Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/12 07:22:27
Subject: Re:Company Command Squad builds
|
 |
Douglas Bader
|
I'm not saying you should play 20 games to test one idea, I'm saying that single games aren't a very good test of something in a D6-based game. Sometimes you just have to get a good base of experience with the army and get a good feel for what does and doesn't work so you can go straight to the math and know what the numbers mean. This is one of those cases, once you've played a lot of games with IG you'll understand how futile trying to keep individual models alive is, and how your games are won by efficient firepower not fancy toys.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 13:00:04
Subject: Company Command Squad builds
|
 |
Regular Dakkanaut
|
Another change you have to consider in 6th is wound allocation. It will become much harder to keep your pricey models alive because you cannot choose what to remove anymore.
Your character models can be sniped by other character models. A SM SGT with a combi plas or PP just needs a 6 to ID your CC or Commi Lord.
In my games I have been astounded just how fast my infantry dies now, more specifically how its firepower dies. If you use flamers and Melta be assured they will not live out the next turn in which they fired. Having to place them near the front will mean they will take return fire then die.
The way to combat this is to take cheaper units, larger units or ally in tougher units. 4+ carapace, and 5+ FNP just doesn't get it done on a T3 model. It's not cost effective.
That is the crux of the IG army. its infantry are the squishyist in the game.
The IG codex penalizes you for CC ability and survivability. 16 point ST are over costed. 40 point Ogyrns are overcosted. Straken, Yarrick (good god!), and anything reasonably killy is over costed.
Where you find good value is in the infantry squads with SW and HW, Vets, Vendetta and Valks, LR and Arty tanks.
If you try and swim upstream against this codex you will lose a lot. Contrary to popular belief it is not a well built codex. It gets by on the strength of half the units in it which are good, undercost, and the favorable changes in 6th ed. . The rest of the units are either grossly overcosted. fragile, ineffective, or all the above.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 13:31:56
Subject: Company Command Squad builds
|
 |
Flashy Flashgitz
USA
|
SWS are easily the worst choice in a platoon in my experience. I'd fill out every other slot in the platoon before I'd buy them. BS3, small unit size, crappy Ld and can't take a transport.
What you're saying is that I shouldn't try to keep my infantry alive-and it's right in almost all cases, but a Straken CCS with advisors isn't just another unit. So yeah, until experience proves otherwise, I'm not taking your recommendation. I'm having my fun this way, I'm even bringing Marbo.
However, I'll try to field them without medpack and behind a LR or something so they can't be shot at in another game sometime. Maybe it'll work better. 'm trying to give every idea a chance, but what I've seen work is usually what I'll do.
|
"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob
Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 13:47:50
Subject: Company Command Squad builds
|
 |
Regular Dakkanaut
|
Straken can be effective if you build your entire army round him. Take a couple guard platoon blobs with power axes, flamers, and a commissar with Straken giving them furious charge and they can do some damage. Expensive and cumbersome but there you have it.
SWS are actually decent squads for their cost provided you place them in Valks and assign them to specific roles. Melta squads are excellent to get line breaker and kill enemy backfield vehicles. Kit them with flamers and for 50 points you can wipe out a ork boyz squad.
Their cheap and expendable, magic words for IG.
Take or leave our advice, your the one who asked for it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 18:08:35
Subject: Company Command Squad builds
|
 |
Daemonic Dreadnought
|
Sws work great in a vendetta or hijacked chimera. Another option is the tri demo sws ie still the most hateful suicide unit in the game. It's really easy to hide them out of los behind a pair of chimera, and on the small chance an opponent brings a griffon or whirlwind hide the sws in reserve.
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 19:56:51
Subject: Company Command Squad builds
|
 |
Rough Rider with Boomstick
|
I didn't notice that they could take demo's...
This changes everything...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 20:56:52
Subject: Company Command Squad builds
|
 |
Flashy Flashgitz
USA
|
Glocknall wrote:Straken can be effective if you build your entire army round him. Take a couple guard platoon blobs with power axes, flamers, and a commissar with Straken giving them furious charge and they can do some damage. Expensive and cumbersome but there you have it.
SWS are actually decent squads for their cost provided you place them in Valks and assign them to specific roles. Melta squads are excellent to get line breaker and kill enemy backfield vehicles. Kit them with flamers and for 50 points you can wipe out a ork boyz squad.
Their cheap and expendable, magic words for IG.
Take or leave our advice, your the one who asked for it.
Are you sure I asked for this piece of advice? IIRC, I never asked what units to take on my list-I just asked what weapons and/or upgrades to give to the remaining 3 guys in Straken's command squad. If I had wanted a measure of the viability of my list, I would have posted it in the Army Lists section (see below).
The way to use Straken that you describe is obvious, and it's the way I'm using him (except the Commissar, I've used a Priest although I'm tempted to transfer him to Straken's squad or drop him, so I might consider a stock Commissar, thanks for that piece of advice). As I just stated, I'm looking for the optimal kit for the remaining three guys in the CCS. Nothing else. I'm trying to build the framework of a 1500 pts list and I'll post it after some time in the Lists section, since I want to have more familiarity with it before I can evaluate comments on the list itself fairly.
