Switch Theme:

Ramming and Jink vs Deffrolla (Again)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I'll be taking a Battlewagon list against my buddy's Eldar this week, and I was brushing up on Ramming and Jinking on Ork Codex pg 55 and Rulebook pg 56.

Any Ram (a special kind of Tank Shock) made by a BW with a Deff Rolla will cause D6 S10 hits. His skimmers will get a 5+ or 4+ Jink cover save that can be taken against glancing and penetrating hits caused if a vehicle is rammed.

1. Unlike last edition where the Skimmer usually took a single save to see if the Ram occurred at all, do Skimmers now take a Jink save against every glancing and penetrating hit individually?

Ramming requires that a tank move at Cruising Speed. If I Ram a vehicle 5" away and Immobilize it, I cannot move further. Since I did not move Cruising Speed, then I could not have performed a Ram caused that immobilized result, so

2. If a tank must move at Cruising Speed to perform a Ram, is this determined before the first Ram occurs?

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Loyal Necron Lychguard






Well, I suppose you determine the number of hits and roll saves, going by the wording of it.

As for your second part - "If the vehicle that is rammed is not removed, the rammer halts.
However, if the rammed vehicle is removed because it suffers
an Explodes damage result, the rammer continues its move
until it reaches its maximum move distance, moves to within 1"
of impassable terrain or friendly troops (at which point it stops
irnmediately) or contacts another enemy unit (which it will
Tank Shock or Ram again)."

Hm...though yes it does seem to say you have to move over 6" to Ram (ala Cruising Speed). Interesting.

This message was edited 2 times. Last update was at 2012/10/01 19:48:18


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

You always take a save against hits. Normally a Ram only inflicts a single hit, but the Deffrolla inflicts D6.

In this case you will take one save for each hit inflicted. You don't take one save and negate the whole thing.


So if the Deffrolla causes 1 hit, you take one save. If it causes 6 hits you take 6 saves. For each save failed the skimmer will take a Str10 Ap- hit from the Deffrolla.


Also, Deffrolla Battlewagons cause a normal Ram hit in addition to the Deffrolla hits. So you will take the D6 deffrolla hits plus a hit at normal ramming calculations(distance/3 +5 for being a AV14 tank)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

@ Grey Templar: Thank you for the response. Any thoughts about situation # 2?

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Longtime Dakkanaut




Oklahoma City

 Ghenghis Jon wrote:
I'll be taking a Battlewagon list against my buddy's Eldar this week, and I was brushing up on Ramming and Jinking on Ork Codex pg 55 and Rulebook pg 56.

Any Ram (a special kind of Tank Shock) made by a BW with a Deff Rolla will cause D6 S10 hits. His skimmers will get a 5+ or 4+ Jink cover save that can be taken against glancing and penetrating hits caused if a vehicle is rammed.

1. Unlike last edition where the Skimmer usually took a single save to see if the Ram occurred at all, do Skimmers now take a Jink save against every glancing and penetrating hit individually?

Ramming requires that a tank move at Cruising Speed. If I Ram a vehicle 5" away and Immobilize it, I cannot move further. Since I did not move Cruising Speed, then I could not have performed a Ram caused that immobilized result, so

2. If a tank must move at Cruising Speed to perform a Ram, is this determined before the first Ram occurs?


"Ramming requires that a tank move at Cruising Speed. If I Ram a vehicle 5" away and Immobilize it, I cannot move further. "

How could you ram something only 5" away? You aren't traveling cruising speed (6"+) to reach the first target to immobilize it? So in my eyes your theoretical situation would end here. You're too close to ram your primary target. ?

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Ghenghis Jon wrote:
@ Grey Templar: Thank you for the response. Any thoughts about situation # 2?


Not exactly sure about the question.

When performing a Ram the vehicle must move as far as possable IIRC.

But the Strength of the ram is determined by the actual distance covered by the ramming vehicle.

And since you can premeasure everything I see no issue here.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Decrepit Dakkanaut




 Grey Templar wrote:
You always take a save against hits. ...
So if the Deffrolla causes 1 hit, you take one save. If it causes 6 hits you take 6 saves. For each save failed the skimmer will take a Str10 Ap- hit from the Deffrolla.


