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Made in us
Lone Wolf Sentinel Pilot





Northern California

I play Death Guard, so I use lots of Plague Marines and marks of nurgle. However, it looks like you want to play World Eaters so I would invest in some Rhinos for your Berzerkers and maybe a Land Raider for the Termies. By the way, if you didn't know, you will WANT TO GET IN ASSAULT with this army.

DC:80+S+++GM+B++IPw40k08++D++A+++/hWD346R++T(M)DM+ Successful trades with Tweems, Polonius, Porkuslime, Mark94656, TheCupcakeCowboy, MarshalMathis, and Hahnjoelo
 
   
Made in ca
Regular Dakkanaut





Well I might not go with that now cuz the trade went to gak

 
   
Made in us
Lone Wolf Sentinel Pilot





Northern California

Yeah, you should probably go with Knights.

DC:80+S+++GM+B++IPw40k08++D++A+++/hWD346R++T(M)DM+ Successful trades with Tweems, Polonius, Porkuslime, Mark94656, TheCupcakeCowboy, MarshalMathis, and Hahnjoelo
 
   
Made in ca
Regular Dakkanaut





yeah i will

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

 Color Sgt. Kell wrote:
I play Death Guard, so I use lots of Plague Marines and marks of nurgle. However, it looks like you want to play World Eaters so I would invest in some Rhinos for your Berzerkers and maybe a Land Raider for the Termies. By the way, if you didn't know, you will WANT TO GET IN ASSAULT with this army.

Rhino doesnt seem that good for them though under 6th ed rule.
I'd go with infiltrate instead, you might get into CC faster that way.

 
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

I'm running a World Eaters army, and I'm on the fence about Rhino Transports. I use them a lot for my C:SM Imperial Fists army, and have a pretty good feel for how they play, how quickly they explode, etc. I do think the vehicle upgrades are all pretty sweet, ex. Dirge Casters, the Destroyer Blades, etc. I mean, I'll have to rush up really fast turn 1, get out and hide turn 2, and then assault turn 3? Seems iffy when you can just run them up carefully (or bloodcrazed, behind maybe other tanks or armored units), or as aforementioned, Infiltrate with some luck.

Plus you gotta rely on the Rhino not blowing up for 2 turns. I guess you could hope your opponent blows up the rhino during their turn 1, but even then with the rulebook FAQ you can't assault the next turn. The last example is Landraiders, but that just seems boring almost now, not to mention a nice 250-500 point sink, just to deliver your Bezerkers. Although, I suppose with Kharn and another useful IC, it would definitely be worth it, as they can deal with a lot of targets.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in ca
Regular Dakkanaut





Thanks

 
   
Made in ca
Regular Dakkanaut





Sorry if I sound dumb but whats the difference between burgle and world eaters and is there any other like clan, if that's what burgle and world eaters are, also whats there style, shoots, cc, both?

 
   
Made in ca
Giggling Nurgling




Sunnyvale Trailer Park

 Noob9405 wrote:
Sorry if I sound dumb but whats the difference between burgle and world eaters and is there any other like clan, if that's what burgle and world eaters are, also whats there style, shoots, cc, both?


I dunno who this burgle fella is, but NURGLE units tend to be slower (lower Initiative, Slow and Purposeful) and tough as nails (high Toughness, Feel no Pain). Therefore their style is tarpitting and/or holding objectives, and wearing the enemy down. Plague Marines are a notable exception, though, and can dish out the pain offensively with dual plasma/melta and in cc with their poisoned attacks. My advice is to read the dex all the way through (twice), then check out the hundred or so other threads on here regarding CSM in 6th edition and take advice from better players than myself....

This message was edited 1 time. Last update was at 2012/12/24 16:50:29


3750tps Nurgle & Khorne CSM & Mixed Daemons

2000pts Necrons

3000+pts Orkses & Dread Mob WIP


 
   
Made in ca
Regular Dakkanaut





It was a typo sorry stupid iPod. And world eaters are all offence? Anyway I think I have an awesome paint scheme for them, the main colour is very bright yellow maybe with a little gold in it and the trim is sold black, is that good or will it be crap?

 
   
Made in us
Fireknife Shas'el





United States

My problem with this is that it's so underwhelming. There's no unique ranged weapons outside of the ectoplasm weapons, unlike 3rd where you had weapons like the kai gun that literally fired hate.

