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![[Post New]](/s/i/i.gif) 2012/10/15 08:32:08
Subject: Tally + Assaulting my Quadd Gunn
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Regular Dakkanaut
Romania
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So, someone came up with an idea.
Typhus + Epidemius. Typhus can only use in close combat his large blast rule. So If I buy a Quadd Gunn, can I assault it with Typhus and a bunch of Cultists, so I can use the large blast and kill them(or most of them) so they would count to the tally victims?
-Typhus is a follower of nurgle
-Quadd Gunn is Battle Debrie and can be charged+shoot at
-I am using Typhus ability in close combat
-The Large Blast also hurts friendly models
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BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS |
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![[Post New]](/s/i/i.gif) 2012/10/15 09:19:38
Subject: Re:Tally + Assaulting my Quadd Gunn
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Regular Dakkanaut
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It should work.
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This message was edited 2 times. Last update was at 2012/10/15 09:25:56
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![[Post New]](/s/i/i.gif) 2012/10/15 10:47:41
Subject: Tally + Assaulting my Quadd Gunn
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Sinewy Scourge
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Cultists won't count for tally. They are friendly.
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![[Post New]](/s/i/i.gif) 2012/10/15 10:53:18
Subject: Tally + Assaulting my Quadd Gunn
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Regular Dakkanaut
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It won't work, and if it does. It shouldn't, theres so much cheese on this for a Codex that can already do amazingly well without the need for that.
If i saw it, I'd probably quit and tell my opponent to get a real strategy lol
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![[Post New]](/s/i/i.gif) 2012/10/15 11:00:49
Subject: Re:Tally + Assaulting my Quadd Gunn
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Regular Dakkanaut
Romania
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RAW the Cultists do count. It says ANY models killed. Not Enemy models
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BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS |
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![[Post New]](/s/i/i.gif) 2012/10/15 18:55:51
Subject: Tally + Assaulting my Quadd Gunn
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Twisting Tzeentch Horror
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Counts, but i don't think you can assault the gun... If it is manned then it's your unit and if it isn't manned then I don't think you can attack it at all.
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Mess with the best, Die like the rest. |
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![[Post New]](/s/i/i.gif) 2012/10/15 19:42:18
Subject: Tally + Assaulting my Quadd Gunn
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Lesser Daemon of Chaos
ATL, GA
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Is it possible? Maybe.
Would I take a sledgehammer to your entire army if you tried it?
Yes.
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"Better have one flexible neck to be making that shot," Bob said.
"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John
-----
CSM: Black Legion
6th Edition Scores:
15 : 0 : 2 |
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![[Post New]](/s/i/i.gif) 2012/10/15 20:57:27
Subject: Tally + Assaulting my Quadd Gunn
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Shas'o Commanding the Hunter Kadre
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Seems like the trick works. I would recommend doing so if you don't like having friends.
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![[Post New]](/s/i/i.gif) 2012/10/16 00:20:46
Subject: Tally + Assaulting my Quadd Gunn
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Missionary On A Mission
Richmond Va
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Definately in the same category as Epidemius and the grots. (If more legal)
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/10/16 01:37:30
Subject: Tally + Assaulting my Quadd Gunn
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Longtime Dakkanaut
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Doesnt matter, Tally only counts kills. It doesnt care if its friend or enemy.
The only question here is whether you can assault your own model.
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![[Post New]](/s/i/i.gif) 2012/10/16 01:43:19
Subject: Tally + Assaulting my Quadd Gunn
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[DCM]
Tilter at Windmills
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Fortifications don't count as a unit for either side. Either side can use or assault them. So you're basically going to sacrifice a 50pt gun, and some cultists, and Typhus 1x/game cool close combat blast thingie, to jump start the tally a little. I don't think this is either abusive or particularly good. You can get the tally up faster with Nurgle oblits and havocs; without wasting points killing your own stuff and using up a 1x/game cool ability.
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This message was edited 1 time. Last update was at 2012/10/16 01:45:29
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![[Post New]](/s/i/i.gif) 2012/10/16 06:54:09
Subject: Tally + Assaulting my Quadd Gunn
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Nasty Nob on Warbike with Klaw
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Boneblade wrote:Is it possible? Maybe.
Would I take a sledgehammer to your entire army if you tried it?
Yes.
Right ...
Is it legal, yes.
Is it possible, yes.
Is it bad, yes.
