Switch Theme:

Bought an ork Bommer, now what?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Infiltrating Hawwa'





Through the looking glass

Of the three configuration to go with, I see people constantly praising the dakkajet above the others, but I've never seen it explained as to why it's so well received. So...advice?

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in pl
Longtime Dakkanaut




it is a lot better then the other . the bombing one kills itself trying to do anything and the anti tank one suffers from being orc. the fact that a dakka jet becomes a deadly weapon platform durning waaghh also helps.
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Versatility. The dakkajet can take out infantry and light vehicles with equal ease. The scorcha is limited to anti-infantry roles (despite being kinda awesome at it) and the blitza is simply too unreliable, and underarmed for the role it's supposed to perform.



War does not determine who is right - only who is left. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Don't discount the Bomber just yet.


Its bomb is actually quite brutal against vehicles, even Landraiders.

Yes, it might kill itself. But even if it does it will still have a good chance of killing vehicles(and anything else) while its dying.

I would run 2 Dakkajets and 1 Bomber personally.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Grey Templar wrote:
Don't discount the Bomber just yet.


Its bomb is actually quite brutal against vehicles, even Landraiders.

Uhm, sorry, but it isn't.
Your blitza bommer comes one in turn two, and drops a bomb on a landraider, with S7+2d6 and AP4. That's a 41.66% chance of penetrating it, followed by a 33.33% chance to do meaningful damage to it, a total of 13.8% percent, assuming it neither destroys itself nor scatters off the landraider. Turn three you can't bomb the land raider because you're zooming. Turn four you drop another bomb on the landraider, for another 13.8% chance to stop it. Now you're out of bombs, go wild with your BS2 TL supa shoota and your BS3 big shoota. The total chance of not doing anything to that landraider is about 75%.

The burna bommer is a good model, but sadly really doesn't do well against armies with saves it can't ignore, which sadly includes MEQ - and thus almost the half of the game.

This message was edited 3 times. Last update was at 2012/10/01 13:02:36


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in si
Foxy Wildborne







Dakkajet... good damage output, terrible survivability compared to other flyers of equal cost

Burna-bomma... does one thing well, but awfully overpriced

Blitza-bomma... anyone who thinks it's even remotely viable needs to be put away in a padded room

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Jidmah wrote:
 Grey Templar wrote:
Don't discount the Bomber just yet.


Its bomb is actually quite brutal against vehicles, even Landraiders.

Uhm, sorry, but it isn't.
Your blitza bommer comes one in turn two, and drops a bomb on a landraider, with S7+2d6 and AP4. That's a 41.66% chance of penetrating it, followed by a 33.33% chance to do meaningful damage to it, a total of 13.8% percent, assuming it neither destroys itself nor scatters off the landraider. Turn three you can't bomb the land raider because you're zooming. Turn four you drop another bomb on the landraider, for another 13.8% chance to stop it. Now you're out of bombs, go wild with your BS2 TL supa shoota and your BS3 big shoota. The total chance of not doing anything to that landraider is about 75%.

The burna bommer is a good model, but sadly really doesn't do well against armies with saves it can't ignore, which sadly includes MEQ - and thus almost the half of the game.


Compared to other ork ranged Anti-tank it is good anti-tank.

And its not really best against landraiders but against something like an IG parking lot. If you snag 2-3 AV10-12 vehicles you will do some serious damage.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ch
Flashy Flashgitz





You will LOVE the Dakkajet because you will LOVE to fire 9 TL S6 hitting on 4+ on the floor and you will LOVE to WAAAGH for 18 TL S6 on 4+. For 100pts
   
Made in us
Heroic Senior Officer





Western Kentucky

 RedizDead wrote:
You will LOVE the Dakkajet because you will LOVE to fire 9 TL S6 hitting on 4+ on the floor and you will LOVE to WAAAGH for 18 TL S6 on 4+. For 100pts

It would be 120pts bare minimum if you take the third shoota. Most people take the fighta ace as well, so its actually 130pts.

Still a great unit though. I'm looing at taking a few with my warbiker army since I'll never use my WAAAAAGH other wise.

As for the other two, if you fight armies that like to hide in cover a lot, the burna bomma might help, but things like lobbas could fill that role better. The blitza bomma though really is terrible at it's job. It's bomb should have been AP2 bare minimum, and that would have made it *almost* useful. With AP4, you've got a single autocannon shot with 2D6 pen. It's great at stripping hullpoints, but lootas, kannonz, deffrollas, and PK's are what you should rely on for killing tanks, not a crappy bomb that cant come in till turn 2 minimum and hardly kills said tank even when it hits. Which sucks, because I really wanted to like that plane.

But the best solution is to just magnetize everything OP, that way you can run it however you wish.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

The burna-bomber also has the problem that the sort of things that it can kill are not the sort of things that Orks struggle to kill in the first place. We have a total surfeit of anti-infantry firepower, not to mention being kinda handy in melee and all. But we struggle immensely to kill MEQs, TEQs and vehicles at range - which frankly all three planes are not useful for. I'm hoping that in a codex update they make the other two types of plane better (AP3 flame-bombs sound fun).
   
Made in us
Infiltrating Hawwa'





Through the looking glass

 MrMoustaffa wrote:
But the best solution is to just magnetize everything OP, that way you can run it however you wish.


I've fiddled with magnetizing before, but it's been a pain in the arse just about every time. I haven't had a chance yet to look at how the bommer is assembled, so how easy would you say it is to magnetize?

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in gb
Fireknife Shas'el





Leicester

Or you could just go true Ork style and strap everything to it...

This message was edited 1 time. Last update was at 2012/10/01 20:03:43


DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in us
Freaky Flayed One






I concur with Jadenim
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Grey Templar wrote:

Compared to other ork ranged Anti-tank it is good anti-tank.

I'd argue that anything with rokkits or kannons is better ranged anti-tank than the blitza bommer, except maybe boyz. Maybe even boyz are better. Simply because you get more than a single shot every other turn for 135 points.
Just because it's rolling 2d6 doesn't make it good anti-tank. A model that's completely unable to reliably destroy even a single vehicle, is not good anti-tank, even if it auto-penetrates.

And its not really best against landraiders but against something like an IG parking lot. If you snag 2-3 AV10-12 vehicles you will do some serious damage.

The bomb is a small blast, hitting more than one vehicle requires heavy cooperation of your opponent. Even if you hit six AV10 vehicles at once, AP4 means you are only going to destroy a single one of them. Put one or even three blitza bommers on the table, and you'll see what I mean. They are terrible anti-tank options, and they really can't do anything else. If they had missile options like the burna bommer, maybe, but as they are, stay away from them.


Automatically Appended Next Post:
 Necroshea wrote:
 MrMoustaffa wrote:
But the best solution is to just magnetize everything OP, that way you can run it however you wish.


I've fiddled with magnetizing before, but it's been a pain in the arse just about every time. I haven't had a chance yet to look at how the bommer is assembled, so how easy would you say it is to magnetize?

The third pair of supa-shootaz (those on the wings) are kind of difficult, but everything else is pretty much just sticking magnets into green stuff or gluing them somewhere and, you're done.

- The supa shootaz on the nose really are dead-easy, just put a magnet in the place where you would normally glue the shoota to the hull, and one on the inside of the plane. Easy, invisible, done.
- The supa shootaz on the part connecting the wings to the main body are probably easier to magnetize than those on the wings, just put a magnet inside the hull, and one on the bottom of the shoota, done.
- The supa shootaz on the wings are difficult. You need to drill a hole where you would glue the bottom part to the top part and put a magnet in there. I guess you could just leave the bottom part off if you don't mind the look, the shoota itself will hold in place without magnets.
- The skorcha-missiles are dead-easy if you measure the hole first and then buy magnets accordingly. Drop the magnet in there, glue a magnet to each missile, done. If your magnets are too big (like mine), increasing the size of the holes is quite easy with a good cutting knife. Don't use the GW thing, it will bend and break.
- Bombs aren't hard, but require some strong, flat magnets. Put one inside the wing, where you would attach the bombs, and then another strong one (doesn't need to be flat, I used cubes) inside the bomb itself. I just use boom bombs for both configurations, because they look more orky. Doing it with skorcha bombs isn't a problem though.
- The three rear configurations (grot gunners etc) will hold in place without magnets.

This message was edited 2 times. Last update was at 2012/10/02 06:39:33


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Brainy Zoanthrope






 Grey Templar wrote:
 Jidmah wrote:
 Grey Templar wrote:
Don't discount the Bomber just yet.


Its bomb is actually quite brutal against vehicles, even Landraiders.

Uhm, sorry, but it isn't.
Your blitza bommer comes one in turn two, and drops a bomb on a landraider, with S7+2d6 and AP4. That's a 41.66% chance of penetrating it, followed by a 33.33% chance to do meaningful damage to it, a total of 13.8% percent, assuming it neither destroys itself nor scatters off the landraider. Turn three you can't bomb the land raider because you're zooming. Turn four you drop another bomb on the landraider, for another 13.8% chance to stop it. Now you're out of bombs, go wild with your BS2 TL supa shoota and your BS3 big shoota. The total chance of not doing anything to that landraider is about 75%.

The burna bommer is a good model, but sadly really doesn't do well against armies with saves it can't ignore, which sadly includes MEQ - and thus almost the half of the game.


Compared to other ork ranged Anti-tank it is good anti-tank.

And its not really best against landraiders but against something like an IG parking lot. If you snag 2-3 AV10-12 vehicles you will do some serious damage.


AV 10 to 12 isn't the problem its 13 up that is, and none of the fliers really help with that.
   
 
Forum Index » 40K General Discussion
Go to: