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![[Post New]](/s/i/i.gif) 2012/10/03 07:38:30
Subject: 1000 Point Space Wolf Army List
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Speedy Swiftclaw Biker
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HQ Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt Troop Choice Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt Elite Lone Wolf w/ ThunderHammer + Stormshield - 80 Pt Heavy Support Long Fang Squad w/ x2 lascannon's, x2 missle launcher's -145 Pt Predator w/ Twin-Linked Lascannon, Heavy Bolter Sponsons, Stormbolter -130 Bring me to a grand total of = 995 Pt, unfortunately i do not have anything to spend the extra 5 Pt on. My goal is to outflank both the priests attached to a grey hunter's pack and attack the troops from the rear (and possibly go tank hunting with the melta bombs if they cannot reach any troops), my lone wolf will hunt down any toughness 5 models or Commander's and lock them into a 2-3 turn combat thus rendering them useless for a little while at least. My predator and long fang's will support everything from afar with fire support. This list would be mainly for kill point matches but with the help of saga of the hunter i could easily use it/modify it for strategic points matches. What's your thoughts on it? how would you change it? Let me just note here, i do not play competetively in tournaments nor will i, and i have no interest in taking thunderwolf calv at all. just personal preferences. Thank ye
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This message was edited 1 time. Last update was at 2012/10/03 09:12:29
= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
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![[Post New]](/s/i/i.gif) 2012/10/03 08:03:54
Subject: 1000 Point Space Wolf Army List
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Brainy Zoanthrope
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Don't the wolf priests need to be different? Surprised you are not taking a rune priest, I thought long fangs are heavy support (not that it matters though).
Why a predator over another unit of long fangs? - not saying its wrong, just interested in your reasoning.
Are you happy with only 2 scoring choices, even at 1000 a third troup is something worth considering.
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![[Post New]](/s/i/i.gif) 2012/10/03 09:11:39
Subject: 1000 Point Space Wolf Army List
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Speedy Swiftclaw Biker
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RFHolloway wrote:Don't the wolf priests need to be different? Surprised you are not taking a rune priest, I thought long fangs are heavy support (not that it matters though).
Why a predator over another unit of long fangs? - not saying its wrong, just interested in your reasoning.
Are you happy with only 2 scoring choices, even at 1000 a third troup is something worth considering.
why would the priests need to be different?
and yes long fangs are heavy, i made a mistake, ill edit it now.
predator because, twin linked las, 6 dice rolls with heavy bolter and a stormbolter too... sorta nice to use to kill anything. ive used it for months and it works to my advantage each game i use it so i havent stopped taking it.
i almost only want 1 scoring unit lol, so many points spent on models that die to the most basic of firing and assaults.... hence i said its more a kill point list too
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= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
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![[Post New]](/s/i/i.gif) 2012/10/03 09:55:28
Subject: Re:1000 Point Space Wolf Army List
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Poxed Plague Monk
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Page 81 in Space Wolf codex states no 2 HQ choices can have the same saga, nor can they have same wargear or psychic combinations.
Sooo... Drop a wolf priest and get more grey hunters!!!
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2012/10/03 10:22:01
Subject: Re:1000 Point Space Wolf Army List
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Speedy Swiftclaw Biker
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Digriz wrote:Page 81 in Space Wolf codex states no 2 HQ choices can have the same saga, nor can they have same wargear or psychic combinations.
Sooo... Drop a wolf priest and get more grey hunters!!!
Naww
That's horrible! well now i have 135 Pt free to use ... maybe a dread to fill the void, could use it to defend my long fang's...
Yeah im not taking more hunter's... as i basically said they are a joke in a kill team match.
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= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
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![[Post New]](/s/i/i.gif) 2012/10/03 11:05:35
Subject: 1000 Point Space Wolf Army List
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Deadly Dark Eldar Warrior
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as a fellow space wolves player im going to have to tell you to drop the las canons from the cigarette squads, reason being in a 1000 point game there is no room to fit any vehicle in that either a plasma cannon or missile launcher cannot hurt, also missile launchers are 15 points cheaper and are only 1 strength and ap worse.
heres some changes
lloyd.net wrote:
HQ
Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt get rid of this guy and replace him for a rune priest.
Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt
Troop Choice
Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt you dont really need power weapons on these guys they are good enough in combat as it MOTW is ok but again you get 3 attacks standard if you pass counter attack and MOTW replaces those 3 with d6 rending il leave this to your preference but in my opinion its a no go
Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt same as above
Elite
Lone Wolf w/ ThunderHammer + Stormshield - 80 Pt lone wolves have their uses but i think your army would benefit from losing this guy since he cant start in transport hes an open target if you lose first turn, i generally use 3 of these guys in terminator armour with a storm shield and frost blade as harassment units when playing vs hordes, imo drop this guy for points elswhere
Heavy Support
Long Fang Squad w/ x2 lascannon's, x2 missle launcher's -145 Pt
Predator w/ Twin-Linked Lascannon, Heavy Bolter Sponsons, Stormbolter -130
lose all your heavies and replace them with 3 units of long fangs with 4 MLs in each unit, only down side on this 1 is it makes you a mid field player but who doesn't like instant killing tyranid warriors and other usually difficult multi wound things
you may not play competitively but it is nice to keep a competitive edge to your army otherwise you wont win many games and you will tend to get bored and wonder why you use this army. also its good to keep your friends on their toes and trying to figure out different ways of beating you.
Let me just note here, i do not play competetively in tournaments nor will i, and i have no interest in taking thunderwolf calv at all. just personal preferences.
last thing, why not thunder wolves they are probably the best unit in the codex imo every time i use a lord on wolf with 5 wolves they run the length of the table and back taking out a unit every turn (except wraith guard ......... bleh).
anyway hope this helps
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Tau 4500
Dark Eldar 2500
Space Wolves 4000
Grey Knights 3500
Tyranids 1500
Space Marines 2000
Blood Angels 2000
Black Templars 2500
Dark Angels Dark Vengeance x3
Chaos Space Marines Dark Vengeance x3
the only way to feel alive when faced with certain death is to destroy all in the name of khorne |
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![[Post New]](/s/i/i.gif) 2012/10/03 11:19:37
Subject: 1000 Point Space Wolf Army List
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Furious Fire Dragon
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i would go for HQ 1 rune proiest 3 GH 2LF and 1 unit of your choise
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"Listen closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."Leman Russ |
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![[Post New]](/s/i/i.gif) 2012/10/03 11:39:03
Subject: 1000 Point Space Wolf Army List
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Brainy Zoanthrope
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lloyd.net wrote: RFHolloway wrote:Don't the wolf priests need to be different? Surprised you are not taking a rune priest, I thought long fangs are heavy support (not that it matters though).
Why a predator over another unit of long fangs? - not saying its wrong, just interested in your reasoning.
Are you happy with only 2 scoring choices, even at 1000 a third troup is something worth considering.
why would the priests need to be different?
and yes long fangs are heavy, i made a mistake, ill edit it now.
predator because, twin linked las, 6 dice rolls with heavy bolter and a stormbolter too... sorta nice to use to kill anything. ive used it for months and it works to my advantage each game i use it so i havent stopped taking it.
i almost only want 1 scoring unit lol, so many points spent on models that die to the most basic of firing and assaults.... hence i said its more a kill point list too 
if you don't want to spend the points on troups, you don't have to make them that big - you could reduce the size and free up points for more lone wolves say
You could go 4 las Long fangs and 4 Missile Long fangs compared to your current heavy support and get similar fire power.
if you are just interested in getting behind the enemy a drop pod is the other way to do it - better placement in some circumstances, some risk but if you are only running one then you at least know it will come in turn 1 barring mishap.
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![[Post New]](/s/i/i.gif) 2012/10/03 12:10:08
Subject: 1000 Point Space Wolf Army List
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Poxed Plague Monk
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chaos wulfen wrote: MOTW is ok but again you get 3 attacks standard if you pass counter attack and MOTW replaces those 3 with d6 rending il leave this to your preference but in my opinion its a no go
Mark of the Wulfen gives you D6+1 attacks plus your attacks for charging. So with MotW you get an average of 5.5 attacks on the first turn with rending or 4.5 attacks when not charging/counter charging. For 15 points I think this is quite a nice and worthwhile use of points.
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2012/10/03 13:06:32
Subject: Re:1000 Point Space Wolf Army List
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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lloyd.net wrote:Naww
That's horrible! well now i have 135 Pt free to use ... maybe a dread to fill the void, could use it to defend my long fang's...
Yeah im not taking more hunter's... as i basically said they are a joke in a kill team match.
If you don't want more GH's, get a Rune Priest, drop some special weapons around and you can get a second Lone Wolf.
