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Made in us
Moustache-twirling Princeps





PDX

HQ:
Wolf Priest
Runic Armor, Saga of the Hunter, Combi-Plasma
[140]

Rune Priest
Runic Armor, Divination, Plasma Pistol
[135]

Elites:
(6) Wolf Guard
- 2x Combi-Plasma, Power Axe
- 1x Combi-Flamer, Power Axe
- 3x Combi-Melta, Power Axe
[198]

Troops:
(10) Grey Hunters (Wolf Priest)
2x Plasma Gun, Mark, Standard
[185]

(8) Grey Hunters (Rune Priest)
Plasma Gun, Mark, Standard
Drop Pod
[190]

(8) Grey Hunters
Flamer, Mark, Standard
Drop Pod
[180]

(8) Grey Hunters
Meltagun, Mark, Standard
Drop Pod
[185]

(8) Grey Hunters
Meltagun, Mark, Standard
Drop Pod
[185]

(8) Grey Hunters
Meltagun, Mark, Standard
Drop Pod
[185]

Heavy:
(5) Long Fangs
4x Missile Launchers
Drop Pod
[150]

(5) Long Fangs
4x Missile Launchers
Drop Pod
[150]

(5) Long Fangs
4x Missile Launchers
[115]

[1998]

Final version for tournaments where IA is not allowed. That is 70+ Power Armor bodies on the table - of which most are in your face on Turn 1. It has a weakness against Flyers, but that is just how it is with Wolves and something I can hope to mitigate by tabling them on turn one before their stuff comes in (lol). For IA allowed, I will have Hyperios platforms (IA:Aero) and should be fine, but anyhow - what does Dakka think? This is about as solid as I think I can make it for a tourney setting without putting in Allies.

Thoughts?

This message was edited 1 time. Last update was at 2012/09/11 19:02:18


   
Made in us
Hoary Long Fang with Lascannon





Memphis, TN

I like this list! I feel that it is solid. The only thing is finding enough space for all of those pods.

Check out this comp!http://www.dakkadakka.com/dakkaforum/posts/list/0/498307.page
My P&M Blog:http://www.dakkadakka.com/dakkaforum/posts/list/497661.page
2500 Brothers of Sanguinor
2500 Purifiers
750 : Bad Wolves

2 successful trades: TemplarCoyote, blood angel

P.M. for a reference! K.C.C.O.! 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

It's a really solid list. I'll cringe a little at giving the plasma pistol to the rune priest, but meh.

Also...Why not take a drop pod away from one unit of long fangs and give it to that unit of 10 grey hunters? You can still deploy the GH's on the table and drop the pod empty (just like you intend to do with the Fangs), but this way you have the flexiblitiy to decide whether or not you want to pod that last unit of hunters too.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in gb
Guard Heavy Weapon Crewman



england

you're spamming grey hunters which is awesome but i think you kinda playing old rules you got no anti flyer because flakk missile is not allowed to be used yet what happens when 9 necron flyers come on the board which will happen in a tournament. i reccomend an aegis defence and lower the amount of men and try and get some guard allies with some vendettas that then means you got space wolves dominating ground then 3 vendettas with 9 twin-linked lasscannons dominating the sky.

 
   
Made in us
Moustache-twirling Princeps





PDX

 Grugknuckle wrote:
It's a really solid list. I'll cringe a little at giving the plasma pistol to the rune priest, but meh.

Also...Why not take a drop pod away from one unit of long fangs and give it to that unit of 10 grey hunters? You can still deploy the GH's on the table and drop the pod empty (just like you intend to do with the Fangs), but this way you have the flexiblitiy to decide whether or not you want to pod that last unit of hunters too.


Well, they are going to Outflank with the Wolf Priest always. They are reinforcements for my Drop Pod squads, but I see your point. The Pod could be with them and still be empty either way, so when I make the list out I will probably shift it just because in that one random chance I need it, I can do it. Also, the Pistol was me having 15pt and no good ideas for it. Another AP2 shot can't be bad though, right?

