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Made in us
Been Around the Block




Hey guys, I'm making my IG list at the moment aiming for 2k points and then I'll be shaving stuff off for lower point games as they come along. Does anyone have an idea of how many points are normally played with in a game of 40k with 6th edition? I haven't gotten to try it yet. I saw some people posting about how some lists aren't considered friendly, so I want to stipulate mine has a very specific theme even if Mech Vet is what a lot of people roll with for IG. The theme is a Panzer Division, with Vets being Motorized Infantry, Valks being Luftwaffe aerial support, etc, etc. The Spear tip basically. If my list seems unfriendly, please give me a heads up.

Anyway here is my list, I've actually only gotten it up to 1670 points which baffles me since I have -so much- stuff on the board(used to play a more points heavy army). The only models I have left is a Banewolf and 10 Stormtroopers or another Leman Russ. I also wasn't sure on LRBT variants so I went with the tried and true Battle Tank. Also if someone could, could you explain what happened with the Lumbering Behemoth rule being taken away from the tank and how that effects it/it's variants?

Here it is -


HQ -

CCS

Standard
Meltagun x2
Chimera
Hull HF

Elite -

Troops -

Veterans
Standard
x3 Plasma
1xLC
Chimera

Veterans
x3 Plasma
1xLC
Chimera

Veterans
Standard
x3 Melta
1xAC
Chimera
Hull HF

Veterans
Standard
x3 Melta
1xAC
Chimera
Hull HF

Veterans*
Standard
x3 Melta
Grenadiers

Veterans*
Standard
x3 Plasma
Grenadiers

* - In Vendettas

Fast Attack - 260

Vendetta

Vendetta

Heavy Support

Leman Russ

Leman Russ

Adds up to 1670 for me... crazy.
   
Made in us
Lone Wolf Sentinel Pilot




Quick maths show your addition to be mostly right (didn't bother to add it all up, but if you are off, it isn't by much). As for what to add, perhaps another Russ and vendetta, or a Russ and some storm troopers. Manticore is also pretty nice.

As for the new rules, Lumbering Behemoth has been axed, it is gone, forget it ever existed, the Russ and all its versions are now heavy vehicles (look in the BRB to see what that means). It is good for several variants, but anything that is armed with an ordinance weapon took a hit since if a vehicle fires an ordinance weapon everything else can only make snap fire shots that turn. So your Russ won't be able to fire its battle cannon and its heavy bolter at the full BS 3 (I mean if it fires its main gun at BS 3 the heavy bolter is making snap shots). Not too much of a hit, but if you take sponsons or a hull lascannon with an LRBT or demolisher you might as well take them off, because they won't see much use until 7th edition or at the very least a new IG codex.

This message was edited 1 time. Last update was at 2012/09/14 20:11:06


 
   
Made in us
Been Around the Block




Thanks, I don't have a Manticore but I wasn't too sure about something that just sits there behind a building and bombs people. I see a lot of people using them and wondered why though.

I'll probably add the LRBT in, since I don't have anything to transport the stormtroopers in.

This message was edited 1 time. Last update was at 2012/09/14 20:31:36


 
   
Made in gb
Junior Officer with Laspistol





Storm troopers don't need transport. They can deepstrike or infiltrate.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Been Around the Block




 Griddlelol wrote:
Storm troopers don't need transport. They can deepstrike or infiltrate.


Oh ya! Fair point, maybe I will use them then haha.
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Ratlings? Certain sniper shots can pickout targets.
Walkers? Can use the scouting variants.
Hellhound? The flame is nice for those cover saves.
A few heavy weapon squads (autocannon) for flexible fire power.
Try a big guard blob for fun?
Some of my initial thoughts.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Manticores are amazing, sure they just sit back and bomb people but Of the bombing they do while sitting back. And really whats so bad about sitting back, If it kills why does it matter from where it does it. and with 6th ed blast rules the entire template is now str 10 so ou can pontentialy hit quite a few tanks with a single shot if they deploy to close, or you get some good scatters.

Sure it only has 4 missles but if it lasts until turn 4 it's already done it's job.


 
   
Made in us
Been Around the Block




If I was going to put the hellhound in would it be better to use the banewolf or hellhound? I run into A LOT of MEQ.
   
Made in gb
Been Around the Block




The Bane Wolf is a scary tank - as soon as your MEQ opponents realise that it can melt a tac squad every turn, don't expect it to survive very long. It can be good when it comes in from reserves, to attack squads that have made it into your DZ, but then you're at the mercy of the Reserve roll.

The Hellhound is an all-round great tank. Deadly to any infantry not wearing power armour, and can even do a number on them if you get enough hits in. I've been running mine with either a HB or MM. In the last game I used one in, it destroyed two Rhinos in one go (both under the template, I got two glances with the HB and the template on one, and penetrated and exploded the one behind it. Then it took a TWC squad two turns to wreck it and it ended up winning me the game.
   
Made in us
Been Around the Block




The Bane Wolf is very tempting but you made the Hell Hound sound awesome as well. Does no one use the Devil Dog? Since it's a blast I assumed people might try it in 6th edition, would be a good TEQ/MEQ killer?

I'd try the Ratlings or whatever but I don't have the models for them, maybe some day .

Also since no one answered this particular question, would people consider my list cheesy?
   
Made in us
Regular Dakkanaut



San Francisco

The Devil Dog sounds great, but its hit or miss with the template scattering. It can either totally demolish a target, or scatter off and do nothing (at which point your opponent will promptly destroy it).

