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Made in us
Black Templar Recruit Undergoing Surgeries





So it says that flying monstrous creatures may change its flight mode during "its move". Does that mean i can change its flight mode when it runs, makes a consolidation after or during assault, or a pavane of slaanesh which my opponent could change it if he/she wishes.

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Made in us
Powerful Phoenix Lord





Buffalo, NY

You choose at the start of its move, and it lasts until the start of its next turn.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
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A run is not its move. It moves in the movement phase.
   
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Tilter at Windmills






Manchester, NH

FMC rules state very clearly that you must choose Swoop or Glide at the start of the move. And that's what you have for the whole move and until the start of the model's next move, unless he's Grounded before then.

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why is a run not a move and when it says its move it encompasses everything about a "move" not just in the movement phase

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Tilter at Windmills






Manchester, NH

Read it again.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Stephens City, VA

 forchoas wrote:
So it says that flying monstrous creatures may change its flight mode during "its move". Does that mean i can change its flight mode when it runs, makes a consolidation after or during assault, or a pavane of slaanesh which my opponent could change it if he/she wishes.


"at the start of its move, this lasts until the start of its next turn."
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purging philadelphia

So just to be sure, Pavane of slaanesh can't change the movement of a fmc from swoop to glide? Just want to be sure on that as i had heard that this may be the case.

Unless he's grounded of course, I understand that as a shooting attack pavane causes a grounding check provided the FMC is still swooping at the end of the attacks resolution.

This message was edited 1 time. Last update was at 2012/10/23 02:36:40


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Stephens City, VA

thanatos67 wrote:
So just to be sure, Pavane of slaanesh can't change the movement of a fmc from swoop to glide? Just want to be sure on that as i had heard that this may be the case.


considering after you start your first movement you're locked in. No Pavane cannot change.

Only thing that can change is getting knocked out of the sky ^^

   
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that still says nothing about the movement phase its move doesnt mean the movement phase

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Manchester, NH

thanatos67 wrote:
So just to be sure, Pavane of slaanesh can't change the movement of a fmc from swoop to glide? Just want to be sure on that as i had heard that this may be the case.

Yes, it can, as Pavane is treated as a normal movement phase move. So it starts by choosing a flight mode, as every movement phase move must for a FMC.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Stephens City, VA

 forchoas wrote:
that still says nothing about the movement phase its move doesnt mean the movement phase


that's cute, however the movement phase happens first. You declare swooping or gliding. Even if you don't move it, it had a "move" that you neglected to use. So therefore whichever you choose it is locked in til the next turn.

Unless you choose swooping, and it's shot down to be gliding.


Automatically Appended Next Post:
 Mannahnin wrote:
thanatos67 wrote:
So just to be sure, Pavane of slaanesh can't change the movement of a fmc from swoop to glide? Just want to be sure on that as i had heard that this may be the case.

Yes, it can, as Pavane is treated as a normal movement phase move. So it starts by choosing a flight mode, as every movement phase move must for a FMC.


By the rules if I choose swooping, I'm swooping until the start of it's next turn.

This message was edited 1 time. Last update was at 2012/10/23 02:38:27


   
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Longtime Dakkanaut




Running is not Moving.. running is running. And running has special rules for FMCs as well.
   
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Powerful Phoenix Lord





Buffalo, NY

 Mannahnin wrote:
thanatos67 wrote:
So just to be sure, Pavane of slaanesh can't change the movement of a fmc from swoop to glide? Just want to be sure on that as i had heard that this may be the case.

Yes, it can, as Pavane is treated as a normal movement phase move. So it starts by choosing a flight mode, as every movement phase move must for a FMC.


I'm curious as to where Pavane gets permission to override the "lasts until the start of its next turn" part of choosing a flight mode.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
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Made in us
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Fragile wrote:
Running is not Moving.. running is running. And running has special rules for FMCs as well.
where does it say running is not a move


Automatically Appended Next Post:
jdjamesdean@mail.com wrote:
 forchoas wrote:
that still says nothing about the movement phase its move doesnt mean the movement phase


that's cute, however the movement phase happens first. You declare swooping or gliding. Even if you don't move it, it had a "move" that you neglected to use. So therefore whichever you choose it is locked in til the next turn.

Unless you choose swooping, and it's shot down to be gliding.


Automatically Appended Next Post:
 Mannahnin wrote:
thanatos67 wrote:
So just to be sure, Pavane of slaanesh can't change the movement of a fmc from swoop to glide? Just want to be sure on that as i had heard that this may be the case.

