Ailaros wrote:This would only be true over an infinite number of tournaments.
For a tiny number of tournaments, there is absolutely no guarantee that this is true.
You'd need an infinite number of tournaments to
guarantee that skill was dominant over luck.
You don't need that many tournaments for the
plausibility of the same people doing consistently doing well in tournaments by sheer luck to decline to the point where the more likely explanation is that they're just better players.
Once again, not true. You're talking about a very tiny number of die rolls compared to infinite. Seriously, the law of large numbers only works in the case of very, very large numbers.
And wrong again. The law of large numbers only guarantees that the results will converge on the
exact average for very, very large numbers. For much smaller numbers the results will almost certainly be within a reasonable margin of the exact average, close enough that outliers can be ignored and the majority of events in the game will be fairly close to average.
But we're down in the realm of tiny numbers. I really don't understand why you don't believe in the existence of luck at this level of scope.
I believe in the existence of luck at small levels.
I do NOT believe that some people are simply blessed with amazing luck that goes way beyond the limit of plausibility. Even a single game of
40k involves enough rolls for the average results of MOST games to be fairly close to the mathematical average. It's a small enough number that exceptional cases will happen, but they're just that:
exceptional. In other words, not frequent enough for a player to
consistently do well in tournaments just by having games like that.
PS: you don't need millions of events to get the average to converge within a reasonable margin of the mathematical average. A skilled poker or blackjack player can expect to play for a night and consistently make a profit, while a "skilled" lottery player can not.
I am. The reason why is because there are limits to these things. Limits that are really easy to hit (I mean, really, how hard is it to copy a netlist, etc.). Once these things become roughly equal between two different players, it becomes a control variable, and can be safely ignored.
Err, no, those are not easy limits to hit. And no, you can't just get a netlist and expect to win. Successful tournament players may tend to use popular archetypes (after all, they were popular for a reason), but the people that win are the ones who understand the game well enough to analyze the specific tournament's rules and expected metagame and fine-tune the "netlist" to best suit that particular player and event.
Then again, you're the one who called people
TFG sociopaths for playing a gunline army in 6th, so I guess I shouldn't be surprised that you'd ignore the skill part of army list construction.
I hereby present to you
my entire battle report archive. Yes, it's not completely documented, but there is a LOT of data here. One of the reasons why I've been doing this all these years is precisely so that when someone comes by and claims confirmation bias, I can present them with a huge amount of actual data.
I just looked at a couple reports, but I don't see any useful data in there. You've highlighted certain memorable events, but you haven't compiled an exact count of each player's rolls. Of course if you're doing it that way you're going to find a lot of exceptional events, because you only include details and discussion of the events that are more interesting than "my infantry squad fired lasguns and did an average amount of wounds, then my opponent failed an average amount of saves". That's textbook confirmation bias.
Also, if you're so certain that it's entirely about luck and not skill, why the hell do you bother playing the game? Why not just roll a die, and on a 4+ you win? Or why not play a different game where you're actually
playing the game, and not just writing down the results of the random number generator?