About the SWS: Yeah, cheap and expendable, but also an easy kill themselves. Therefore I prefer not to take them until I've maxed out Infantry squads and HWSs (even more vulnerable, but range makes the difference) and Vendettas and got some Russes and/or Griffon/Medusa/Hydra Batteries.
|
"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob
Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 21:24:44
Subject: Company Command Squad builds
|
 |
Regular Dakkanaut
|
Flamers or Melta, that's the load out. A mix of both actually wouldn't be that bad either, 2x melta and a flamer to whittle down a squad before charging and melta to kill transports.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/12 23:26:12
Subject: Company Command Squad builds
|
 |
Rough Rider with Boomstick
|
Those 3* Demo SWS is making me want to think of ways on how to use them. Jihad Jeep, Tallarn style?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/13 08:35:57
Subject: Company Command Squad builds
|
 |
Junior Officer with Laspistol
|
The whole problem with Straken is that if you want a CC oriented squad, you're better off just taking allies whilst keeping the CCS cheap and shooty.
My CCS is a dirt cheap unit of Autocannon, sniper, comander on a quad cannon. 6 autocannon shots out a turn is amazing. The squad is really just there for orders in my opinion. Re-rolling cover saves is fantastic. Anything else they do (albeit, it's normally very good at it) is a bonus in my eyes. Unfortunately, Straken can't dish out orders while he's in CC.
|
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/13 08:46:38
Subject: Company Command Squad builds
|
 |
Douglas Bader
|
Hedkrakka wrote:What you're saying is that I shouldn't try to keep my infantry alive-and it's right in almost all cases, but a Straken CCS with advisors isn't just another unit.
Yeah, this is what I mean about newbie mistakes. Everything in the IG codex is "just another unit". That's how IG win, they put so many efficient "just another unit"s on the table that you just can't kill them fast enough.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/13 15:27:38
Subject: Company Command Squad builds
|
 |
Flashy Flashgitz
USA
|
Peregrine wrote:Hedkrakka wrote:What you're saying is that I shouldn't try to keep my infantry alive-and it's right in almost all cases, but a Straken CCS with advisors isn't just another unit.
Yeah, this is what I mean about newbie mistakes. Everything in the IG codex is "just another unit". That's how IG win, they put so many efficient "just another unit"s on the table that you just can't kill them fast enough.
I'm tired of you. Go sow your WAAC nonsense somewhere else while I have fun playing the game. Look at all the other comments and learn how to make your point without offending people.
Thanks for all the comments, Blaggard, Glocknall, schadenfreude, seanm222, snapshot, Jihallah, Aliaros and Grendel083-I have tried to incorporate the advice into the CCS and kitted the unit with 3 meltaguns and I'll try them out later today. Depending on how it goes, I may get more SWs or mix and match with flamers. I had no points left for SWS in my platoons, so their testing will be delayed.
|
"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob
Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 01:05:31
Subject: Re:Company Command Squad builds
|
 |
Whiteshield Conscript Trooper
NorCal
|
I actually wrote, fielded and successfully dominated with a ridiculously tricked out CCS once.
I know all the competitive players are going to froth at the mouth when they see it, but it was absolutely hilarious to wipe Terminators by the squad in single rounds of combat.
Straken
Kell
Priest w/ Eviscerator
4 Veterans w/ Laspistol + CCW
Medpack
Carapace
Camo cloaks
It cost something like 300 and routinely handed clowned hardcore CC armies just because I could throw 10-20 Guardsmen into combat, have them stay (usually) and then drop the hammer with Straken and Kell charging together with a priest's re-rolls.
I know Furious Charge is trashbags compared to what it used to be, but maybe OP can look at that ridiculously soft pointsink and find some good ideas.
As far as 6th Ed CC builds, a Master of Ordnance and 4 Plasma guns is a pretty damn good all-around unit especially if you can protect it. Yes it's 140 points, but you're dropping an S9 Ordnance Large Blast and have 4 plasma guns. I run that now and it does DAMAGE.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 01:26:15
Subject: Re:Company Command Squad builds
|
 |
Dakka Veteran
|
VinnyTheRifleman wrote:I actually wrote, fielded and successfully dominated with a ridiculously tricked out CCS once.
I know all the competitive players are going to froth at the mouth when they see it, but it was absolutely hilarious to wipe Terminators by the squad in single rounds of combat.
Straken
Kell
Priest w/ Eviscerator
4 Veterans w/ Laspistol + CCW
Medpack
Carapace
Camo cloaks
It cost something like 300 and routinely handed clowned hardcore CC armies just because I could throw 10-20 Guardsmen into combat, have them stay (usually) and then drop the hammer with Straken and Kell charging together with a priest's re-rolls.
I know Furious Charge is trashbags compared to what it used to be, but maybe OP can look at that ridiculously soft pointsink and find some good ideas.
As far as 6th Ed CC builds, a Master of Ordnance and 4 Plasma guns is a pretty damn good all-around unit especially if you can protect it. Yes it's 140 points, but you're dropping an S9 Ordnance Large Blast and have 4 plasma guns. I run that now and it does DAMAGE.