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![[Post New]](/s/i/i.gif) 2012/10/03 13:31:56
Subject: 1000 Point Space Wolf Army List
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Guard Heavy Weapon Crewman
Toronto, Ontario, Canada
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just some thoughts...
drop a HQ its a waste at 1000 points
wolf banners in the squads then you could drop the power swords (if you want to) they make hold objectives that much better
drop the pred add another LF pack and both packs with 5 missile launchers come to 140 points each
rune priest taking divination with the LF packs over the wolf priest
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![[Post New]](/s/i/i.gif) 2012/10/03 13:32:30
Subject: 1000 Point Space Wolf Army List
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Power-Hungry Cultist of Tzeentch
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chaos wulfen wrote:
last thing, why not thunder wolves they are probably the best unit in the codex imo every time i use a lord on wolf with 5 wolves they run the length of the table and back taking out a unit every turn (except wraith guard ......... bleh).
I like Thunder Wolves, don't get me wrong, but they got kicked in their wolf balls in 6th ed. They can't assault 1st turn and can't assault from outflanking, which means they're going to get shot up. The only thing i've found that consistently kills Thunder Wolves is large volume fire. If you have to make a lot of 3+ saves, eventually you're going to fail them. Plus they're wicked expensive. 5 wolves and a character on a wolf can easily eat up 500-600 points. You can has 2 more grey hunter squads fully kitted out and in rhinos for that kind of monies. Considering grey hunter squads are easily the best 10-man marine squad for your points, take as many as possible!
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![[Post New]](/s/i/i.gif) 2012/10/03 13:47:53
Subject: 1000 Point Space Wolf Army List
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Speedy Swiftclaw Biker
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i use the lascannon quite a bit as i often play my friend whom uses necrons, ever tried taking out a load of barges with armor 13 all sides, i need to penetrate them to take them down to normal armor values and the las is really good for this with the little points spent on a few only.
as already stated in above messages i have to change the HQ anyway, but i will be taking a dread probably.
power weapons are already fitted on the models, in 5th ed they were good, feel a bit useless now in 6th but i wont be pulling them off for now so they stay, also motw is d6+1 attacks with the ability to use enhancers that arent wargear...rending too, not going to remove them, also the models i made for them look sick, also... wulfen (wolf) i play space wolves... why would i get rid of them lol
no chance of loosing lone wolf on turn 1, stormshield....feel no pain... eternal warrior.....terminator armor on them is good in 6th ed but i made this one in 5th ed so he stays in power armor for now, he is a great unit to use to take on HQ's and creatures and keep them away from my long fangs and GH's, when they finally do get to move its usually to late or too dangerous
lose all my heavy's?!? thats insain! i already said they work for me really well... why would i take something else....?!?
isnt what i said on competetive play pretty much already telling you otherwise... but ok.....i win games already without the so called 'edge' i wont get bored cos i love playing the game for the fun of it, not just to win...i use the army cos i love the fluff and the units it allows me to use, my friends have been in the hobby for over 15 years...and i 1 year, and i beat them now about 45% of the time, its fair and they still need to work out ways to beat me as i change tactics often.
i dont like the thunderwolf calv models, i dont like the stats or the idea behind them, im firm on the idea that i will never use them, and thats why i said i wont... so your opinion on them is personal and shall stay that way
chaos wulfen wrote:as a fellow space wolves player im going to have to tell you to drop the las canons from the cigarette squads, reason being in a 1000 point game there is no room to fit any vehicle in that either a plasma cannon or missile launcher cannot hurt, also missile launchers are 15 points cheaper and are only 1 strength and ap worse.
heres some changes
lloyd.net wrote:
HQ
Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt get rid of this guy and replace him for a rune priest.
Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt
Troop Choice
Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt you dont really need power weapons on these guys they are good enough in combat as it MOTW is ok but again you get 3 attacks standard if you pass counter attack and MOTW replaces those 3 with d6 rending il leave this to your preference but in my opinion its a no go
Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt same as above
Elite
Lone Wolf w/ ThunderHammer + Stormshield - 80 Pt lone wolves have their uses but i think your army would benefit from losing this guy since he cant start in transport hes an open target if you lose first turn, i generally use 3 of these guys in terminator armour with a storm shield and frost blade as harassment units when playing vs hordes, imo drop this guy for points elswhere
Heavy Support
Long Fang Squad w/ x2 lascannon's, x2 missle launcher's -145 Pt
Predator w/ Twin-Linked Lascannon, Heavy Bolter Sponsons, Stormbolter -130
lose all your heavies and replace them with 3 units of long fangs with 4 MLs in each unit, only down side on this 1 is it makes you a mid field player but who doesn't like instant killing tyranid warriors and other usually difficult multi wound things
you may not play competitively but it is nice to keep a competitive edge to your army otherwise you wont win many games and you will tend to get bored and wonder why you use this army. also its good to keep your friends on their toes and trying to figure out different ways of beating you.
