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Made in gb
Slippery Ultramarine Scout Biker






Hello!

Me and a friend have been playing 40k for about eighteen months now, and we're enjoying 6th. We play 1500 points (mostly), using the six missions in the BRB, and we have six armies between us.

I bought the DV limited edition, and we've been running the missions in the pullout as written, with the forces as written. And we've been having a great time. We've been enjoying these more than the longer 1500-pointers, as the games feel more focussed and we can play two or three in a gaming session. They're also varied in design, and have cool themes and special rules. GW staff seem to run a lot of their games with cool special rules and non-standard FOC army lists, or at least they do when they mention battles and campaigns in WD.

Basically, we'd love to play more missions of this type, with non-FOC armies. Scenario-drivenfun smaller missions, be they one-shot or multi-part campaigns. I have Battle Missions, but it has no guidelines for point levels. In general, low-point games (500 and fewer) make the FOC a bit unweildy, and mean it's hard to field lthe cool models and units. And to be honest, a lot of the Battle Missions feel cut-n-pasted onto different deployment zones.

Does anyone know of any resources for missions ike this? Small skirmish games with weird and funky objectives (like the Bikers vs Cultists or the Librarian vs Chaos missions from DV)?

Cheers!

Craig



This message was edited 2 times. Last update was at 2012/09/22 21:07:38


 
   
Made in pl
Longtime Dakkanaut




how do you make people own/buy models they will never use in normal games.?Apo and planet strike had problems with getting played around here , because no one wanted to spend cash on units they will never use outside of those scenarios.
   
Made in gb
Slippery Ultramarine Scout Biker






Makumba wrote:
how do you make people own/buy models they will never use in normal games.?Apo and planet strike had problems with getting played around here , because no one wanted to spend cash on units they will never use outside of those scenarios.


I don't understand your point.

All I'm asking is if anyone has any cool scenario-driven missions or ideas that me and a friend can play. I'm not looking to play pick-up games in this way. And we're not looking to buy new models that we wouldn't play in "normal" games... we just want some tips on how to use the more points-heavy models in smaller games that adhering to the FOC cutrrently doesn't allow (try fitting 5 terminators in a land raider into a 500-point FOC game, lol).
   
Made in us
Douglas Bader






 Scouseboy wrote:
we just want some tips on how to use the more points-heavy models in smaller games that adhering to the FOC cutrrently doesn't allow (try fitting 5 terminators in a land raider into a 500-point FOC game, lol).


Easiest solution? Don't. There's a reason why those models are difficult to use in small games. For example, the LR + terminators is going to be a boring one-sided game. If the opponent has reliable anti-tank that can deal with AV 14 and rolls well they're going to win effortlessly because half your army is gone and the other half can't do much without it. On the other hand, if they don't have anti-AV 14 (hard to bring in a 500 point game) or roll badly the Land Raider is just going to drive around killing stuff and there's nothing the other player can do except remove casualties until the game ends.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Slippery Ultramarine Scout Biker






 Peregrine wrote:
 Scouseboy wrote:
we just want some tips on how to use the more points-heavy models in smaller games that adhering to the FOC cutrrently doesn't allow (try fitting 5 terminators in a land raider into a 500-point FOC game, lol).


Easiest solution? Don't. There's a reason why those models are difficult to use in small games. For example, the LR + terminators is going to be a boring one-sided game. If the opponent has reliable anti-tank that can deal with AV 14 and rolls well they're going to win effortlessly because half your army is gone and the other half can't do much without it. On the other hand, if they don't have anti-AV 14 (hard to bring in a 500 point game) or roll badly the Land Raider is just going to drive around killing stuff and there's nothing the other player can do except remove casualties until the game ends.


Fair enough in a normal low-point game, pitting a 500-point list against another 500-point list, but I'm after cool scenario-driven missions. Missions like the ones in the DV pullout. If you've not seen it, here's an example.

One side has 3 Ravenwing Bikes
The other side has 80 Chaos Cultists, in three waves.

Chaos wins by killing the bikes.
DAs win by avoiding the Cultists and driving the full length of the table three times (a 48" table), with a wave of 20 cultists in the way for the first and second run and the full 40 Cultists on the third run.

I'm after missions that have set forces and objectives on each side. Like, a 36" by 36" table that has a bastion and ten marines in the center, with the opposition running 100 orks at it. Or a mission in which 5 termies and a land raider have to drive to pick up three objectives while chased by Necron scarabs.

I'm fine with creating my own missions and scenarios, obviously... I was just wondering if anyone else has done this.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The best answer, make the missions up yourself and don't sweat if the forces arn't exactly even. Get out some cold ones and hamburgers and just have fun.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Humorless Arbite





Maine

 Grey Templar wrote:
The best answer, make the missions up yourself and don't sweat if the forces arn't exactly even. Get out some cold ones and hamburgers and just have fun.

This!

