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Made in se
Sure Space Wolves Land Raider Pilot




Sweden

according to SW FAQ page 2 "psycic powers"

...If he does so,
generate two new powers from the Biomancy, Divination or
Telekinesis disciplines (in any combination) before armies are
deployed.


does that mean that I dont need to have both powers within the same discipline? can choose one power from Biomancy and one power from Divination?

   
Made in us
The Hive Mind





Yes, you can choose from more than one.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Tough Tyrant Guard





Yes you can choose what tables (in any combination) that you want to pick from.
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

thanks
   
Made in ca
Grisly Ghost Ark Driver





The posters who say you can pick any two in any combination have the right of it; though i'd 'strongly' recommend staying with the codex powers. (They are likely to be much more useful to you as a spacewolves player. )
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

There are only three powers worth talking about in the SW codex and two of them are epic, the third is good.
Living lightning is great for taking out armour and tough monsters.
JOTWW is epic at killing necrons and a few other things.
Murderous hurrican is good, it messes up horde units.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

 liturgies of blood wrote:
There are only three powers worth talking about in the SW codex and two of them are epic, the third is good.
Living lightning is great for taking out armour and tough monsters.
JOTWW is epic at killing necrons and a few other things.
Murderous hurrican is good, it messes up horde units.


yeah about that, I played necrons and he argued that he could come back from JOTWW even with his regular troops, is this true? in that case it isnt much of a epic power because he just came back and shot me.
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

SlyasR wrote:
 liturgies of blood wrote:
There are only three powers worth talking about in the SW codex and two of them are epic, the third is good.
Living lightning is great for taking out armour and tough monsters.
JOTWW is epic at killing necrons and a few other things.
Murderous hurrican is good, it messes up horde units.


yeah about that, I played necrons and he argued that he could come back from JOTWW even with his regular troops, is this true? in that case it isnt much of a epic power because he just came back and shot me.


I don't think so because the model is removed completely. There are no wounds or the like. I don't have applicable text in front of me but that is my thoughts on the matter.

I have a love /hate relationship with anything green. 
   
Made in us
Dakka Veteran




Being removed gets past Eternal Warrior, but it doesn't do anything about Reanimation Protocols, since the counter can still be placed. For a very close example, consider "The Last Laugh", where the FAQ allows Reanimation Protocols despite the fact that the model is supposedly perfectly fine but stuck in a stasis field!
   
Made in us
The Hive Mind





Pyrian wrote:
Being removed gets past Eternal Warrior, but it doesn't do anything about Reanimation Protocols, since the counter can still be placed. For a very close example, consider "The Last Laugh", where the FAQ allows Reanimation Protocols despite the fact that the model is supposedly perfectly fine but stuck in a stasis field!

Last Laugh removes from play as a casualty. JotWW just removes from play.
Note the difference, and note what RP allows.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

rigeld2 wrote:
Pyrian wrote:
Being removed gets past Eternal Warrior, but it doesn't do anything about Reanimation Protocols, since the counter can still be placed. For a very close example, consider "The Last Laugh", where the FAQ allows Reanimation Protocols despite the fact that the model is supposedly perfectly fine but stuck in a stasis field!

Last Laugh removes from play as a casualty. JotWW just removes from play.
Note the difference, and note what RP allows.


Rigeld hit the nail on the head in this one, there is a word missing from JoTWW which makes it deadly to necrons that word is (casualty).

Read up on RP and you'll notice that word pops up again, so therefore if you werent removed as a casualty than it doesnt take effect.


Just realized this thread is for disciplines.
I normally run 2-3 psykers, used to incorporate LL and such but now I want to try Diviniation w/ prescience to TL my Longfang squads.

This message was edited 1 time. Last update was at 2012/09/12 19:31:36


   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I don't want to hijack (much), but if you are interested in Divination for LFs there is no "try". Just do it. ; )
   
Made in us
Dakka Veteran




rigeld2 wrote:
Last Laugh removes from play as a casualty. JotWW just removes from play.
Jaws says they're dead, which is a subset of casualty.
   
Made in us
The Hive Mind





Pyrian wrote:
rigeld2 wrote:
Last Laugh removes from play as a casualty. JotWW just removes from play.
Jaws says they're dead, which is a subset of casualty.