Let me just note here, i do not play competetively in tournaments nor will i, and i have no interest in taking thunderwolf calv at all. just personal preferences.
last thing, why not thunder wolves they are probably the best unit in the codex imo every time i use a lord on wolf with 5 wolves they run the length of the table and back taking out a unit every turn (except wraith guard ......... bleh).
anyway hope this helps Automatically Appended Next Post: Dreal wrote:i would go for HQ 1 rune proiest 3 GH 2LF and 1 unit of your choise
rune priest cant outflank, i want to outflank... 3 troops choices is far too many also Automatically Appended Next Post: think ill steer clear of more lone wolves, one is enough, too many and i find myself at a disadvantage.
i think the 4 more LF would be useless in that there isnt enough heavy to take down hence i keep the heavy bolters on my pred to deal with units.
drop pod is my next purchase incoming, for now i cannot afford them so i dont play with them.
already dropped a HQ...wolf standards get one use... wasteful of points.
not dropping the pred... better than another LF squad always in my games.
rune priest... nty, dont want it, dont like it.
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This message was edited 2 times. Last update was at 2012/10/03 13:55:20
= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
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![[Post New]](/s/i/i.gif) 2012/10/03 14:06:48
Subject: 1000 Point Space Wolf Army List
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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Not to sound too disrespectful, but what is the end goal of you posting up your list? Aside from the illegal 2nd wolf priest you had, it sounds like the list is exactly how you like it. You definitely have variety.
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![[Post New]](/s/i/i.gif) 2012/10/03 14:25:11
Subject: 1000 Point Space Wolf Army List
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Speedy Swiftclaw Biker
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reps0l wrote:Not to sound too disrespectful, but what is the end goal of you posting up your list? Aside from the illegal 2nd wolf priest you had, it sounds like the list is exactly how you like it. You definitely have variety.
i fixed the illegal priest... and yes i do like my list, but its nice to get some perspective from other people, thing is i'd like to hear more about how people would use the options they think are better
so far a lot of replies have been telling me i should take X over Y but without justification so some more of that would be awesome.
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= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
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![[Post New]](/s/i/i.gif) 2012/10/03 14:47:30
Subject: Re:1000 Point Space Wolf Army List
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Poxed Plague Monk
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You could always replace the 2nd wolf priest with a squad of Scouts? I've not tried it myself, but like the idea of plasma wielding scouts coming in behind the lines. Remember Saga of the Hunter is Outflank, which is not as good as Behind the Lines.
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2012/10/03 16:33:43
Subject: 1000 Point Space Wolf Army List
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Junior Officer with Laspistol
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lloyd.net wrote:HQ Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt as noted, one has to be removed, I recommend a rune priest with TDA. The plasma pistols seem a little pointless IMO, and the melta bombs are almost redundant since you're Str:6 anyway, and most rear armor is 10/11. Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt Troop Choice Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt These could just as easily be power fist instead of power weapon (assuming sword) - it'll give you more anti-tank which your list needs, and some in CC ap2. Or ditch it for a Wolf Standard. They're insanely good. Elite Lone Wolf w/ ThunderHammer + Stormshield - 80 Pt Chain fist will make him more flexible for the same points cost, terminator armor would really help him out, for only 5 points more he gets a 2+ save. Don't see the downside. Heavy Support Long Fang Squad w/ x2 lascannon's, x2 missle launcher's -145 Pt Predator w/ Twin-Linked Lascannon, Heavy Bolter Sponsons, Stormbolter -130 The mixing of weaponry doesn't look good. The pred's going to waste either the bolters or the LC each turn. Ditch the Predator, fix the LFs so they're all missiles, cheaper and almost as effective.Think of it this way - with each Long fang you make a ML rather than LC, you can get another guy. That means more chances of getting that 6 to glance AV14, as opposed to relying on a 5+ Bring me to a grand total of = 995 Pt, unfortunately i do not have anything to spend the extra 5 Pt on. My goal is to outflank both the priests attached to a grey hunter's pack