Cult troops are too expensive by a few points. All I really like in this codex is chosen and forgfiends, mainly because I like the sound of 8 s8 ap4 shots. A bonus is how cheap lords and.sorcerers are, although a 3+ invuln save is a healthy 40 points. Dark apostles can roll with MoT for 120 points and be good.

This message was edited 1 time. Last update was at 2012/12/24 18:09:22


 
   
Made in ca
Regular Dakkanaut





So I take it you don't like csm?

 
   
Made in ca
Giggling Nurgling




Sunnyvale Trailer Park

 Noob9405 wrote:
It was a typo sorry stupid iPod. And world eaters are all offence? Anyway I think I have an awesome paint scheme for them, the main colour is very bright yellow maybe with a little gold in it and the trim is sold black, is that good or will it be crap?


I hear ya, I hate typing with touch-screens too. McNinja has a point, our new dex is a bit disappointing in some areas but not without it's good (and great) points. Seriously, check all the other CSM tactic threads to see what competitive players are having success with.

As people have already mentioned the main problem you'll have is making Berzerkers work, in other words getting them into close combat. Personally I'd go with hordes of regular Chaos Space Marines with mark of Khorne and Icon (wrath or vengeance, both useful), you can still model them as World Eaters but have a lot more of them. It really seems like Khorne got the short end of the stick in 6th edition...

This message was edited 1 time. Last update was at 2012/12/24 18:29:30


3750tps Nurgle & Khorne CSM & Mixed Daemons

2000pts Necrons

3000+pts Orkses & Dread Mob WIP


 
   
Made in ca
Regular Dakkanaut





I was thinking just dark vengeance box

 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Assault is what got the short end of the stick in 6th edition, really, and that's why Khorne suffers.

I can see Khorne forces working in combined-arms mentalities though, focusing more on the counterattack skill rather than just charging. So squads of bolter marines, plasma chosen, etc. that also take close combat weapons and marks of khorne. Now they can shoot just fine and are really good at assaulting to finish things off.

That gets expensive fast, though. CSM are only 13 points but add a mark, ccw and VotLW and you've got expensive dudes!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in ca
Regular Dakkanaut





But are they hardy and can with stand hits and can they be the only thing you take

 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

From what I can gather, you seem like a player who is relatively new to the game and have been drawn to the forces of Chaos to start your first army. I have been playing with Chaos for roughly 12 years, so I feel I have a great deal of experience with them. In addition, I also regularly attend large tournaments, and feel confident I can help to give you an idea of how to go about building a Chaos army you can both learn and win with. Before you go out and spend a bunch of money on something you aren't sure about, here is some advice for you:

My first suggestion would be to buy the Dark Vengeance box set. It comes with two armies, Chaos and Dark Angels, so if you have a friend that may want to start playing the game, try to get him to go half on it with you. That way you each can get an army, a rulebook (very important), and rules for all of the models in the box set. If you cannot find someone to split it with you, that's ok. The box is a great deal and if you don't want both armies to play with, which isn't a bad idea, then you can buy just the Chaos portion of the Dark Vengeance box set online via bit sites (just ask, someone can provide you with links to these products if you ask kindly).

With the Chaos half of the box, you will get a solid foundation with which to build your army up from, and also some REALLY cool looking models, at a great price. It comes with a Chaos Lord (a great HQ choice which is versatile and fills a mandatory slot in your Force Organisation Chart), a squad of Cultists (a cheap scoring unit that fills a mandatory troop choice and can hold objectives), a squad of Chosen (Chaos Marines decked out with expensive gear for close combat, which while slightly overpriced in terms of points, can be a lot of fun and are models that you will be able to use as Aspiring Champions for your squads of normal Marines as you flesh out your army), and a Helbrute (a crazed, giant daemon/machine that is farily heavily armoured and can dish out some pain in combat and with it it's big gun).

After having built up your Dark Vengeance stuff, you're going to want to buy the Chaos Space Marines Codex (also very important). This will contain all of the special rules and unit information for every Chaos model, as well as some background information, stories, and art. You will need this in order to build a proper, legal army. Have a good read through it a few times and try to get a feel for what direction you want to take your army. There are 4 Gods of Chaos and each one has a distinct set of characteristics, as well as individual units that are dedicated to them. Finding a Chaos God that fits you will go a long way towards determining the direction your army is going to take. If you don't want to limit yourself, that's ok too. You can create an "Undivided," Chaos army that is dedicated to all Gods.

