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![[Post New]](/s/i/i.gif) 2012/09/21 11:40:08
Subject: Look Out Sir! ...and B2B
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Blood-Raging Khorne Berserker
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If an IC has 3 models equidistant from him(all in B2B) can they LOS wounds to all of them seperately, effectively circumventing the new LOS FAQ?
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2012/09/21 11:47:23
Subject: Look Out Sir! ...and B2B
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Numberless Necron Warrior
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The model you choose from the first look at sir is the model which all further LoS rolls are allocated to until it dies. It follows the normal rules for wound allocation in the BRB.
I thought of this at first as well but sadly it doesn't work.
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Necrons: 2200 Points
Orks: 3000 Points
Space Marines: 165 Points
W-L-D (Necron Primary)
26-10-3 (67% Win Rate, 74% Win/Draw Rate) |
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![[Post New]](/s/i/i.gif) 2012/09/21 11:51:40
Subject: Re:Look Out Sir! ...and B2B
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Blood-Raging Khorne Berserker
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Ok, so I start taking fire from enemy unit A and I have to put all wounds I want to LOS to 1 model in B2B. If for some reason he lives, and enemy unit B starts shooting that unit as well. The same IC is still up front and can LOS to 3 of the B2B models. Can he then choose a new "Closest" model since its a new wound pool?
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2012/09/21 12:29:48
Subject: Look Out Sir! ...and B2B
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Stern Iron Priest with Thrall Bodyguard
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He can choose the new closest with each wound pool I think.
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![[Post New]](/s/i/i.gif) 2012/09/21 18:18:32
Subject: Look Out Sir! ...and B2B
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Longtime Dakkanaut
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If there is more than 1 model that is equidistant (aka btb) then you would randomize who was the closest for each new wound pool.
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This message was edited 1 time. Last update was at 2012/09/23 15:59:54
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![[Post New]](/s/i/i.gif) 2012/09/21 21:44:58
Subject: Look Out Sir! ...and B2B
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Speedy Swiftclaw Biker
Deep in the Heart of Texas!!!
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The FAQ for the new Look Out Sir says to determine which model in the unit is the closest to the character, and resolve that wound against that model. This eliminated the wound hopping that was allowed in the original version. Follow this up with Page 15 of the main rules under random allocation, which tells us how to determine closest with equidistant models, it says " In these instances, randomly determine which model is the closest – that model remains the closest until the attack ends or the model is slain. If the model is slain and there are still Wounds left to allocate, simply randomize again if needs be." So there you have it. it is the same model until it is dead.
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"You call yourselves true warriors. With Your palaces and fountains. Your medals and parades? I grasped my first axe when I was still in my birth-caul. I earned my first wolfskin whin I was Still a whelp. I've been fighting every single day of my life, son. Perhaps you're today's challenge, eh?
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![[Post New]](/s/i/i.gif) 2012/09/21 22:29:01
Subject: Look Out Sir! ...and B2B
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Captain of the Forlorn Hope
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merlin96 wrote:The FAQ for the new Look Out Sir says to determine which model in the unit is the closest to the character, and resolve that wound against that model. This eliminated the wound hopping that was allowed in the original version. Follow this up with Page 15 of the main rules under random allocation, which tells us how to determine closest with equidistant models, it says " In these instances, randomly determine which model is the closest – that model remains the closest until the attack ends or the model is slain. If the model is slain and there are still Wounds left to allocate, simply randomize again if needs be." So there you have it. it is the same model until it is dead.
From the same attack.
Once the attack ends and you move on to a different unit, you have to randomize again.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2012/09/23 01:50:12
Subject: Re:Look Out Sir! ...and B2B
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Speedy Swiftclaw Biker
Deep in the Heart of Texas!!!
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The above unit with a character has been hit and received four wounds, one plazma and three bolter. In the above case you would randomize which of the three models that is in B2B or equidistant to be closest for LOS. You would then use that model as being the closest model for purposes of LOS for all these wounds.
1. Model #1 is determined to be closest in this scenario. He is the one who will get the wound if a LOS is passed. Plazma wound is chosen to go first by the shooter. LOS is passed and model #1 is now dead.