and attack the troops from the rear (and possibly go tank hunting with the melta bombs if they cannot reach any troops), my lone wolf will hunt down any toughness 5 models or Commander's and lock them into a 2-3 turn combat thus rendering them useless for a little while at least. My predator and long fang's will support everything from afar with fire support. This list would be mainly for kill point matches but with the help of saga of the hunter I could easily use it/modify it for strategic points matches. What's your thoughts on it? How would you change it? Let me just note here, I do not play competitively in tournaments nor will I, and I have no interest in taking thunderwolf calv at all. Just personal preferences. Thank ye I would get more grey hunters. They're way under costed for what they are. Maybe a suicide squad with a melta and a drop pod, or just another 10 with meltas, again, preferably with a pod. More scoring units is never a bad thing, especially since they're in power armor. A wolf standard is cheaper and better than a power weapon, you might consider that. If you're really against using more GHs, long fangs are great when you spam them. Force multipliers in 40k are insane, so 1 squad is good, 2 is great and 3 you'll be killing everything that moves with missiles. The predator won't do a lot compared to 10 missile shots a turn, with 4 potential targets. The pred is 1 LC, 6 HB (max) all on one target. No where near as points efficient. Automatically Appended Next Post: Digriz wrote:You could always replace the 2nd wolf priest with a squad of Scouts? I've not tried it myself, but like the idea of plasma wielding scouts coming in behind the lines. Remember Saga of the Hunter is Outflank, which is not as good as Behind the Lines. With acute senses it's almost as good. Also scouts don't get preferred enemy which the Wolf Priest provides. Rune priest all the way, the codex powers are great and if not divination gives some awesome stuff.
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This message was edited 4 times. Last update was at 2012/10/03 16:40:55
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/10/03 17:14:38
Subject: 1000 Point Space Wolf Army List
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Speedy Swiftclaw Biker
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plasma pistol str 7 shot is never a waste imo, and the melta if for anti tank when used with outflank, 2d6 AP with a 8'' range in 6th ed. not to mention im taking on normally cron barges with 13 all round until i drop the quantum shielding.
standard have 1 use, aka gak, powerfists are alright but i think my antitank is quite heavy atm, wasting 25pt a model on a int 1 weapon isnt really worth it.
ive already modelled the lone wolf, and i felt after a few trial games that TDA was not well spent points, he really doesnt need it. 3+/3++, as for chainfist the hammer seems to do just fine, he is only a stopper and the hammer well that can sometimes land a nice blow to a tank and let him stop something else.
las is always better for my games, and i make good use of it. gona stick with the las.
Griddlelol wrote: lloyd.net wrote:HQ
Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt
as noted, one has to be removed, I recommend a rune priest with TDA. The plasma pistols seem a little pointless IMO, and the melta bombs are almost redundant since you're Str:6 anyway, and most rear armor is 10/11.
Wolf Priest w/ Saga of the hunter, Plasma Pistol, Melta Bomb - 130 Pt
Troop Choice
Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt
Grey Hunter's x10 w/ x1 power weapon, x1 mark of the wulfen, x2 plasma gun's - 190 Pt
These could just as easily be power fist instead of power weapon (assuming sword) - it'll give you more anti-tank which your list needs, and some in CC ap2. Or ditch it for a Wolf Standard. They're insanely good.
Elite
Lone Wolf w/ ThunderHammer + Stormshield - 80 Pt
Chain fist will make him more flexible for the same points cost, terminator armor would really help him out, for only 5 points more he gets a 2+ save. Don't see the downside.
Heavy Support
Long Fang Squad w/ x2 lascannon's, x2 missle launcher's -145 Pt
Predator w/ Twin-Linked Lascannon, Heavy Bolter Sponsons, Stormbolter -130
The mixing of weaponry doesn't look good. The pred's going to waste either the bolters or the LC each turn. Ditch the Predator, fix the LFs so they're all missiles, cheaper and almost as effective.Think of it this way - with each Long fang you make a ML rather than LC, you can get another guy. That means more chances of getting that 6 to glance AV14, as opposed to relying on a 5+
Bring me to a grand total of = 995 Pt, unfortunately i do not have anything to spend the extra 5 Pt on.
My goal is to outflank both the priests attached to a grey hunter's pack and attack the troops from the rear (and possibly go tank hunting with the melta bombs if they cannot reach any troops), my lone wolf will hunt down any toughness 5 models or Commander's and lock them into a 2-3 turn combat thus rendering them useless for a little while at least.
