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Made in us
Material for Haemonculus Experiments




Kinda new to Warhammer Tabletop so please?
So, I've been thinking about this list for awhile now and it is a little heavy AI but hey who knows right

FastAtk-5 Beastmasters w/ 25 khymerae
FastAtk-10 scourges
Elite- 5 trueborn (w/ 4 blasters 1 DL and haywires) in Venom (w/2nd SplinterC)
HQ/Elite- 9 Trueborn (w/ 9 shardcarbines) and Duke sliscus in Raider (w/ GruesomeTrophies/nightsheild)
Troops-4 X 10 Kabalite in Raider (w/ Splinter racks)
Heavy S-Razorwing (w/ Dizzies /SplinterC /4 Shatterfeild /flickerfeild)

Comes around 1993

Any advice is welcome.
Especially whether or not the Blasterborn and the Raiders DL's Will do the trick?
   
Made in us
Smokin' Skorcha Driver






Howdy!

There's a few things you'll probably want to tweek. As far as the fast attack goes I usually run 10 khymera and 6 razorwing flocks, razorwings are great with all the rends they can dish out and the khymera are decent in cc but are better at taking blows so the razorwings can keep on doing their rendy goodness next I would drop the scouges and use reavers with a couple HL's instead, there isnt really anything that scourges can do that reavers cant do better except maybe anti MC, so I think they would probably be a better choice.

Your elites look good, except that you might want to drop the DL and HWG's off the one squad because for most of the game the DL will be hitting at BS1 which really wont make it worth the 25pts you have to pay for it.

Other than that the list looks good and if you do make the changes you'll probably have enough points left to get a 5 man wyche squad with hwg in a venom which will help out with the lack of AT. Best of luck!

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Deacon




Eugene, OR

I actually like the fact that it's not all venoms everywhere.
I do agree with mini frog above me, mix up the beasts, it makes em go a little farther.


2k
3300


 
   
Made in us
Dakka Veteran





I am a total fan of the duke and all of his magical wonderfulness, but have you considered taking Baron Sathonyx (or whatever it is) with your beasts? Also you may want to reconsider taking carbines for your trueborn as their 18" range will allow many troop types to move and shoot at your raider. I would suggest taking two splinter cannons and just normal rifles but upgrade the raider to have splinter racks.

Otherwise if that's your thing go for it, it's ballzy
   
Made in us
Smokin' Skorcha Driver






 dpal666 wrote:
I actually like the fact that it's not all venoms everywhere.
I do agree with mini frog above me, mix up the beasts, it makes em go a little farther.

lol! dont forget im on fire too

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Material for Haemonculus Experiments




Cool thanks and i like the splinter cannons on the Trueborn in the raider but 18' assault 3 poison 3+ trumps 24" rapidfire poison 3+ in my mind.

I love Baron Sathonyx but i not running anything with Drugs so kinda a not totally worth it but hes cheap and you go first alot i have an apocalypse army that runs him and vect and its just blissful.

The blasterborn in the venom are tried and undeniably worth it drop them off at a tank line and 5 str8 ap2 shots followed by 5 haywire assault is enough for anything i usually run 2

The scourges are literally there to handle MC's but i geuss with the Duke raider i need not worry really

And the beastmasters I know that razorwings are helpful but at 25 Khymerae is really an assault buffer for my raiders that tends to abolishwhatever stands by it especially at 75 str4 assault attacks and a 4+ invulns just makes me giddy thinking about it

so all around im thinking of pulling scourges for reavers maybe a fat squads or drop them for Blasterborn venom?


also should i pull the razorwing?

P.S. "We are gathered here today to pay our respects to our dear late friend MSU...."

This message was edited 1 time. Last update was at 2012/11/06 06:30:34


 
   
Made in us
Regular Dakkanaut




If you want to run 10 warriors, give them a splinter cannon, no reason not to. 4 troops is not near enough for dark eldar at 2k points either, even if they're 10 strong. Add another squad, and consider running at least 2 squads with 5 men and a blaster (in either style transport).

Keep the razorwing, but give it dark lances and keep the standard missiles.

I don't mind the unit with Duke too much. You'd probably be better served getting 2 SCs and a few with rifles. Your other unit with 4 blasters and 1 DL is not ideal. Split it up into 2x3 with 3 blasters for better antitank. Don't give them haywires. The last thing you want is for your trueborn to be in melee with a vehicle exploding it and killing themselves.

