wuestenfux wrote:Farseers..............Hard to go wrong with their powers.
5-6 Warlocks.......Good in the right situation. With a farseer you can tarpit.
5 Rangers............Decent snipers.
10 Harlequin........Combine with a pheonix lord and fortune, and you have a dead-hard unit.
10 Fire Dragons...Still good stuff. If you have an exarch they can use their special shooting rules with a quad-gun
8 Warp Spiders....Changes to jump troops make them better. They can glance vehicles to death.
3 War Walkers.....Not was good as they were in 5th. 2 Hull points means they only can get 1 turn of shooting.
5 Reapers............Oddly enough due to the meta these have gotten better. More foot units means they are a bit better.
Sounds like a list.
How about Serpents? With 3 hullpoints they are not very durable, aren't they? On the other hand, only weapons of strength 6 or higher can touch them, and with cover they should be able to ignore every 3rd hit.
K this started as a simple post on my part, but then I decided to say eff it and do a run down of everything...
Serpents are actually a bit more resilient to shooting now with jink, however every other ounce of their viability has been severally beaten into the ground.
- You can only move 6" and get your guys out making hoping over terrain/enemies to place you models where they need to go much harder
- You can't contest/capture objectives with them
- If they get assaulted they are likely dead... by pretty much everything
HQs
- Phoenix lords while still overpriced are actually viable again. Their 2+ armor is a LOT tougher and thanks to their exarch powers there is unintended combos that opened up. Example: Karandras + 3 gun DCannon Battery + Eldrad. Guided, Stealthed, Infiltrated, Fortuned, 3 blast barrage of death turn one. All T7 vs shooting and if you assault it you deal with Karandras.
- Eldrad.. yup. Though his
CC ability to a major hit with Witchblade and power weapon nerfs.
- Farseer, still awesome.
- Autarch, good knowin ya bud
- Yriel, meh
- Avatar, hulk smash. Fearless rocks now
-Seer council/Warlocks, awesome that fortune is mainly uncontested now, but destructor being technically a PSA means it's become unreliable and FAQed to not snap fire. Add to that the proliferation of 2+ armor and the nerf to witch blades and they become less cool. My suggestion here is heavy on the singing spears and move/shoot/move with them instead of assaulting stuff.
Elite
- Banshees, RIP girls. See ya on an update
- Scorps, still meh, but at least you can catch stuff now
- Wraithguard... moving on
- Fire Dragons, still great, but with the loss of their reliable ride they are hurting a bit. If you suicide dragon it gets a lot harder and you are now DEFINITELY going to lose that serpent.
- Harlies, awesome that they have fantastic cover now, but still very fragile and now susceptible to having the Shadowseer sniped.
For troops
- Pathfinders/rangers got much better with precision shots and with less mech they have more targets.
- Guardian jetbikes lots a bit of survivability in wound allocation and 3+ turboboost, but gained jink and their rediculous 48" move... fantastic tradeoff. Also premeasure makes Move-shoot-move a LOT better.
- Guardians took a serious hit now that there is a lot of things that can kill off your platform gunners :(
-
DA... without their transports being worth a darn, they will be seeing some dust.
Fast Attack
- Shining spears, could be awesome if they got rid of that "on the turn they charge". However with that, they can't reliably do their job for their cost.
- Hawks, Intercept lets you auto hit vehicles and you can throw haywires... unfortunately they won't prob live to see that or past that moment. Their rubberhawking become more reliable and hawk grenade sniping can be rather effective. I'm very happyoverall with my Hawks now.
- Spiders, got better
- Vyper, the 5+ jink actually makes them better then before, but still really risky
Heavies
- Reapers, as others have said just the meta shift made them better
- Falcon, you can fire both weapons at 12" now... but holofield bit it... HUGE hit :( not to mention contesting/scoring
- Prism, without holofields and contesting, they took a huge downshift. They did however get slightly more reliable in shooting with blast changes
- Nightspinner, they can snipe out enemies really well now

... however holofield hit and dangerous terrain change hurt them alot
- Support Weapons, HUGE boost. T7, wound allocation, barrage sniping, and aegis barrier shot these guys up the viability charts. Their only bane
atm is fliers.
- War Walkers, the glass cannons become even more fragile glass.
- Wraithlords, being a character now means you can try to take out that one powerfist before he rocks your world. Add to that 25% cover for them now and the
HoW attack and he got quite a bit better.
If you read all that, I commend you.