My predator and long fang's will support everything from afar with fire support.
This list would be mainly for kill point matches but with the help of saga of the hunter I could easily use it/modify it for strategic points matches.
What's your thoughts on it? How would you change it?
Let me just note here, I do not play competitively in tournaments nor will I, and I have no interest in taking thunderwolf calv at all. Just personal preferences.
Thank ye
I would get more grey hunters. They're way under costed for what they are. Maybe a suicide squad with a melta and a drop pod, or just another 10 with meltas, again, preferably with a pod. More scoring units is never a bad thing, especially since they're in power armor. A wolf standard is cheaper and better than a power weapon, you might consider that. If you're really against using more GHs, long fangs are great when you spam them. Force multipliers in 40k are insane, so 1 squad is good, 2 is great and 3 you'll be killing everything that moves with missiles. The predator won't do a lot compared to 10 missile shots a turn, with 4 potential targets. The pred is 1 LC, 6 HB (max) all on one target. No where near as points efficient.
Automatically Appended Next Post:
Digriz wrote:You could always replace the 2nd wolf priest with a squad of Scouts? I've not tried it myself, but like the idea of plasma wielding scouts coming in behind the lines. Remember Saga of the Hunter is Outflank, which is not as good as Behind the Lines.
With acute senses it's almost as good. Also scouts don't get preferred enemy which the Wolf Priest provides. Rune priest all the way, the codex powers are great and if not divination gives some awesome stuff.
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= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
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![[Post New]](/s/i/i.gif) 2012/10/03 17:48:23
Subject: 1000 Point Space Wolf Army List
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Junior Officer with Laspistol
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lloyd.net wrote:plasma pistol str 7 shot is never a waste imo, and the melta if for anti tank when used with outflank, 2d6 AP with a 8'' range in 6th ed. not to mention im taking on normally cron barges with 13 all round until i drop the quantum shielding.
15 points for on average 2 shots at 12" isn't all it's cracked up to be. I also don't understand the next sentence. It doesn't make sense.
standard have 1 use, aka gak, powerfists are alright but i think my antitank is quite heavy atm, wasting 25pt a model on a int 1 weapon isnt really worth it.
1 use that lets you dominate an assault phase and increase your chances to hit with over-watch. As opposed to ap3. Power fists aren't worth it? On a model that can't be challenged? I think you're the 1st person ever to come to this conclusion.
ive already modelled the lone wolf, and i felt after a few trial games that TDA was not well spent points, he really doesnt need it. 3+/3++, as for chainfist the hammer seems to do just fine, he is only a stopper and the hammer well that can sometimes land a nice blow to a tank and let him stop something else.
Sucks that you've already modelled it. 5 points for a 2+ a waste? That's just silly. He can charge power-sword armored people and laugh it off...for 5 points. The hammer can sometimes blow up a tank, as opposed to a chain fist that will blow up a tank. More bang for your buck at the same points cost.
las is always better for my games, and i make good use of it. gona stick with the las.
this reads: "I don't care what you say, I'm right even though I have no evidence." LCs are not better for the drastic increase in points. Based on AV14 only, the LC has 17% chance to glance and 17% chance to pen A. The ML has 17% chance to glance. Considering you can get 2.5 ML shots for each LC shot, you have a statistically significant better chance of stripping hull points of AV14. You can't get the pen, but with 10 MLs, you're not going to need the pen. This doesn't take into account frag shots or lower armor values where the more ML shots becomes even better due to factoring hit chances.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2012/10/03 21:41:52
Subject: 1000 Point Space Wolf Army List
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Deadly Dark Eldar Warrior
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Sneezembop wrote:chaos wulfen wrote:
last thing, why not thunder wolves they are probably the best unit in the codex imo every time i use a lord on wolf with 5 wolves they run the length of the table and back taking out a unit every turn (except wraith guard ......... bleh).
