kenc wrote:
Marthike wrote:
Its not that they can't kill but they are over priced for 30 point models that die so quickly. your killy warp talon unit will be 2 guys with few attacks after 1-2 squads have shot them and they have now lost all ability to do anything.
150 points can be spent on alot more stuff.
Your abbadon needs something to take him into combat otherwise his very slow. you Having 1 of each unit is so easy for someone to focus fire if its objectives game, 1st turn say bye bye to your cultists, and expect your dakka fiend to be gone, then the next 2-3 turns is the slow process of walking up and getting shot and seeing the enemy slowing moving back away from you.
Sorry it appears you had the idea I was walking them on the board.
Abaddon and the Termies are Deep Striking, so are the Talons (sometimes I jump them across, but that nade burst against squishies...)
I haven't met many players (I play at a competitive location...) that target the
FF over the MF.
It also seems you think I'm bunching my cultist for some reason? I don't know why you have that thought. It's not like I'm tarpitting with units of 10 that are just sitting in the open

. They're scoring units that have a 6/6++ for an additional 20 points... I could drop the 6++ for 40 free points which leaves me around 1953. I like my talons, they're deadly and effecient... I'm sorry you can't properly use them? With 50 points I don't have much to toss around except a ecto to the
FF's face (which has not yet been wrecked in 6 games) but the range only makes it good when they start to push (at which point I'm planning on being their desperate push)
Deep striking.... means you come on turn 2 which means his fire power will all be focused on your fiends, No one will shoot your plague marines because 10 its just too touch to crack unless you got some S10 ap2 large blast. The unit of 10
CSM is no danger to anything which can be dealt later, all the anti tank will focus on 2
av 12 tanks and all the anti infantry will focus the cultists first turn. cultists get the 5+ cover if they are hiding or 6++ if they are in the open almost all guns have an
ap (only guard don't).
typical list for
SW have 12 missiles 3-4 lascannon.
BA can pack the same amount of missiles and some deep striking melta. However, if tehy go predator spam thats 3 assualt cannon 3 autocannon 12 lascannon.
GK 48 psycannon shotsbut they will not be in range untill turn 2 or maybe only snap fire. 12 S8 autocanon shots. Necrons S10 ap1 = death.
Normal space marine will pack somewhere in between that but with some largeblast S10 ap2 shots from vindicators.
Depends who goes first, if you do, you got 1
FF to shoot at 1 target. opponet goes first, say bye bye to atleast 1 fiend and most of your cultists.
Turn 2 abba and talon arrive,
VS
GK talon get shot up and assulted and I6 force weapons= win
VS
SW GH are the best
MEQ in the game no doubt and they pack alot of close range fire power.
VS necron (better than
GK shooting)
VS
BA either they are all in tanks or jet packs so they can just run away from you or assualt you, assualt will be a even fight i imagine.
And what ever is left ap2 weapons shots abba and termis and the rest focus troops. say bye bye to cultists and most of your
CSM.
What you don't have are anti tank stuff, the only anti tank I can see are plasma gun and the
FF which is not enough. Plasma gun can hardly kill a rhino. and
FF can only kill 1 tank at a time.
You also can't rely on getting the power you want its not always gonna happen.
And basicly your list is easy to pick apart. Deeps striking means you only gonna get abba and the warp talon to combat in turn 3 so its 1500 points vs 2000 points for the first 2 turns which is not good.
Automatically Appended Next Post: also MF, I don't see the need to focus it because either I am not seeing the rules but his only got 4 attacks on the charge, I am happy to let him get tarpited by my troops.
Also my comparisson with armies are 1750 pts not 2k which you should expect more dakka.