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Made in ca
Lurking Gaunt





Canada

In light of the new FAQ I've decided I must have a Flyrant with TL Dev BL. I'm participating in a doubles tourny in a few months at 1k, this is the list I'm considering bringing. C&C appreciated!

HQ -
Flying Tyrant w/2x TL Devourers - 260pts

ELITE -
Doom of Malantai in Mycetic Spore w/Cluster Spines - 140

TROOPS -
10 Termagants w/Devourer - 100
10 Termagants w/Devourer - 100
Tervigon w/Toxin Sacs - 170
Tervigon w/Toxin Sacs - 170

FAST -
10x Gargoyles - 60pts

TOTAL 1000




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Made in us
Lurking Gaunt





DoOM is awesome, especially in smaller games or in a doubles game. Usually more infantry bodies around and you don't rely on psychic powers to mess people up. I've pretty much ended my love affair with zthropes in 6e and traded them in for a podding DoOM.

devilgaunts are awesome but fragile at only 10 in a squad, though it looks like you'll be screening with gargoyles.

Really the list looks good, lots of scoring bodies and the ability to poop out more. You'll have a tough time keeping that Tyrant alive especially vs enemy fliers; he's the first thing that'll get gunned down as it's the biggest threat and it's a Warlord (so obnoxious that our only decent AA is an HQ unit)

i'm in your planets, stealing your genes 
   
Made in gb
Regular Dakkanaut





If you like flyrants.

Dakka flyrant
Dakka flyrant

doom - pod

tervi - cat, TS & scything T
10x devilguants - pod.

Who is going to be prepared for 2 flyrants at 1k?
   
Made in gb
Longtime Dakkanaut





Norwich

 Bradford1111 wrote:
If you like flyrants.

Dakka flyrant
Dakka flyrant

doom - pod

tervi - cat, TS & scything T
10x devilguants - pod.

Who is going to be prepared for 2 flyrants at 1k?


Play that list if you don't want to play your opponents ever again. Its a horrible list to play against at 1K, and only similarly horrible lists will be able to beat it (so if you play in an ultra competitive environment, go for it, if not you'll just annoy your opponents.)

As for the original list, its still a pretty tough nut to crack. I'm not sure i'm a fan of Devourer gants at all, never mind two squads of 10. I'd probably, if I really wanted the Dev gants, have one squad of 15 and then one bare squad. I'd also try and fit Catalyst in, either because its useful or to give you two rolls on the psychic power chart.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in ca
Lurking Gaunt





Canada

Thanks for the info chaps!

As much as I'd love to run 2x Dakka Flyrants, the doubles tourny we're entering allows 1hq, 1elite, 1fast, 1hvy, up to 4troop selections, plus one 'floating' slot for elite, fast, or heavy. So if you can think of something else that people would absolutely hate at 1k that meets those FOC requirements, I'm all ears!

I've not run Doom before, but from what I've read it sounds like a good option at 1k.

I had thought about 15 devilgants and 10 termagants. That may be something I try out.

Love to hear more options and feedback! Cheers!




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Made in us
Regular Dakkanaut




Nevada

I run a nidzilla swarm in anything under 1k. for the simple fact of no one fields the heavy punch needed to drop 2-3 MCs they save that all for the 1500+ I would always recommend never runnign naked termagaunts... without the devourer they are a TERRIBLE unit, sure you get a lot of them... but 30 crap models is just a pile of walking crap, sure a tarpit, sure a bunch of screen area... but I choose instead of running screens.... just run another big monster, they will have to devote their fire somewhere.

Anything will die if you can stab it enough. 
   
Made in ca
Lurking Gaunt





Canada

so a review of the FOC for doubles tourny has it at the following:
1 HQ
0-1 Elite
1-3 Troops
0-1 Fast
0-1 Heavy

EDIT: you are also allowed 1 'floating' slot for elite, fast, or heavy.

As such, the list i previously submitted is illegal, but I'm having a tough time adequately filling 1k. This is what I have so far:

Flyrant w/2x TL Dev BL - 260

2 Hive Guard - 100
DoOM in Spore w/Cluster Spines - 140

10 Devilgants - 100
10 Devilgants - 100
Tervigon w/TSacs, Catalyst - 185

Total - 885

I put in the hive guard, obviously, for the impaler cannon str8 shots. At this point the list has 115 points free. I can add in 10x Gargoyles at 60 points and then increase options on MCs, like OA on Flyrant and AG on Tervi, but that still only puts me at 980pts, and I'm not sure exactly how much more effective that will make the force.

Any guidance/input would be greatly appreciated!!!

This message was edited 1 time. Last update was at 2012/09/11 20:30:25





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Made in us
Fresh-Faced New User




Aren't DoOM and Hive Guard both Elite choices? The FOC you posted only has one Elite slot...
   
Made in ca
Lurking Gaunt





Canada

Norphinkr21 wrote:
Aren't DoOM and Hive Guard both Elite choices? The FOC you posted only has one Elite slot...


yes, but there is an extra 'floating' slot you are allowed to use in either elite, fast, or heavy. sorry, i said that in the top post but i should've said that in the last post ...




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Made in us
Fresh-Faced New User




I like it but I'm a big fan of swarm , you could increase the gants to 15 units each, you'll then be 15 points short, I think I'd just give the Tervigon Glands and Scything talons to fill in the last ones since I don't like running squads that aren't a multiple of 5.
   