I like Thunder Wolves, don't get me wrong, but they got kicked in their wolf balls in 6th ed. They can't assault 1st turn and can't assault from outflanking, which means they're going to get shot up. The only thing i've found that consistently kills Thunder Wolves is large volume fire. If you have to make a lot of 3+ saves, eventually you're going to fail them. Plus they're wicked expensive. 5 wolves and a character on a wolf can easily eat up 500-600 points. You can has 2 more grey hunter squads fully kitted out and in rhinos for that kind of monies. Considering grey hunter squads are easily the best 10-man marine squad for your points, take as many as possible!
where in the rule book does it say you cant assault turn 1? ive been told a few times but no one has ever shown me the page where it says and i cant find it. would be a great help if you could tell me =)
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Tau 4500
Dark Eldar 2500
Space Wolves 4000
Grey Knights 3500
Tyranids 1500
Space Marines 2000
Blood Angels 2000
Black Templars 2500
Dark Angels Dark Vengeance x3
Chaos Space Marines Dark Vengeance x3
the only way to feel alive when faced with certain death is to destroy all in the name of khorne |
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![[Post New]](/s/i/i.gif) 2012/10/03 22:27:12
Subject: 1000 Point Space Wolf Army List
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Junior Officer with Laspistol
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chaos wulfen wrote:
where in the rule book does it say you cant assault turn 1? ive been told a few times but no one has ever shown me the page where it says and i cant find it. would be a great help if you could tell me =)
I don't believe there's such a rule. I'm pretty sure he was commenting on the fact they won't be in range unless they run (in which case they can't assault). The 24 inch no mans' land prevents 1st turn assaults. The only way you can get into assault on turn one is if someone puts a squad of infiltrators near your dedicated CC unit. Kinda silly if they do.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2012/10/03 22:58:46
Subject: 1000 Point Space Wolf Army List
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Deadly Dark Eldar Warrior
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hmmm well cavs can move 12 inches now and i never take first turn so my 1st turn assaulting with thunder wolves has a 98% success rate, ive only made a noob mistake once and that was thinking it would be a good idea to out flank them with the war lord trait and it failed epicly and lost me the game
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Tau 4500
Dark Eldar 2500
Space Wolves 4000
Grey Knights 3500
Tyranids 1500
Space Marines 2000
Blood Angels 2000
Black Templars 2500
Dark Angels Dark Vengeance x3
Chaos Space Marines Dark Vengeance x3
the only way to feel alive when faced with certain death is to destroy all in the name of khorne |
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![[Post New]](/s/i/i.gif) 2012/10/04 07:57:16
Subject: 1000 Point Space Wolf Army List
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Junior Officer with Laspistol
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chaos wulfen wrote:hmmm well cavs can move 12 inches now and i never take first turn so my 1st turn assaulting with thunder wolves has a 98% success rate, ive only made a noob mistake once and that was thinking it would be a good idea to out flank them with the war lord trait and it failed epicly and lost me the game
I don't know where you got 98% from. The chance of rolling double 6 for the charge is 3%. Relying on your opponent moving within 24" of your death star is not a way to win, it's relying on other peoples' inexperience.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2012/10/04 23:56:22
Subject: 1000 Point Space Wolf Army List
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Deadly Dark Eldar Warrior
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its more of a case of other peoples shorter range weapons or close combat practical armies need to move closer so i bounce off them, for instance i played against chaos/daemons today gave away fist turn and my opponent dropped his upgraded grinder into the middle of the table, so like the gent i am i proceeded to move into it, glance it down move on to a contemptor and glance it down then move on to a unit of 20 CSMs in 3 turns.
end of the game i guess at 24 inches apart i guess by the time i get my turn im just lucky getting the charge off in my first turn.................. i did also kind of leave myself open to an assault by fielding my whole army at one side of the board ad my thunder wolves at the other side, so between forcing my opponent to move toward the threat, podding in my troops and probably sheer luck i got a charge every 1 of my turns with my thunder wolves.
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Tau 4500
Dark Eldar 2500
Space Wolves 4000
Grey Knights 3500
Tyranids 1500
Space Marines 2000
Blood Angels 2000
Black Templars 2500
Dark Angels Dark Vengeance x3
Chaos Space Marines Dark Vengeance x3
the only way to feel alive when faced with certain death is to destroy all in the name of khorne |
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![[Post New]](/s/i/i.gif) 2012/10/05 02:03:34
Subject: 1000 Point Space Wolf Army List
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Speedy Swiftclaw Biker
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Honestly the plasma pistols are overpriced. get rid of one of the priests put one in dreadnought armor and buy more hunters.
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" I kept my soul its mine no one else's."
3500 points
2500 points
1000 points |
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![[Post New]](/s/i/i.gif) 2012/10/05 06:43:49
Subject: 1000 Point Space Wolf Army List
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Speedy Swiftclaw Biker
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I dont understand what you don't understand, can you please bold it or underline it.
