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Made in us
The Hive Mind





Alltheones wrote:
Yer Genestealers are nasty, my only concern with the tyranofex is the assualt 20 and flamer template as the flamer would ignore my cover save. But I understand what you are saying.

Assault 20, 10 hits, 5 wounds. And it's only AP5 so while your boys can't save others should be able to.

Remember the Tfex has a 2+ save rather than the 3+ on basically every other MC.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

 KingCracker wrote:
 Maddok_Death wrote:
Ive faught a couple of players multiple times that played Tyranid. I learned fairly quickly that Rokkits (Deff Koptas, Buggies, TankBustas) and Power Claws (Nobs). So my 1000 pt list was:
Warboss- Pwr Claw, Boss Pole, Attack Squig, Eavy Armour, Cybork, Ammo
Nobz- x5 Pwr Claws, Eavy Armour, Cybork, Maddok, Orderly, 3x with Eavy Armour, Cybork and Choppas (Wound Takers)
Trukk- (Usually dies quick)
Boyz-20 Nob Pwr Claw Bosspole 2 rokkits
Tank Bustas or Lootas x2 squads of 10 on either side of your depolyment, for easy line of sight
x2 Lobbas (never tried Kannons but after this post ill try them)

With 7 Points to play with. (an extra boy or 2 grots for the lobbas or trukk upgrades or nob upgrades the last points i usually just get grots)

Ive won 6 games with 2 ties its best to practice and learn from your enemy... I fear the Bugs No More!


Agreed, when my wife finally got a decent sized Nid force, I struggled against her big time. I was losing at a high rate. But I started learning through trying what to do against Nids. And unlike most armies, once you figure out the way to fight Nids, the army build doesnt matter much (Nids wise) you play against them the same way regardless.



Nids made me learn as orks, without question but because of that now i know the rules the way I do

This message was edited 1 time. Last update was at 2012/10/28 15:31:50


" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in gb
Water-Caste Negotiator






yer i guess the assualt 20 weapon aint so bad more the flamer that will ignore the 5 plus save. I guess the tactic with rex is to pump a lot of shots into it and hope those 1's come up lol, can rex's accept challenges?

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in gb
Stealthy Grot Snipa




 Jidmah wrote:
I'm assuming that anyone fielding a weirdboy will take the warphead upgrade

But really, I've tried to make them work many times (two warpheads + 3 dakka jets), but they usually disappoint you. Even when rerolling everything that's not a Waagh!, you usually get just one additional Waagh! out of them.
The real problem is getting the right power at the right time. When you are about to charge those gaunts, you are just as likely to zzap (which must target the gaunts if you want to assault them), as you are to get the +1A. Whenever you really one one power, there are at least three other powers which will do absolutely nothing for you at the same time.


Just noticed this but I'm a firm advocate of no warphead, the worst thing is the teleport.
He's not as good in 6th though, with pretty much everything having the objective of killing the warlord so he can't act as the cheap HQ but more so an upgrade.

I'm hedging my bets that Grotsnik will be the favourite, he's tough reliable gives orks FNP and the possibility of a 5+ INV with meganobz buffed the combo can be very powerful and can stave off some heavy hitters. Since they're semi-viable footsloggers.

Orks have taken an intresting turn, hopefully for the better.

Never had trouble with Nids really, have lots of dakka out swarm them and the like, a tervigon farm is the worst possible match up as in Orks vs Nids.
Lootas can shred the tervigons and the boyz are resiliant enough to whether a good amount of firepower and with shootas you can overwatch and scare off nasty assualts.

The only problem is the sheer amount psykers, focus on them and the synapses and you should be fine.
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

 InquisitorVaron wrote:
 Jidmah wrote:
I'm assuming that anyone fielding a weirdboy will take the warphead upgrade

But really, I've tried to make them work many times (two warpheads + 3 dakka jets), but they usually disappoint you. Even when rerolling everything that's not a Waagh!, you usually get just one additional Waagh! out of them.
The real problem is getting the right power at the right time. When you are about to charge those gaunts, you are just as likely to zzap (which must target the gaunts if you want to assault them), as you are to get the +1A. Whenever you really one one power, there are at least three other powers which will do absolutely nothing for you at the same time.


Just noticed this but I'm a firm advocate of no warphead, the worst thing is the teleport.
He's not as good in 6th though, with pretty much everything having the objective of killing the warlord so he can't act as the cheap HQ but more so an upgrade.

I'm hedging my bets that Grotsnik will be the favourite, he's tough reliable gives orks FNP and the possibility of a 5+ INV with meganobz buffed the combo can be very powerful and can stave off some heavy hitters. Since they're semi-viable footsloggers.

Orks have taken an intresting turn, hopefully for the better.

Never had trouble with Nids really, have lots of dakka out swarm them and the like, a tervigon farm is the worst possible match up as in Orks vs Nids.
Lootas can shred the tervigons and the boyz are resiliant enough to whether a good amount of firepower and with shootas you can overwatch and scare off nasty assualts.

The only problem is the sheer amount psykers, focus on them and the synapses and you should be fine.


considering any nid can smash and remove all saves but cybork is more or less moot... for 5 extra points per squadmate just makes it too steep to really trust in against nids. Not to mention He will kill himself due to this special rage rule.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in us
Krazed Killa Kan






Warboss with a PK on a Warbike...

