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![[Post New]](/s/i/i.gif) 2012/11/15 23:13:38
Subject: Chaos space marine tactical squad question
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Hellacious Havoc
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Hi guys. Was putting a squad together and wanted to make a "ranged" shooty squad. Does anyone know how to convert a decent looking marine autocannon?
Also, this probably belongs in another thread... but what is your opinion on a tactical squad modeled with a flamer and melta? I am unsure of what I will be facing in the future so was thinking about the versatility of it.
Many thanks
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"As long as whoever I'm playing with "fits the bill" and makes it a fun game, why the warp not!"
Imperial guard - 2000 pts
Space Wolves - 2500 pts
Eldar - 1000 pts
Dark Eldar - 1000 pts
Death Guard - 1250 pts
Red Corsairs - 1000 pts |
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![[Post New]](/s/i/i.gif) 2012/11/16 00:36:43
Subject: Chaos space marine tactical squad question
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Oberstleutnant
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The Great Wolf wrote:Hi guys. Was putting a squad together and wanted to make a "ranged" shooty squad. Does anyone know how to convert a decent looking marine autocannon?
Also, this probably belongs in another thread... but what is your opinion on a tactical squad modeled with a flamer and melta? I am unsure of what I will be facing in the future so was thinking about the versatility of it.
Many thanks
Magnetise a couple models so you can swap the weapons out - can't get more versatile then that ; ) It's easy and cheap.
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![[Post New]](/s/i/i.gif) 2012/11/16 01:36:09
Subject: Re:Chaos space marine tactical squad question
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Hellacious Havoc
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That sounds like an interesting idea!
Im new to the whole magnetizing thing... what size magnets would fit the marines? It looks like they would have to be pretty small :S
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"As long as whoever I'm playing with "fits the bill" and makes it a fun game, why the warp not!"
Imperial guard - 2000 pts
Space Wolves - 2500 pts
Eldar - 1000 pts
Dark Eldar - 1000 pts
Death Guard - 1250 pts
Red Corsairs - 1000 pts |
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![[Post New]](/s/i/i.gif) 2012/11/16 02:46:28
Subject: Re:Chaos space marine tactical squad question
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Lit By the Flames of Prospero
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The Great Wolf wrote:That sounds like an interesting idea!
Im new to the whole magnetizing thing... what size magnets would fit the marines? It looks like they would have to be pretty small :S
2 x 1 mm i would use, you can get them for less than a fiver on ebay.
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![[Post New]](/s/i/i.gif) 2012/11/16 03:06:09
Subject: Chaos space marine tactical squad question
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Drop Trooper with Demo Charge
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The Great Wolf wrote:Hi guys. Was putting a squad together and wanted to make a "ranged" shooty squad. Does anyone know how to convert a decent looking marine autocannon?
Also, this probably belongs in another thread... but what is your opinion on a tactical squad modeled with a flamer and melta? I am unsure of what I will be facing in the future so was thinking about the versatility of it.
Many thanks
I ordered 2 boxes of regular SM devastators, giving me 2 lascannons, 2 missile launchers, and 4 heavy bolters.
The Heavy Bolters I converted to Autocannons by cutting off most of the barrel assembly past the sight. I then used an autocannon barrel from the IG heavy weapons crew and tacked it on. Garnish with a few random spikey bits and blades, and you have Autocannon Havocs.
Backpacks were done by carefully cutting the chaos boosters from the chaos packs and replacing the Smurf boosters.
I did shorten the barrels a bit, the originals were ridiculously long.
Total bits were just IG autocannons (pricey now, were cheap, find a buddy that has some), and some backpacks to butcher (dirt cheap). The CSM standard marine pack has a bolter you can convert, I just liked the extra ammo and needed the missile launchers and lascannons from the dev kit.
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This message was edited 1 time. Last update was at 2012/11/16 03:08:57
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![[Post New]](/s/i/i.gif) 2012/11/16 08:16:55
Subject: Re:Chaos space marine tactical squad question
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Hellacious Havoc
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Great, thanks alot for the tips guys
ooh I love the look of those autocannon havocs! they look brilliant! might pinch the idea :p now just to get hold of some autocannon parts!
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"As long as whoever I'm playing with "fits the bill" and makes it a fun game, why the warp not!"
Imperial guard - 2000 pts
Space Wolves - 2500 pts
Eldar - 1000 pts
Dark Eldar - 1000 pts
Death Guard - 1250 pts
Red Corsairs - 1000 pts |
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![[Post New]](/s/i/i.gif) 2012/11/16 14:12:20
Subject: Chaos space marine tactical squad question
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Tzeentch Veteran Marine with Psychic Potential
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Just a shopped HB. Works for me !
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![[Post New]](/s/i/i.gif) 2012/11/16 17:44:25
Subject: Chaos space marine tactical squad question
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Grim Dark Angels Interrogator-Chaplain
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Great Wolf, I have some spare autocannons I could bitz-swap with you for something if you like?
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2012/11/17 00:21:57
Subject: Re:Chaos space marine tactical squad question
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Hellacious Havoc
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Sure mate, what sort of bitz are you looking for? anything in particular?
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"As long as whoever I'm playing with "fits the bill" and makes it a fun game, why the warp not!"
Imperial guard - 2000 pts
Space Wolves - 2500 pts
Eldar - 1000 pts
Dark Eldar - 1000 pts
Death Guard - 1250 pts
Red Corsairs - 1000 pts |
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![[Post New]](/s/i/i.gif) 2012/11/17 23:27:10
Subject: Re:Chaos space marine tactical squad question
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Frightening Flamer of Tzeentch
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I've done Heavy Bolter/guard autocannon splices in the past and they've worked well  I'd say that sentinel autocannons scale better; the heavy weapon team's barrels looked too big for my tastes, but they're still usable
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