If you can find some old white dwarfs you can find a few inspirational missions, but the best bet is to make them up. You can even take a small aspect of one of your large point games and build a scenario around that. Here are some examples. A destroyed/damaged favorite vehicle from a previous game can be a good objective. Maybe the crew needs to sneak in at night and destroy it. Maybe you need to tow it out with a like sized vehicle. Look at other GW products and fan stuff too. Never played with it but somewhere out in the Internet is some Formula Waaagh! stuff that is truly inspired.

Voxed from Salamander 84-24020
 
   
Made in us
Douglas Bader






 Scouseboy wrote:
I'm after missions that have set forces and objectives on each side. Like, a 36" by 36" table that has a bastion and ten marines in the center, with the opposition running 100 orks at it. Or a mission in which 5 termies and a land raider have to drive to pick up three objectives while chased by Necron scarabs.


Yeah, the problem is these aren't really going to be fun scenarios. There are too few units, and all of the decisions are too obvious. For example, the Land Raider can move faster than the Scarabs, so the only question is whether the Land Raider ever roll a 1 to be immobilized. Similarly, running 100 Orks at a bastion involves no strategy at all, the Orks move as fast as they can, while the marines shoot the closest unit every turn. You don't even need to set these scenarios up on a table, just roll some dice and see who wins.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

If you can, try and get your hands on the 4th edition rulebook. In the back are rules and scenarios for almost exactly what you're talking about. They're called Kill Team and Combat Patrol. I don't know if the rules are still up for free on the GW website, but with a few tweaks these games can be loads of fun for someone who doesn't really want a typical battle, and is looking more for a quasi tabletop tactical rpg.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in au
Longtime Dakkanaut





 Ratbarf wrote:
If you can, try and get your hands on the 4th edition rulebook. In the back are rules and scenarios for almost exactly what you're talking about. They're called Kill Team and Combat Patrol. I don't know if the rules are still up for free on the GW website, but with a few tweaks these games can be loads of fun for someone who doesn't really want a typical battle, and is looking more for a quasi tabletop tactical rpg.
this defenatly, and I thaght someone said it was in 6th rule book also :0 I can't check mine not here yet :(

But realy if you want some good stuff sit down and decide on some scenarios, can do a kill team with 5 marines storming a ship. Just let all models move freely and come up with fun ways to make it a challenge for both sides.

And as you get more used to your own little house rules you can do more elaborate stuff.
You can also modifie mordheim rules to have some games like that, probably allready been done somewhere.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Well, a great way to have small scenario driven games in my opinion is to use characters as base marines. For example, use the Captain profile and wargear options, barring artificier armour and terminator armour, as a sergeant level marine, and then simply remove one WS, I, W, and A to get the regular marine, though only use the wargear from the Tactical entry. Treat them all as IC, and then for your opposing force use whatever you want that is equal points. Finally, make the board either really cramped, or almost mazelike with a pre-determined objective, ie; get to the center of the board to turn off the power generator of a ship, then exit the board from x table edge. It's also a great way to string along games, as you can have the next one be a bridge assault or something, like kill the bridge crew and escape in a life/drop pod. All sorts of things you can do that make the game far more story driven than the games you play out of the BRB.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Commanding Lordling





Black Hole NJ

 Scouseboy wrote:
Hello!

Me and a friend have been playing 40k for about eighteen months now, and we're enjoying 6th. We play 1500 points (mostly), using the six missions in the BRB, and we have six armies between us.

I bought the DV limited edition, and we've been running the missions in the pullout as written, with the forces as written. And we've been having a great time. We've been enjoying these more than the longer 1500-pointers, as the games feel more focussed and we can play two or three in a gaming session. They're also varied in design, and have cool themes and special rules. GW staff seem to run a lot of their games with cool special rules and non-standard FOC army lists, or at least they do when they mention battles and campaigns in WD.

Basically, we'd love to play more missions of this type, with non-FOC armies. Scenario-drivenfun smaller missions, be they one-shot or multi-part campaigns. I have Battle Missions, but it has no guidelines for point levels. In general, low-point games (500 and fewer) make the FOC a bit unweildy, and mean it's hard to field lthe cool models and units. And to be honest, a lot of the Battle Missions feel cut-n-pasted onto different deployment zones.

Does anyone know of any resources for missions ike this? Small skirmish games with weird and funky objectives (like the Bikers vs Cultists or the Librarian vs Chaos missions from DV)?

Cheers!

Craig





I'd just play Rogue Trader from 87. I've never had more fun with the curret 40k.

 
   
Made in de
Ultraviolent Morlock







Hi

I also love to play small point scenarios
We've modified the old Combat Patrol rules to fit 6th Edition. Feel free to check out the rules we use:

6th Edition Combat Patrol aka 40kin40min 2012

greetings
Flarack

This message was edited 1 time. Last update was at 2012/09/27 13:52:40


 
   
 
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