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![[Post New]](/s/i/i.gif) 2012/09/20 17:04:08
Subject: kommandos against space marines.
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Fresh-Faced New User
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Hey folks. My brother LOVES to field small, five man squads of devastators against my orks, and they do a LOT of damage against my horde. How are kommandos against these things? I was thinking a 10 man squad with 3 burnas and a PK nob (or snikrot) and using them to surprise the crap out of them. Also, if they krump these devastators, what would their next target be? (I was thinking his vehicles)
Thanks!!
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![[Post New]](/s/i/i.gif) 2012/09/20 18:08:15
Subject: kommandos against space marines.
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Stealthy Grot Snipa
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Kommandoes are good but IMO stormboyz are better, they're fast and versatile, just keep the boyz out of the way and restrict LOS to your important units.
If you could show me your list then perhaps I could give better advice, since I would be able to see what meshes well.
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![[Post New]](/s/i/i.gif) 2012/09/20 18:43:50
Subject: kommandos against space marines.
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Mutilatin' Mad Dok
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danman247 wrote:Hey folks. My brother LOVES to field small, five man squads of devastators against my orks, and they do a LOT of damage against my horde. How are kommandos against these things? I was thinking a 10 man squad with 3 burnas and a PK nob (or snikrot) and using them to surprise the crap out of them. Also, if they krump these devastators, what would their next target be? (I was thinking his vehicles)
Thanks!!
Just remember, you can no longer assault in the turn you arrive from reserves - so be prepared to arrive, then be open to be shot at, before you can assault anyone.
Stormboyz have great movement, but their price makes them a hefty investment.
Personally, I'd recommend Lootas or Dakka Jets.
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![[Post New]](/s/i/i.gif) 2012/09/21 00:33:11
Subject: kommandos against space marines.
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Longtime Dakkanaut
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rokkit buggies or buzz saw copters?
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![[Post New]](/s/i/i.gif) 2012/09/22 10:51:12
Subject: Re:kommandos against space marines.
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Decrepit Dakkanaut
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Buzzsaw koptas would be fairly useless first turn as well. If you scout, you cant assault either, so youd be closer to shoot them, but thats about all you can do. And if thats what your looking to do, just make them stock TL bigshoota koptas, they will kill more marines then the rokkits would anyways. Automatically Appended Next Post: InquisitorVaron wrote:Kommandoes are good but IMO stormboyz are better, they're fast and versatile, just keep the boyz out of the way and restrict LOS to your important units.
If you could show me your list then perhaps I could give better advice, since I would be able to see what meshes well.
If your going stormboyz, stick Zaggy in there. That way you can DS in and then assault said unit. Itll cost you a couple boyz but at least youd have a unit in CC strait away
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This message was edited 1 time. Last update was at 2012/09/22 10:52:24
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![[Post New]](/s/i/i.gif) 2012/09/22 16:13:09
Subject: kommandos against space marines.
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Tough-as-Nails Ork Boy
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If your opponent deploys their devastators close to their table edge then I would say take at least snikrot, 2 burnaz, and enough kommandos to not go running (depending on what else is back there).
This will give you two templates on arrival with snikrot's ambush rule - then assuming you/they survive - assault next turn. Even if they eventually beat you in combat, at least you've stopped them shooting for a turn or two.
You could also use this as a strategic delivery platform for wazdakka or a WB on bike. He can break away and go pop a tank or something!
I've been known to run 15 kommandos and snikrot. They will generally take out something.... then die. That's orks though right? They take out something and snuff it - but normally you've got more units that didn't snuff it at the end! High end ork strategy right there!
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This message was edited 1 time. Last update was at 2012/09/22 16:14:02
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![[Post New]](/s/i/i.gif) 2012/09/23 03:51:59
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/15 00:14:10
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2012/09/23 08:44:54
Subject: Re:kommandos against space marines.
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Mutilatin' Mad Dok
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Che-Vito wrote:
Jesus. I'm still learning the new rules from 5e to 6e.
No Outflanking assaults, Reserve assaults, post-Scout move assaults?
Orks got hit with the beat-stick pretty hard :(
Rather, those play styles got neutered. Orks did gain a lot as well.
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![[Post New]](/s/i/i.gif) 2012/09/23 12:01:11
Subject: Re:kommandos against space marines.
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Decrepit Dakkanaut
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Agreed. Basically, anything that was bought like crazy in 5th, needed to get hosed, so the things that WERENT bought in 5th, could be made better in 6th. Its all about money. BUT that doesnt mean Orks suck now, its quite the reverse. We were given some pretty nice buffs as well. Now, thanks to GW, we have probably the BEST tarpit unit in the entire game (boyz) for one. And our shooting is only WAY better as well. So since Im a BadMoonz player, shooting is my thing anyways, and this has made me a happy Mek
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![[Post New]](/s/i/i.gif) 2012/09/23 12:45:22
Subject: Re:kommandos against space marines.
