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![[Post New]](/s/i/i.gif) 2012/09/17 11:01:17
Subject: Ork Nob Tactics
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Stealthy Grot Snipa
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What tactics seem to have the most success with nobsin 6th edition? Just nobs mind not bikers!
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2012/09/17 11:38:56
Subject: Re:Ork Nob Tactics
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Yellin' Yoof on a Scooter
Somerset, UK
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Haven't played a unit of Nobz since FAQ 1.1.
You now need a boss in there otherwise the painboy is vunerable to challenges, as he is the only character. You can always refuse but losing his attacks hurts.
I don't think they are worth their points anymore.
Alternatives are:
-MegaNobz, 2+ is better now but with no invun their a bit fragile
-FlashGitz, bit better now but probably still not worth it, either they kill lots or nothing in my experience, never troops
-Bikes, doing well in 6th (t5 is nice)
-Boyz, shootas not choppas this edition
But to get back on topic if I was to run Nobz I would stick them in a b/w and jump out just in front of enemy lines and get into close combat, maybe with something a bit weaker than before the FAQ, and a hell'uva lot weaker than back in 5th.
CHeers,
David.
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![[Post New]](/s/i/i.gif) 2012/09/17 12:03:01
Subject: Ork Nob Tactics
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Yellin' Yoof
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I ran 10 nobz this weekend that did well in 2 games, but got annihilated by Thunderwolf Calvary by the end of Turn1 in game 3.
They need a boss with them for the leadership, I simply got overrun. Also a squad of 5-7 should do rather than the 10 I was running, make it a little more affordable.
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This message was edited 1 time. Last update was at 2012/09/17 12:03:35
I love me a good Kan Kan Dance |
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![[Post New]](/s/i/i.gif) 2012/09/17 12:33:20
Subject: Ork Nob Tactics
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Stealthy Grot Snipa
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Cheers from what i've seen of them a squad of six with klaws looks like the best loadout in 6th but yet to give it a shot
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2012/09/17 13:33:00
Subject: Re:Ork Nob Tactics
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Yellin' Yoof on a Scooter
Somerset, UK
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^^ bit pricey and strikes last, I used to run:
2 pk (1 with boss pole), 4 big choppa, PainBoy.
The important thing above is the PainBoy, fnp is gold. Remember a boss pole too.
edit: oh ye..... and Waargh! Banner
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This message was edited 1 time. Last update was at 2012/09/17 14:08:03
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![[Post New]](/s/i/i.gif) 2012/09/17 13:53:41
Subject: Ork Nob Tactics
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Mutilatin' Mad Dok
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Equipping all your nobs with pk's is far too expensive.
I run 6; 2 with pk's, 3 with bc's, and a painboy. Bosspole, Waaagh banner etc naturally included.
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![[Post New]](/s/i/i.gif) 2012/09/17 16:45:53
Subject: Ork Nob Tactics
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Mutilatin' Mad Dok
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They've changed from a hammer unit to a countercharge/support unit that needs to use LOS blocking and movement now more then its dead killyness. but if played correctly still pretty fearsom on the table.
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![[Post New]](/s/i/i.gif) 2012/09/17 17:18:33
Subject: Ork Nob Tactics
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Dakka Veteran
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Kharrak wrote:Equipping all your nobs with pk's is far too expensive.
I run 6; 2 with pk's, 3 with bc's, and a painboy. Bosspole, Waaagh banner etc naturally included.
This is what I do as well. I tend not to include the Waaagh! Banner though unless I know I'll be going up against Marines. Most of the time I'm playing against Nids, Tau, or Eldar.
Good point on challenges with the Painboy, but it's pretty much a no-brainer to have the Painboy refuse the challenge.
Challenges suck across the board for Orks. The opponent issues the challenge, and either we have to decline because we don't want the Nob leader to die, or we have to accept, and all our Warboss's or Nob's Power Klaw attacks are wasted on one Sergeant. It's a lose / lose situation for the Orks no matter what.
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![[Post New]](/s/i/i.gif) 2012/09/18 03:32:44
Subject: Re:Ork Nob Tactics
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Fresh-Faced New User
Honolulu, Hawaii
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Do you guys find it worth it to put 'eavy armor on the nobs or does FNP and cybork work just fine?
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![[Post New]](/s/i/i.gif) 2012/09/18 03:56:58
Subject: Ork Nob Tactics
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Daemonic Dreadnought
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People complain a lot about meganobz not having an invo, but I don't see the problem. They usually come in a wagon, and the wagon has a kff big mek nearby. The only thing in the game i can think of thats s8+ ap2 and ignores cover is a deathstrike. That leaves cc. The only things s8+ ap2 that strike faster than i1 are dccw. Even then they are usually only 3a models, and squash easy with a deffrolla. The only unit they really need to be scared of is th/ss termies.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/09/18 07:39:27
Subject: Ork Nob Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Murrdox wrote: Kharrak wrote:Equipping all your nobs with pk's is far too expensive.
