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Made in us
Hungry Little Ripper



NC

Hey I recently got the Tyranid Codex. I've read through it a few time and made a list of what I though would be a good list.
I'm not saying it's great, thats why I need a bit of help revising it.

HQ
-Swarmlord-280

TROOPS
-20 termagants W/ Devourer in a tervigon-360
-20 termagants W/ Devourer in a tervigon-360
-12 genestealers-188

Elites
-2 Zoanthropes-120
-3 Hive Guard-150

Heavy Support-240
-Trygon Prime

If you guys could give me tips and tactics that would be great.
This is my first Nidz list. Don't be gentle. haha



Automatically Appended Next Post:
I forgot to add.
This is a 2000 point list i left room for about 400 points.
so critique what you will I have a bit of room to work with.
Much Appreciated.

This message was edited 1 time. Last update was at 2012/10/27 22:51:17


 
   
Made in no
Terrifying Doombull





Hefnaheim

I only kill nids and do not field them myself. But how about that Doom Of Malantai? Or a Tyrannofex? Those things have a nasty habit of eating up my men when I face them while playing against friends.

Drop the Genesteakers and add more Gaunts perhaps? Horumgaunts with adrenal glans could perhaps do more good? But dont relly too much on my adivce thou.
   
Made in us
Hungry Little Ripper



NC

what does the DoM do to take out all your guys?
Tactics wise?
   
Made in no
Terrifying Doombull





Hefnaheim

Drop down in a sporepod and do its party trick. I dont remeber the exact rules and such but I do know its spells doom for my Guarsdmen when it comes along. And I am sure you can read about the spefic rules in your codex.

I will see if I cant find a BR I made for a Norwegian wargaimg site some time ago, if I o so I will get back to you with the specific.
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

-20 termagants W/ Devourer in a tervigon-360
-20 termagants W/ Devourer in a tervigon-360

these aren't Transports for them They are Seperate Monsters !

This message was edited 2 times. Last update was at 2012/10/27 23:52:11


Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
Regular Dakkanaut




Tyranids are looking pretty in 6th. They have great psychic powers, Monstrous creature rules and flying monstrous creatures rules help a lot and they create their own troop choices. Hive Guard are amazing and are one of the few models in the game that take away cover saves (huge in 6th).

The Swarmlord is pretty good and a lot of fun to run. Of course, he's pretty slow so it's hard to get good use from him. If you're careful while you assemble your Tyrant you could get this guy to switch between swarmlord arms and wings so that you can do both. Just saying.

I'm looking at your list and I see that you want Tyrants, Tervigons, Termagants, genestealers and Trygons? Here's a list that I've used to great affect.

2000 Pts - Tyranids Roster

Total Roster Cost: 2000

1 Hive Tyrant, (TL Devourer w/Brainleech Worms x2 + Hive Commander + Wings)

1 Hive Tyrant, (TL Devourer w/Brainleech Worms x2 + Old Adversary + Wings)

2 Hive Guard Brood,
2 Hive Guard Brood
5 Ymgarl Genestealer Brood,

1 Tervigon, (Scything Talons + Adrenal Glands + Toxin Sacs + Catalyst + Onslaught)
11 Termagant Brood,
11 Termagant Brood,

1 Trygon Prime, (Make Trygon Prime)
1 Trygon Prime, (Make Trygon Prime)
1 Trygon Prime, (Make Trygon Prime)

1 Aegis Defence Lines, (Comms Relay)


You can reserve everything except for the hive guard, the gants and the tervigon and have them come in on a 2+ rerollabe turn 2 (comms relay). The deepstriking/reserve aspect makes it hard for your opponent to plan for. There is also an ungodly number of shots.

24 TL Str 6 shots
36 Str 5 shots

It'll catch your opponent off guard, promise.

Trygons are pretty amazing in 6th edition due to the fact that they're fleet and smash gives them 4 str 10 attacks on the charge. They're fearless as well. Shadow in the warp is pretty good and all of your MCs have it. Every MC is also a character which allows you to either challenge the squad's sergeant or draw out independent characters and squash them.

What does this cost?
2 Tyrant boxes
4 Hive Guard
1 Genestealer box
3 Termagant boxes
3 Trygon boxes
Aegis kit

About $554 US.