If you HAVE to run big beast packs, run 4 BM, 10 Khymerae, and 4 RW flocks. Comes to 228 points instead of 360.

Scourges are okay, but don't put 10 with just standard war gear. If you want to use them, break them up into groups of 5 and tool them with either dark lances, haywire blasters, or splinter cannons. In this setup, since you really need more AT, give them haywires.

This list has some good elements, it just needs refined to include at least 1 more troop squad, and more antitank, unless you're absolutely positive you're never going to play anyone with more than a few vehicles.

This message was edited 1 time. Last update was at 2012/11/06 06:54:37


 
   
Made in us
Frenzied Juggernaut





Alaska

I think DE is for noobs. JK LULZ!! Na, seriously they're a tough army to use and they will take time to fine tune... It seems that there should be a DE poll on beastmasters. Hah!

Hobbes, thats what ya should do lol Start a poll

This message was edited 1 time. Last update was at 2012/11/13 02:25:55


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Dakka Veteran





Alright so you're going for the whole shardcarbines at 18", understood. Just know that I'm not sure if the Nightshields reduces the range of the guns by 6" and therefore reduces their rapid fire range by 3". If this did then i'd say yes this is your best option but know that the 153 points you spent for the trueborn for 18 hits per round can be compared to the 16 hits per round of a rapid firing splinter racked warriors at 81 points,

If you then compare roughly the same amount of points you can get 2 X trueborn, 2 raiders to 3 X 9 warriors in 3 raiders. (17 pt difference) so the warriors have more wounds, more dark lances and have better range but the trueborn have better damage output.

Basically I'd use the warriors to whittle down enemies, trying to stay out of range and when a squad is finally ready to die, i'd get in close and gun em all down, getting a pain token, switching which squad finishes units to only get FnP which will be useful for capping objectives later in the game.

*NOTE* The Raiders i used were different for the 2 groups, Trueborn had flickerfield and nightshields. Warriros had flickerfield and splinter racks.


Automatically Appended Next Post:
oh also as a final note, the trueborn might be better than i thought because you might not need night shields with the new wound allocation killing the nearest models, you might get enough models that your opponent will be out of range anyways for rapidfiring. but if your opponent does try to bunch up his units to try and negate that, it's a perfect opportunity for your razorwing or if he makes a line of men, it'd be a great opportunity to take Eldar allies with a vibro cannon.

Anyways good luck, hope you enjoy the dark beauty of the Dark Eldar

This message was edited 1 time. Last update was at 2012/11/13 22:27:50


 
   
Made in us
Frenzied Juggernaut





Alaska

"If you then compare roughly the same amount of points you can get 2 X trueborn, 2 raiders to 3 X 9 warriors in 3 raiders. (17 pt difference) so the warriors have more wounds, more dark lances and have better range but the trueborn have better damage output. "


@Barrywise

As Andarthmouth's most common opponent, Ive ran against both these methods (against daemons mostly) and have found that the Trueborn are quite effective. I cant play with fateweaver anymore simply because of scourges and 22 twinlinked psn shots coming from each raider is the biggest pain in the ass to deal with. That and those damned 5+ IV saves on the vehicles. One big problem weve been running into is properly loading out a Razorwing. Hes been fighting daemons mostly, but thats a unique oppoent since the daemon deployment is ass backwards.

Basically what im asking is... How should Andarthmouth load out his Razonwings to fight A) Daemons and B) Mechs?

This message was edited 3 times. Last update was at 2012/11/14 16:01:58


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in sg
Fresh-Faced New User




depending on how many models have them, haywires are great.
   
Made in au
Emboldened Warlock




Barrywise wrote:
Alright so you're going for the whole shardcarbines at 18", understood. Just know that I'm not sure if the Nightshields reduces the range of the guns by 6" and therefore reduces their rapid fire range by 3". If this did then i'd say yes this is your best option but know that the 153 points you spent for the trueborn for 18 hits per round can be compared to the 16 hits per round of a rapid firing splinter racked warriors at 81 points


I'd like to point out that 9 shardcarbines is 27 shots. They are assault 3 at 18 inches, compared to 18 TL rapid fire at 12 inches. There is a big enough difference.

So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ 
   
Made in gb
Daring Dark Eldar Raider Rider





Somewhere in the darkness of my mind... Probably

NS reduces rapid fire range by 6" It was FAQ'd... but then again that was the old rules, so I'm not sure


If I roll a Im awsome...
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I am White/Black
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I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
 
   
 
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