DexterAtWarhammerWorld wrote:
you're spamming grey hunters which is awesome but i think you kinda playing old rules you got no anti flyer because flakk missile is not allowed to be used yet what happens when 9 necron flyers come on the board which will happen in a tournament. i reccomend an aegis defence and lower the amount of men and try and get some guard allies with some vendettas that then means you got space wolves dominating ground then 3 vendettas with 9 twin-linked lasscannons dominating the sky.


Yea, but three Vendettas in a squadron don't do much for you against nine Night Scythes - they kill one a turn at most, but they do it most thoroughly. The Aegis Line was in a prior list, but I felt it merited a bit of testing before I committed to it. The Quad Gun is nice, but really not going to do that much - especially to AV12 flyers. Basically, my goal with this list is to build it over the next few months and weather this meta until the next Codex comes out and makes Flyers a lot less common via Flakk missiles and the whole bandwagon effect that will probably happen.

If that doesn't occur, my other army is IG - so I can just take a Hydra, an Aegis Line w/ Quad Gun, and a single Vendetta if I need to help tame the skies a bit. However, its a fluff reason I am not as inclined - because I am doing Count-As Carcharodons and they don't seem like the type to team up with Guard very often.

Thanks for the input thus far, though, folks. I appreciate it and keep it coming!

   
Made in us
Moustache-twirling Princeps





PDX

HQ:
Rune Priest
Divination
[100]

Elites:
(6) Wolf Guard
- TDA, CML, Power Axe, Storm Bolter
- 5x TDA, Combi-Plasma, Power Axe
[343]

Troops:
(7) Grey Hunters (Rune Priest)
Plasma Gun, Mark, Standard
Drop Pod
[175]

(8) Grey Hunters
Plasma Gun, Mark, Standard
Drop Pod
[190]

(8) Grey Hunters
Plasma Gun, Mark, Standard
Drop Pod
[190]

(8) Grey Hunters
Plasma Gun, Mark, Standard
Drop Pod
[190]

(8) Grey Hunters
Meltagun, Mark, Standard
Drop Pod
[185]

Heavy:
(6) Long Fangs (CML WG)
5x Missile Launchers
Drop Pod
[175]

(6) Long Fangs
5x Missile Launchers
Drop Pod
[175]

(6) Long Fangs
5x Missile Launchers
Drop Pod
[175]

Aegis Defense Line
Quad Gun
[100]

[1998]

Another take - drops some stuff to make room for TDA in each squad. Does this seem worthwhile for the 2+? Or is the original list more versatile?

   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

This is how I was planning on running a drop wolves list, with WGTs leading the hunters. Did not expect the WGTs to eat up so many points. Now I just need to buy 8 drop pods :( .

4000
2500
2000
1850
 
   
Made in us
Moustache-twirling Princeps





PDX

Actually, I am going to trim one. I only own seven anyhow and odd numbers are ideal. Frees up some points and maybe I can squeeze back in a Wolf Priest like the original list.

   
Made in us
Ferocious Blood Claw



USA

I really like the second list you have. I think you mistyped that all 5 termis are using combi plas while one should have a combi melta for the melta squad.

The only change I would make here is switching one of the plas squads over to melta for vehicle heavy armies, and melta does an alright job at killing infantry so you won't lose too much by switching one squad over.

As you said in the above post I would drop one of your pods to make 7 as the 8th pod is really a waste of points. This frees up some points for a few unit upgrades that you can tool to your liking.

There are a few other things I would personally change in this list but the effectiveness of the following could be questionable and it may just be my own opinion...

In drop pod lists I like to put in 1-2 Lone Wolves. This gives you some fairly cheap and survivable infantry models for that first turn (no models on the board=loss). Im not saying that 18 MEQ long fangs are easy to kill but against pie plate armies you may have a tight first turn. The Lone Wolves essentially give you 4 extra wounds for them to chew through for a fairly cheap price, and it doesn't cost you any VP if they die. I usually kit them out in Termi armor with CF and SS and 2 puppies for 105 points... Like I said this is a questionable investment in this list, but may prove to save you a game or two against some gunline armies. Test it out if you want but don't feel obligated to do so. Plus finding points for this 105-210 point investment would be difficult.

