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Made in us
Hurr! Ogryn Bone 'Ead!






Quick "school rules" tournaments have become popular at my FLGS, so here's my go at a list:

CCS, Chimera 105pts

Veterans, demolitions, chimera, heavy stubber 165pts

Veterans, demolitions, chimera, heavy stubber 165pts

Veterans, demolitions, chimera, heavy stubber 165pts

I figured that at 600pts, chimeras en masse might be tough for my opponents. Also, 3 pie plates out of the top hatch of the chimeras should do well imo. Suggestions?

 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

throwing demo-charges out of chimeras became more dangerous in 6th ed. I would think flamers, GLs, ACs, etc might be a beter way to go.

Also, HHF on the chimeras

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Made in us
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That is a good point about the demo charges, my dice usually hate me. If I got rid of the demo charges though, I would also lose the meltabombs, which are pretty much my only defense against vehicles AV 13 and up. I know there is going to be that guy that runs a LR and I wouldn't be able to kill it.

I like the HHF idea, that would be more effective than the HB in such a small game, and I would have to get close for the charges anyway.

 
   
Made in us
Heroic Senior Officer





Western Kentucky

Here's a crazy idea.

You dropped demolitions in each squad.

that's 30pts per squad.

Which special weapon costs ten points a piece, that you can buy 3 of per squad, and is able to kill landraiders, heavy infantry, and MC?

And bam, you've got 9 meltaguns, that will wreck anything that tries to get close. Then, you can take the heavy stubbers off the chimeras, and spend those 30pts for the CCS chimera, and get them some special weapons as well. Maybe a couple of plasma guns, or even an autocannon and a couple of meltas there too, your choice.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
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3 meltaguns are nice, but how many TEQs can you hit with them? Agreed on the stubbers, however.

 
   
Made in us
Servoarm Flailing Magos





Alaska

If TEQ's are your concern, I'd drop demo's in favor of plasmaguns. Taking the stubbers off the chimeras will free up the extra points needed for those...

With 6th edition, you can still fire 1 shot at max distance while moving, and plasmaguns are versatile enough to destroy light armor as well as heavy infantry.

On the flip side, having 3 meltaguns in a squad is usually enough to severely wound a terminator unit, as at this game size the units are not likely to be more than 5 models. Your chances of killing a couple terminators a turn are probably better with meltas than they are with a single demo charge, and you can use them subsequent turns to boot. If you are able to concentrate fire from multiple squads, that terminator unit is as good as dead. Putting out 9 S8 AP 1 shots a turn is not too shabby.

Here's my theory: Say you are shooting at a 5-man terminator squad with all 3 of your IG squads (best case scenario). With demo charges, you have the maximum potential of getting 15 wounds, but that is it for the entirety of the game. All or nothing. Even if the unit was 10-strong, you only get a maximum potential of 30 wounds. With Melta, you get the possibility of 9 hits per turn, for as long as you can keep them alive. Assuming you keep them all alive for the entirety of the average game (5-6 turns) and keep them in range (again, not likely but best-case) you have the opportunity to put out 45-54 shots over the course of the game. With plasmaguns, that number doubles, and still has a comparable chance of killing a terminator, but it increases the chance of backfiring.

I'd go with plasma. It's actually worth the points in this edition, and it's nice to have something that works against a large variety of targets.

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Made in us
Heroic Senior Officer





Western Kentucky

2 usually, but sometimes 3 if everyone hits. They'll ignore armor and instant death T4. But there's no way a heavy stubber on each chimera will match the damage output of the meltagun if that's what you're impying.

As for the demo charge, if your termie pal bunches up, maybe 5 or 6 hits. But you're running a very high risk of penning your chimera as well, and since its AP 2, it blows up 1 out of 3 times. Also remember it only has a 6" range from the hatch, not the hull. you lose an inch or two going over your own hull.

If you're worried about TEQ, you could always get some plasma. Just keep in mind you'd only be able to afford 2 plasma guns per squad as opposed to 3 melta the way your points are. However, if you ran 12 melta guns at 600pts, all in chimeras, you'd be able to wipe a small termie unit a turn if you stuck together. Remember, he only has 600pts too, it's not like you'll see 20 termies.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Hurr! Ogryn Bone 'Ead!






Okay so new list:

CCS with 2 plasmas, chimera, HHF 135

Veterans with 2 plasmas, chimera, HHF 155

Veterans with 2 plasmas, chimera, HHF 155

Veterans with 2 plasmas, chimera, HHF 155

Total: 600 points

This message was edited 1 time. Last update was at 2012/09/14 03:09:52


 
   
Made in us
Heroic Senior Officer





Western Kentucky

you're definitely good as far as termies are concerned now.

Only issue is if you see AV 14 at this tourney, which will only be other IG players, who will be able to afford a russ and that's it.

