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![[Post New]](/s/i/i.gif) 2012/10/22 21:28:05
Subject: 1850 pt Thousand Sons List
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Speed Drybrushing
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Alright here is my list featuring the nastiest sorceror I've ever seen in my area that is a take all, kill all, pillage all, monster. Sorceror lvl3 - Term armor, Spell Familiar, Combi melta, Sigil, MoT, Force Axe - 197 points for 2+/3++ 5 Terminators - 3 PA, 1 CF, RAC, 3 combi melta, MoT, 1 TLC- 233 points 4x 9 man Thousand Sons Squads - 3 Rhinos (One squad guards home) 2x 2 thing Obliterator Squads - MoT 2+/4++ for 78 points per, 3 points for a 4++? PLEASE SIR MAY I HAVE ANOTHER - 156 per squad All of the Aspiring sorcerors recieve force axes due to Champion of Chaos rule. Comments please?
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This message was edited 1 time. Last update was at 2012/10/22 22:00:45
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![[Post New]](/s/i/i.gif) 2012/10/22 21:39:02
Subject: Re:1850 pt Thousand Sons List
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Savage Khorne Berserker Biker
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you will rape infantry armies problem is that you are going to poor ageist vehicals and flyers
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we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots
 I am White/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd. |
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![[Post New]](/s/i/i.gif) 2012/10/22 23:34:50
Subject: 1850 pt Thousand Sons List
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Dakka Veteran
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You might want to just take Ahriman for the certain master of deception and get those Termies into the thick of it. Which would mean the rhinos become useless if you get more than the Termies in so you might want to give them havoc launchers (too bad they don't actually shoot out Havocs Angry Marine style) or just use em to block opponents movements with their large bulk
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![[Post New]](/s/i/i.gif) 2012/10/22 23:48:42
Subject: 1850 pt Thousand Sons List
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Longtime Dakkanaut
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Actually Rhinos would get to infiltrate as well. If a squad has infiltrate the dedicated transport gets it too.
So yeah, its pretty dumb with Ahriman.
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![[Post New]](/s/i/i.gif) 2012/10/23 02:59:41
Subject: 1850 pt Thousand Sons List
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Upgrade to Ahriman, run 3x units of Tsons to max out the Master of Deception and consider running 100% Force Staves on all sorcerers. Why Force Axes if you must always issue/accept? Thousand Sons are the only ones who come with Hatred included, really, and it's silly when you combine Hatred+Str6+I4.
You don't need Rhinos and they help the enemy get first blood in an otherwise durable list for the enemy first turn.
Your HQ starts at 60pts... So making him almost 200 is a little "meh". Just take Ahriman! Trust me, if your sorcerer has to make some 3+ invulnerables, is he really going to survive with 2 wounds? Nah.
I know the Sigil + MoTz looks tempting, but that's more Troops...
As someone who uses Terminators in almost every list, my advice is to keep them cheap and with power axes only. Unless you make 2+/4+ saves better than I do.
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This message was edited 3 times. Last update was at 2012/10/23 03:01:56
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![[Post New]](/s/i/i.gif) 2012/10/23 18:53:11
Subject: 1850 pt Thousand Sons List
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Speed Drybrushing
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Alright well listening to the feedback, I've revised the list to this. I have three revised lists now. I am favouring the first one honestly. Though it comes down to MoN or MoK, if MoK is taken I will give the Terminators VotLW for that L9. Ahriman 230 5 Terms - 5 PA, 4 Combi melta, HF, MoN - 217 4x 10 man Tson Squads - 1060 2 Helbrakes - 340 1847 Drop a Drake for beefed up terms and Obliterators. Ahriman 230 5 Terms - 4 PA, 4 combi meltas, CF, RAC, MoK(+2/+1 attacks for 15 points seems nice) - 219 1 Heldrake - 170 2 Obliterators - 156 4 10 man Tson Squads 1 melta bomb (5 points left over)- 1060 1850 Total Drop both drakes. Ahriman 230 5 Terms - 4 PA, 4 Combi meltas, CF, RAC, MoK, VotLW - 234 2x 2 Obliterators - 312 4 10 man Tson Squads -1060
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This message was edited 3 times. Last update was at 2012/10/23 20:44:14
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![[Post New]](/s/i/i.gif) 2012/10/23 20:07:03
Subject: 1850 pt Thousand Sons List
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Fluttering Firewyrm of Tzeentch
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derp, edited math fail
That said, I prefer number 2 I think.
The oblits give you a way to de-mech a unit or two per turn so your other guys can shine, and I've had amazing success with the heldrake (baleflamer). One is an auto-include in any 1500+ pt list for me right now, and I always give a 2nd one a thought.
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This message was edited 2 times. Last update was at 2012/10/23 20:14:25
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![[Post New]](/s/i/i.gif) 2012/10/23 20:49:01
Subject: 1850 pt Thousand Sons List
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Speed Drybrushing
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Well I may edit the second list further by adding a second heldrake and dropping 8 marines. Though this leaves me with a 14pt problem.
Though I am forced to ask, what I'm I gaining in return for removing 8 rudric marines?
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![[Post New]](/s/i/i.gif) 2012/10/23 21:05:48
Subject: 1850 pt Thousand Sons List
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Interesting question.
I dare say that 2x Drakes and at *least* 24 Rubricae are required at 1500pts...
The more Rubricae you take out, the less staying power the list has but Ahriman helps if he rolls certain buff/protection powers.
