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![[Post New]](/s/i/i.gif) 2012/11/19 02:17:34
Subject: Drop Pod Occupants?
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Ultramarine Land Raider Pilot on Cruise Control
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Just a quick question, if a drop pod lands in terrain and therefore has to take a dangerous terrain test do the occupants also have to take the test? The rules for disembarking have changed in 6th ed so I wanted to verify. (Page numbers where applicable would be helpful).
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![[Post New]](/s/i/i.gif) 2012/11/19 03:54:18
Subject: Re:Drop Pod Occupants?
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Beast of Nurgle
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brb pg 79 has the rules for disembarking from vehicles. If your unit has to move through difficult to get out, then yes, they would have to roll for distance.
If your only half on the terrain, and they don't have to get out into difficult, then no, you may move out without restriction.
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![[Post New]](/s/i/i.gif) 2012/11/19 05:10:21
Subject: Re:Drop Pod Occupants?
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Ultramarine Land Raider Pilot on Cruise Control
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pyre wrote:brb pg 79 has the rules for disembarking from vehicles. If your unit has to move through difficult to get out, then yes, they would have to roll for distance.
If your only half on the terrain, and they don't have to get out into difficult, then no, you may move out without restriction.
The question is for 'dangerous.' When you deep strike into terrain it is considered dangerous terrain for the initial landing. The reason I asked about this is because the disembark has changed and you actually move now whereas you used to just get out within 3 inches.
So, again, my question is if a drop pod lands in terrain do the occupants have to take a 'dangerous' terrain test or does only the drop pod have to?
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![[Post New]](/s/i/i.gif) 2012/11/19 08:26:49
Subject: Re:Drop Pod Occupants?
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Dakka Veteran
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Jstncloud wrote:So, again, my question is if a drop pod lands in terrain do the occupants have to take a 'dangerous' terrain test or does only the drop pod have to?
Depends on the exact size and shape of terrain and the placement of the drop pod.
If you can place and move the disembarking models so that they don't touch the dangerous terrain, no they don't have to take the test. If they do touch the terrain, they take the test.
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![[Post New]](/s/i/i.gif) 2012/11/19 09:26:15
Subject: Re:Drop Pod Occupants?
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Discriminating Deathmark Assassin
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A) The Drop Pod most always test if landing in Terrain being a vehicle that has moved. It's one roll, even if the terrain is also Dangerous. If you Immobilize it, it just loses a HP.
B) The models inside will only have to test if the terrain itself is Dangerous Terrain as they are Disembarking from a vehicle that has arrived from Deep Strike, and not actually Deep Striking themselves. (Though a lot of the Deep Striking rules still affect them, like charging)
Hope this is the answer you were looking for.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2012/11/19 10:47:10
Subject: Drop Pod Occupants?
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Longtime Dakkanaut
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Would it not lose two HP's as the drop pod is already immoblised?
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2012/11/19 11:05:34
Subject: Re:Drop Pod Occupants?
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Discriminating Deathmark Assassin
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Difficult Terrain checks only cause vehicles to become Immobilized, not suffer a Hull Point. (Unless I've missed that somehow?) DS into terrain doesn't cause any Glancing or Penetrating Hits either.
Since Immobilized vehicles take a Hull Point for any further immobilized results, it just loses the one.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2012/11/19 12:40:02
Subject: Re:Drop Pod Occupants?
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The Hive Mind
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Akar wrote:Difficult Terrain checks only cause vehicles to become Immobilized, not suffer a Hull Point. (Unless I've missed that somehow?)
Read the BRB FAQ. Difficult Terrain tests cause an immobilization which includes the loss of a hull point.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/11/19 13:24:18
Subject: Re:Drop Pod Occupants?
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Discriminating Deathmark Assassin
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Didn't see that, then yes it would be 2 Hull Points, thx for pointing that out rigeld.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2012/11/19 14:37:20
Subject: Re:Drop Pod Occupants?
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2nd Lieutenant
San Jose, California
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Don't Drop Pods have a rule that, if you would land in difficult/dangerous terrain due to scatter, you stop at the edge of said terrain? I don't know, however, if this applies if your initial point is in the terrain itself.
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This message was edited 1 time. Last update was at 2012/11/19 14:39:20
Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf |
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![[Post New]](/s/i/i.gif) 2012/11/19 14:39:06
Subject: Re:Drop Pod Occupants?
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The Hive Mind
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Zathras wrote:Don't Drop Pods have a rule that, if you would land in difficult/dangerous terrain due to scatter, you stop at the edge of said terrain?
No, only anything that would cause a mishap. The Internal Guidance System doesn't avoid Diff/Dang Terrain.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/11/19 14:49:36
Subject: Re:Drop Pod Occupants?
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Discriminating Deathmark Assassin
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Only Impassable Terrain or Friendly/Enemy units. Drop Pods may still scatter off the board and get a mishap.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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