And, honestly, all of these models are useful. You will need Tyrants, Hive Guard, Tervigons and Termagants at some point. The Aegis is useful for all of your armies, not just nids.

The extra models, (aka, the genstealers and Trygons) are nice to have but probably not auto-include into competitive lists. You don't have to take them but they're pretty good.

Right away, you probably want those hive guard, tervigons and termagants at a minimum.

Next, come the Hive Tyrants (wings usually) and Gargoyles are pretty awesome as well.

Rule of thumb, take as many psychic powers as you can on your bugs and go biomancy. Iron Arm is just too good to pass up. Next Rule of Thumb, if it isn't a Termagant and it can take poison, TAKE POISON. I just assume my gargoyles are 8 points each because I ALWAYS give them poison and adrenal glands.


I have done very well with my nids in 6th and I hope you find the same success.


Automatically Appended Next Post:
A buyers guide.

If someone came up to me at the game store and told me they were a new player looking to buy only the best of each slot, this is what I would tell them.

HQ
Hive Tyrants

Elites
Hive Guard

Troops
Tervigons + Termagants

Fast Attack
Gargoyles

Heavy Support
Trygons

This message was edited 1 time. Last update was at 2012/10/28 00:06:19


 
   
Made in us
Hungry Little Ripper



NC

When you say be careful when assembling my tyrant, that i can trade out what and how do you mean?
Like Magnets?

Oh and thanks for the List and Tactics
Do you not like Zoanthropes?
Also what are some good tactics to do with the trygon prime?
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

A little warning for any wishing to offer advice to this Poster.

If you say something he was unaware of, or doesn't like, he will send you a charming message calling you a noob...

Thx1138 wrote:no im pretty sure they are transport cause they are said to be inside the tervigon so yes it is a seperate creature but a creature that is transporting my termagants...noob

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
Regular Dakkanaut




I'd use the ground legs for my Tyrants and then magnetize the arm slots.

Upper arm slot for the wings, bottom arm slot for the Fleshborer hive from the Tervigon kit (the newest white dwarf had this conversion and I thought it was an awesome way to make wings and TL Devs work).

Then magnetize the Swarmlord arms to switch out if you feel the need. Just understand the Swarmlord is the guy that you buy 3 Tyrant Guard for... he really needs them.


Zoanthropes have changed so much that I'm not sure how to use them haha... They're better with all the psychic hoods gone but I really just am clueless on how to use them. Remember that they can choose their powers at the beginning of every game so either keep the codex powers or switch out for the book powers based on your opponent.

The Trygon primes are fun to deep strike with. Try to get in rear armor (they come in like a drop pod so no mishaps for landing on enemy models) without scattering off the table edge. They're one of those models that comes in and shoots up whatever you need them to and, if they aren't dealt with, will go on to assault something in CC and kill it most likely.

Look out for GK strike squads as they can create little 12" diameter bubbles that cause mishaps even for Trygons.

If your opponent is bringing a lot of long fangs, devestators or anything else that sit in the back, drop those primes right on them. If you have dice, go ahead and roll them off to see how you'd do. It helps to fly the Tyrants within 6" of the Primes to let them reroll 1's to hit and to wound.

Have you ever read Yesthetruthhurts.com? I tested this list versus the "NOVA open" list he took to the NOVA and tabled it. It also has done extremely well against Daemon lists and drop pod lists. It's so flexible when it comes to deployment that you can really do anything with it.

The fact that so much of it can start in reserve OR on the table makes it like Daemons or Space marines except with more options. Then, with the relay, you have a 2+ rerollabe that makes you come on with practically everything on turn 2 which is something no other army list can claim (except Eldar with an autarch... but those are rare).

This isn't the only list, but it is a good one.
   
Made in be
Been Around the Block




 Bloodhorror wrote:
A little warning for any wishing to offer advice to this Poster.

If you say something he was unaware of, or doesn't like, he will send you a charming message calling you a noob...

Thx1138 wrote:no im pretty sure they are transport cause they are said to be inside the tervigon so yes it is a seperate creature but a creature that is transporting my termagants...noob



oO That's harsh, if he wants critique on his first list he should understand that he couldve read things wrong.
I'm vouching for bloodhorror, he is correct, tervigons are NOT transport, they are monstrous creatures that you can field as troop choice, each time your army has a brood of termagants.