Int1 powerfists arent always the right choice, sure they have advantages but i do not often see them.
i mean a waste in that i always make my 3+ save, i dont think ive ever failed it, 2+ doesnt increase the odds by much so i see the points as wasted, he isnt designed to blow gak up, he was only put in as a stopper, something to hold off those annoying models that i wish to deal with later.
no i care what you say, its just i do not think your right... my evidence is in my games, ill upload one to youtube and let you make the final decision.... how's that for an idea?
Automatically Appended Next Post: Quick Update:
Played a game where i dropped the both priests entirely, took a rune priest and dread standard,
1st turn the dread melted a command barge to death and assaulted a triarch stalker. points well spent.
Priest killed about 7 necron warrior and a few immortals, unfotunately his aim was off the whole day.
all 4 plasma gunners in the GH's packs failed the gets hot roll after rolling 1's, one turn they all decided to suicide entirely... was scarey!
Had my mate on the run, but unfortunately due to a strategic point game he won with 6th ed being well and trully on his side....confusing as i still had things i could have used ....
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This message was edited 1 time. Last update was at 2012/10/05 06:51:59
= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
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![[Post New]](/s/i/i.gif) 2033/04/07 14:36:02
Subject: Re:1000 Point Space Wolf Army List
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Regular Dakkanaut
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I would drop the heavy bolters off the predator and give it the lascannons instead. Yes its quite a few more points, but in my experience heavy bolters on predators do nothing by scratch paint. I used to run a predator with the twin linked lascannon and 2 heavy bolters, and it was just kind of lame.
With two extra lascannons your alpha strike is that much sweeter, and it enables your tank to camp on the table edge and blast stuff from across the map.
I don't know how I feel about taking two wolf priests. I don't have any advice, but I don't know if that's wasting points unnecessarily.
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![[Post New]](/s/i/i.gif) 2012/10/05 17:02:56
Subject: Re:1000 Point Space Wolf Army List
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Speedy Swiftclaw Biker
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jetstumpy wrote:I would drop the heavy bolters off the predator and give it the lascannons instead. Yes its quite a few more points, but in my experience heavy bolters on predators do nothing by scratch paint. I used to run a predator with the twin linked lascannon and 2 heavy bolters, and it was just kind of lame.
With two extra lascannons your alpha strike is that much sweeter, and it enables your tank to camp on the table edge and blast stuff from across the map.
I don't know how I feel about taking two wolf priests. I don't have any advice, but I don't know if that's wasting points unnecessarily.
I'll ask that you go over the previous 24 replies and learn a bit about whats been said then edit your post
Thank you
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= 1000 point army
= 1500 Pt
= 1000
= 500
= 300
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![[Post New]](/s/i/i.gif) 2012/10/06 13:21:24
Subject: 1000 Point Space Wolf Army List
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Deadly Dark Eldar Warrior
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to not fail any saves on power armour you must have been very lucky, looking at statistics you should lose around half a unit of hunters from a decent volley of shots.
its a shame about our location i would much like to see how you play your army against a variety of fast hitters.
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Tau 4500
Dark Eldar 2500
Space Wolves 4000
Grey Knights 3500
Tyranids 1500
Space Marines 2000
Blood Angels 2000
Black Templars 2500
Dark Angels Dark Vengeance x3
Chaos Space Marines Dark Vengeance x3
the only way to feel alive when faced with certain death is to destroy all in the name of khorne |
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![[Post New]](/s/i/i.gif) 2012/10/09 01:32:04
Subject: Re:1000 Point Space Wolf Army List
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Regular Dakkanaut
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lloyd.net wrote: jetstumpy wrote:I would drop the heavy bolters off the predator and give it the lascannons instead. Yes its quite a few more points, but in my experience heavy bolters on predators do nothing by scratch paint. I used to run a predator with the twin linked lascannon and 2 heavy bolters, and it was just kind of lame.
With two extra lascannons your alpha strike is that much sweeter, and it enables your tank to camp on the table edge and blast stuff from across the map.
I don't know how I feel about taking two wolf priests. I don't have any advice, but I don't know if that's wasting points unnecessarily.
I'll ask that you go over the previous 24 replies and learn a bit about whats been said then edit your post
Thank you
Sorry. I didn't know two rune priests were illegal. My opinion stands on the Predator though.
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This message was edited 1 time. Last update was at 2012/10/09 01:37:45
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