No, you take a save against penetrating or glancing hits. Evade saves are taken against hits, not jink saves, and of course you cannot ram a zooming flyer, unless you have a special rule allowing it....
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

nosferatu1001 wrote:
you cannot ram a zooming flyer, unless you have a special rule allowing it....
I wish. That will be the day when Bomb Squigs fly.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in gb
Decrepit Dakkanaut




Caestus Assault ram
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

nosferatu1001 wrote:
 Grey Templar wrote:
You always take a save against hits. ...
So if the Deffrolla causes 1 hit, you take one save. If it causes 6 hits you take 6 saves. For each save failed the skimmer will take a Str10 Ap- hit from the Deffrolla.


No, you take a save against penetrating or glancing hits. Evade saves are taken against hits, not jink saves, and of course you cannot ram a zooming flyer, unless you have a special rule allowing it....


Right, brain fart

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

nosferatu1001 wrote:
 Grey Templar wrote:
You always take a save against hits. ...
So if the Deffrolla causes 1 hit, you take one save. If it causes 6 hits you take 6 saves. For each save failed the skimmer will take a Str10 Ap- hit from the Deffrolla.


No, you take a save against penetrating or glancing hits. Evade saves are taken against hits, not jink saves, and of course you cannot ram a zooming flyer, unless you have a special rule allowing it...

That's not right either. Thank goodness I'm not the only rules devotee getting thrown by the new rules. Evading is an action flyers can take to give them Jink. Jink, like every other vehicle save, is made against each Glancing or Penetrating hit against them. What's probably throwing you both is that you're forced to declare whether your flyer will Evade after seeing how many hits your opponent got, but before they roll to penetrate. Which is a break from the familiar procedure of Going to Ground, which you declare after your opponent has rolled to Wound.


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Mannahnin, nosferatu1001, Grey Templar

I think you guys are talking about Flyers, whereas my original post was about Skimmers.

This message was edited 1 time. Last update was at 2012/10/01 23:28:49


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I was talking about Skimmers.

I just had a brain fart about the order.


The order is determine number of hits, roll for armor penetration, roll saves for Pens and Glances, then roll on the damage chart/apply glances.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Sorry, that was a tangent. I thought the original question had been covered.

To weigh in on that, you are correct that Jink saves are taken against individual Glances and Pens, and skimmers sadly have lost the ability to completely dodge a whole ram with just one roll.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Having a 5+ save against anything just for moving seems to compensate.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Loyal Necron Lychguard






 Mannahnin wrote:
Sorry, that was a tangent. I thought the original question had been covered.

To weigh in on that, you are correct that Jink saves are taken against individual Glances and Pens, and skimmers sadly have lost the ability to completely dodge a whole ram with just one roll.


Thats ok, I just learned through this thread (since I never really paid attention previously) that monoliths can't ram now. *Sigh* So not only did GW take away jink, they took our ramming too...I want 30 points off my monolith. :(
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Given that its heavy you really wouldn't have an effective Ram anyway. a Str6 hit ain't going to do much except against a Trukk or something.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Loyal Necron Lychguard






 Grey Templar wrote:
Given that its heavy you really wouldn't have an effective Ram anyway. a Str6 hit ain't going to do much except against a Trukk or something.


Oh I know it wasn't very effective, but it was fun ramming the back of my friends vehicles that were AV10 in the rear. Just a bummer to find "another" thing that monolith can't do. Though I suppose now the Leman Russ can't either.
   
Made in gb
Decrepit Dakkanaut




Mann - again, brain fart - forget you "declare" evade on Hits, but it then gives you jink which is a save so only on penetrating or glancing hits. Sigh!
   
Made in us
Missionary On A Mission




Richmond Va

So thoughts on ramming a model that is less than 6' away?
I'm inclined to say its too close, thus you cant ram it.

My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much

Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
 
   
Made in gb
Decrepit Dakkanaut




Too close as you are not moviong far enough
   
Made in au
Hoary Long Fang with Lascannon




Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.

In 6th I tend to agree that because you can premeasure if you cant travel over 6" then you can't ram. The crew would know how far/fast they would need to travel/go to do something to the other vehicle. And it makes it harder to position for a ram in the first place. I like it.
   
 
Forum Index » 40K You Make Da Call
Go to: