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![[Post New]](/s/i/i.gif) 2012/09/22 17:27:33
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Ok so my school gaming club is starting Dystopian wars and we looked at the rulebook (at the pretty pictures) and we are hyped for it we have chosen our factions, I have chosen the Kingdoms of Britannia...
So a few questions:
-What is the game like?
-How do the Kingdoms play?
-Are the Kingdoms any good (in game)?
-What is the fluff of the Kingdoms and the other factions?
-What is your opinion of the game?
Cheers to all comments
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This message was edited 2 times. Last update was at 2012/09/22 19:20:20
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2012/09/23 02:29:40
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Stormblade
Kensington, MD
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I'd suggest going to the Spartan Games website. They have a very good "Who are they" at the start of each nations section. Beyond that you should get some solid insight from the other KoB players.
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"As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely just a result of wishful thinking." Pete Haines
For the love of the Emperor people, it's a TURRET. There is no such thing as a turrent! |
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![[Post New]](/s/i/i.gif) 2012/09/23 08:07:17
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Foxy Wildborne
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Players throw dice at each other until one of them gets a string of 6s that cripples the enemy fleet. After that, finishing the match is just a formality.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/09/23 12:29:08
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Willing Inquisitorial Excruciator
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happygolucky wrote:Ok so my school gaming club is starting Dystopian wars and we looked at the rulebook (at the pretty pictures) and we are hyped for it we have chosen our factions, I have chosen the Kingdoms of Britannia...
So a few questions:
-What is the game like?
-How do the Kingdoms play?
-Are the Kingdoms any good (in game)?
-What is the fluff of the Kingdoms and the other factions?
-What is your opinion of the game?
Cheers to all comments
Ok il try and give a bit of a better answer from what iv seen playing against the KoB
The games fun, the factions are balanced against each other as opposed to internally (so generally speaking for instance the french have great AA, but almost literally no bombing capability). The early stages of the game is inline with chess (our group hates going first, and the first few turns are spent sending out frigates to lure in a juicy target). Plus each of the factions get a pretty definite "thing". As in a little bonus or something they as a whole do well (FSA have DR+1, EotBS CR+1/rocketspame, KoB torpedo and shieldspam).
The KoB are a tough cookie to play against with a pretty good learning curve. With the amount of torps you can send out, is one of the few factions i like to bring full squads of escorts for even in small (750ish) points games 0.o Boarding abilities a little meh even with your expert crew MAR or whatever it is (iv prized a full AP KoB battleship with just a unit of frigates >& gt But on the other hand, as i said the damn shield/guardian generators tend to be the bane of a bad dice day. But saying that this isnt warhammer, there are no bad factions.
The fluff can be gotten from the Spartan games site, and the fluff progression in the campaign books.
I love the game, much more than most of the others iv played. Its one of those you can literately mostly just use the units you like visually (the KoB subs for instance are often regarded as sub-par, yet our kob player likes them, and they really are one of the first thing im trying to gun for). There's excellent company support ( SG actually monitor their own forums and provide by the looks of it what's wanted/needed most). Also they really are fairly well...fair about costs. One single price increase in 2 years, and its by 9% and they announced it months in advance even giving the exact date. God i love those guys
One thing i will say though is they have a weird way of packing blisters. Escorts come in 6s (2 units of 3) but then things like Inari come in 2s when you will need 3 for a full squad, or say gunships in a unit of 3 sold in the perfect amount 0.o
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2012/09/25 19:16:04
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Longtime Dakkanaut
Scotland
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The game itself I'd say is sub-par. The rulebook is cluttered and confused, and as others have mentioned, you're just trying to roll buckets of dice to get 6's and cripple the enemy fleet. Tactics really only come into play for those unfortunate to be reliant on fixed channels.
The Federated States are probably one of the most powerful, if not the most powerful faction. They can hang back at maximum range and launch obscene amounts of rockets. They have a higher damage rating than other ships so can take a beating as well when you finally do close with them. They can also declare all stop and swivel on the spot, so when their rockets are no longer effective they don't have to worry about repositioning.
Kingdom of Britannia is a mid range faction. They like to get into midfield and shoot everyone with torpedoes. They are fixed channel, but do have some decent guns. Also torpedoes, unlike other weapons maintain their damage output as you take damage; other weapons get weaker (accounting for crew loss, damaged systems etc). They are great at repairing vessels and have access to generators that allow them to share shields with smaller vessels. Their air force, aside from one unit, is terrible.
Empire of the Blazing Sun are the most manueverable. Everything has access to fast turn. Their frigates are the deadliest in the game if you position correctly but they are reliant on fixed channels. Their cruisers and dreadnoughts are pretty bad, however their air force is one of the best. They have incendiary rockets for setting folks on fire and a high critical rating, meaning that it takes more to do critical damage to a ship, or blow it off the board in one volley.
Prussia are a close range boarding faction. Very difficult to use and master. Don't have much experience with them. Generally considered to be the underdog, needing lots of luck or skill to pull off any victories.
Covenant of Antartica have tonnes of dirty tricks. Can ignore shields, teleport, provide buffs and debuffs. They have drones instead of fighter planes, so can literally keep churning out the fliers. Definetely a fun faction if you like mad science and modern combat feel.
Republique of France have skimming/flying navy ships, allowing them to move over land, ignoring mines and torpedoes. They also have access to cloud generators which can nullify some hits. They have tonnes of anti air, but are weak against boarding. They lack escorts like other nations but instead field an escort cruiser which puts out craptonnes of anti aircraft fire, allowing them to dominate the skies even more. They have access to a unique weapon, the Heat Lance, which allows you to roll more dice the more hit points your opponent has. They are a tad slow and work well in synergy with each other. Their air force is phenomenal.
The Russian Coallition is new and shiny, but they can tank and redirect a lot of hits. They can create icebergs to block line of sight. They have weakness against boarding, but slightly make up for this by having loads of conscript troops. They have literally no range at all, but generally unleash barrels of hell when they get into close range.
The fluff is varied I guess. Not much to go on. There's a loose alliance of Britian, America and Russia against Germany, Japan and France. They're adding in lots of smaller allied states as well, like Canada, Denmark, Belgium etc.
Try the game if you like. It's not the worst game out their by far, however I wouldn't say it's an amazing tactical experience either. It's really all about throwing buckets of dice and hoping your opponent can't do the same to counter your attacks, which is either your thing, or isn't. I think Spartan Games has some volunteer program, so maybe check and see if there's some guy doing demos in your area.
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![[Post New]](/s/i/i.gif) 2012/09/30 18:00:59
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Longtime Dakkanaut
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Welcome to the game! The other posters have already listed some good suggestions for additional information. Also check out Man Battlestations (link in my sig), we have a pretty active DW group there, and if enough of your classmates sign on you guys can get a club sub-forum of your own.
As for the game, I love it. The setting is cool, the models are beautiful and easy to paint, and the game itself is fun to play. As you saw above, not all players agree; that is largely due IMO to the significant amount of luck present in the game.
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![[Post New]](/s/i/i.gif) 2012/10/07 12:04:39
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Just a question but when I wash the models do I wash them in warm soapy water or hot water or cold water?
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2012/10/07 14:48:19
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Willing Inquisitorial Excruciator
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happygolucky wrote:Just a question but when I wash the models do I wash them in warm soapy water or hot water or cold water?
Warm and soapy.
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2012/10/09 03:39:43
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Pyromaniac Hellhound Pilot
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A game I play, but not the game I play even close to the most. I might play one game of DW per 15 games of 40K, and one DW to about 100 Malifaux.
Game play, well, it is slower than most games. Movement is a big part of this. The turning templates are nice and I understand why they are used, however, it is slow. Next, you have to figure out what each gun on a ship is going to shoot at. Then, you throw a bunch of dice till you get a good string of 6s against the other players.
I like the game. It is cheap to get into. Rule book, starter box, maybe a ship or pack of ships to just add, and that is all you really need.
In review:
- for game speed
+ for game cost
Not a bad game, just, not a main game to play.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/10/11 11:48:42
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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martin74 wrote:A game I play, but not the game I play even close to the most. I might play one game of DW per 15 games of 40K, and one DW to about 100 Malifaux. Game play, well, it is slower than most games. Movement is a big part of this. The turning templates are nice and I understand why they are used, however, it is slow. Next, you have to figure out what each gun on a ship is going to shoot at. Then, you throw a bunch of dice till you get a good string of 6s against the other players. I like the game. It is cheap to get into. Rule book, starter box, maybe a ship or pack of ships to just add, and that is all you really need. In review: - for game speed + for game cost Not a bad game, just, not a main game to play. thanks  when i have been watching the gamplay on vids it seems to be playing like a glance/pen system (since from what I have observed is that you need 5's to damage then 6's to do a pen, such as you damage it then roll on a table). My opponents I will be facing will be the French, Prussians, and EotBS (Empire of the balzing sun), any tactics are much appreciated
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This message was edited 2 times. Last update was at 2012/10/11 11:49:12
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2012/10/11 12:13:49
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Willing Inquisitorial Excruciator
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happygolucky wrote: martin74 wrote:A game I play, but not the game I play even close to the most. I might play one game of DW per 15 games of 40K, and one DW to about 100 Malifaux.
Game play, well, it is slower than most games. Movement is a big part of this. The turning templates are nice and I understand why they are used, however, it is slow. Next, you have to figure out what each gun on a ship is going to shoot at. Then, you throw a bunch of dice till you get a good string of 6s against the other players.
I like the game. It is cheap to get into. Rule book, starter box, maybe a ship or pack of ships to just add, and that is all you really need.
In review:
- for game speed
+ for game cost
Not a bad game, just, not a main game to play.
thanks  when i have been watching the gamplay on vids it seems to be playing like a glance/pen system (since from what I have observed is that you need 5's to damage then 6's to do a pen, such as you damage it then roll on a table).
My opponents I will be facing will be the French, Prussians, and EotBS (Empire of the balzing sun), any tactics are much appreciated 
Not entirely but close enough, glances are more like scratching the tanks to death, this is more a solid "damage"/critical" but im just splitting hairs
And it can range, the average is a success on a 4/5, and 6s "explode" (counts as 2 success and get a reroll). Different MARs and circumstances change this though, anywhere from only succeding on 6s to succeding on 3+
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2012/10/11 12:26:24
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Ok, what I would like to know is that are my torpedos any good? also is my stenghts in my army? Also what tacitics are used against The French, The Prussians and The EotBS?
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This message was edited 1 time. Last update was at 2012/10/11 12:26:44
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2012/10/11 13:03:28
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Willing Inquisitorial Excruciator
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happygolucky wrote:Ok, what I would like to know is that are my torpedos any good? also is my stenghts in my army?
Also what tacitics are used against The French, The Prussians and The EotBS?
Torpedoes get better as you get closer, islands will feth that up though so be carefull, however they CAN be shot under smaller vessals which is handy too. Also the amount of shields is pretty handy too, personally always opt for some if you have the points (EotBS player though, so take a brit player may want to correct me). Also your optimum range is RB2
The french- dont bother with air units, keep them at a distance. Theyr slow as feth. Dont expect your torps to work wonders here, the support cruisers alone are a pain in the neck for screening secondary weapons, stick to your main guns first and remember the order of ordnance fire, could get lucky and damage them before the torps hit.
Prussians- Again keep them at arms length. Theyr the top joint boarders in the game (its their speciality) and KoB arent exactly amazing at it (your BB especially is i think one of the worse boarding BBs). Just use your speed, dance around them and try to hurt them or set fires before they can board, the more of their fleet you can bring down before they hit RB1 the better.
EotBS- im probably biased here, but the japs are VERY versatile, so dont go expecting something like the prussians (as in its X fleet, so hes going to do Y). They have desent main guns, great secondary fire with rockets, can keep prussians on their toes for boarding and are manuverable. Their letdown is that they can do lots, but cant do any specific thing as well as the other nations. They also seem to have a pathological fear of shields XD so you dont need to factor in shield rolls when deciding if your going to split or link like with other factions. Be carefull and dont underestimate their frigates or gunships, prioritize those first (personally anyway). The gunships can take a serious beating, however they lack a primary weapon (no broadsides and the turrets are secondary) and they have no real RB1 punching power than linking turrets and hope for the best. The frigates look cute and tiny, but with a AD5 turret, broadsides, and boarding potential they WILL be closing in fast, and probably in swarms. The thing to remember against the japs is not to break your gunlines. Set your ships up and dont go chasing that target of opertunity, let them come to you and make them pay for every inch of ground.
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2012/10/12 08:25:39
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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doc1234 wrote: happygolucky wrote:Ok, what I would like to know is that are my torpedos any good? also is my stenghts in my army?
Also what tacitics are used against The French, The Prussians and The EotBS?
Torpedoes get better as you get closer, islands will feth that up though so be carefull, however they CAN be shot under smaller vessals which is handy too. Also the amount of shields is pretty handy too, personally always opt for some if you have the points (EotBS player though, so take a brit player may want to correct me). Also your optimum range is RB2
The french- dont bother with air units, keep them at a distance. Theyr slow as feth. Dont expect your torps to work wonders here, the support cruisers alone are a pain in the neck for screening secondary weapons, stick to your main guns first and remember the order of ordnance fire, could get lucky and damage them before the torps hit.
Prussians- Again keep them at arms length. Theyr the top joint boarders in the game (its their speciality) and KoB arent exactly amazing at it (your BB especially is i think one of the worse boarding BBs). Just use your speed, dance around them and try to hurt them or set fires before they can board, the more of their fleet you can bring down before they hit RB1 the better.