Once you've decided on a direction, you're going to need some more troops. Regular Chaos Space Marines, Plague Marines, Noise Marines, Cultists, and Berserkers are all great choices depending on your style of play. These guys will bear the brunt of the dirty work for your army and are necessary for controlling objectives in order to win missions. Purchasing 2 units of troops should definitely be the next models you're going to buy after the Dark Vengeance set. Pick 2 you like and roll with it. [Keep in mind that certain units are only unlocked as troops if you give your Chaos Lord the appropriate peice of wargear from your codex]. It is almost always a good idea to upgrade your squads with a bigger gun or two and possibly and combat upgrade for the Champion leading the squad. Otherwise, I recommend spending as FEW points as possible on extra wargear. It can add up really quickly and leave you with an extremely inefficient army.

From there, the possiblities are endless. I would recommend getting at least one other unit from each other section of the Force Organisation Chart (Fast Attack and Heavy Support). From the fast attack section, Heldrakes, Chaos Bikers, and Chaos Spawn all provide a lot of mobility for your army. This is important as it allows you to impact the game all over the table. Helldrakes fly over top firing down on enemies, Chaos Spawn run up and smash face, and Chaos Bikers provide both a shooting presence and close combat punch. As before, try to limit the amount of points you spend on upgrades.

The Heavy Support section is where the majority of Chaos' long range firepower and anti tank platforms come from. Being able to shoot effectively and effeciently at a wide variety of targets is hugely important in 40k. Chaos Havocs, armed with 4 Autocannons, are an extremely efficient source of long range fire power, and I highly recommend them. Obliterators are also a very effective, albeit expensive choice. However, their expense is made up for the fact that they can change there weapon into something new every turn, thus always having the right tool for the job.

Following the above advice should provide you with a solid core Chaos army to learn and grow with, as well as the ability to win your share of games. I could go on, but I have to stop somewhere, and I'm tired. Hopefully, I've helped you. If you have any questions, please don't hesitate to ask.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

I'm personally a fan of noise marines. Just camp them at an objective and let the sheer volume of shots deter all who come.

 
   
Made in ca
Regular Dakkanaut





Omg thanks man! So much,this is the answer I've waited for, can you tell me about the gods and what they like cc shoots? Sold, fast? Pl and thnk you so much

 
   
Made in ca
Regular Dakkanaut





I got and assembled my dark vengence

 
   
Made in cn
Regular Dakkanaut




For a noob (which I am also) I have found Plague Marines to be the most forgiving troop choice. You put them in the wrong place or they get assualted then they will probably still pull through with their sheer toughness. A squad of 7 with Plasmas = good start.

I have also heard Spawns are good.

Possessed, Raptors, mutilators (seriously bad), warp talons and Chosen are either bad or hard to get to work so becareful with these.

 
   
Made in ca
Regular Dakkanaut





Took me 4 hrs to assemble and the bikes I screwed up but oh well

 
   
Made in us
Beast of Nurgle





South Jersey

you can even convert those bike to CSM and use them instead just add some skulls and spikey stuff, and if you really want to get into it file down all the SM symbols

When in doubt poke it with a stick!

12000 16000 
   
Made in ca
Regular Dakkanaut





I don't have a hobby knife yet so they have flash on still

 
   
Made in us
Quick-fingered Warlord Moderatus




I'm running a World Eaters army, and I'm on the fence about Rhino Transports.


Take the Rhinos. Deploy your 'zerkers BEHIND said Rhinos and use them as mobile cover. Then, when you're close enough, tank shock with the Rhino and charge with the World Eaters.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Locked in the Tower of Amareo




A rhino will always nearly suck up its point value in dakka. And they block LOS and move your foot sloggers at up to 3X speed. (4X for BA)
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Noob9405 wrote:
this is what i have to work with

You can always convert them to nurgle instead. The plague corrupts all.
This is an army I made in December from spare CSM models. If you look around you can see some bezerkers in the mist. They are 'converts' to the cause.





Part of the beauty of a chaos army is that your conversion options are hardly ever limited.
   
Made in ca
Regular Dakkanaut





Your saying to covert my da into chaos

 
   
Made in au
Stalwart Space Marine






I just wanna say the people in this thread are awsome, so helpful without being arrogant. Thank you everyone!!
   
Made in ca
Regular Dakkanaut





Exactly ill second that tysm everyone

 
   
 
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