yorkskargrimironklaw wrote:1.) Ramshackle claified. Trukks roll Ramshackle for Wrecked as well as exploded. so... Orks always loss 6 modle
2.) Trukks are more fragile with the hull point rules. (Verified) ZOMG open-top
AV 10 was not bad already
3.) Kanwall is seeing generally unfavorable reviews and is considered too fragile since the changes to the
KFF, addition of Hull points, and new grenade rules for walkers. (Verified)
4.) Slow and Purposeful prevents running Mega Nobs are even slower?
5.) Charge bonus is lost in multi-assault
5.1.) You may only multi-assault if you can not reach the primary target, as well as losing the charge attack and furious charge bonus.
5.2) Charge is
2D6 so.. you have to be 2" away now?
6.) Cover is now per model. This can be very hazardous for large mobs of boyz who don't always fit in cover
7)Cover saves can be taken against deffrollas
Wow, the ignorance in this post is just un fething believable. The worst part of your crap youve been spouting this past week or so, is that a MOD cant ban you for being an idiot.
1. You DO NOT lose half your trukk mob when you roll on the ramshackle, that simply isnt true. Str3 hit against T4 models? How the hell did your math equate that to 50% casualties.
2. Trukks (AV10 in general) did NOT get weaker. Now you have to strip 3HP per trukk and 2 per buggy to glance them to death. MUCH better then glances that had a good chance of completely screwing your AV10 spam.
3. Cant argue to much on this point with Kans. But that only sucks for bitchy net listers that complain because a new edition brought playstyle change. Thank GOD for that.
4.
SnP is THE ONLY down side to
MANz. The only one. Your missing the fact that they now SLAUGHTER everything with no worry. Why no worry? Because the only things (minus
DCCW) that can ignore their armor, strikes at the same time. So good by to whoever that was
5. Charge bonus lost in multi assault. Oh well.
5.1 Again, new edition new rules. The perks that this edition overall FAR outweighs the cons. Orks are still pretty decent in
CC, just as good as they were before if you ask me.
5.2 What are you on about? 2 inches away?!
2D6 for charge is awesome for us. Why? Because when you charge, your calling a WAAGH! unless your within a couple inches anyways. Most other armies, get to deal with their 3 inch charge, we can reroll it.
6. Yeaaaaaaa. That only sounds bad on the surface. The best part of that change up, is any wounds that pour over IE there is only 10 boyz being focus fired on, and the wounds mount to 15, are ignored. So you lose 10 boyz instead of 15. Ive had this happen MANY times already and love it everytime. 4+ cover simply isnt EVERYTHING like it was in 5th, so
Id rather not temp fate with the 5+ from most things.
7. So Orks suck now, because
GW faq a random rule that is a stupid choice on their part? Yea that makes sense. That rule makes as much sense as the marker lights causing a grounding test for a
FMC. That doesnt make Nids a steaming pile of gak either.
Id say grow up, pull your thumb out of your mouth, and either LEARN how to play Orks for once, instead of praying some netlister tells you how to play them better, or go play a
FOTM army and keep your negatives out of the other Ork tacticas that Ive seen you in. Thinking on it, that would be considered trolling in the extreme, and MODs do rather hate trolls, specially ones that are determined.