snaggled wrote:thelordcal wrote:On the contrary. My terminators will be deep striking. With both sterngaurd pods dropping turn 1 with beacons odds are my terminators will arrive right where I need them too. My elites create a virtual spear tip.
Doesn't this mean your
TH/
SS terms won't be able to assault until Turn 3 at the earliest ?
Having played a list very similar to this, assault after turn 3 is not a bad thing. All of your shooting has presumably softened up the enemy, and lots of opponents tend to forget about reserves. The "beta strike' of a mid to late game assault can definitely turn the game around, especially with the speed of the bikes allowing you to switch flanks quickly and altering where exactly you're applying pressure to the enemy.
The big hazard with this tactic is your opponents getting wise to the homing beacons and destroying your pods as soon as they arrive;
TH/
SS termies need the precision when
DS'ing.
Automatically Appended Next Post: My only advice is to try out full size bike squads, and drop the plasma for more melta or some flamers; Unlucky dice with the gets hot rule can be expensive when you lose a bike. Running two full squads instead of four 'half squads' allows you to use the combat squads rule for maximum flexibility, and saves you points in the long run. I would use
HB attack bikes; dual meltas is plenty for anti-armor when combined with the speed of the bikes, and the
HB makes for serious anti infantry shooting especially when combined with a flamer or two.
x8 Bikes, x1
AB (
HB), x2 Meltagun, x1
PF =300 points. 9 models.Compare to your squads of 4 plus
AB. You lose two meltaguns, one
TL bolter, and one
MM with this set up but save 70 points over your current setup and gain a
PF (or whatever you may choose to equip your sargeant with, most options being cheaper still). In 6th vehicles aren't nearly as resilient as they used to be so the lack of melta shouldn't hurt you that badly. Assuming you drop from four 'half squads' to two full squads, the 140 extra points is nearly enough to buy a
LR for your termies if your think you need one, since you're at 1900 points (I'm assuming you're trying to build to 2K).