I run 6; 2 with pk's, 3 with bc's, and a painboy. Bosspole, Waaagh banner etc naturally included.
This is what I do as well. I tend not to include the Waaagh! Banner though unless I know I'll be going up against Marines. Most of the time I'm playing against Nids, Tau, or Eldar.
Good point on challenges with the Painboy, but it's pretty much a no-brainer to have the Painboy refuse the challenge.
Challenges suck across the board for Orks. The opponent issues the challenge, and either we have to decline because we don't want the Nob leader to die, or we have to accept, and all our Warboss's or Nob's Power Klaw attacks are wasted on one Sergeant. It's a lose / lose situation for the Orks no matter what.
The Waagh! Banner is the single most powerful piece of equipment on the nob mob, never, ever skip it. WS5 means that any other WS5 unit just lost 16% of their hits, considering that most WS5 units have tons of attacks, thats an imense boost in survivability. Against any WS4 the extra point results in more attacks hitting, if you bought 2 PKs you get an additional PK hit for free. Also don't underestimate the leap in survival against WS2 (most of the tau army), getting hit on 5+ allows you to pull of multi-charges without the fear of accidently losing your very expensive models. Boosting your entire units defense and offense for just 15 points is such a great bargain(especially on a 300+ point unit), don't lose out on it.
schadenfreude wrote:People complain a lot about meganobz not having an invo, but I don't see the problem. They usually come in a wagon, and the wagon has a kff big mek nearby. The only thing in the game i can think of thats s8+ ap2 and ignores cover is a deathstrike. That leaves cc. The only things s8+ ap2 that strike faster than i1 are dccw. Even then they are usually only 3a models, and squash easy with a deffrolla. The only unit they really need to be scared of is th/ss termies.
Agree, with most weapons going up to AP3 or more 2+ armor really doesn't require an invulnerable save to back it up anymore.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/18 11:06:32
Subject: Re:Ork Nob Tactics
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Decrepit Dakkanaut
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3rd time agree. MANz are the gak now. And like said, the things that could ID or/and are AP2 are rare, which means their 2W will keep them in the fight 9 times out of 10.
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![[Post New]](/s/i/i.gif) 2012/09/19 00:39:34
Subject: Ork Nob Tactics
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Heroic Senior Officer
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Kinda surprised to see love for meganobs. I always thought they were terrible based on their stats. That said, if you ignore their shortcomings and focus on their strengths, they are a pretty awesome deal. Heck, the klaw alone on those guys is 25pts.
I may try proxying my normal nobz as them sometime and see how they do. No idea what I'll do if they prove awesome though. A single meganob is 20 bucks. A unit of 6 is worth the same as a couple of battlewagons, which is insane money wise. Maybe I can convert some with plasticard...
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/19 11:57:01
Subject: Re:Ork Nob Tactics
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Decrepit Dakkanaut
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Yea, thats why people just make their own MANz, GW is out of their fething minds on the cost of them
But yes, they were actually always pretty decent, but in 5th, Nobz were just better. But now that Nobz lost their only saving grace (doing the wound-hop dance) and power weapons being AP3, well, now MANz are out front. Personally, Ive liked sticking them in trukks or wagons, though trukks get them their faster, and sticking them in reserve or behind a building for a few turns. Then, when everything is in combat or hiding, or ducking for cover or whatever, zip the out to the front lines and tear some gak up. Opponents hate it when mid to late game, a fast moving trukk dumps a few perfectly healthy MANz in their laps.
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![[Post New]](/s/i/i.gif) 2012/09/19 16:33:11
Subject: Re:Ork Nob Tactics
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Dakka Veteran
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I think Nobz got a decent boost with the changes to FNP as well. I used them against Nids for the first time this weekend and they ran pretty well.
I play against Nids so much unfortunately I don't think I'll be able to work Meganobz into my army anytime soon. With all MCs able to do a Smash attack at AP2, it's just instant-death across the board for MegaNobz.
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![[Post New]](/s/i/i.gif) 2012/09/19 22:42:13
Subject: Re:Ork Nob Tactics
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Decrepit Dakkanaut
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It would be ID for Nobz as well.
