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Markus "Siege" and the Force Hammer; How does it F**king work?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

I think i understand how to use this cause I read the rules as much as I can but i was hoping someone could try and simply how my force hammer works for me. Say for example someone climbs a 1 inch hill with his jack and the caster if 4 inches behind the jack. After spending the focus to cast the spell and hitting despite the jack receiving a +2 def for higher ground i roll the distance for the slam and he is flung back 6 inches into a medium base and falling ontop the caster at the same time.

could someone explain everything how it should go in simple values for me? cause i think the power appears to be VERY POTENT but i am not sure i grasp it completely yet. This exact example is what happened and if I understand this is what took place

the Jack flies back d6 inches (i rolled a 6)
The Jack is damaged by the spell (2d6 +12)
after flying back he was 1 inch up on a hill and begins his falling damage (2d6+10 it would have been boosted had he fallen from a greater height like 3 inches)
Since the jack is bigger than the caster he isn't damaged by the collateral damage.
After applying the falling damage to himself and the caster he then follows "The rule of least interruption" but also provides collateral damage to the caster. (2d6 +12)
the caster isn't strength 12 so and he thus is weaker than the pow of the collateral damage and thus is knocked downed.
the warjack is exactly strength 12 and thus isn't stronger than the pow 12 attack and is knocked down but only after receiving.

I am probably SUPER off so i want this in stone so i know it inside and out cause the way the rules word it confuses me. so it should basically work like this...

Cast > Send target flying if hit successfully > Compare Pow 12 to Basic Strength of target; If Hammer wins the target is knocked down > If target hits something they compare sizes (same size nothing happens the model stops and applies collateral damage to himself and possibly other.)

I dunno the system really confuses me could someone break it down for me pretty please

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in pt
Tea-Kettle of Blood




1 - Cast spell;
2 - Send target flying if hit successfully;
3 - If target hits something compare their base sizes;
4 - If model hit has same base size or higher, then model stops and takes 3D6 + 12 collateral damage; If model hit has a smaller base size, keep flying; Repeat this point until you run out of distance or you hit a bigger model; If you run out of distance you take a 2D6 + 12 collateral damage; Slammed model is now knocked down;
5 - Any model hit by the slammed model that has an equal or lower base size takes a 2D6 + 12 collateral damage and is knocked down; Any model hit by the slammed model that has a bigger base size is unaffected and doesn't take any damage.

Hope this helps.
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

PhantomViper wrote:
1 - Cast spell;
2 - Send target flying if hit successfully;
3 - If target hits something compare their base sizes;
4 - If model hit has same base size or higher, then model stops and takes 3D6 + 12 collateral damage; If model hit has a smaller base size, keep flying; Repeat this point until you run out of distance or you hit a bigger model; If you run out of distance you take a 2D6 + 12 collateral damage; Slammed model is now knocked down;
5 - Any model hit by the slammed model that has an equal or lower base size takes a 2D6 + 12 collateral damage and is knocked down; Any model hit by the slammed model that has a bigger base size is unaffected and doesn't take any damage.

Hope this helps.


thanks so much makes alot more sense. is it 3d6 if they hit a wall as well?

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in pt
Tea-Kettle of Blood




 Big Mek Wurrzog wrote:

thanks so much makes alot more sense. is it 3d6 if they hit a wall as well?


Yes.
   
Made in gb
Bane Lord Tartar Sauce





Oxford, Great Britain

2 things to add. You don't take falling damage for being slammed off a hill. And when you reach the distance rolled on the slam without hitting a bigger base or obstacle, models underneath are moved according the the rules of least disturbance (see rulebook)
   
Made in us
Wraith





PhantomViper wrote:
 Big Mek Wurrzog wrote:

thanks so much makes alot more sense. is it 3d6 if they hit a wall as well?


Yes.

And it can be boosted on top of the additional die of damage. Part of the fun of Rahn/Siege bowling. Not that Siege goes bowling as much as Rahn does.
   
 
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