EotBS- im probably biased here, but the japs are VERY versatile, so dont go expecting something like the prussians (as in its X fleet, so hes going to do Y). They have desent main guns, great secondary fire with rockets, can keep prussians on their toes for boarding and are manuverable. Their letdown is that they can do lots, but cant do any specific thing as well as the other nations. They also seem to have a pathological fear of shields XD so you dont need to factor in shield rolls when deciding if your going to split or link like with other factions. Be carefull and dont underestimate their frigates or gunships, prioritize those first (personally anyway). The gunships can take a serious beating, however they lack a primary weapon (no broadsides and the turrets are secondary) and they have no real RB1 punching power than linking turrets and hope for the best. The frigates look cute and tiny, but with a AD5 turret, broadsides, and boarding potential they WILL be closing in fast, and probably in swarms. The thing to remember against the japs is not to break your gunlines. Set your ships up and dont go chasing that target of opertunity, let them come to you and make them pay for every inch of ground.
Thanks for the advice, is there any specific units that have to be in a KoB army in every list? or can I just have any old ship to take out my opponents?
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2012/10/12 08:48:57
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Willing Inquisitorial Excruciator
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happygolucky wrote: doc1234 wrote: happygolucky wrote:Ok, what I would like to know is that are my torpedos any good? also is my stenghts in my army?
Also what tacitics are used against The French, The Prussians and The EotBS?
Torpedoes get better as you get closer, islands will feth that up though so be carefull, however they CAN be shot under smaller vessals which is handy too. Also the amount of shields is pretty handy too, personally always opt for some if you have the points (EotBS player though, so take a brit player may want to correct me). Also your optimum range is RB2
The french- dont bother with air units, keep them at a distance. Theyr slow as feth. Dont expect your torps to work wonders here, the support cruisers alone are a pain in the neck for screening secondary weapons, stick to your main guns first and remember the order of ordnance fire, could get lucky and damage them before the torps hit.
Prussians- Again keep them at arms length. Theyr the top joint boarders in the game (its their speciality) and KoB arent exactly amazing at it (your BB especially is i think one of the worse boarding BBs). Just use your speed, dance around them and try to hurt them or set fires before they can board, the more of their fleet you can bring down before they hit RB1 the better.
EotBS- im probably biased here, but the japs are VERY versatile, so dont go expecting something like the prussians (as in its X fleet, so hes going to do Y). They have desent main guns, great secondary fire with rockets, can keep prussians on their toes for boarding and are manuverable. Their letdown is that they can do lots, but cant do any specific thing as well as the other nations. They also seem to have a pathological fear of shields XD so you dont need to factor in shield rolls when deciding if your going to split or link like with other factions. Be carefull and dont underestimate their frigates or gunships, prioritize those first (personally anyway). The gunships can take a serious beating, however they lack a primary weapon (no broadsides and the turrets are secondary) and they have no real RB1 punching power than linking turrets and hope for the best. The frigates look cute and tiny, but with a AD5 turret, broadsides, and boarding potential they WILL be closing in fast, and probably in swarms. The thing to remember against the japs is not to break your gunlines. Set your ships up and dont go chasing that target of opertunity, let them come to you and make them pay for every inch of ground.
Thanks for the advice, is there any specific units that have to be in a KoB army in every list? or can I just have any old ship to take out my opponents?
Haha this isnt 40k buddy, theres generally no real "omg must take will alway win" stuff. Id say its like Infinity where you can near enough just use the units you like. yeah theres a few ships people dont like, but doesnt mean to say theyr BAD units, mostly ythey just tend to only work at a specific roll (like the Prussian Jager, people dont like it because its a sub-hunter. Theres all of 4 subs in the game, so its use is a tad limited).
That said i can post from what iv played against.
Ruler BB- Pathetic boarding, iv prized it easily with frigates after shooting its escorts down, and thats what most people will be aiming for rather than wasting shots trying to shoot through the shields. The most shooting i ever do against it is just enough to set it on fire. Always opt for the shield though, and keep it moving. Its 2 fore turrets can wreck havok,
Agincourt/Tribal- Listing them together as since hurricane season came out iv not faced them outside a reinforced squadren of 2 Tribals and an agincourt. Shield the tribals and keep the agincourt in the middle, the nearly identicle weapons will basicaly give you the same cruiser group with a boost in weapons, these really are your line ships, the agincourts are powerfull but in units of the normal 2 compared to the only fractionaly weaker tribals unit of 3, this gives the best of both worlds.
