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Made in gb
Knight of the Inner Circle






so me and my friend are planning a special tournament called "The B-Ashes"

Its a grudge campaign between 2 teams for a cup filled with the ashes of one of the teams originol star players. Snorli. 1st of the Dwarven Cowboys.

Against them (and current holders of the Ashes) are the mean, green (fame drunk) Bad Moon Broncos. An orc team that has got very popular in recent tournaments and spent the past 2 years in promos, photoshoots and pool partys with Stu Stefnar. An ogre with lots of forbidden "Treasures and Pleasures" to offer.

The currtent Dwarven cowboys team are all decendants of the originol cowboys who were once led by Snorli. (Before my broncos ground him to dust)

The campaigm is a 1 on one spaced over X amount of matches (we havent decided yet)

And were both starting with new rosters. Explained by the fact that his team are new and all rookies to the game. And mine have spent the past few years partying with people/orcs like Bad Gritt, Randy Orcton and Roland Rat (the skaven DJ).

Anyway... On to the Tournament.

So my Roster as it stamds is:

4 Blitzers
2 Throwers
6 Linesmen
3Rerolls
4 fanctor (i think i recall)...

His roster is the dwarf team from gamesworkshop and 4 rerolls o think :-\

How does my roster look?

Cheers, Orkatrix and the Gang

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I think you should try and start out with a few black orcs. They have such a hard time gaining points, you really want them as soon as possible. I'd also consider a cheapo goblin, just to foul players. Personally, I'd just have one thrower for sure hands to pick ball up. I dunno about passing with orcs. heh.




 
   
Made in gb
Twisting Tzeentch Horror




Sheffield

No Black Orks?
The team looks solid though.

Personally I'd include a BO or 2, the extra S can prove useful.
The prevalence of block all along his team makes it risky for s3 blocks. Good call on maxing out on the Blitzers.

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Made in gb
Knight of the Inner Circle






Yea i didnt see the need for black orcs... M4 without block... Theyre too slow. I know the str 4 helps but theyre just so slow...

And i use the 2 throwers because i have the models. Not a fan of gobos really... Just dont see the poont in an ORC list.

Any other suggestions?

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Potters Bar, UK

How does speed enter into it when you are playing against Dwarfs (and only Dwarfs)?

Id agree with the above comments personally, you need the BOs for the added strength (and armour?),not having block to start hurts them, but the extra dice in the blocks makes all the difference....

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Made in gb
Knight of the Inner Circle






I guess, i like the speed for the fact that once i gain enough space with my blitzers im likely to score...


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and yes only dwarves for now...

This message was edited 1 time. Last update was at 2012/10/31 15:47:00


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Cardiff, South Wales

Personally, against Dwarfs I'd load up on 3 Black Orcs and put them on the line of scrimmage. You're not losing anything on the speed with the majority of Dwarfs being 4 movement anyway and They're not likely to be dodging out of the tackle-zones to force you into blitzing. The extra strength will prove priceless when you find that most Dwarfs will have block and all will have thick skull so you're not going to win a war of attrition.

Also on defense with those Black Orcs up front, he's going to have a tough time scoring quickly or breaking your cage. The Slayers (with dauntless) might get a good couple of blocks off but it won't be enough and his runners are going to have to bounce to the outside meaning you can use the sideline as an extra defender (it's easier to take someone out the game when you push him into the fans).

I'd also take a Gobbo. He's cheap and your 'hail mary' option (sometimes you just need that chance). I used to run an orc team with four gobbos who would flood the endzone and score on the first or second turn and then I'd shut up shop for the half and grind mu opposition down. (Skaven players did not like that one bit.) Just don't make the mistake of thinking a Dwarf can't intercept you as I once got intercepted by a zombie who was well out of position.
   
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Potters Bar, UK

Silver_skates wrote:
Personally, against Dwarfs I'd load up on 3 Black Orcs and put them on the line of scrimmage. You're not losing anything on the speed with the majority of Dwarfs being 4 movement anyway and They're not likely to be dodging out of the tackle-zones to force you into blitzing. The extra strength will prove priceless when you find that most Dwarfs will have block and all will have thick skull so you're not going to win a war of attrition.

Also on defense with those Black Orcs up front, he's going to have a tough time scoring quickly or breaking your cage. The Slayers (with dauntless) might get a good couple of blocks off but it won't be enough and his runners are going to have to bounce to the outside meaning you can use the sideline as an extra defender (it's easier to take someone out the game when you push him into the fans).

Totally agree

Silver_skates wrote:
I'd also take a Gobbo. He's cheap and your 'hail mary' option (sometimes you just need that chance). I used to run an orc team with four gobbos who would flood the endzone and score on the first or second turn and then I'd shut up shop for the half and grind mu opposition down. (Skaven players did not like that one bit.) Just don't make the mistake of thinking a Dwarf can't intercept you as I once got intercepted by a zombie who was well out of position.

One of my Saurus is surprisingly good at interceptions...always a priceless feeling when it works

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Made in gb
Knight of the Inner Circle






Ok... So 4 black orcs. 4 blitzers. 1 thrower and 3 linesmen. 2 rerolls ff 2

Hows that sound?

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Sheffield

Looks better to me.
Blitzers pack a punch, and bo can slug with the dwarves with a reasonable chance of success.