2. There are now two models that are equidistant from the character. Again, it is randomized between these two. Model #2 is now the closest.
3. Next up are the bolter wounds. Character now passes all three LOS for the bolter wounds, and, the Emperor protects, model #2 passes all his armor saves.
4. End of attack, character is alive, and only lost one model to LOS.
5. The next shooting attacks received would find that this unit now has the character and two models that are equidistant from him. Here you would randomize it again and repeat the process as above.
Keeping multiple models in B2B will not circumvent the new LOS, because you do not randomize for every single wound.
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"You call yourselves true warriors. With Your palaces and fountains. Your medals and parades? I grasped my first axe when I was still in my birth-caul. I earned my first wolfskin whin I was Still a whelp. I've been fighting every single day of my life, son. Perhaps you're today's challenge, eh?
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![[Post New]](/s/i/i.gif) 2012/09/23 10:30:16
Subject: Look Out Sir! ...and B2B
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Human Auxiliary to the Empire
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if an Independant Character is B2B with multiple models, each in different units, wouldnt he need to LO,S the wounds to the models in his unit?
Also, if you read the Look Out, Sir! rules on page 16 (BRB):
"On a roll of 4+, the Look Out, Sir attempt is successful. Determine which model in the unit is closest to the character, and resolve the wound against that model instead." Being independant only changes the 4+ to a 2+.
"the unit" is defined by the first paragraph of the Look Out, Sir rules as the unit our Independant Character has joined, which is defined in the owning player's preceding movement phase.
So only the b2b model(s) in the same unit as our independant character can have wounds LO,Sd onto them. With multiple models in b2b contact as our IC, the wound re-allocation would be randomized as defined on page 15 of the BRB under Random Allocation.
Now comes a tricky part. Under Look Out, Sir it appears to happen once per wound, while the Random Allocation suggests the random result applies until the end of the attack or until the model is dead.
Given each instance of Look Out, Sir is an individual instance by the wound, i would interpret it as being randomized by each instance of Look Out, Sir (in other words, randomize for each wound) simply because Random Allocation states that "If the model is slain and there are still Wounds left to allocate...". Given this, for a single Look Out, Sir you are allocating a single wound. Once that wound has been allocated it is either saved or failed, and the other model is either alive or dead. Thus ends this particular Random Allocation
You are allowed to a number of Look Out, Sir attempts equal to or less than the number of wounds your Character is allocated, suggesting further that this is done on an individual instance of Look Out, Sir per wound.
However this is my interpretation of how this should work. If you/your opponent disagree and if all else fails you can consult your local GW official, or abide by "The Most Important Rule" on Pg 4 of the BRB.
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![[Post New]](/s/i/i.gif) 2012/09/23 16:04:50
Subject: Look Out Sir! ...and B2B
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Longtime Dakkanaut
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Commander Riptide wrote:if an Independant Character is B2B with multiple models, each in different units, wouldnt he need to LO,S the wounds to the models in his unit?
Also, if you read the Look Out, Sir! rules on page 16 ( BRB):
"On a roll of 4+, the Look Out, Sir attempt is successful. Determine which model in the unit is closest to the character, and resolve the wound against that model instead." Being independant only changes the 4+ to a 2+.
"the unit" is defined by the first paragraph of the Look Out, Sir rules as the unit our Independant Character has joined, which is defined in the owning player's preceding movement phase.
So only the b2b model(s) in the same unit as our independant character can have wounds LO,Sd onto them. With multiple models in b2b contact as our IC, the wound re-allocation would be randomized as defined on page 15 of the BRB under Random Allocation.
Now comes a tricky part. Under Look Out, Sir it appears to happen once per wound, while the Random Allocation suggests the random result applies until the end of the attack or until the model is dead.
Given each instance of Look Out, Sir is an individual instance by the wound, i would interpret it as being randomized by each instance of Look Out, Sir (in other words, randomize for each wound) simply because Random Allocation states that "If the model is slain and there are still Wounds left to allocate...". Given this, for a single Look Out, Sir you are allocating a single wound. Once that wound has been allocated it is either saved or failed, and the other model is either alive or dead. Thus ends this particular Random Allocation
Once a model has been determined to be the closest, it remains the closest until the attack ends. So if you LoS and determine Marine A is the closest, all the LoS will go to him until he is dead or the wounds from that particular attack end. Then you would randomized again if he dies, or you are hit with another attack.