How can removed from play be a subset of removed from play [add any qualifier here]?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Pyrian wrote:
rigeld2 wrote:
Last Laugh removes from play as a casualty. JotWW just removes from play.
Jaws says they're dead, which is a subset of casualty.


I'd like a pg # for that one.

   
Made in us
Dakka Veteran




rigeld2 wrote:How can removed from play be a subset of removed from play [add any qualifier here]?
Took me a minute to parse what you're even asking, there. Context. "Removed from play due to falling to their deaths" is a subset of "removed from play as a casualty", on account of the fact that "falling to their deaths" is a subset of "casualty".

Yeah, I'm reading into the rule and taking it at its word instead of blindly parsing keywords, but you know what? I've never seen any evidence that GW is into blindly parsing keywords, either. If they don't write their rules that way, I'm not going to read them that way.

jdjamesdean@mail.com wrote:I'd like a pg # for that one.
You want a page reference for Jaws of the World Wolf?

This message was edited 1 time. Last update was at 2012/09/12 20:22:15


 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Jaws says nothing about them being dead, it just says that they are removed from play.

RFP and RFPAAC is always a hard squard to circle, at this stage I think JOTWW is the last thing that hasn't been changed to RFPAAC or equated to it.
RAW it is not a kick off point for EL or RP since nothing is removed as a casualty.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Pyrian wrote:


jdjamesdean@mail.com wrote:I'd like a pg # for that one.
You want a page reference for Jaws of the World Wolf?


Yes in particular to the point of the A) being dead, or B) removed as Casualties

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

jdjamesdean@mail.com wrote:
I normally run 2-3 psykers, used to incorporate LL and such but now I want to try Diviniation w/ prescience to TL my Longfang squads.


My "prescience" is better. It doesn't require LOS so my Farseer can hide in his transport like a good Eldar.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

jdjamesdean@mail.com wrote:


I normally run 2-3 psykers, used to incorporate LL and such but now I want to try Diviniation w/ prescience to TL my Longfang squads.


Divination and LFs rocks. I have really enjoyed the combination lately.

I have a love /hate relationship with anything green. 
   
Made in us
Ferocious Blood Claw





SlyasR wrote:
 liturgies of blood wrote:
There are only three powers worth talking about in the SW codex and two of them are epic, the third is good.
Living lightning is great for taking out armour and tough monsters.
JOTWW is epic at killing necrons and a few other things.
Murderous hurrican is good, it messes up horde units.


yeah about that, I played necrons and he argued that he could come back from JOTWW even with his regular troops, is this true? in that case it isnt much of a epic power because he just came back and shot me.


haha. I have a necron player that said the same thing to me, HOWEVER.

The rule for necrons is that to come back they must be a casualty, and then rezzed at the end of the phase that they died.

A casualty is when a unit goes from a number of wounds (In this case 1) To zero, and then removed for the phase

JOTWW does NOT take in casualties because it is an INSTANT DEATH power. The model is removed from the table if they fail their initiative test. (Necron its 3,4,5,6 failure..) This also works on HQs that have REZ orbs, they cannot take their rolls because they didn't die from a casualty. This also works through the "Eternal Warrior" rule, because it removed the model.

....


Yeah..Its PRETTY GOOD.

1500
1250

Rip Zyzz 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Monasou wrote:
SlyasR wrote:
 liturgies of blood wrote:
There are only three powers worth talking about in the SW codex and two of them are epic, the third is good.
Living lightning is great for taking out armour and tough monsters.
JOTWW is epic at killing necrons and a few other things.
Murderous hurrican is good, it messes up horde units.


yeah about that, I played necrons and he argued that he could come back from JOTWW even with his regular troops, is this true? in that case it isnt much of a epic power because he just came back and shot me.


haha. I have a necron player that said the same thing to me, HOWEVER.

The rule for necrons is that to come back they must be a casualty, and then rezzed at the end of the phase that they died.

A casualty is when a unit goes from a number of wounds (In this case 1) To zero, and then removed for the phase

JOTWW does NOT take in casualties because it is an INSTANT DEATH power. The model is removed from the table if they fail their initiative test. (Necron its 3,4,5,6 failure..) This also works on HQs that have REZ orbs, they cannot take their rolls because they didn't die from a casualty. This also works through the "Eternal Warrior" rule, because it removed the model.

....


Yeah..Its PRETTY GOOD.


You have to be careful with your wording as saying it's an INSTANT DEATH power, is actually incorrect. It removes them from play.

   
 
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