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![[Post New]](/s/i/i.gif) 2012/09/20 00:53:41
Subject: Re:Ork Nob Tactics
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Fresh-Faced New User
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It might just be me but I really don't like regular nobs at all. The question is, why wouldn't you make them nob bikers? You could say they're more expensive but really nobs have to be put in a battlewagon and it's fairly even until you get into 6+ mobs. That's fine though for +1 toughness, a decent twin linked ranged attack, 4+ armor save, and 4+ cover save, and at the end of the game battle wagons are long gone while bikers still have bikes to turbo around for last second objective claims.
Call me crazy but I think i'd rather have Flash Gitz over regular nobs but my list is very shooty anyway heh.
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This message was edited 1 time. Last update was at 2012/09/20 00:57:29
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![[Post New]](/s/i/i.gif) 2012/09/20 01:03:18
Subject: Ork Nob Tactics
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Longtime Dakkanaut
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who cares if you lose the painboy attacks, its a unit of nobz...with ws5 and 3 base attacks. Unless you are fighting 20 terminators you should have enough PK attacks to clean house of any enemy that can reasonably throttle you.
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![[Post New]](/s/i/i.gif) 2012/09/20 01:14:54
Subject: Re:Ork Nob Tactics
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Dakka Veteran
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Very true, but at least normal Nobz will get their Cybork save. Mega Nobz will just die. I actually wish I was playing against other armies where it would actually make sense for me to take Mega Nobz!
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![[Post New]](/s/i/i.gif) 2012/09/20 06:17:28
Subject: Ork Nob Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Smash halves their attacks, so if you charge them, they don't actually gain anything over just punching nobz regularly besides a higher standard deviation on their casualties. Besides, sacrificing 40-80 points for an almost guaranteed kill of a monstrous creature is still a pretty good trade.
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This message was edited 1 time. Last update was at 2012/09/20 06:18:13
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/20 06:48:50
Subject: Ork Nob Tactics
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Heroic Senior Officer
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Yeah any nob worth his teef should be able to punt a MC into next week, especially with a few PK's and a good WAAAGH banner backing them up.
Still kind of sad my regular nobs are now kind of worthless. Think there's still a way to make them work? All I can think of is either shove a 10 man squad in a battlewagon (keeping most of them cheap with just CB and a big choppa for an unholy amount of S7 hits) or keeping a smaller unit to hide in amongst a gunline. Other than that, it really seems like there's nothing to help them stand out against Meganobs and Biker nobs.
Which sucks, because I don't own those two yet.  That said, I really like the idea for kombiflamers on all the nobs. That's maybe 20 to 40pts for your average unit to get all of em kombiflamers, and on the one turn you use it, it's pretty much guaranteed to make the points back. Plus it could bail you out against a 30 strong boyz mob, nid horde, or a guard blob. You basically have a T5, 2 wound, Burnaboy unit that can ride around the board shooting stuff with a +4 up cover save. Yeah they only have it for one turn, but usually that's all you would get anyways.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/20 07:19:50
Subject: Ork Nob Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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With vehicles now being hit on 3+, two klaws tear appart about any vehicle in the game, except those that big choppas can't hurt anyways. That is, if all those S5 choppas didn't grind it to dust before. So I'm no longer spending points on big choppas.
My unit looks something like this now:
PK, BP, W! Banner, Combi-Skorcha
PK, BP, Combi-Skorcha
5x Choppa, Slugga
Pain Boy, Cybork
Just make sure to keep the PKs in the middle of the mob
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/20 10:01:07
Subject: Ork Nob Tactics
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Mutilatin' Mad Dok
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But hold up, Nobs with Choppas are str6 - str7 on the charge... not str5.
Not that that really changes your point, though
I personally like to keep the choppas in - though interestingly it seems statistically you're getting the same amount of wounds against MEQ, since the extra attacks vs extra strength tend to weigh themselves out - so I suppose Big Choppas find their use more so against opponents with higher toughness.
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![[Post New]](/s/i/i.gif) 2012/09/20 11:42:23
Subject: Ork Nob Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Choppas != Big Choppas  Nobz with choppas are always S5 against a vehicle.
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This message was edited 1 time. Last update was at 2012/09/20 11:43:06
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/20 12:04:06
Subject: Ork Nob Tactics
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Mutilatin' Mad Dok
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Jidmah wrote:Choppas != Big Choppas
Nobz with choppas are always S5 against a vehicle.
Doh!
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![[Post New]](/s/i/i.gif) 2012/09/20 13:29:20
Subject: Re:Ork Nob Tactics
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Decrepit Dakkanaut
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Yea, a bone stock nob can really put out the attacks on the charge. I used to run heavy on those when I first started Orks. But hell, I dont even use Nobz anymore, unless they are MANz or in a boyz mob
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