librarian to a power armor one, and save 265 points.

I could then swap out a death company squad for a terminator assault squad, saving another 35 points, for 300 points available.

I could spend that on 2 bare assault squads in pods with flamers, and a sanguinary priest with power ax. The list would look like this-


HQ: Librarian (100 pts)

Elite: Sanguinary Priest (power ax) - 65 pts
Elite: 5 man terminator assault squad (4x hammer, 1x claw) - 220 pts

Troops: 10 man Death Company squad (7x bolters, 2x power ax, Thunder Hammer) - 260 pts
Troops: 10 man assault squad (2x flamers, power sword) in a drop pod - 215 pts
Troops: 10 man assault squad (2x flamers, power sword) in a drop pod - 215 pts
Troops: 5 man assault squad (melta, infernus pistol) in drop pod - 125 pts
Troops: 5 man assault squad (melta, infernus pistol) in drop pod - 125 pts
Troops: 5 man assault squad (melta, infernus pistol) in drop pod - 125 pts

Heavy: Stormraven (TL MM, TL AC) - 200 pts
Heavy: Stormraven (TL MM, TL AC) - 200 pts


Turn 1, I'd bring down the 2 20 man squads, along with a single 5 man pod with the librarian and priest.
   
Made in gb
Longtime Dakkanaut





Norwich

Yeah I like that list a lot more, think its more versatile and more survivable (especially in the first turn).
I really like drop pods, think they are great tactical blockers, a lot of people (including me) have a tendency to ignore them for as long as possible, even if they are in the way. 47 PA models, 5 Terminators and two flyers will offer you a nice balance between assault, fire power and survivability, plenty of scoring models and 5 Drop Pods giving you better positioning.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Stealthy Warhound Titan Princeps






I own all the models required for this list except one drop pod... unfortunately many of them aren't yet assembled. Gotta get to work!
   
Made in gb
Guard Heavy Weapon Crewman



england

sorry am i right in thinking only half you're army can be in reserve? pg 124 hard back rule book says
''when deploying their armies,players can choose not to deploy up to half of their units(rounding up).

have i missed something or am i right?

This message was edited 1 time. Last update was at 2012/09/11 16:41:21


 
   
Made in us
Stealthy Warhound Titan Princeps






yea, the part in the FAQ where it says units that start in transports that must be held in reserve don't count towards that limit. So I have 0 units that can start on the table, so I must deploy half of that, rounding up... which is zero.
   
Made in gb
Longtime Dakkanaut




The units you have the pods are just not evil enough.
I would get an honour guard with plasma guns, get the librarian terminator armour and storm shield.(this gives FNP to units which are there first turn)
Then stenguard with a good number of combimeltas or dreads in a pod. As they are great at killing.

The last 2 pods can weaker scoring stuff. Maybe bring one assault squad with jump packs to DoA for scoring.

I feel you have too many points invested in the stormravens and passengers.

If you bring down enough stuff first turn you will both have too much to be tabled and do too much damage to the enemy for them to hit back hard enough.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

 Horst wrote:
yea, the part in the FAQ where it says units that start in transports that must be held in reserve don't count towards that limit. So I have 0 units that can start on the table, so I must deploy half of that, rounding up... which is zero.


It is interesting that they wrote transports this time around, because it used to be dedicated transports only. This makes the Stormraven a little more viable as a transport for me now.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

no problem I can see with this list



Automatically Appended Next Post:
librarian needs jump pack to be in reserve as he can't deep strike using Wings of Sanguinus

This message was edited 2 times. Last update was at 2012/09/13 13:24:48


 
   
Made in us
Stealthy Warhound Titan Princeps






MFletch wrote:
The units you have the pods are just not evil enough.
I would get an honour guard with plasma guns, get the librarian terminator armour and storm shield.(this gives FNP to units which are there first turn)
Then stenguard with a good number of combimeltas or dreads in a pod. As they are great at killing.

The last 2 pods can weaker scoring stuff. Maybe bring one assault squad with jump packs to DoA for scoring.

I feel you have too many points invested in the stormravens and passengers.

If you bring down enough stuff first turn you will both have too much to be tabled and do too much damage to the enemy for them to hit back hard enough.


Can a terminator librarian come down in a drop pod?

Also, what are you suggesting here is the first wave, then?

I could bring a squad of Honor Guard, a squad of Sternguard, and probably a squad of Death Company in pods, then 3 minimal sized squads of assault marines in pods in reserves.
   
Made in gb
Longtime Dakkanaut




Terminator armour fits into a drop pod, but counts as two. It is under the terminator armour rules in your codex.

10 sternguard with 8 combimeltas and 2 heavy flamers.
5 honour guard with plasma with librarian with divination
librarian dread with lance and shield

You combat squad the sternguard. Then this gives a few options but you have 8 melta shots, 8 plasma shots and a lance. Then when the enemy attacks back you have cover save and FNP.
Mix of death and survival, waiting for your aeroplanes to turn up. Followed by more death.
   
Made in us
Stealthy Warhound Titan Princeps






hmm... maybe put the meltas on the honor guard, plasmas on the sternguard?

They would be twin linked plasmas, with divination... and would seriously mess up anything they hit.

Overall though, I like the idea of including a second librarian (the dread) for shield... 5+ cover w/ FNP is, while not GREAT, not a terrible way to survive, especially if you do enough damage on the way in.
   
Made in us
Stealthy Warhound Titan Princeps






ok... version 2.0

HQ - Terminator Librarian w/ stormshield - 145 pts
HQ - Honor Guard (4x melta guns, 1x melta bomb) in drop pod - 195 pts

Troops - 5 man ASM squad (plasma gun, 2x plasma pistol) in drop pod - 145 pts
Troops - 5 man ASM squad (plasma gun, 2x plasma pistol) in drop pod - 145 pts
Troops - 10 man ASM squad (2x flamers, power sword) in drop pod - 215 pts
Troops - 10 man ASM squad (2x flamers, power sword) in drop pod - 215 pts
Troops - 10 man Death Company (2x power fist, 7x bolters, 1x power ax) - 265 pts
Troops - Death Company Dreadnought (blood talons) - 125 pts

Heavy - Stormraven Gunship (TL MM, TL AC) - 200 pts
Heavy - Stormraven Gunship (TL MM, TL AC) - 200 pts



Turn 1, the honor guard, librarian, and 20 assault marines drop ind.. I can likely keep them in formation to give FNP to at least 1 of the 10 man squads.

Depending on what I get for divination, I'll either give one of the squads 4+ invulnerable saves, 3 dice for reserves, twin link my melta guns, or something else equally awesome. There really isn't a BAD divination power I can roll for this.

Turn 2, I have 4 squads in reserve to come in... the death company marines and dreadnought in 1 raven each, and the plasma pod squads that can come down.
   
Made in us
Stealthy Warhound Titan Princeps






Nobody?

:(

I thought this version was pretty good. I wanted to include sternguard, but they were just too expensive. My design requirements were 5 drop pods (so 3 come down turn 1) + 2 storm ravens... and that doesn't leave much wiggle room for cool units.
   
 
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