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Made in us
Flashy Flashgitz





Wanting to stick with Draigo wing, it is not too competitive just playing with some friends at 1850 games so here we go

HQ
Draigo-275

Troops
10 paladins-670
4 with psycannons
all 4 mc
psy amo

8 paladins-510
2 with psycannons
both mc
psy amo

Heavy support
Rifledread-135
psy amo

Land raider crusader-260
Psy amo

That puts me at 1850. Also my thoughts about not taking an apothecary.... are they good or bad? they are pricey but are they worth it? THANK YOU ALL THAT HELP!!!

This message was edited 1 time. Last update was at 2012/10/30 01:54:59


 
   
Made in gb
Neophyte undergoing Ritual of Detestation




Your Shower

Looks like a solid list but which ever squad drago is going in might want to get an apococarrie with a warding stave to give draigo FNP. Also where are the halberds and hammers?! Paladins can take them for free. Most things in the codex need halberds and every thing needs a hammer or two. I hope this helps.

And sorry if I come across a bit rude.

This message was edited 1 time. Last update was at 2012/10/29 21:51:46


Grey Knights!! 3000pts
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Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Zeork33 wrote:
Looks like a solid list but which ever squad drago is going in might want to get an apococarrie with a warding stave to give draigo FNP. Also where are the halberds and hammers?! Paladins can take them for free. Most things in the codex need halberds and every thing needs a hammer or two. I hope this helps.

And sorry if I come across a bit rude.


1) FNP on the paladins is not really needed. They have 2 wounds and a great save, so they are really only afraid of S8 stuff. The Apothecary does nothing to help against S8+ firepower. It does help a little against plasma weapons, but you already have 2 wounds for that.


2) you will not want that many halberds. Most weapons that ignore your armor save will be striking at INT 1 (maybe 2). You will hit first with swords against anything that ignores your save. Against things that ignore your save, the sword gives you a 4++ save in combat, which is much more reliable than the 5++. Basically, the Halberd is better against things you are not afraid of (power swords) but the sword is better against things you are afraid of (power Fists).

A couple halberds would not be a bad idea, but I would not take all halberds.

A single warding stave might also be very useful in that regard, with the new way wounds are allocated. You can basically put all of the powerfist wounds onto the warding stave guy.


A good way to spend 110 points might be to take an Inquisitor in terminator armor and a psycannon with the Psyker upgrade. He would give the entire squad re-rolls to hit (in shooting and combat) so you could drop the master crafted weapons on one squad

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Made in us
Paladin of the Wall




Very important question-how is the LRC 160 points?

This message was edited 1 time. Last update was at 2012/10/30 00:21:27


From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
Made in us
Flashy Flashgitz





Land raider is 260 miss type sorry about that. THAT is why my math is off hahahah. But i have been hearing a lot of apoth not being worth it like being said above. another thing i did forget is the ten man and the 8 man squad will each have 2 hammers. Other then that i can run halberds or swords. I was giving the apoth swords that i modeled i just don't know how good they are. SO in general the list seems to be okay?
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress



Automatically Appended Next Post:
 svendrex wrote:


1) FNP on the paladins is not really needed. They have 2 wounds and a great save, so they are really only afraid of S8 stuff. The Apothecary does nothing to help against S8+ firepower. It does help a little against plasma weapons, but you already have 2 wounds for that.


2) you will not want that many halberds. Most weapons that ignore your armor save will be striking at INT 1 (maybe 2). You will hit first with swords against anything that ignores your save. Against things that ignore your save, the sword gives you a 4++ save in combat, which is much more reliable than the 5++. Basically, the Halberd is better against things you are not afraid of (power swords) but the sword is better against things you are afraid of (power Fists).

A couple halberds would not be a bad idea, but I would not take all halberds.

A single warding stave might also be very useful in that regard, with the new way wounds are allocated. You can basically put all of the powerfist wounds onto the warding stave guy.


A good way to spend 110 points might be to take an Inquisitor in terminator armor and a psycannon with the Psyker upgrade. He would give the entire squad re-rolls to hit (in shooting and combat) so you could drop the master crafted weapons on one squad


This is solid advice.

This message was edited 2 times. Last update was at 2012/10/30 01:58:33


 
   
Made in gb
Neophyte undergoing Ritual of Detestation




Your Shower

I do actually agree with that. Especially the thing about the inquisitor.

Grey Knights!! 3000pts
Orks 3500pts
High Elves 2250pts
Vampire Counts
2013 games :
Wins:21 Lose:4 Draw:1  
   
Made in us
Flashy Flashgitz





i was thinking of having a Draigo with the ten man squad, or could put in him the raider and deep strike the one paladin i would have to kick out for like a distant objective holder or something. as for adding an inquisitor. I could keep draigo with the ten man squad and reduce the land raider squad by 1 and even if i took everyone's mc away that would still only free up 85 points. Also how would the inquisitor give the re-rolls? Forgive me for i am fairly new to grey knights
   
Made in cz
Death-Dealing Devastator





Dubd797 wrote:
Wanting to stick with Draigo wing, it is not too competitive just playing with some friends at 1850 games so here we go

HQ
Draigo-275

Troops
10 paladins-670
4 with psycannons
all 4 mc
psy amo

8 paladins-510
2 with psycannons
both mc
psy amo

Heavy support
Rifledread-135
psy amo

Land raider crusader-260
Psy amo

That puts me at 1850. Also my thoughts about not taking an apothecary.... are they good or bad? they are pricey but are they worth it? THANK YOU ALL THAT HELP!!!


Solid list,

I play similar with Draigo and Coteraz as 2nd HQ,

dont think you need psy ammo in full paladin squad, only 6 bolters use it, drop it you save 20 points, also second pala group is too expensive, 8 paladins but only 2 of them can hold psycannon, drop 2 of them also drop psyammo and create 3rd small troop of 2 paladins(MC NDH/halberd) for holding close objectiv in your deploy zone, or use pts to buy second psyfeldread.
   
Made in us
Flashy Flashgitz





You do not think i need psy amo on the paladin squads? i was thinking it help the cannons combat larger targets. About making the group smaller in the land raider then moving three out for an objective camp is a great idea thank you.
   
Made in au
Mighty Chosen Warrior of Chaos





Australia

I would agree with dropping the psy on the Paladins if you need the points else where. It's a pretty close call, so only do it if you need the points.

Definitely agree with cutting the size of the 8 man Paladin squad down to 5, then using the points to take a 1 or 2 man (or both) Paladin squad for claiming objectives. You could also consider replacing the 8 man Paladin squad with a 10 man Terminator squad. 2 Psycannons, 8 psy-stormbolters and the ability to combat squad, all for less points.

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Apprehensive Inquisitorial Apprentice




Washington

Keep in mind Coteaz has a mastery level of 2 and rolling on Divination you'll get at least the ability to re-roll all your to hits in both the shooting phase and assault phase. Save points on Master crafting as well as potentially give the 10 man squad a 4+ invul which they need desperately with all the str 8 firepower coming from all the New Chaos players as well as all the Old Chaos players that are now reveling in their new codex. Not to mention if I remember correctly, Hammerhand cannot be changed out so he always has that saving your warp charge for the inst death or 5" Blast.

Halberds are nice, but a Nemesis Force Sword combined with a 4+ invul gives them all a 3+ in close combat which is mostly where that squad belongs (except against thunder-hammer storm shield terminators). You also might want to consider a 12 man squad of crusaders instead of the partial squad of paladins. Everyone is bringing vindicators and str 8 plasma weapons at the very mention of Grey Knights these days and Putting Draigo with the crusaders would essentially give him 12 3+ invuls before he could even be touched by a shooting attack and would hold an objective better than a partial squad of paladins (which do not hold up in long range shoot outs) or march straight towards your opponents'.