I would consider adding in a manticore or another leman russ variant. Take a look at the executioner. If you have a lot of MEQ and TEQ armies, it will annihilate anything that it targets. At AV14, it going to be tough to take down. People will crap their pants when they see what it does.

Throw Marbo in there. Hes only 65 pts and is the best special character you can get. I've seen him do amazing things, he really is a one man army!

The list isnt anything new, and some may consider it cheesy as its similar to the WAAC lists from 5th edition, but to each his own.
   
Made in gb
Junior Officer with Laspistol





Your list isn't cheesy, it's pretty standard actually.
The problem with the fast attack tanks on the chimera chassis is that people know they're scary, people know they're light armor and people will pop them quickly.
I'm speaking from experience here, and so I have a highly negative view of them. Remember your fliers won't be coming in until turn 2 at the earliest and so your enemies medium strength anti-tank (think str6-8) will be focussing on them rather than the fliers they probably brought it for. You might have better luck, but personally I've seen them drop in turn 1-3 after shooting a max of twice.
If you want ap2, you have your vets and there's always the Executioner. It's scarily good, they've not been used much up until the recent FAQ in favour of other more cost efficient Russes, but wow, they really pull their weight.

Edit: Oh! Don't forget Marbo. He's a boss! He normally makes his points back, in fact in my last game he wiped out a whole squad of broadsides which meant I didn't have to waste the rest of my army shooting at them. Even if he doesn't kill stuff, his potential for damage is enough for your enemy to throw a squad or two of shooting at him. If he survives you can assault, challenge (usually win due to 5 attacks which hit on 3+ (on most units) and wound on 2+ on everything) then hit and run back out into cover where you get the stealth +1 cover save. Sorry to go on about him, but I really love a unit with the potential to say "ok that dies on the turn he arrives" for only 65pts then have your enemy focus on that 65pts after it's already done what it needed to do.

This message was edited 2 times. Last update was at 2012/09/15 19:13:57



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Been Around the Block




Thanks for all the help guys, really appreciate it!

I'll have to try out that Marbo special character... sounds like it'll be fun to make my own custom version of the model as well since I don't really like the GW one after looking at it haha.

Executioner variant... will definitely look at that. Isn't there a threat of disabling my own tank with the Plasma shots? Haha
   
Made in us
Servoarm Flailing Magos





Alaska

He's awesome... 65 points of pure fun. Even if he doesn't do anything in a game, just the psychological aspect of him being in your list messes with your opponent's head

I made a custom one too from a catachan model.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in gb
Junior Officer with Laspistol





Militarized wrote:
Isn't there a threat of disabling my own tank with the Plasma shots? Haha


Yes there is. If the weapon overheats on a 1, you have 4+ save against it before you get a glance. So it should happen (if my math is correct) on average once every 9 turns if you're firing all 3 weapons every turn. It's the balancing act on the sheer awesomeness that is plasma.

I think everyone has a custom Rambo. The GW model is ugly -_-

This message was edited 1 time. Last update was at 2012/09/15 20:26:58



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Been Around the Block




Does anyone have an opinion on me adding Creed into the list with the Banewolf? I could outflank it and he'd be awesome to have roll up with my Vets once they pile out with his massive order bubble.
   
Made in us
Regular Dakkanaut



San Francisco

Keep in mind the main cannon on the executioner doesnt suffer from the gets hot rule, only the plasma cannon sponsons if you add them.

Bane wolfs sound great, but they have to be right next to their enemy to deal any damage. In which theyll promptly get destroyed right after. Maybe consider switching it to a hellhound? That way it has more reach. (You can easily convert this by chopping off the barrel and magnetizing it).

Also you have storm trooper models, have them deepstrike in conjunction with the outflanking hellhound and marbo. Thatll cause a real headache in their deployment zone.





   
Made in us
Been Around the Block




Well my question was more so if Creed is worth his points in taking. I'm sure I'll play with both the Banewolf and Hellhound, hell I might even try the Devil Dog and just see what fits my playstyle. but if Creed isn't even worth trying like that Cadian Sergeant guy I'd like to know.
   
Made in gb
Drop Trooper with Demo Charge





England

 FoxPhoenix135 wrote:
He's awesome... 65 points of pure fun. Even if he doesn't do anything in a game, just the psychological aspect of him being in your list messes with your opponent's head

I made a custom one too from a catachan model.


Mine is made from a once platoon commander with a tyranid ripper coming out of his arm and his eyes as black as night...
And the envenomed blade too of course. I should come up with some fluff behind the model

2250pts(The Grizzly Guardsmen)
WDL: 28\8\14 (All point lists)

WHFB - Ogre kingdoms:
WDL: 6/0/0 (All points lists)
The Lascannons roll.... 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Creed works well for a large foot gun line army, as he gets 4 orders and has the extended order range. As well as giving you the options for the tiny big of ourflanking fun. I personaly don't see him as completely nessisary in any situation however.


 
   
Made in us
Boom! Leman Russ Commander





Ohio

I would agree with aleis about creed, unless you have a gunline type list creed isnt gunna be worth it. As your vets are in transports they are unable to recieve orders and the orders are why creed is so expensive. I run 2 platoons with around 8 infantry squads and i still question using creed just because orders are about all hes good for, outflank can be nice on a heavy hitting unit.

As for your remaining points try using another russ varient and add marbo, ive never used a full mechanized army and have never realized the amount of chimera vets you could have, but a very nice list, i will have to try it sometime.

 
   
 
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