You are allowed to a number of Look Out, Sir attempts equal to or less than the number of wounds your Character is allocated, suggesting further that this is done on an individual instance of Look Out, Sir per wound.
However this is my interpretation of how this should work. If you/your opponent disagree and if all else fails you can consult your local GW official, or abide by "The Most Important Rule" on Pg 4 of the BRB.
You can LoS as many times as you want until either the Character is dead, or all the other models he can reallocate wounds to are dead.
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![[Post New]](/s/i/i.gif) 2012/09/23 16:55:47
Subject: Look Out Sir! ...and B2B
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Human Auxiliary to the Empire
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I read over the rules on pools and wound allocation and i believe you may be correct.
but im not 100% sure.
im never 100% sure of anything, really. XD
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![[Post New]](/s/i/i.gif) 2012/09/24 10:42:26
Subject: Look Out Sir! ...and B2B
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Perturbed Blood Angel Tactical Marine
USA
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Played a game where my opponent used LOS but he allocated 3 wounds to a 1 wound Chosen. I contested but he said that it was a permissible rule. Basically said you can allocate all successful wounds to hit to ONE model no matter how many wounds there are as long as the LOS rolls keep being successful. So he was either cheating or didn't know better. I'm new so I was lost. I ended up losing the game to that linchpin attack being thwarted by a lie. Any thoughts to this?
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"There's a very fine line between not listening and not caring, I like to think I walk that line everyday of my life." - Leonard L. Church
Ghosts of Caliban: 1,500 pts. WIP
"B3AN's Angels": 2,000 pts. WIP
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![[Post New]](/s/i/i.gif) 2012/09/24 11:14:49
Subject: Look Out Sir! ...and B2B
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The Hive Mind
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GhostOfCaliban wrote:Played a game where my opponent used LOS but he allocated 3 wounds to a 1 wound Chosen. I contested but he said that it was a permissible rule. Basically said you can allocate all successful wounds to hit to ONE model no matter how many wounds there are as long as the LOS rolls keep being successful. So he was either cheating or didn't know better. I'm new so I was lost. I ended up losing the game to that linchpin attack being thwarted by a lie. Any thoughts to this?
Did the chosen make all 3 armor saves? Or at least the first two?
Process would be Look Out, Armor Save, next wound.
If the armor save was failed, the Chosen would be dead so not valid to Look Out to.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/24 12:31:53
Subject: Look Out Sir! ...and B2B
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Perturbed Blood Angel Tactical Marine
USA
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Sorry, I forgot to mention that it was a Plasma Cannon shot. So AP2 means he didn't get an armor save. Correct?
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This message was edited 1 time. Last update was at 2012/09/24 12:33:07
"There's a very fine line between not listening and not caring, I like to think I walk that line everyday of my life." - Leonard L. Church
Ghosts of Caliban: 1,500 pts. WIP
"B3AN's Angels": 2,000 pts. WIP
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![[Post New]](/s/i/i.gif) 2012/09/24 12:38:08
Subject: Look Out Sir! ...and B2B
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Longtime Dakkanaut
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completely resolve each wound before moving on to the next wound.
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![[Post New]](/s/i/i.gif) 2012/09/24 13:02:05
Subject: Look Out Sir! ...and B2B
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The Hive Mind
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GhostOfCaliban wrote:Sorry, I forgot to mention that it was a Plasma Cannon shot. So AP2 means he didn't get an armor save. Correct?
Okay, so yeah - he wouldn't be available to Look Out to after the first one.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/24 16:38:02
Subject: Look Out Sir! ...and B2B
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Perturbed Blood Angel Tactical Marine
USA
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I'm glad that I have Dakka to come to and research these things. Community makes all the difference. Thanks rigeld2!
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"There's a very fine line between not listening and not caring, I like to think I walk that line everyday of my life." - Leonard L. Church
Ghosts of Caliban: 1,500 pts. WIP
"B3AN's Angels": 2,000 pts. WIP
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