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Longtime Dakkanaut
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Che-Vito wrote:
Jesus. I'm still learning the new rules from 5e to 6e.
No Outflanking assaults, Reserve assaults, post-Scout move assaults?
Orks got hit with the beat-stick pretty hard :(
Well you can still charge first turn, if you let the other guy go first. So infiltrate or scout can still do a turn 1 charge. Coming in from reserve is the only one that disallows it according to the FAQ.
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![[Post New]](/s/i/i.gif) 2012/09/23 16:53:15
Subject: Re:kommandos against space marines.
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Decrepit Dakkanaut
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No you cannot. It says in the infiltrate rules, that any unit that does this CANNOT assault on turn1.
And this is lifted from the Scout section "A unit that makes a Scout redeployment cannot charge in the first turn."
So BOTH say you cannot assault in turn 1 using either special rules.
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![[Post New]](/s/i/i.gif) 2012/09/23 17:52:01
Subject: Re:kommandos against space marines.
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Longtime Dakkanaut
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KingCracker wrote:No you cannot. It says in the infiltrate rules, that any unit that does this CANNOT assault on turn1.
And this is lifted from the Scout section "A unit that makes a Scout redeployment cannot charge in the first turn."
So BOTH say you cannot assault in turn 1 using either special rules.
First turn refers only to player turn. The player who goes second may charge in his first turn. It even specifies this for scout moves in the latest FAQ. Infiltrators have the same rule as scouts. So player 2 can assault turn 1.
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![[Post New]](/s/i/i.gif) 2012/09/24 12:23:46
Subject: Re:kommandos against space marines.
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Decrepit Dakkanaut
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Q: The rulebook states "A unit that makes a Scout redeployment
cannot charge in the first turn." Does this mean that if your
opponent has the first turn and you go second, your Scouting unit
can charge? (p41)
A: Yes.
Well look at that. Man, I wish they would be more specific on these things. Because going by the rulebook, it says cannot assault on turn 1, which is an entire turn. Apparently they meant cannot assault on PLAYER turn 1.  Thanks for pointing that one out then
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![[Post New]](/s/i/i.gif) 2012/09/25 03:21:49
Subject: kommandos against space marines.
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Growlin' Guntrukk Driver with Killacannon
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I've been outflanking a Warboss on a Bike with 5 Rokkit Koptas. 36" threat range, T5 unit, 5+ Jink for the bullet sponges, 4+ for you WB, 67% to come in on the side you want them to in Dawn of War, nothing can really hide in Hammer and Anvil, but I don't really like it on Vanguard. And you have a good chance to play a Space Marine chump who thinks it is a good idea to assault your Warboss Even if he can assault with a Dreadnaught, Deffkoptas have re-rolls on their S8 snap-fire. Lootas are also especially useful to reach out and touch some fools when they are way over there. Put 3 Big Shoota Meks in with them so you can allocate 50% of those hits.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2012/09/25 04:06:57
Subject: kommandos against space marines.
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Kommandos are terrible now. Dump them for something not terrible.
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![[Post New]](/s/i/i.gif) 2012/09/25 06:24:00
Subject: kommandos against space marines.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I guess you could attempt to outflank two flamers for 80 points, but it's not like we have elite slots to spare.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/25 06:30:35
Subject: kommandos against space marines.
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Especially when two flamers aren't particularly reliable for removing the threats you'd send kommandoes against in the first place.
You're better off taking another unit of Lootaz.
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![[Post New]](/s/i/i.gif) 2012/09/25 07:34:12
Subject: kommandos against space marines.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The flamers define the threats you send them against, so that argument is kind of backwards
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/25 07:36:36
Subject: kommandos against space marines.
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Which leaves your target list disturbingly small for the investment put in. 165 points for 2 flamers that die before they can do anything else won't float in anything competent. 80 points for flamers that can't do much but stand around and get shot before they can do anything won't float in anything competent either.
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This message was edited 1 time. Last update was at 2012/09/25 07:37:45
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![[Post New]](/s/i/i.gif) 2012/09/25 07:47:28
Subject: kommandos against space marines.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'm pretty sure that objective camping troops won't appreciate two flamers covering their units, especially if you could field them in multiples. But we can't. You're trying to make the exact same point I already made. We cannot waste elite slots. So arguing about the viability of the unit by comparing it to another elite unit is kind of disagreeing just for the sake of disagreeing.
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This message was edited 2 times. Last update was at 2012/09/25 07:47:50
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/25 07:55:36
Subject: kommandos against space marines.
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Well, I'm just hammering the point that they're not just a poor use of an elite slot, they're a genuinely bad unit now.
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