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![[Post New]](/s/i/i.gif) 2012/09/24 01:52:06
Subject: 1500 ork list NEED HELP
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Flashy Flashgitz
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1500 ork list NEED HELP
Relatively new to warhammer but trying for a semi good list your help ideas would be greatly appreciated
Warboss-125
mega armor
cybork body
attack squig
Nobz-420
Painboy
2x power klawz
all cybork
waaagh banner
7xbig choppas
all shoota skorchas
Battlewagon-130
Deff rolla
4xbig shootas
Dakkajet-130
Extra supa shoota
Boyz-170
17 with shoota
2 big shoota
1 nob power klaw boss pole
Boyz-170
17 with shoota
2 big shoota
1 nob power klaw boss poleBoyz-170
17 with shoota
2 big shoota
1 nob power klaw boss poleBoyz-170
17 with shoota
2 big shoota
1 nob power klaw boss pole
1485
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This message was edited 2 times. Last update was at 2012/09/24 01:53:18
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![[Post New]](/s/i/i.gif) 2012/09/24 02:18:38
Subject: Re:1500 ork list NEED HELP
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Lead-Footed Trukkboy Driver
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Hey, and welcome to warhammer. You picked a great army to play with, orks always are fun to play. Your list is solid, it has lots of boyz and with no fearless wounds in 6th edition mobz of boyz are great. At 1500 points though a few things stick out, one is that you really only have the one dakkajet to deal with enemy flyers, and also you have no other ways to deal with armor, except for the nobz and the BW. With that being said the first thing your opponent is going to do is destroy the BW. AV 14 is tough, but BWs have a very narrow front and it is easy to get the side armor. Once your nobz are on foot they become a lot worse, thats why most people would bring them on bikes (T5, 4 up cover save, super fast, and twin linked daka guns). You should try to get some lootas or kannons to deal with some armor and flyers. Kannons are super cheap at only 20 points, and now with the new rules to artillery, a lot tougher. I love dakkajets and think it adds another type of threat to any orks army. One last thing I would say is that 20 unit of boyz are a lot more prone to leadership failures, because they lose mob rule fearless faster. If you combined the four units into 25 boyz it would save you 80 points or you could max them out to 30 guys. I like the list, but I think it needs some lootas in it to help destroy some light armored vehicles that can whip out your boys, also dont count on the BW lasting too long. Hope some of that helps, just my opinions. Automatically Appended Next Post: Here is a 1500 point list I have used to some success. Some people would argue you have to take nobz with the boyz, and yes it obviously is good, but this list fits a lot into 1500 points and the points were allocated else where.
HQ:
Big Mekk KFF
Biker Warboss, PK, Cybork
Troops:
6 Nob Bikers
Painboy, 6 cybork, 1 waaagh banner, 2 PK
20x shoota boyz
20x shoota boyz
19x shoota boyz
Elite:
8x lootas
8x lootas
Heavy Support
3x BW
1 Death roller, 3x BS, 3x RPJ
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This message was edited 1 time. Last update was at 2012/09/24 02:29:36
I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2012/09/24 02:38:10
Subject: 1500 ork list NEED HELP
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Flashy Flashgitz
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Thanks for the warm welcome! hitting high av was my worry. although i have to say. any bikers for orks i am jsut not a fan soi kinda ruled them out. so i am trying to think of working looted wagons in ( need to make my rhinos into some  ) and the group of nobz i just am not sure of something i guess "scary to put out on the bored. so im all ears for other ideas. i like your thoughts on the shoota boyz
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![[Post New]](/s/i/i.gif) 2012/09/24 03:09:59
Subject: Re:1500 ork list NEED HELP
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Lead-Footed Trukkboy Driver
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How come you don't like nob bikers? They are a blast to run around a field, plus they always draw so much fire power. But the truth is that orks can't really use too many "death stars" other than nob bikers that effectively, mainly because other deathstars are just better. Nobz or meganobz in BW are good, its just really hard to keep the BW alive, especially when you only bring one, and no KFF. I have seen some people put a warboss in a group of death koptas before, but that seemed silly to me. Something that is scary is starring down 100 shoota boyz, but if your looking for elite squads of crumping, then nobz are you only choice. A burna wagon is also very scary for opponents. When you have 10+ templates hitting 8- 10 marines, power armor doesn't cut it. Also the new over watch rules with flamers are awesome. You could also try some allies if you want to mix things up.
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This message was edited 1 time. Last update was at 2012/09/24 03:11:29
I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2012/09/24 04:57:15
Subject: 1500 ork list NEED HELP
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Flashy Flashgitz
USA
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If you get a super expensive CC unit or Burnas in a BW, you probably need a KFF. However, it's still not very survivable. Even if you do take Nobz, it's rarely worth maxing them out. Oh, and they need at least one bosspole for morale checks. You can use your leftover points for that. Personally I prefer Lootas.
Orks have few weapons to kill AV14 with-we rely on deff rollas, PKs, and to a lesser extent, the SAG and Zzap gunz. The last two aren't reliable, but if you roll well, they are hilarious. And they are both quite cheap. If you're feeling lucky, you may try them out. I brought a SAG today against BT and I rolled a Raargh + direct hit on my first shot, taking out Chaplain Grimaldus, his retinue, the Emperor's champion and 3 SB Termies. Happens once in a lifetime, but still the potential is there.
I would also recommend getting a Grot gunner and Fighta Ace on the Dakkajet.
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"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob
Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? |
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![[Post New]](/s/i/i.gif) 2012/09/24 06:00:56
Subject: 1500 ork list NEED HELP
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Longtime Dakkanaut
Beaver Dam, WI
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I use trukk boyz to screen my BW AND I still take the BW.
If you want to assault, if I may recommend, take a BW and fill it with 15 burna boyz and the big mek. Also put a kannon on each BW - you don't want it to end up immobilized because you didn't have a gun to lose and kannons give you some good AT.
I too like the nobz but the cost is just too prohibitive. Just keep the simple ork rule in front of you.
1. Krump the enemy dakka units.
2. Dakka the enemy krumpin units.
Nobz are only required against Draigo Paladin lists otherwise you can still shoot the snot out of terminators and beat them down. (20 boys should still average killing 1 termie per turn and who knows you may get lucky.)
As far as anti-air. You have two decent choices.
Dakka Jets - 9 TL BS3 S6 shots for 130
Lootas - 10-30 BS1 S7 shots for 150
Against AV 11 flyers I like the dakka jet as it will average 6+ hits and 1 should glance and 1 should pen.
Against AV 12 flyers I like the lootas. If you roll average for number of shots, the lootas should hit 3 times which should convert to 1 glance or 1 pen.
Dakka jets are in reserve while lootas are setup. Dakka jets are slightly more survivable than Ld 7 lootas but then again with only one jet, you kind of have all your eggs in one basket.
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![[Post New]](/s/i/i.gif) 2012/09/24 10:10:24
Subject: 1500 ork list NEED HELP
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Flashy Flashgitz
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i see where you guys are coming from. those nobz are kind of a point sink in 1500 when they are maxed out. and the one battle wagon i do see getting shot down pretty fast. the burna idea seems pretty cool. but wouldnt it have just the same chance of getting shot down as fast? im also thinking about getting more lootas they are fun to play and seem like they would be pretty good. lastly i know everyone bashes them but what do you guys think of deff dreads of kanz for heavy support? thank you!
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![[Post New]](/s/i/i.gif) 2012/09/24 11:24:51
Subject: 1500 ork list NEED HELP
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Longtime Dakkanaut
Beaver Dam, WI
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Believe me, 20 boyz jumping out of a BW is just as intimidating as 15 burna boys. I like at least 3 BW, then the enemy has a problem if two of them can hit him at the same time... I run 2 BW and 3 Trukks in my list. I use the trukks to provide cover for the BW so they generally will both get there.
I think deff dreads and kans are viable but only when maxed out (at 1500+) so 2 Big Meks, 2 Deff Dreads and 9 Killa Kans. It is a slow approach so don't plan on actually hitting anything until turn 3 or 4. So you have to absorb at least two but up to 4 enemy shooting phases before you get into contact with the enemy.
I have seen ork shooty lists that use a deffdread or two to keep the opponent from charging squishy battlewagons but this is a counter intuitive ork build so I wouldn't worry about that at the start.
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This message was edited 1 time. Last update was at 2012/09/24 11:30:01
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![[Post New]](/s/i/i.gif) 2012/09/24 12:24:30
Subject: 1500 ork list NEED HELP
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Brainy Zoanthrope
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The key thing with an Ork Army is to give the enemy too many threats to deal with at the same time. Any army should be able to deal with a unit of 30 boys, but when you have 6 units of 30 boys that is an entirely different proposition. You then have about 3 turns to get the numbers down on those units, force them into morale checks or whatever before they are in your face and killing your units.
Similarly one battle waggon should be difficult but not impossible for an army to deal with. However 2 or 3 to deal with in 2 turns (before it starts releasing nobs or boys or flamer templates) means that at least one should get there to cause mayhem.
You can combine the two - 2 battle waggons with boys marching up behind. The battle waggons need dealing with, and by the time that they have done that they don't have time to deal with the boys.
What you don't want it to go in piecemeal - i.e. one unit at a time, as each unit that goes in will be shot in turn, those units need to have died so that the other units have got closer.
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![[Post New]](/s/i/i.gif) 2012/09/24 18:56:18
Subject: 1500 ork list NEED HELP
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Flashy Flashgitz
USA
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I don't have a lot of experience with them, but IMO Burna Boyz are a one-trick pony. If the BW gets popped they are footsloggin' Boyz with Burnas and only the front rank can shoot. I agree with DAaddict that 20 Boyz are probably just as good, if not better. And yes, if you take a single BW with Burnas in it it will be a massive fire magnet which will die even faster than one with Boyz in it. Get more BWs (or Boyz or whatever you want) and saturate the board with targets. 1500 pts is enough to do that.