Yes, it can, as Pavane is treated as a normal movement phase move. So it starts by choosing a flight mode, as every movement phase move must for a FMC.


By the rules if I choose swooping, I'm swooping until the start of it's next turn.
why am i cute?

This message was edited 1 time. Last update was at 2012/10/23 02:45:59


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purging philadelphia

 Mannahnin wrote:
thanatos67 wrote:
So just to be sure, Pavane of slaanesh can't change the movement of a fmc from swoop to glide? Just want to be sure on that as i had heard that this may be the case.

Yes, it can, as Pavane is treated as a normal movement phase move. So it starts by choosing a flight mode, as every movement phase move must for a FMC.


So its a move that is a D6 and happens in the shooting phase, sounds alot like running to me. If you can pavane a FMC out of the air why cant it change to swooping during a run move, the model is, in fact, moving...right? Also does it actually say explicitly in the pavane rules that this is a new movement phase for the model(s) affected?

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It's certainly not a run. Pavane is explicit that it's treated like a normal movement phase move, with the exceptions of ignoring difficult and the rolled distance limitation.

This message was edited 1 time. Last update was at 2012/10/23 02:54:26


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Stephens City, VA

 Mannahnin wrote:
It's certainly not a run. Pavane is explicit that it's treated like a normal movement phase move, with the exceptions of ignoring difficult and the rolled distance limitation.


However it doesnt break the limitation on gliding/swooping that roughly locks you in til the next turn

   
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I dont think Pavane qualifies as "At the start of its move, " It just follows the rules for a normal move... and explains it in the next sentence.
   
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so what about a pile in move which is a 3inch move

Burn the body.
sear the soul.  
   
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Actually a consolidation would be a better example. Being able to assault after Gliding, kill something, then switch to swooping with the consolidation move...

Its just wrong on so many levels.
   
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Powerful Phoenix Lord





Buffalo, NY

 Mannahnin wrote:
It's certainly not a run. Pavane is explicit that it's treated like a normal movement phase move, with the exceptions of ignoring difficult and the rolled distance limitation.


By that logic, you would be able to change Flight mode when assaulting, as the charge move is treated like a normal movement phase move with the exception of moving within 1" of enemy models and the distance.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
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Manchester, NH

Not at all. None of those other moves are treated like a new movement phase move. Lash and Pavane are (were, in the case of Lash).

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

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Made in us
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purging philadelphia

So you wouldnt have to take a grounding check at that point right? I mean grounding is done by swooping FMCs at the end of a shooting attacks resolution, and since at the start of the pavanes resolution you made the MC gliding it wont be swooping by the time we would check if its grounded, right?

Also

Still dont get how moving a model from a run or a consolidation isnt 'moving'...are you saying I dont have to follow the normal rules for movement during these (not) moves? IE I can move through enemy/friendly models etc?

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Nothing in the rule states new movement phase move, or anything similiar. Your closest example is a consolidation move, not slowed by DT, trigger Dangerous...etc.
   
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where does it say it has to be in the movement phase move all it says at the beginning of its move the beginning of its move could be in the last phase of the turn

Burn the body.
sear the soul.  
   
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Stephens City, VA

 forchoas wrote:
where does it say it has to be in the movement phase move all it says at the beginning of its move the beginning of its move could be in the last phase of the turn


Not really. movement phase happens first, whether you move the model or not you have to declare which mode. It's locked in such mode til the beginning of your next turn.


   
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Buffalo, NY

Pavane: This movement follows the same rule as a normal move, except that it is not slowed by difficult terrain.
Charge: following the same rules as in the Movement phase, with the exception that they can be be moved within 1" of enemy models.

So please explain why the normal move can change Flight type, but Movement phase rules do not.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Black Templar Recruit Undergoing Surgeries





where does it say i have to choose my mode in my movement it says at the start of its move and in the movement page of the rule book it states that i dont have to move my models

Burn the body.
sear the soul.  
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Happyjew wrote:
Pavane: This movement follows the same rule as a normal move, except that it is not slowed by difficult terrain.
Charge: following the same rules as in the Movement phase, with the exception that they can be be moved within 1" of enemy models.

So please explain why the normal move can change Flight type, but Movement phase rules do not.


Pg 49 FMC; Changing Flight Mode last sentence : "until the start of its next turn"


Automatically Appended Next Post:
 forchoas wrote:
where does it say i have to choose my mode in my movement it says at the start of its move and in the movement page of the rule book it states that i dont have to move my models


If you didn't move it, than you chose to move it 0" during its move.

This message was edited 1 time. Last update was at 2012/10/23 03:13:56


   
 
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