Attacker frigate- God these are the bane of me -_- set them up in a neat little line and watch no one want to get near those turrets >> seriously, 100 points for 16AD at RB1 is no joke, not when youv had to fight through torpedos just before that. My friend likes to run them close to his BB so it can shoot over/under them, and they can still block it from my tanuks and own frigates. Means i have to spend an activation throwing AD at the ones in my way just to start working on the escorts (wont give them their own entry, basics of escorts take a full load. 3AA and 3CC each? gahahhhhhh  )
Vanguard subs- the some like it some dont unit, only really seen them being used for rams (and they can do that annoyingly well) but cant really comment on the weapons as i havnt seen them usedd
EDIT: Forgot the Eagle, only played it in one game, it tuck a beating then parked ontop of my tanuki/nakatsu squadand dropped bombes and mines -__- did not like and neither did the few survivors >>
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This message was edited 1 time. Last update was at 2012/10/12 08:54:03
- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2012/10/12 10:17:27
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Stormblade
Kensington, MD
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Good lord Doc! How could you forget the Avenger CV? The catamaran aircraft carrier with the single heaviest torpedo salvo and silliest design in the game.  It may be silly looking but against anyone but a Sea Skimmer heavy French fleet (My personal favorite) it can wreak havoc with its 11AD torpedo salvo at RB2. And it gives you 6 more TFT which is what's really important. Just make certain she has 3x Bastion escorts to help out against boarders. And stay near a Ruler class BB since the Avenger has no shielding.
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"As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely just a result of wishful thinking." Pete Haines
For the love of the Emperor people, it's a TURRET. There is no such thing as a turrent! |
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![[Post New]](/s/i/i.gif) 2012/10/12 11:26:34
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Willing Inquisitorial Excruciator
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Sanguinary Dan wrote:Good lord Doc! How could you forget the Avenger CV? The catamaran aircraft carrier with the single heaviest torpedo salvo and silliest design in the game.  It may be silly looking but against anyone but a Sea Skimmer heavy French fleet (My personal favorite) it can wreak havoc with its 11AD torpedo salvo at RB2. And it gives you 6 more TFT which is what's really important. Just make certain she has 3x Bastion escorts to help out against boarders. And stay near a Ruler class BB since the Avenger has no shielding.
Haha cus iv never played against it  did say i would advice on my own experiance, and our resident KoB player prefers the Illustrious (thought still not had the honour of coming to blows against it)
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2012/10/12 16:16:46
Subject: Ok so what is dystopian wars like (new to Dystopian wars)?
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Servoarm Flailing Magos
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happygolucky wrote:thanks  when i have been watching the gamplay on vids it seems to be playing like a glance/pen system (since from what I have observed is that you need 5's to damage then 6's to do a pen, such as you damage it then roll on a table).
Not really. More that you're looking for 'successes' on your roll. You figure up the number of dice based on the number of weapons and the dice per range band: there's some differences for linking weapons vs. combining weapons, but a single big ship might have 3-4 turrets with 8+ dice/turret... You get the full dice for the first, and 1/2 for each addition, so a 3 turret ship might get 16 dice from it's turrets, plus dice for broadsides, torpedos, etc. (which are handled separately, as they're some rules to intercept torpedos and such).
ROll all your dice, and look for 6s (set aside) and whatever numbers you're looking for (usually 4-5 for normal attacks, sometimes better or worse). 4-5s are 1 hit each. 6s are 2 hits AND you get to roll an additional die. Which, if it is a 6, means 2 hits and another die. This coudl go on for a while...
So, you have 16 dice and need 4-5- 6 for a target. You roll: 1,1,2,2,3,3,3,4,4,4,5,5,5,6,6,6. That's 6 hits for the 4s and 5s, and 6 additional hits for the 6s for a total of 12 hits. And you yet three more dice...
You roll 1,4,6! So you're up to 12 hits plus 1 for the 4 and 2 for the 6. 15 total. And the 6 is rerolled...
It's a 1! Nothing interesting.
15 dice is then compared to the DR and Critical numbers for the model. Exceed DR: do 1 HP of damage. Exceed Critical: do a crit which is 2 HP and some happyfunrandom stuff on a sd6 table. Could be nothing major, could be instant death as the target's magazines explode and take out neighboring ships..You can cause multiple crits if you roll twice as many hits as the target's CR.
That's a basic overview of the system. the complex parts are linking fire and selecting targets (a squadron designates all fire, then resolves said fire) and handling counterattacks. Torpedos can be countered with Concussion Charges. Rockets with AA.Some ships have MARs or Generators that change things up. But that's the basic rules.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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