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![[Post New]](/s/i/i.gif) 2012/10/16 09:13:12
Subject: Re:Tally + Assaulting my Quadd Gunn
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Regular Dakkanaut
Romania
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Your qudd gunn doesn't have to die. I can take a wound...maybe. But you should get about a 7+ for 10 cultists , more if you spend about 70 points for them
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BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS |
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![[Post New]](/s/i/i.gif) 2012/10/16 14:04:54
Subject: Re:Tally + Assaulting my Quadd Gunn
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Possessed Khorne Marine Covered in Spikes
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Just take regular cultists without zombie or MoN and sacrifice them in squads of 35 with this template. Also buy an icarus lascannon and assault that. It costs less points but will still give you the same result. You will probably be able to fit all 35 in the template, and therefore boost the tally to full on the first turn, giving: all people with marks of nurgle poisoned in CC on a 2+, FnP saves on a 3+, and every single attack from followers of nurgle ignoring armor saves. This includes ranged attacks. So yes, this would be a very viable and probably well used strategy to get the tally up to full count on the first turn for the cost of an aegis, lascannon, and 35 cultists. So for about 235 points you can have a full tally at the end of your first turn.
This might just be the next cheese spam we see coming out of the new codex. I think it's fun, but I'm not sure how fun it would be to see this on the table top.
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![[Post New]](/s/i/i.gif) 2012/10/16 15:32:58
Subject: Re:Tally + Assaulting my Quadd Gunn
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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Sounds completely evil and as such, entirely in keeping with Chaos. Human sacrifice en masse of their own followers to boost their power. Sounds about right for Chaos.
In really big games, like 2000+ or 3000+, it would be game-changing!
How do you defeat it? Will the bonuses be lost if the Nurgle Lord is defeated or how else can you take the tally bonuses away once achieved?
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![[Post New]](/s/i/i.gif) 2012/10/16 16:30:14
Subject: Re:Tally + Assaulting my Quadd Gunn
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Dang it, my wallet is wimpering in the corner. Must. resist. NURGLE!!!
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/17 11:26:42
Subject: Re:Tally + Assaulting my Quadd Gunn
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Missionary On A Mission
Richmond Va
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DeathwingCrusader wrote:How do you defeat it? Will the bonuses be lost if the Nurgle Lord is defeated or how else can you take the tally bonuses away once achieved?
Off hand I'm not sure but I belive the bonuses go away if Epi dies. Dont quote me on that though.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/10/17 13:39:15
Subject: Re:Tally + Assaulting my Quadd Gunn
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Possessed Khorne Marine Covered in Spikes
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Vindicare-Obsession wrote: DeathwingCrusader wrote:How do you defeat it? Will the bonuses be lost if the Nurgle Lord is defeated or how else can you take the tally bonuses away once achieved?
Off hand I'm not sure but I belive the bonuses go away if Epi dies. Dont quote me on that though.
It's true, all of the bonuses will go away once epi dies. But, one of the ways to keep epi alive is to stick him in a squad of 10+ 'bearers to ensure his survival
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This message was edited 1 time. Last update was at 2012/10/17 13:39:49
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![[Post New]](/s/i/i.gif) 2012/10/17 13:46:19
Subject: Tally + Assaulting my Quadd Gunn
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Missionary On A Mission
Richmond Va
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Then he will never die.....
10 models with T-5, 5++, and 3+ FNP. Not to mention I dare you to get into cc with them since they are poisoned 2+ and no armor saves. Gross......
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This message was edited 1 time. Last update was at 2012/10/17 13:46:50
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/10/17 14:04:31
Subject: Tally + Assaulting my Quadd Gunn
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Willing Inquisitorial Excruciator
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Vindicare-Obsession wrote:Then he will never die.....
10 models with T-5, 5++, and 3+ FNP. Not to mention I dare you to get into cc with them since they are poisoned 2+ and no armor saves. Gross......
Though it's still difficult, one key thing to remember is Epi's tally benefits dont go into effect until his following turn, so there is a small window still where he's unbuffed. Add in that he might not get the wave he wants, and so no epi until t2, and then at earliest, t3 tally buffs, and the entire concept is a bit less scary
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![[Post New]](/s/i/i.gif) 2012/10/17 14:54:39
Subject: Tally + Assaulting my Quadd Gunn
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Possessed Khorne Marine Covered in Spikes
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Target wrote: Vindicare-Obsession wrote:Then he will never die.....
10 models with T-5, 5++, and 3+ FNP. Not to mention I dare you to get into cc with them since they are poisoned 2+ and no armor saves. Gross......
Though it's still difficult, one key thing to remember is Epi's tally benefits dont go into effect until his following turn, so there is a small window still where he's unbuffed. Add in that he might not get the wave he wants, and so no epi until t2, and then at earliest, t3 tally buffs, and the entire concept is a bit less scary
True, but after that, the army would have so much bite to make up for the loafing around the first two or three turns.
Honestly i think the best strategy against this is to target the quad gun or lascannon and take it out with shooting before typhus has a chance to assault it. It solves the immediate problem pretty quickly
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![[Post New]](/s/i/i.gif) 2012/10/17 15:00:49
Subject: Tally + Assaulting my Quadd Gunn
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Missionary On A Mission
Richmond Va
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Difficult to kill however. T7 with 3 wounds, 3+, and a 4+ cover. Its something rather "Pointless" to spend your shooting phase on as it just means they get to stomp up to you instead because another turn of shooting is wasted. Not to mention, someone relying on this tactic would swarm you up close with daemon units very quickly to distract your shooting units with a more immediate threat. That how I would do it anyway
YOU CANT WINNNN!!!!!!!!!!!!!!!!!!!
