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Made in us
Ambitious Space Wolves Initiate





HQ:
RP, RA, CoTS
130pts

Elites:
2xLW
TDA, CF, SS, 2xFW 105pts
TDA, TH,SS, 2xFW 105pts

T:
10x GH 2x PG WS MoTW Rhino
10x GH 2x PG WS MoTW Rhino
10x GH 2x MG WS MoTW DP
9x GH FL WS MoTW rhino

Fast:
4xTWC, PW, SS
255pts

10xFW
80pts

Heavy:
6x LF 3x ML, 2xLC 170pts
6x LF 3x ML, 2xLC 170pts

ive been thinking about my previous list and im putting way to many points into the wolf lord and TWC. I keep thnking about what I would do if that unit went down in turn 2 or 3? What would I be left with? Over 500pts gone and didn’t do anything? So went with a more balanced approached with this one. The RP is obvious, I gave him RA because I had 20pts left over so why not? The LW are there to be annoying and fight any big nasties that might come up, or they can hang back and protect the LFs. The TWC really are the best fast attack in the codex and the coolest, yeah I only have one SS to be in the front, but if I took anything else it would die just as easy and not as effective, I actually get one more TW for 10pts less then my 3 with SS. I mixed in LC with the LF cause I really needed some AP2 stuff. The FW can be a screen against deep striking heavy list, be a distraction, take the over watch hits instead of the TWC, plus its cool to just put them on the table. With CSM and Da getting FMs, I think it might tone down the flyers, so Im not to worried about the lack of AA, plus m not totally buying the QG either. So that’s how I came up with the list, a balanced, full of character, the units I like, a fun list with over 80 models for 1850pts. If it’s a 1999+1 game, then I would take the RA away and another unit of LF, thoughts, improvments?

 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Why the DP for the melta squad? I'd say another rhino would be more consistent overall.
   
Made in us
Ambitious Space Wolves Initiate




Fenris

^agreed.

Fury deliver me.

Space Wolves

"In the end I will return. For the final battle. For the Wolf Time."  
   
Made in us
Annoyed Blood Angel Devastator




Boston

Wow looks like a fun list to play



We are winged salvation, but we are a terrible, final salvation, and our wings embrace the horizon with fire. We are the Blood Angels. To confront us is to die, and death is my remit, my reality, my unbounded domain. I have known death, and defeated it, claimed it as my own. To my cost, to my strength, death is my one gift to bestow, and I am nothing if not generous.  
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I think the drop pod melta is a great choice. This way, you can look at your opponents list and decide right away which tank is going to die on turn 1. You'll lose the GH squad in the process probably. But they'll buy time for your other stuff to move up.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

 Grugknuckle wrote:
I think the drop pod melta is a great choice. This way, you can look at your opponents list and decide right away which tank might die on turn 1. You'll lose the GH squad in the process probably. But they'll buy time for your other stuff to move up.


Fixed it for you. The other day I played a 1K game against Orks. I had a LF unit with 5 ML, he had two trukks, both of which came piling across the board at full speed toward my Fangs and RP. I split fire, and got two pens on each trukk. I rolled a 1 and a 3, twice. Next turn my RP and Fangs were dead. The moral of this story is, never assume something you plan for is going to happen, and if it doesn't, what are the consequences. I don't think 1 drop pod is a good idea, and if you lose that unit without it accomplishing anything it could screw your whole game.

As for the OP's list, the Lone Wolf doesn't really fit your mech approach. I would lose the drop pod and the Lone Wolves, and put in a tooled up Wolf Priest with TDA and Saga of the Hunter. Put him with one of the GH squads and have it outflank. Give them a melta and a plasma, and you have more problems for your opponent than you did with the Drop Pod. Any points you have left put in to more TWC, hopefully to get to two units of 3. If you need points you can change the 2xPG to a MG/PG combo for 5 fewer points, or a Flamer/PG for 10 fewer.

5000
2000
 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

 beerbeard wrote:

Fixed it for you. The other day I played a 1K game against Orks. I had a LF unit with 5 ML, he had two trukks, both of which came piling across the board at full speed toward my Fangs and RP. I split fire, and got two pens on each trukk. I rolled a 1 and a 3, twice. Next turn my RP and Fangs were dead. The moral of this story is, never assume something you plan for is going to happen, and if it doesn't, what are the consequences. I don't think 1 drop pod is a good idea, and if you lose that unit without it accomplishing anything it could screw your whole game.


Fair enough. Nothing is guaranteed. Still, krak missiles just will not cut it against armor 13 or 14. For that you need melta, and the biggest problem with melta in Rhinos is that they don't always get to shoot at what they want to shoot at because their Rhinos die. Even when they do get to shoot at big tanks, it's usually not for a 2-3 turns at least. That gives his big tanks time to wreak considerable havoc. At least with the drop pod, you'll give yourself the best opportunity to destroy his AV14 vehicle before it can make it's influence felt.

Here's my suggestion then. Change this squad
Spoiler:

9x GH FL WS MoTW rhino


to this
Spoiler:

10x GH 2xMG WS MoTW Drop Pod


Drop the Runic Armor on your Rune Priest to pay for it. Deploy the RP with the Long Fangs with Living Lightning or Divination.

Now you have 2 drop pods containing 20 scoring bodies and 4 meltaguns. If the first pod doesn't get the job done, you can drop in the second squad to have a second go. While your opponent is dealing with those squads, you should take the opportunity to move in with the lone wolves and thunderwolves.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

 beerbeard wrote:
As for the OP's list, the Lone Wolf doesn't really fit your mech approach. I would lose the drop pod and the Lone Wolves, and put in a tooled up Wolf Priest with TDA and Saga of the Hunter. Put him with one of the GH squads and have it outflank. Give them a melta and a plasma, and you have more problems for your opponent than you did with the Drop Pod. Any points you have left put in to more TWC, hopefully to get to two units of 3. If you need points you can change the 2xPG to a MG/PG combo for 5 fewer points, or a Flamer/PG for 10 fewer.

This is interesting. I'm going to try to work this into my list.
   
Made in us
Ambitious Space Wolves Initiate





thanks for the positive feedback from everyone! I thought about the WP and GH outflanking thing, my only problem with it is when they will show up? WP are cool though, but I would have to get rid of something to find the 115pts for him. I noticed no said anything about the lack of AA in my list. should I add and Aegis Def line and QG? Or is it not really worth it? I would like to keep the RP with the GH and have that 24” defense.

 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

If you want an AGL, go for it. I personally don't think flyers are that big of a deal. In any case flakk missiles will be coming soon...I hope.

Reserves are always tricky but they are a lot more predictable in 6th. Taking a Wolf Guard Battle Leader is a cheaper way to grab Saga of the Hunter. You have a lot of points tied up in the Fen Wolves and not every unit needs MotW, IMO.

Oh and you can't have Saga of the Hunter with TDA. I didn't catch that before.

Overall, you just need to rethink the single drop pod but otherwise the list is on track.
   
Made in us
Ambitious Space Wolves Initiate





Yeah using SoTH and outflankiing seems pretty good for linebreaker now. i think people like taking a WP, is because of the re-rolling abilties they give to shooting. yeah i might have to many points going into FW, i could take the ones away from the LW and put the points somewhere else, same with MoTW, but i wanted to give the GH a chance if they went against something nasty in CC. im trying to get away from the average net list and come up with something new that would do well.

 
   
 
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