Please, read your codex.
   
Made in us
Regular Dakkanaut




The only dedicated transport for Tyranids is a Mycetic Spore.

The gants start out on the table but the Tervigon can create 3D6 more of them until it rolls doubles. Nothing rides inside the Tervigon.
   
Made in us
Hungry Little Ripper



NC

I was gonna you the zoanthropes as tank busters with the lance weapon.
Along with help from the hive guard.
should i just stock up on hive guard?

What would help with anti-air(necrons)
Flyrants? or Hive Guard?

What about other Swarm armies?
How would I combat that in a list?


Automatically Appended Next Post:
I don't understand what your saying.
I thought the termagants carry the brood around and roll 3D6 releasing more an more.
Could you clarify this for me?

This message was edited 1 time. Last update was at 2012/10/28 01:11:58


 
   
Made in us
Regular Dakkanaut




Nothing rides in the Tervigon. They just can create 3D6 more at the beginning of the movement phase until they roll doubles.

Zoanthropes aren't as necessary as Flyrants can hop across the table quickly and smash landraiders (3 str 10 attacks, rerolling armor pen rolls, on the charge). Hive Guard can take care of the rest. Hive Guard are nice because they deny cover from night fight, jink, turbo boost, and smoke. No rerollable 2+ cover save Eldar Deathstars or Nob Bikers. They blow skimmers out of the sky like nothing.

Termagants with Tervigon support or Gargoyles with toxin sacs and adrenal glands are pretty good at taking out hordes. Roll it out or do the math, 240 points for 30 Gargoyles with all the fixings vs 195 points for 30 orks. Or whatever you like.

Anti-air = Flyrants and Hive Guard. There really is no other alternative for Tyranids as we can't use the guns that come with the aegis line. Pro-tip, if you get a stun result on a flyer try to put even just a termagant 18" in front of that flyer. It must move 18" straight forward and if it can't be placed then it crashes.

So, Termagants = Anti-air also haha.
   
Made in us
Hungry Little Ripper



NC

I see you guys think I mean literally riding in the tervigon which would incur the rules of transport I was just mean the tervigon spawns the brood
As in my case 1 tervigon will spawn my 20 gants hopefully.

Thank for the tips
   
Made in us
Regular Dakkanaut




The 20 gants are on the table. The Tervigon spawns 3D6 additional termagants that are without any upgrades.

Essentially, a free unit.
   
Made in no
Liche Priest Hierophant





Bergen

I do not like the original posted list. It has little focus.

The swarmlord needs a tyrant guard, perhaps also a warrior prime.

The genestealers are very bad. Tyranid is all about timing. Tyranids are a turn 2/3 attack unit. The rest of your army is turn 3/4. Genestealers cannot charge from outflanking anymore. Leave them at home or go really large. If you do decide to keep them, add a broodlord.

You need a gargoyle screen, just some odd gargoyles in front to give cover saves to the rest of the army.

The trygon prime is tied first place with the swarmlord with what will be killed first from long ranged weapons. Do not upgrade it to a prime, it will die before it reaches your oponent.

Fill out your elite slott. I would vote for hiveguards or zoanthropes. But doom in pod and ygmar genstealers are also good choises.

   
Made in be
Been Around the Block




Thx1138 wrote:
I see you guys think I mean literally riding in the tervigon which would incur the rules of transport I was just mean the tervigon spawns the brood
As in my case 1 tervigon will spawn my 20 gants hopefully.

Thank for the tips


No, in your case you will have 20 gaunts on the board, and then spawn ADDITIONAL "free" gaunts
   
Made in gb
Lurking Gaunt



Oxford/Southampton

 Niiai wrote:


The trygon prime is tied first place with the swarmlord with what will be killed first from long ranged weapons. Do not upgrade it to a prime, it will die before it reaches your oponent.




I always deep strike my trygon. It's way too slow to walk across the board. It's got an ok rule with regards to scattering as well.

But I do agree that upgrading to a prime isn't worth it, all you really get is another 6 inches of range and another 6 attacks. I guess it depends what your opponent is and what role he's filling (and points limit), I normally just use him to pop vehicles with smash attacks where his str5 ranged attack is pretty poor; I see him more as a CC unit.
   
 
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