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/10/17 15:22:13
Subject: Tally + Assaulting my Quadd Gunn
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Willing Inquisitorial Excruciator
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Vindicare-Obsession wrote:Difficult to kill however. T7 with 3 wounds, 3+, and a 4+ cover. Its something rather "Pointless" to spend your shooting phase on as it just means they get to stomp up to you instead because another turn of shooting is wasted. Not to mention, someone relying on this tactic would swarm you up close with daemon units very quickly to distract your shooting units with a more immediate threat. That how I would do it anyway
YOU CANT WINNNN!!!!!!!!!!!!!!!!!!!
Quad guns and such have 2 wounds, not 3.
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![[Post New]](/s/i/i.gif) 2012/10/17 15:27:28
Subject: Tally + Assaulting my Quadd Gunn
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Missionary On A Mission
Richmond Va
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my mistake.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/10/17 18:48:37
Subject: Tally + Assaulting my Quadd Gunn
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Longtime Dakkanaut
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The good part is that you can't kill the quad gun when you charge it yourself. The cultists can't hurt it and Typhus' attack can only do 1 wound max.
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![[Post New]](/s/i/i.gif) 2012/10/17 18:51:05
Subject: Re:Tally + Assaulting my Quadd Gunn
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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You can always stick Epidemis in the back and hide him.
And does he actually have to be on the field for the tally to be counted?
I know he has to be alive, but does he have to be deployed?
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/10/17 19:05:09
Subject: Tally + Assaulting my Quadd Gunn
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Shas'o Commanding the Hunter Kadre
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Yes epi has to be on the field, but this is easily achieved by simply taking your allied demons detachment as epi and a large unit of plague bearers, and maybe a herald. The one unit arrives on turn one with no problems.
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![[Post New]](/s/i/i.gif) 2012/10/17 19:27:45
Subject: Tally + Assaulting my Quadd Gunn
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Willing Inquisitorial Excruciator
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juraigamer wrote:Yes epi has to be on the field, but this is easily achieved by simply taking your allied demons detachment as epi and a large unit of plague bearers, and maybe a herald. The one unit arrives on turn one with no problems.
Unless you get the wrong wave on that 3+ roll, in which case epi's big unit enters reserves, and gets rolled for on t2
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![[Post New]](/s/i/i.gif) 2012/10/17 19:46:45
Subject: Tally + Assaulting my Quadd Gunn
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Grey Knight Purgator firing around corners
Boston, MA
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Target wrote: juraigamer wrote:Yes epi has to be on the field, but this is easily achieved by simply taking your allied demons detachment as epi and a large unit of plague bearers, and maybe a herald. The one unit arrives on turn one with no problems.
Unless you get the wrong wave on that 3+ roll, in which case epi's big unit enters reserves, and gets rolled for on t2
Ah, but the sneaky trick is that since Epi and the Herald are IC's, you attach them to the Pbearer unit before deployment, and then you only have 1 unit of Demons period, so they auto come in turn 1.
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0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX. |
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![[Post New]](/s/i/i.gif) 2012/10/17 20:00:08
Subject: Tally + Assaulting my Quadd Gunn
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Willing Inquisitorial Excruciator
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djdarknoise wrote:Target wrote: juraigamer wrote:Yes epi has to be on the field, but this is easily achieved by simply taking your allied demons detachment as epi and a large unit of plague bearers, and maybe a herald. The one unit arrives on turn one with no problems.
Unless you get the wrong wave on that 3+ roll, in which case epi's big unit enters reserves, and gets rolled for on t2
Ah, but the sneaky trick is that since Epi and the Herald are IC's, you attach them to the Pbearer unit before deployment, and then you only have 1 unit of Demons period, so they auto come in turn 1.
I don't think daemonic assault works like this, here's how it works per the codex:
1: "You must declare if any IC's are on their own, counting as a separate unit in reserve, or if they are joining a unit, in which case they and their unit are a single unit in reserve, the enemy deploys as normal"
2: "At the beginning of your first turn, divde the army into two groups that must include, as much as possible, the same number of units" -you would have to divide your army into two groups, a group of 1, and a group of 0
3: "then you must bla bla bla and nominate which of the two groups you iwsh to make a dameonic assault at the beginning of the first turn of the battle. pick one of the two groups and pray to the dark gods by rolling a d6. On a 3-6 the powers of chaos agree with your choice, but on a 1-2 they choose the other group".
To summarize:
-You have to have two groups, divided as evenly as possible ( raw, you have a group of 1 and a group of 0)
-You roll to see which you get, if you dont get Epi's, you get wave 2, with 0 units
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