Is there a chance that you have an IG player that would try to bring one?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Servoarm Flailing Magos





Alaska

AV 14 won't win games though, unless it's the one where Heavy Support units are scoring. I'd worry more about outmaneuvering any AV14 units that show up, and playing to objectives.

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Made in us
Heroic Senior Officer





Western Kentucky

Yeah, but they'll win games when all your scoring stuff is dead or pinned in the middle of nowhere All you wlould need to do is drop one whole vet swaud and you'd have a russ, so it's not impossible to have the tank and good support.

That said though, this is already a mean list, basically a mini leafblower. Only warning I'll give is that this list will not earn you many friends, but you probably knew that if you're bringing mini leafblower

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Junior Officer with Laspistol





MrMoustaffa has pretty much got it all covered for you. I would drop a chimera and vet squad and bring a Russ. At 600pts, av 14 is going to be very, very difficult for your opponent to deal with. Even without it, this is a strong list.

You could even make less friends and bring a vendetta with enough points left over for another plasma gun on a vet squad. That'd guarantee some anti-armor too.


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Made in us
Been Around the Block




What is an HHF?
   
Made in gb
Junior Officer with Laspistol





Militarized wrote:
What is an HHF?


Hull Heavy Flamer


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Been Around the Block




 Griddlelol wrote:
Militarized wrote:
What is an HHF?


Hull Heavy Flamer


Thank you I'm IG as well so looking at other peoples lists hehe.

Not to hijack but you guys are talking about not making many friends with certain lists, I plan on my army having a theme (Mech Guard essentially) but I'm basing it off Blitzkrieg Panzer Divisions with Luftwaffe support, which translates basically into a lot of Vets in Chimeras as Motorized Infantry, Russ's as Panzer Battalion and Vendettas as Luftwaffe.

Is massing tanks like that considered bad form? I'm actually going to be painting them with the German eagle on them and everything.
   
Made in us
Heroic Senior Officer





Western Kentucky

What we mean by "not making friends" is that mech vet guard is a well known, and usually very hated, "netlist". It's similar to Draigowing, or nob bikerz. People have heard scary things about it, and you see it a lot, so they don't like it. Bringing 4 chimeras, all with vets in them, at 600pts is a good example of this. Of course, I don't think the OP is trying to be a jerk, and lists aren't what make TFG's, as much as some people would like to believe. However, there will always be that one guy who will roll his eyes and go "oh boy, mechvets with chimeras everywhere. I didn't know we were bringing cheese today."

Bear in mind Militarized, some people will always whine about your list. I have people whine about my FOOTGUARD lists, which really aren't that scary at all. Heck, I had a guy call ME a TFG for bringing Leman Russes, when he himself had one of the meanest Draigowing lists I've ever seen. Just be friendly, play the game fair and remember your rules, and you'll be fine with the average player. Most people have a functioning brain and realize there are tons of ways to beat mechguard, and will go along with their day with no worries. The only people who will usually complain and chew you out are the TFG's, and nobody cares about them anyways Just make sure to stomp them into the ground so they'll have a reason to complain next time.

As for OP's list, it's definitely a strong one. I personally wouldn't bother with a russ, but it wouldn't be a bad addition at all. It'll give you a 72" range AV 14 AP S8 Large blast, and that's nothing to sneeze at. But I would take a 3rd scoring unit over it, since 5 of the 6 missions are objectives, and troops are what you need to win them.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Hurr! Ogryn Bone 'Ead!






I don't do it to be cheesy by any means, I just made a list from what I have. I run the GW Tallarn models and I read in their fluff that they utilize chimeras frequently (Iron Warriors virus bombed their planet or something like that). Plasmas aren't cheese either, they are preferred by Tallarn for their mobility (according to the codex) and they are incredibly balanced with the Gets Hot! rule.

I can't really run a good russ for this low of a scale because I only have one demolisher kit atm. I usually run it as a Executioner with plasma sponsons (which are glued on :( ).

@ Militarized: Mass tanks is definitely not in bad form as an IG player. In most cases it is expected of you and in 6th, it really isn't as effective imo. The only bad form that could be misconstrued from your German themed army is if you put SS symbols, swastikas, and the like all over your miniatures. I had the misfortune of knowing a guy who did that and sold it on eBay. Not a happy customer

 
   
Made in us
Heroic Senior Officer





Western Kentucky

Oh yeah I'm not saying it's inherently cheesy either. I'm just saying that's what other people think, so don't act suprised when people call it that.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Hurr! Ogryn Bone 'Ead!






Is my argument convincing at least? I read up on the fluff before I really got into the army and that is what I gathered.

 
   
Made in gb
Junior Officer with Laspistol





I honestly don't think it matters. Making a competitive list is half the fun of this hobby in my opinion.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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