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Made in us
Annoyed Blood Angel Devastator





Westminister CA

Re-re-re-re-revised list

--/[*troops*]\-- {620}

-10man Assault sq - [235] 2 MG, SS, MB
-10man Assault sq - [215] 2 MG, MB
-10man Tactical sq - [170] flamer, ML

--/[*elites*]\-- {90 }

- Sang Priest - [90 ] jump pack, PS

--/[*Heavy Support*]\-- {250}

-5man dev squad - [130] 4 MLs
-5man dev squad - [120] 3 MLs

--/[*Headquarters*]\-- {125}

-Librarian - [125] JP

--/[*Fast Attack*]\-- {315}

-3 attack bikes - [150] 3 MMs
-5man Vanguard Vets - [165] JP

--/[*Fortifications*]\-- {100}

-aegis defense line - [100] quad-gun



TOTAL - {1500}


Vets, both AS, Priest, and libby deepstrike.


(I am avoiding mech)

Thanks for reading

This message was edited 19 times. Last update was at 2012/10/03 23:09:10


 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

I'd either give the Melta squad Sgt the meltabombs or give him a poweraxe or PF, tool him for vehicle opening like his unit.

2 scoring units at 1500 is a bit concerning. I'd trade the VV for another troops choice. But I'm not a huge fan of VV.

Corbulo on the quad gun along side the Devs is pretty cool.
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

Any thoughts on the second list?
   
Made in ca
Member of the Malleus






I run pure infantry BA with some decent success so I can give some pointers.


List 1
-^ repeat what resp said on list one
-VV - beter off giving them a pf over 2 ps, gives them a wider threat list.
- plasma pistols are very expensive for the 1 shot they may give you a game.

List 2
- Corbulo is a awesome character, but with only 2 Devs squads for him to babysit his full power is wasted. He is better suited to being a bit closer to the action.
- Plasma guns on a RAS is a weird option, alot better options.

Overall
- Librarians on JPs aint what they used to be in 5th, they are not good at challanges and loose their godly psyhic hood ability. In a very agressive list like this you may want to find a more challange worthy HQ, skim points for a Dante or Rescluarch.

- Plasma Pistols on sgts can be fun in theroy when you roll a 6 to hit, but you may get one shot a game and then it a 1/6 chance. I would suggest scraping them if you want to trim for points for more competitve optios

- RAS squads usually have 1 definitive BA loadout, double melta guns. Still allow you to assault and gives you the needed ability to deal with tanks.

- If you want to get the most of a ageis defence line give it more to make use of... 2-3 dev squads + a scoring unit to set up a nest. Tactical squads are very useful and can take a plasma canon and plasmagun for less then a full assault squad.

- If you want plama guns, consider taking a honour guard with x4 plasmaguns... more plasma, no wasted bodies and a priest to boot.




Automatically Appended Next Post:
Working off list B (the stornger list) without chaging alot here would be a more solid competive list.

HQ
Librarian - JP
Honour guard - JP x3 Plasma guns

Elites
Sanguinary Priest

Troops
RAS(10) - 2x melta
RAS(10) - 2x melta - ps
RAS(10) - 2x melta - Stormsheild
Devestator Squad (5) - 3x ML
Devestator Squad (5) - 4x ML

Attack Bikes (2) x 2 MM

Agest defence line - Quad gun

------------
Devestator Squad with 3 ML leaves 1 marine to man the quad gun, no wasted ML points there
RAS squad with the Stormsheild goes with the Librarian so the sgt can take his challanges
Honour guard follows the RAS blob giving the FNP bubble and plasma support.

This message was edited 3 times. Last update was at 2012/09/29 20:50:24


Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

@hazal

Thanks for the opinion but please argue this if I dont give a valid opinion to you.

- I am leaning more towards the first list for several reasons.
-Corbulo is offering 260 points, + his own, fnp within defense lines. He is also giving the quad gun bs5, finally should the fortifications get assaulted he provides a minimum assault ability to the squad. Also that re-roll can be invaluable, personally I am fielding him because he just sounds like great fun on top of his buffers.
-Secondly I have played a lot of 1k games and my main issue seems to be getting into assault without being shot up too bad, seeing as I have to field at least one assault squad in my deployment. Vanguard veterans are pretty cheap for a 2 ps layout, one on serg one bought. I assume getting into assault is going to be a more often than not possibility. Furthermore when they do get into assault they aren't going to mow through enemies but they will tie them up. Giving me what I need to strategically advance my libby,sang priest, and MAS.
-Thirdly 3 bikes instead of 2 to provide a guaranteed 1-2 turn survive ability alongside the priest, provided they don't get lascannon spammed. I am assuming I wouldn't allow that to happen widespread.
-"Fourthly" I am considering pulling the PPs but where should I throw the points?
-"Fifthly" swords vs. fists, getting challenged is doom without at least init 4. A powersword gives me a guaranteed kill at least against meq (ignoring terrible luck) and it's cheaper.

Lastly psychic powers will decide whether or not my libby will be adequate in challenges or not. If he rolls badly I can compensate.

This message was edited 3 times. Last update was at 2012/09/29 22:19:06


 
   
Made in ca
Member of the Malleus






- corbulo is a awesome unit I will never dispute that it could work for ya.
- try to fit in a scoring unit for every 500 points on a list, 2 at 1500 is very low. 5/6 of all games are objective based
-I run attack bikes as well (got 4), issue is that if you loose a unit at 3 it's a moral check at 8ld, same goes for 2. 2 Mm attack bikes are still affective (and I was trimming for points)
- anything but pp, could be a attack bike, priest... You can fiddle around its just one of the weaker options we have.
- yea fists are really only good in VV IMO

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

Updated list. I want to use Vanguards as a tool to move my field up. If I don't like the way they play I will swap them out for another melta AS. I don't see any problems with this list, but I am incorporating a storm shield and I swapped the power sword and melta bombs from the flamer squad to the priest.

This message was edited 1 time. Last update was at 2012/09/30 09:33:29


 
   
Made in gb
Junior Officer with Laspistol





I really think giving Corbulo the job of babysitting devs behind an ADL is a waste of the character. He'd be much better pushing forward and giving the troops who are more likely to be shot up an amazing FNP.

I think the VV are a good idea, but in reality they can only tie up one squad, which leaves the rest of your opponent's army to bring its fire to bear on the only two troops choices you have. You need to reconsider some choices and get some more troops in there, even if it's only a tac squad for sitting on objectives.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

Corbulo can't use a bike/jetpack and I am not going to buy a razorback/rhino to ferry him around. What would you suggest I shave off to throw in another 5-10 man assault squad. Also, I am mainly using corbulo for the bs5, but the fnp and assault survivability should help, not to mention that awesome re-roll.

This message was edited 1 time. Last update was at 2012/09/30 10:52:50


 
   
Made in gb
Junior Officer with Laspistol





 Deepstrike BA wrote:
Corbulo can't use a bike/jetpack and I am not going to buy a razorback/rhino to ferry him around. What would you suggest I shave off to throw in another 5-10 man assault squad. Also, I am mainly using corbulo for the bs5, but the fnp and assault survivability should help, not to mention that awesome re-roll.


I'd ditch him personally. The quad cannon/gun (I can never remember which one it is) is twin-linked anyway. So the BS5 is slight over-kill in my opinion. The other poster has covered a lot of the things you could shave off. If it's not too much of a stretch, I wouldn't even go for an assault squad. Just a nice tac squad and combat squad it to leave half on an objective and the other half can move forward with your assault marines providing more targets for your opponent to shoot at, and doubling the number of scoring units you have currently.

Is the libby rolling on biomancy?


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

 Griddlelol wrote:


Is the libby rolling on biomancy?



Bio/div
what weapons on the tac?
I really want to stay mostly jump pack focussed so you are gunna have to convince me haha.

This message was edited 3 times. Last update was at 2012/09/30 11:16:50


 
   
Made in gb
Junior Officer with Laspistol





Keep it cheap, maybe throw in a flamer for overwatch and a ML to make up for the ML you lost on the devs to fire the quad cannon.
The problem with all out jump is that if you're sitting on an objective, they're doing nothing. 12" gun is pretty useless unless you want to assault. The tac squad can at least fire a heavy weapon and more often than not it can fire bolters.

I play a BA opponent a lot, and it's always amusing to see his jump troops break off and run back away for objectives, only to get shot up as they run. Scoring is king in 6th (it may have in 5th too but I skipped that edition >.> )

Bio/div sounds pretty solid.

This message was edited 2 times. Last update was at 2012/09/30 11:55:26



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

I like the way this list turned out, what do you think?
   
Made in gb
Junior Officer with Laspistol





It's looking stronger. I keep thinking "that's not many guys" but then notice the bikes.
Full infantry will definitely catch some people off guard, and if you can position those devs in a decent place you'll get your points back.

Good luck.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in ca
Member of the Malleus






My only suggestion is that melta > flamers, you need it for mech/dreads etc you should be able to deal wth hordes of units with your MLs and charges.

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

 hazal wrote:
My only suggestion is that melta > flamers, you need it for mech/dreads etc you should be able to deal wth hordes of units with your MLs and charges.
How would I deal with scouts, eldar pathfinders, etc?


Pathfinders are a bitch anyway

This message was edited 1 time. Last update was at 2012/10/02 10:35:20


 
   
Made in ca
Member of the Malleus






If your in range to flame them, then likely you can charge them. Problem solved
Last I checked you should be able to kill them in 1-2 combat phases and this will also get you out of a firing possibilities. Flamers are really only useful against hoard CC units like Orks or a IG blob, but in those cases ML frag missiles can assist in that. You need all the help you can against MCs/Tanks/2+ units as they are hard things for your list.

This message was edited 1 time. Last update was at 2012/10/02 17:44:11


Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

swapped around some wargear, if I cb squad my tac squad I can deepstrike my libby, both AS, sang priest, and VV s. Tac's loadout is bare minimum obviously and I am not sure how I am going to operate them against people who play purely defensive/have more objectives in their deployment at the start. We will see! btw hazal whats your BA inf list?
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

The list is looking good. 5 VV without any upgrades and most likely no priest, is not all that hard hitting. Just make sure you run your ABs in multiple units.
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

reps0l wrote:
The list is looking good. 5 VV without any upgrades and most likely no priest, is not all that hard hitting. Just make sure you run your ABs in multiple units.


They come base with a PS on serg, so they aren't terrible. If I could scrape up 15 points for another PS I would.
   
Made in us
Annoyed Blood Angel Devastator





Westminister CA

Any more opinions?
   
 
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