T6 (can't be x2 T ID'd), X2S PF, lots of attacks, high mobility, and AP2...

What can you not kill with a Warboss with a PF?

Is there a Monstrous Creature that can kill a Bikerboss or something?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
The Hive Mind





PK means he's swinging at I1. How many wounds does he have? Trygons will have 3-4 STR10 attacks, Hive Tyrants will have 3-4 STR10 attacks (if he gets Warp Speed).. All AP2. Or they can have twice that many STR6 attacks all still AP2.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

TedNugent wrote:
Warboss with a PK on a Warbike...

T6 (can't be x2 T ID'd), X2S PF, lots of attacks, high mobility, and AP2...

What can you not kill with a Warboss with a PF?

Is there a Monstrous Creature that can kill a Bikerboss or something?


granted with an invul save he might not die, and impact hits coming from a biker squad might do some dmg if you get the charge off.

   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

TedNugent wrote:
Warboss with a PK on a Warbike...

T6 (can't be x2 T ID'd), X2S PF, lots of attacks, high mobility, and AP2...

What can you not kill with a Warboss with a PF?

Is there a Monstrous Creature that can kill a Bikerboss or something?


All countered by boneswords.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in za
Mutilatin' Mad Dok





At the risk of repeating something that has already been stated, I'll quote the message I posted in a similar thread a while back:

Killa Kanz with Grotzookas will vaporize gaunts, swarms, gargoyles, ravenors, shrikes, and genestealers - and will rather hurt warrior units as well. Mind the 18" range, however.

Lootas are FANTASTIC against nids - that ap4 completely tears up warriors and hive guard, not to mention that biovore hiding in the back, and the high strength forces numerous saves on MC's, and pose a considerably threat to harpies. Not to mention being able to help cripple all the enemies listed in regards to the Grotzookas.

Burna Battlewagons are amazing, even more so in 6th edition. You're going to remove entire units of gaunts, regardless of size, per shooting. Any non MC nids looking to assault the battlewagon are going to be rather nervous with all those burnas in there.

Carnifexes, and tyrannofexes can be assaulted without much worry - you should be able to deal with them with trukk boyz. Mawlocs aren't as much as an issue - Orks have the ablative wounds to take the damage, and hit back with the Powerklaws. Ideally, get the assault, so your normal boys wound on a 5+. Trygons can be scary if NOT in assault - that shooting attack will tear up orks. As such, get into assault as soon as possible. Ideally, try to soften them up with Lootas, (or KMB's if you have them). In general, boyz will be what will be dealing with them.

Tankbustas are actually also great against Tyranids - that ap3 str8 really tears through their MC's. Just note that they are just as killable as normal boyz.

KMB's are great, but the Get's Hot special rule has kind of put them in a very questionable water now that it affects vehicles.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 Big Mek Wurrzog wrote:
TedNugent wrote:
Warboss with a PK on a Warbike...

T6 (can't be x2 T ID'd), X2S PF, lots of attacks, high mobility, and AP2...

What can you not kill with a Warboss with a PF?

Is there a Monstrous Creature that can kill a Bikerboss or something?


All countered by boneswords.



Ayup. Which is why I tell folks, shoot the piss out of the big guys, and then assault them with boyz. The fastest way to neutralize those MC attacks and bone swords, is to have 20+ boyz climbing all over them clubbing them in the head
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

 KingCracker wrote:
 Big Mek Wurrzog wrote:
TedNugent wrote:
Warboss with a PK on a Warbike...

T6 (can't be x2 T ID'd), X2S PF, lots of attacks, high mobility, and AP2...

What can you not kill with a Warboss with a PF?

Is there a Monstrous Creature that can kill a Bikerboss or something?


All countered by boneswords.



Ayup. Which is why I tell folks, shoot the piss out of the big guys, and then assault them with boyz. The fastest way to neutralize those MC attacks and bone swords, is to have 20+ boyz climbing all over them clubbing them in the head


... fond memories

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I love Boyz mobz. Sometimes, Ill just toss them at problems and see if the tried and true works on in that situation
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

 KingCracker wrote:
I love Boyz mobz. Sometimes, Ill just toss them at problems and see if the tried and true works on in that situation


the boyz were my way of winning an intense 40k tourney. Abaddon + 6 chaos terminators (new dex) were coming toward my 20 lootas and 9 kannons to mess them up... I knew i could do 1 of two things.

1) head him off at the pass and by myself time, but sacrifice the objective I was on cause i couldn't do both

2) Camp my objective and sacrifice my big gunz knowing by the time he was done being shot at my boyz would win.

Because I needed as much firepower as i could on the board and i needed to knock him off other points cause the game was favoring him at that time I saved myself the match because i choose to sacrifice 30 boyz and a nob to Abaddon and his crew because I challenged at start and force abby to kill my nob as oppose to 13 orks (yes ...he rolls a 6 and had counter attack trait. *shudder*)

It was ultimately a brilliant move and i kept him locked in place for 2 whole turns and dwindled him to just abaddon by the time everything was said and done. I did however end up winning that match (mostly due to some bad morale rolls for the chaos player but I'd rather be lucky than good anytime

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in gb
Water-Caste Negotiator






Well it is settled boys boys boys all the way lol!

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
 
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