It'll also free up 330 points to spread some more love around with perhaps a tech-marine to add to the paladins (Psycotroke and Rad grenades with Paladins owns just about anything. I've killed Kharn and a full squad of Berzerkers in 6th without losing a single model with that combo) or Crusaders which even their odds in close combat and a Vindicare Assassin in the beefed 2+ cover.

This message was edited 4 times. Last update was at 2012/10/31 06:11:57


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Made in us
Flashy Flashgitz





If i took out 3 extra paladins, took out psy amo on both and took out mc on both, that frees me 235 points. So taking Coteaz can potentialy give a 4++??? That would be awesome because strength 8 is rather scary to the two wound paladins i agree completely, so that might be a nice way to help against it. Forgive my noobishness for not knowing the charts in the rule book so i do not know all that you can roll for. Looking at my codex now and that 235 points i can add coteaz (but where do i put him.... the raider?) and another psy dread that equals 235 on the dot???? could this be a better choice?
   
Made in us
Apprehensive Inquisitorial Apprentice




Washington

Ya, that sounds pretty solid. With those points freed up I'd only also consider maybe a Mastery 3 Librarian with no powers so he can roll three times on divination. Might be a better choice than Cotez as he has better odds of rolling the 4+ invul and with the space freed in the Crusader a Techmarine would fit nicely to help ensure it gets up the field and when the Paladins dump out with a Techmarine and Draigo nothing survives their assault.

This message was edited 3 times. Last update was at 2012/10/31 15:02:44


Hive Fleet Sorginak - 6,225 pts
Grey Knights and Inquisition - 8,084 pts
Steel Legion Mobile 666th - 3000 pts
Duke Sliscus' Private Strike Force - 4,161 pts
Deathwatch - 935 pts

-Taking on all comers. 
   
Made in us
Flashy Flashgitz





Here is the new list

HQ
Draigo-275
Coteaz-100

Troops
10 paladins-630
2 hammers
4 psycannons

5 paladins-315
1 hammer
2 psycannons

Heavy support

2 rifle dreads-270
psy amo

Land raider crusader-260
psy amo

1850 on the dot. Draigo would go in the land raider i would assume? Coteaz can go with the ten man on the chance of getting that 4 up invuln. (as a side not with rolling for powers in the book. can draigo roll twice too? and can each paladin squad trade their powers in too and roll one time would it be? Thank you so so so much if someone knows this!)
   
Made in us
Apprehensive Inquisitorial Apprentice




Washington

Unfortunately, no: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2570043a_Grey_Knights_v1.1.pdf

Only Librarians and Inquisitors can roll on the charts.

Hive Fleet Sorginak - 6,225 pts
Grey Knights and Inquisition - 8,084 pts
Steel Legion Mobile 666th - 3000 pts
Duke Sliscus' Private Strike Force - 4,161 pts
Deathwatch - 935 pts

-Taking on all comers. 
   
Made in us
Flashy Flashgitz





So coteaz would not be worth taking for that 4 up invuln?
   
Made in us
Apprehensive Inquisitorial Apprentice




Washington

No, he is totally worth it. I'm just saying if you have the points freed up a Librarian has better odds of rolling the 4+ on the chart; and it is the Librarian who doesn't change out Hammerhand so a Librarian ends up with 4 powers and Mastery 3.

But as far as points to effectiveness ratio, Coteaz is one of the best and that is before bringing squads of 8 Psykers shooting str 10 ap 1 large blasts across the field for only 80 points as a troops choice which he allows for.

Hive Fleet Sorginak - 6,225 pts
Grey Knights and Inquisition - 8,084 pts
Steel Legion Mobile 666th - 3000 pts
Duke Sliscus' Private Strike Force - 4,161 pts
Deathwatch - 935 pts

-Taking on all comers. 
   
Made in us
Flashy Flashgitz





OHH wow sorry about that! thanks sorginak for all of the help! i take it you are referring to taking the mystic or psker henchmen?? But either way i'm ranting. guess i am just confused on the charts and who can and shouldn't roll on them thank you again!
   
 
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