2nd I used to really love CML WG and take them whenever I could spare the points. Now I see them as a wishy washy model. 63 points for a 2+ save and 2 ML shots. This is fairly decent as you have your HS slots maxed out but these points would probably go better used elsewhere. I have been having luck with switching over one of my 5xLF units to 4xLC and 1xHB (quad shots) (+55 pts..). I feel this helps fill that void in my lists that Razorbacks filled in 5th ed.

Great list! Good luck, make sure you playtest it often!

This message was edited 1 time. Last update was at 2012/10/23 16:00:14


 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

The second one is better

wg with I1-weapons in power armour are toast in 6th, wg in power armour is still great and a viable option but dont give them thunderhammer, powerfist or axes (unless you for some reason field any of those with a storm shield and want space inside a transportation and hence choose a power armour)
   
Made in us
Ferocious Blood Claw



USA

 em_en_oh_pee wrote:

Yea, but three Vendettas in a squadron don't do much for you against nine Night Scythes - they kill one a turn at most, but they do it most thoroughly.


Actually I am fairly certain 9 Night Scythes would have to be in a squadron so you could kill 3 a turn... I am unsure as I don't own the Necron codex, but if they are squadron vehicles I would imagine that 1-2 Vendettas and 1-2 Hydras would be quite effective in this situation if you were ever going to take IG allies, but questionable in almost every other situation...
   
Made in us
Moustache-twirling Princeps





PDX

Yea, I am finding I may move the Power Axes to the Grey Hunters, since they cannot be challenged. This means the WGT can also sport an Axe and with a 2+/5+, they will be able to survive a lot better swinging at I1. Just a thought.

Furthermore, I think you may be right on the CML - two extra shots won't make or break it and those points net me two Power Axes.

@Woosh - the Night Scythes are single models, not squadrons. CronAir will give me fits unless I take Forge World or Allies, which the latter is very doable for me. I have a large Guard army anyhow, including Hydras. I really want to get my hands on some Sabre platforms, too, as those are Scoring units in platoons and good AA.

I am going to work up a list that adds in a few of the elements you guys mentioned. I think I am getting close to a final version I want to put on the table, though.


Automatically Appended Next Post:
HQ:
Wolf Priest
Saga of the Hunter, Combi-Plasma
[120]

Rune Priest
Runic Armor, Divination
[120]

Elites:
(5) Wolf Guard Terminators
- 3x Combi-Plasma, Power Axe
- 2x Combi-Melta, Power Axe
[190]

Troops:
(10) Grey Hunters (Wolf Priest)
2x Plasma Gun, Mark, Power Axe, Standard
[200]

(7) Grey Hunters (Rune Priest)
Plasma Gun, Mark, Power Axe, Standard
Drop Pod
[190]

(8) Grey Hunters
Plasma Gun, Mark, Power Axe, Standard
Drop Pod
[205]

(8) Grey Hunters
Meltagun, Mark, Power Axe, Standard
Drop Pod
[200]

(8) Grey Hunters
Meltagun, Mark, Power Axe, Standard
Drop Pod
[200]

Heavy:
(6) Long Fangs
5x Missile Launchers
Drop Pod
[175]

(5) Long Fangs
4x Missile Launchers
Drop Pod
[150]

(5) Long Fangs
4x Missile Launchers
Drop Pod
[150]

Fortification:
Aegis Defense Line
Quad Gun
[100]

[2000]

So, this was I am thinking now. I maintain the 2nd turn Outflanking Squad to shore up portions of my army that need it after the first wave of Pods. They storm in with a turn of 8 Plasma Shots, a TDA Wolf Guard to take challenges, and a Wolf Priest for all those perks. The Rune Priest drops in, giving me Psyker protection up close and Prescience should I need it. He also has a 2+, just in case he needs it. Each squad has a TDA WG, with Combi-Weapons to make that drop pod wave as aggressive as possible. Made room for the Quad Gun, even though its mediocre for air defense, its better than nothing and gives my Long Fangs some cover against low AP stuff that might get them. Added some Meltaguns to the list just in case I happen upon some Land Raiders. Any thoughts? Does this look competitive for an all-comers environment barring the obviously horrible CronAir matchup?

This message was edited 1 time. Last update was at 2012/10/23 18:52:55


   
 
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