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Knight of the Inner Circle






Ok... I just feel mighty low on re-rolls :-\

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Cardiff, South Wales

I think that was the exact same team I started with when I played Orcs. The number of re-rolls are low but your are playing a high percentage game. Get a cage built of BOs and 3 Blitzers which no-one is going to break easily (unless he brings a deathroller). Get our thrower to pick up the ball for that sur hands re-roll and have him walk the scores in. I always kept a clitzer to combat any threats or to accept a dump-off pass if the cage stalls (that's what you'll be saving your re-rolls for).

Ball control should be your game. Accept kick-off, get one score up and I'm pretty sure you win the game. My Orc team always won our games by one score. Any losses wer of the blow-out variety.
   
Made in gb
Knight of the Inner Circle






Ok thankyou.

So that roster seems right? 4BO 4BL 1TH 3LineOrcs 2 RR FF2?

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You could even try a roster with 2 throwers:

1-Lineman
2- Throwers
4- BO
4- Blitzers
2- RR
Apothecary





 
   
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Knight of the Inner Circle






No fan factor then though...

Im playing the roster on the xbox bloodbowl game. And is doing much better than the other team :-)

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Fan factor isn't as a big a factor as it used to be. If you're playing with the current Blood Bowl Competition Rules from 2010, it is only used when rolling for fans (so a slightly bigger chance to get +1 FAME if you have more fans than your opponent and subsequently +10k gold after the game).

As the FAME also has an effect on a few of the kick-off results, you gain a small advantage from having a high fan factor but it no longer directly influences how much money you win after the game. In fact, I'd go so far as to say that fan factor has diminishing returns the higher it gets as it inflates your team value without any huge benefits.

This message was edited 1 time. Last update was at 2012/11/02 14:11:17


 
   
Made in gb
Knight of the Inner Circle






Ah right, well thats interesting to know... ive only played one game in a long time
(definatly before 2010)

and i dont really pay attention to which eddition the xbox game uses lol

ok, so dropping the FF i can replace a linesman with a thrower...


Automatically Appended Next Post:
So new roster:

4 Black Orcs
4 Blitzers
2 Throwers
2 Line-orcs
2 Re-rolls?
0 Fan factor (:/ thats a change)

This message was edited 1 time. Last update was at 2012/11/02 14:42:55


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You could do 1 Thrower, Apothecary and some Fan Factor instead of 2 Throwers. You usually don't need 2 throwers right away, orcs are heavily armoured and hard to injure plus the throwers are easy enough to skill up (at least the first 2-3 skills).

Here's a link to the most current rules, read up on Fan Factor there:


http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2350017a_m780049a_Blood_Bowl_Competition_Rules.pdf
   
Made in gb
Knight of the Inner Circle






Ill check tje rules abit later i have thema printed out.

Buttthankyou

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 Lordjig6 wrote:

So new roster:

4 Black Orcs
4 Blitzers
2 Throwers
2 Line-orcs <-ONLY 1
2 Re-rolls?
0 Fan factor (:/ thats a change)


I always like taking skill players over jobbers.

Orcs have that heavy armor. They don't die as much as other teams. Because of this, I'd only start with an 11 player roster. You can always replace fallen jobbers with journeymen till your team starts panning out and you find a direction. The decision should be: save 50k for a RR after first game, or just buy an apothecary now, cause you know if you don't get one, that great player will die.

I wouldn't worry about fan factor. You wont have bad money problems cause usually you don't have to replace a lot of players with orcs. Their armor is decent, and your usually inflicting the pain .




 
   
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Araqiel





Ards - N.Ireland

My suggestion for your team.

A great tip for orcs in a league is to get 3 goblins. reason for this? sack them after game 1 and you get 3 merc line orcs (Also netting you +30k TV for free as well as 3 high aV meatshields) who you can put on the LOS and not care about. win/win imo, you gain some value in the team and better players for cheaper.

It also allows you to get more rerolls in your team quicker and for cheaper.

so your team comes out looking as:

3 goblins
4 Black orcs
4 Blitzers

4 Rerolls.

so you get all the muscle of the BOB's, you get the block off the blitzers, you ge tthe assists off the gobilns for he first game and some ball handling, and you get 4 rerolls a half to make rolls safer / go your way.

Game 2 sack the gobs and put the line orcs on the los and use your BOBs and blitzers to smash and farm exp.

This message was edited 1 time. Last update was at 2012/11/08 14:30:54


 
   
Made in au
Utilizing Careful Highlighting





Australia

Orcs need at least 3 RRs

Recommend as many black orcs as possible. They take time to level and against Dwarves especially you will often have to settle for push.

Blitzers are outstanding however you can take 2 or even 1 to start as your lineorc is ag3, and tough as nails.

Two throwers is great, more for retrieving a ball in tackle zones.

I would avoid gobbos, and get one quickly, as they die quickly, if handy while alive.

11 in team is fine givn your armour.


Automatically Appended Next Post:
Avoid gobbo in starting limeup, then buy one after a game or 2

This message was edited 1 time. Last update was at 2012/12/14 05:31:37


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Made in gb
Knight of the Inner Circle






Ok thankyou

Weve not started yet (been playing the new COD) but i will do, i think my roster currently is

4BO
4BZ
2Th
2LO
2RR

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Australia

I so would trade two blitzers for another RR.

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