Made in us
Fresh-Faced New User




I would under no circumstances run a tyrant in 1k.. maybe not even at 1.5k... I would drop the tyrant, and the doom, and get a prime and some hive guard.. At 1k the tyrant just sucks up too many points


Automatically Appended Next Post:
Also if I was going to put some gargoyles, they really aren't worth it if you take less than 20-15

This message was edited 1 time. Last update was at 2012/09/12 00:44:33


 
   
Made in ca
Regular Dakkanaut




i think your list is solid as it is. I would not drop anything or make any changes at all. Obviously hive guard would be nice but you should be fine without.
   
Made in gb
Regular Dakkanaut





Consider podding in the devilguants. Negates the need for shielding (cat) and is very effective in 6th. Makes them lethal both in the sense of destroying a unit and for the over-watch prowess. Good for mid-game firepower. and keeps them safe.

I's say no hive-guard. You have a flying monstrous creature for tanks.

Well, if my duo-flyrant list is no good. try duo tervigon?
List:
Dakka flyrant
Doom-pod
10xdevilguants - pod
10xdevilguants - pod
tervigon - Toxin sacs
tervigon

Still very threatening. Still too nasty? PEOPLE PLAY TO OUR STRENGTHS. Gwarr, just can't handle the horde.
   
Made in ca
Lurking Gaunt





Canada

 Bradford1111 wrote:


Well, if my duo-flyrant list is no good. try duo tervigon?
List:
Dakka flyrant
Doom-pod
10xdevilguants - pod
10xdevilguants - pod
tervigon - Toxin sacs
tervigon

Still very threatening. Still too nasty? PEOPLE PLAY TO OUR STRENGTHS. Gwarr, just can't handle the horde.


Love to run this, but I'm restricted to max 3 troop selections. If I drop the Hive Guard, I can add a Trygon, Catalyst and Tsacs on Tervi, and OA on Flyrant .... Really appreciate your help @Bradford1111 !

This message was edited 1 time. Last update was at 2012/09/12 17:39:30





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Made in us
Scuttling Genestealer





 Bradford1111 wrote:
Consider podding in the devilguants. Negates the need for shielding (cat) and is very effective in 6th. Makes them lethal both in the sense of destroying a unit and for the over-watch prowess. Good for mid-game firepower. and keeps them safe.

I's say no hive-guard. You have a flying monstrous creature for tanks.


Agreed. I'd drop the Hive Guard. The Flyrant should be plenty. I would consider only 1 Tervigon at max and throwing in a Trygon Prime or Mawloc. Mawlocs are surprisingly effective against gunline armies as they will shift whatever the burrow underneath.
   
Made in us
Grey Knight Purgator firing around corners





Lewiston, Id

I run a mawloc at 1k and he does damage but be prepared to have him popped in the turn he comes on because your opponent will be very threatened by him. Have him on the board when you deploy and then have him borrow, you don't have to roll to get him back, just to see where he pops up. Remember that anyone in the area where he pops up gets hit

5000pts
5000pts
5000pts
3000pts
 
   
Made in gb
Regular Dakkanaut





This tournament frustrates me. I just love taking monsters in pairs! But yes, a trygon is a worthy addition. Shouldn't need prime so save your points there (with the new rules it makes him a character, and thus a character hunter mind!) Might be worth combining the devil guants into 1 pod to save another 40 points.


Automatically Appended Next Post:
I think I've created a problem though!
Think. Guants off the board, doom off the board. Could have trygon or flyrant off the board. Something is going to get focused fired on turn 1! Be weary. Normally i'd counter with venomthrope but obviously we're restricted. Hmm. The hive mind might be able to help.

This message was edited 1 time. Last update was at 2012/09/13 14:33:14


 
   
Made in gb
Tunneling Trygon






 Bradford1111 wrote:
This tournament frustrates me. I just love taking monsters in pairs! But yes, a trygon is a worthy addition. Shouldn't need prime so save your points there (with the new rules it makes him a character, and thus a character hunter mind!) Might be worth combining the devil guants into 1 pod to save another 40 points.


Automatically Appended Next Post:
I think I've created a problem though!
Think. Guants off the board, doom off the board. Could have trygon or flyrant off the board. Something is going to get focused fired on turn 1! Be weary. Normally i'd counter with venomthrope but obviously we're restricted. Hmm. The hive mind might be able to help.


2 tervigons are pretty sturdy and if you have a decent board you can screen them from some of the high STR shooting. Your team mate will be planting his army on the table I assume so still be plenty of targets. If your 2k combined then you can't both go heavy on reserves as you could be alpha-striked off the table if terrain is not good.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in ca
Lurking Gaunt





Canada

 Bradford1111 wrote:
This tournament frustrates me. I just love taking monsters in pairs! But yes, a trygon is a worthy addition. Shouldn't need prime so save your points there (with the new rules it makes him a character, and thus a character hunter mind!) Might be worth combining the devil guants into 1 pod to save another 40 points.


Automatically Appended Next Post:
I think I've created a problem though!
Think. Guants off the board, doom off the board. Could have trygon or flyrant off the board. Something is going to get focused fired on turn 1! Be weary. Normally i'd counter with venomthrope but obviously we're restricted. Hmm. The hive mind might be able to help.


I don't think I'll pod the devilgants. Devilgants and Tervigon and Tyrant will be on board. DoOM and Trygon will be off table. Also, as a point of note, my partner in this double tourny will be playing IG.

So my list would be:

Flyrant w/2x TL Dev BL w/OA - 285

DoOM in Spore w/Cluster Spines - 140

10 Devilgants - 100
10 Devilgants - 100
Tervigon w/Catalyst - 185

Trygon - 200

TOTAL - 1000pts

My only question is whether I should take Catalyst on Tervigon or if TSacs would be more valuable? Depending on the game I could get two rolls on biomancy/telekinesis, or have all my gants with poision in cc ...




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