Outrageous! The min-maxers are frothing as we speak.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 01:32:49
Subject: Re:Company Command Squad builds
|
 |
Whiteshield Conscript Trooper
NorCal
|
Snapshot wrote: VinnyTheRifleman wrote:I actually wrote, fielded and successfully dominated with a ridiculously tricked out CCS once.
I know all the competitive players are going to froth at the mouth when they see it, but it was absolutely hilarious to wipe Terminators by the squad in single rounds of combat.
Straken
Kell
Priest w/ Eviscerator
4 Veterans w/ Laspistol + CCW
Medpack
Carapace
Camo cloaks
It cost something like 300 and routinely handed clowned hardcore CC armies just because I could throw 10-20 Guardsmen into combat, have them stay (usually) and then drop the hammer with Straken and Kell charging together with a priest's re-rolls.
I know Furious Charge is trashbags compared to what it used to be, but maybe OP can look at that ridiculously soft pointsink and find some good ideas.
As far as 6th Ed CC builds, a Master of Ordnance and 4 Plasma guns is a pretty damn good all-around unit especially if you can protect it. Yes it's 140 points, but you're dropping an S9 Ordnance Large Blast and have 4 plasma guns. I run that now and it does DAMAGE.
Outrageous! The min-maxers are frothing as we speak.
To take it to the next level, I'm gonna run Creed and Straken in the same army. Why I never thought to do it before, I will never know.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 18:09:23
Subject: Company Command Squad builds
|
 |
Rough Rider with Boomstick
|
Creed, straken and harker, mebe? outflank straken and harker into their backlines.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 19:04:56
Subject: Re:Company Command Squad builds
|
 |
Dakka Veteran
Somewhere in the Galactic East
|
I keep my Company Command squads dirt cheap and considering a majority of their orders are based on Line of Sight, a five man squad doesn't live too long against veteran opponents. They might have a AutoCannon in there and a Boltgun, but I basically take a Master of the Fleet and that's that.
Bodyguards aren't too terrible, adding two more ablative wounds in case you take a character, but I don't put much stock in a Command Squad. They're just a requirement, nothing more.
|
182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."
Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/14 23:51:59
Subject: Company Command Squad builds
|
 |
Stone Bonkers Fabricator General
We'll find out soon enough eh.
|
Peregrine wrote:Hedkrakka wrote:Valid point.Except I only use Straken to charge into an existing combat-but still your point is quite correct, maybe I should go for more flexibility.
What is this "existing combat" you speak of?
I'll take 3 and test it. 4 BS4 meltas with possible rerolls+Straken would be overkill.
No such thing. It isn't overkill against vehicles, and it certainly isn't overkill when you're killing some MEQs before charging.
The medipack stays, period. Maybe I'll give it up someday.
Whatever, it's your win/loss record. You have a right to insist on taking bad units, but don't expect anyone to stop criticizing your choices.
Again, this is not open to discussion.
Sure it is. IG obviously isn't the army for you, so why not play something that's a better fit instead of trying to make IG something it isn't?
Frankly, Peregrine, you're beginning to come off as just arrogant now. It is not your place to tell people which armies they should play; either give advice on the matter the OP has asked about or jog on. Further, taking a super-spam cheeselist is NOT the only way to play the game, and chastising anyone who chooses to play differently than you do is simply childish.
|
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 00:01:59
Subject: Company Command Squad builds
|
 |
Douglas Bader
|
Yodhrin wrote:It is not your place to tell people which armies they should play;
Sure it is. IG are clearly not the army for him if he wants a powerful elite combat unit, so trying to make IG do something they aren't meant to do is just going to lead to frustration.
Further, taking a super-spam cheeselist is NOT the only way to play the game, and chastising anyone who chooses to play differently than you do is simply childish.
Who said anything about "super-spam cheeselists"?
Also, this is the tactics forum, where it is assumed that you're trying to win the game. If you want to talk about what cool fluff you have for your army the 40k Background forum is over there ->.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 01:05:58
Subject: Company Command Squad builds
|
 |
Whiteshield Conscript Trooper
NorCal
|
Sure it is. IG are clearly not the army for him if he wants a powerful elite combat unit, so trying to make IG do something they aren't meant to do is just going to lead to frustration.
No, it isn't. I think you're probably better off playing Warmachine since the idea of "fun" is foreign to you. Feel free to stop being a dick, since you clearly have no idea what you're talking about.
|
This message was edited 1 time. Last update was at 2012/10/15 01:06:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/15 01:17:17
Subject: Company Command Squad builds
|
 |
Storm Trooper with Maglight
|
I have actually found that Straken works pretty well in a Mechanized list. The Chimera soaks up fire that would normally maim Straken. In my Mechanized Grenadiers army, I run Straken's squad with 2 Melta and 2 Plasma, with 2 bodyguards. After that, I slap them in a Chimera. They last a long time that way, although I did happen to get them into close combat with terminators one time. The termis charged, and one or two got pasted by the guns. Then Straken killed the rest of the poor marines. They failed their invuln saves.
|
|
|
 |
 |
|