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This message was edited 1 time. Last update was at 2012/10/23 21:06:23
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![[Post New]](/s/i/i.gif) 2012/10/23 21:27:19
Subject: 1850 pt Thousand Sons List
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Speed Drybrushing
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Well with that revised revised list I've garnered 32 rudrics, 2 heldrakes, 2 obliterators, 5 terminators, Ahriman, and a partridge in a pair tree.
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This message was edited 1 time. Last update was at 2012/10/23 21:28:23
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![[Post New]](/s/i/i.gif) 2012/10/23 21:39:50
Subject: 1850 pt Thousand Sons List
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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BunkerBob wrote:Well with that revised revised list I've garnered 32 rudrics, 2 heldrakes, 2 obliterators, 5 terminators, Ahriman, and a partridge in a pair tree.
I can attest to the effectiveness of such a combination, from last weekend's games.
The partridge however is less than spectacular
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This message was edited 1 time. Last update was at 2012/10/23 21:40:11
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![[Post New]](/s/i/i.gif) 2012/10/23 22:16:21
Subject: 1850 pt Thousand Sons List
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Speed Drybrushing
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Alright well, here is the new list to eliminate confusion. Ahriman 230 points 5 Terminators - MoK, 4 PA, 4 Combi Meltas, HF, CF, GoM - 214 2 Heldrakes - 340 2 Obliterators - 156 (I love that 2+/4++) 3x 8 man Squads - 1 MB 1x 9 man Squads - 899 Now comes some nitty gritty, if I drop the CF and HF for just a combi melta and PA, I save 28 points. Which can give my Sons an extra rudric and melta bombs for a sorceror. Bringing me up to 2 squads of 9 Sons and 2 Squads of 8 Sons. On the flip side of this trade I gain that valuable extra threat range with AP3 bolters but on the downside I loose a Heavy Flamer for crowd control on my terminators that are on bonafied suicide missions.
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This message was edited 1 time. Last update was at 2012/10/24 00:54:37
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![[Post New]](/s/i/i.gif) 2012/10/23 22:38:34
Subject: 1850 pt Thousand Sons List
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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MBs on 1 Sorcerer is good for a deployment protecting unit....
I'd totally make some Tsons dive face first into an ironclad.
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![[Post New]](/s/i/i.gif) 2012/10/24 00:11:49
Subject: 1850 pt Thousand Sons List
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Speed Drybrushing
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Alright I'll keep the HF, MB, CF, and totally try and dump 11 points somewhere. Side note, they don't dive, they waddle....slowly. Alright, I have 11 points left over, so I'll give the terminator champion the gift of mutation. Its scary how much I roll a daemon prince result...
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This message was edited 2 times. Last update was at 2012/10/24 00:40:08
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![[Post New]](/s/i/i.gif) 2012/10/24 02:01:51
Subject: 1850 pt Thousand Sons List
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Foolproof Falcon Pilot
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I actually really like this list and if I overcome my aversion to running a full 9 man unit of terminators I may adopt a similar list in an upcoming tournament.
You might want to take 3 9 man units and drop the 4th for some cultists or other heavy support or even a biker unit with 2 meltas.
Have you had any experience with demon allies? I think they add some nice versatility but I often have a hard time fitting them in due to points limitations. Flamers and screamers will go a long way in solving some anti-tank and infantry problems not to mention screamers can get you an easy line-breaker point towards the end of the game (or bikers for that matter).
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This message was edited 1 time. Last update was at 2012/10/24 02:10:12
Jesus Christ changed my life, He can do the same for you!
My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/
My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 |
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![[Post New]](/s/i/i.gif) 2012/10/24 02:14:17
Subject: 1850 pt Thousand Sons List
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Speed Drybrushing
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I only have 5 terminators within my list. The only way I would drop a unit of Sons would be to pick up bikers or even helbrutes.
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![[Post New]](/s/i/i.gif) 2012/10/24 02:57:21
Subject: 1850 pt Thousand Sons List
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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You mean Apotheosis after killing a character?
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![[Post New]](/s/i/i.gif) 2012/10/24 03:13:46
Subject: 1850 pt Thousand Sons List
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Foolproof Falcon Pilot
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I think a unit of bikers would be a solid choice then. I found 3 scoring units sufficient and the mobility of bikers will allow them to be able to support infiltrating units and get their melta guns where they are most needed.
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Jesus Christ changed my life, He can do the same for you!
My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/
My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 |
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![[Post New]](/s/i/i.gif) 2012/10/24 03:15:07
Subject: 1850 pt Thousand Sons List
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Speed Drybrushing
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Honestly I see no reason to build beyond this lastest list as I feel its only greatest weakness is it is slightly handicapped against heavy mech lists but that would take far to much to be able to handle that much mech.
With AP3 bolters I fear few infantry and with 30 of these bolters I don't fear a whole lot.
I have fought nids only once and it took me till turn 5 to get a hand on their spamming numbers.
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This message was edited 1 time. Last update was at 2012/10/24 03:22:45
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![[Post New]](/s/i/i.gif) 2012/10/24 04:56:48
Subject: 1850 pt Thousand Sons List
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Foolproof Falcon Pilot
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Right on, if you roll enough doombolt your mech problems should be taken care of.
Obliterators and combi-meltas on the terminators should handle heavier stuff while HellDrakes can handle Chimera/Rhino spam with their vector strikes and even the bale flamers.
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Jesus Christ changed my life, He can do the same for you!
My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/
My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 |
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