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"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob
Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? |
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![[Post New]](/s/i/i.gif) 2012/09/24 23:45:31
Subject: Re:1500 ork list NEED HELP
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Lead-Footed Trukkboy Driver
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20 boyz is not "just as good as a burna wagon". If you can manage 3 battlewagons and a KFF your opponent has to deal witht the burna wagon, and sometimes they cant before they are already in their face burning things. One thing you don't understand is that the burna wagon being such a threat is also one of its up side. It takes away their heavy power shooting from your nob bikers or other BW. Ork armies need to have multiple threats, to force your opponent into making hard decisions, or ork lists need to swarm and overrun their opponents with sheer numbers, any list not accomplishing either one of those things isnt going to have much success. At 1500 I run a list with 6 biker nobz and a warboss, and 3 BW. If they have a lot of fire power to deal with the nobz use your BW to screen, if they dont, run them up the field and watch medium fire bounce off them and your opponent put everything they have into killing them, all the while three BW creep up the battlefield. Automatically Appended Next Post: If I was going to make a foot list for 1500 points I would go super shooty and start with something like this,
HQ:
Big Mekk KFF
Troops:
3x 25 shoota boyz, nob pk, bp
Elite:
10x lootas
10x lootas
Heavy Support:
3x 3 kannons, ammo runts, 189
Thats about 1135 points, you could add more boyz, a dakkajet, more lootas, a ageis defense line for the lootas (go to ground, get a 2 up cover and still snap shot  ) Big Mekk SAG, some nob bikers, Killa Kans, anything you want, i just think its a good base.
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This message was edited 2 times. Last update was at 2012/09/24 23:56:29
I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2012/09/25 00:56:17
Subject: 1500 ork list NEED HELP
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Flashy Flashgitz
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Okay all of these ideas are great  so i have come up with two lists that i can afford. So here they are ladies and gents.
HQ
Big Mek-185
kff
Big Mek-185
kff
TROOPS
Deff Dread-95
3 dccw
1 skorcha
Deff Dread-95
3 dccw
1 skorcha
19 shoota boyz-160
1 nob pk/ bp
2 big shootas
19 shoota boyz-160
1 nob pk/ bp
2 big shootas
19 shoota boyz-160
1 nob pk/ bp
2 big shootas
19 shoota boyz-160
1 nob pk/ bp
2 big shootas
10 shoota boyz-65 (sit on a far objective or something lol!)
big shoota
HEAVY SUPPORT
Killa Kanz-150
rokkitz
Killa Kanz-150
rokkitz
Killa Kanz-135
grotzookas
List 2
HQ
Big Mek-85
kff
Warboss-120
PK/ eavy armor cybork attack squig kombi scorcha
Troop
18 shoota boys-159
1 nob pk/ bp
1 big shoota
Take battlewagon-130
deff rolla four big shootas
18 shoota boys-159
1 nob pk/ bp
1 big shoota
Take battlewagon-130
deff rolla four big shootas18 shoota boys-159
1 nob pk/ bp
1 big shoota
Take battlewagon-130
deff rolla four big shootas
Fast Attack
DakkaJet-130
ace extra shoota
DakkaJet-130
ace extra shoota
Heave Support
3 Killa Kanz-150
Rokkitz
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![[Post New]](/s/i/i.gif) 2012/09/25 07:12:51
Subject: Re:1500 ork list NEED HELP
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Flashy Flashgitz
USA
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TableTopJosh wrote:20 boyz is not "just as good as a burna wagon". If you can manage 3 battlewagons and a KFF your opponent has to deal witht the burna wagon, and sometimes they cant before they are already in their face burning things. One thing you don't understand is that the burna wagon being such a threat is also one of its up side. It takes away their heavy power shooting from your nob bikers or other BW. Ork armies need to have multiple threats, to force your opponent into making hard decisions, or ork lists need to swarm and overrun their opponents with sheer numbers, any list not accomplishing either one of those things isnt going to have much success. At 1500 I run a list with 6 biker nobz and a warboss, and 3 BW. If they have a lot of fire power to deal with the nobz use your BW to screen, if they dont, run them up the field and watch medium fire bounce off them and your opponent put everything they have into killing them, all the while three BW creep up the battlefield.
I do understand the value of the threat, I just don't care about it. Why? Because BWs with DR are enough of a threat already, they don't need expensive Burnas to make them priority targets. The only thing they accomplish is forcing the opponent to prioritize between your BWs, and if that is important enough to you to invest all those extra points and accept the loss of scoring capability, by all means do it.
BTW, you're assuming that the enemy will want to use the same weapons against Nob bikers and the BWs in your reasoning. That's not very accurate IMO. For example, one wouldn't bother shooting a BW with an autocannon unless they have a side/rear shot with no infantry in sight, or a biker with a lascannon unless there are no vehicles to shoot at.
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"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob
Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? |
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