Thanks for all the advice so far, i've updated the list and hopefully it's an improvement, i know it doesn't have much
AV but i can't think of what else to add. please comment any changes you think are for the better, thanks.
Savageconvoy wrote:The only source of anti-tank weaponry is the Piranhas and the Hammerhead. Both of which are expensive and underperform. I only use the Hammerhead for the template, since a single shot rarely takes down anything. and Piranha are very vulnerable to infantry weapons. They get a good save, but it's too risky for this to be your main source of anti-tank firepower.
I know but apart from Broadsides or Crisis suits there isn't really anything else that's anti-tank, i gave a
FB to the commander to help out a bit and the Firewarriors and Sniper drones should be able to wreck most transports so that the
FB's and Railguns will only need to shoot at the more tougher vehicles.
Savageconvoy wrote:Sniper drones are too expensive for a BS3 with a 50/50 of being BS4 that is solely Anti-Meq.
I like them, and there use isn't exclusively for
MEQs, they have a good chance at damaging transports awell, and with so many units from nearly all of the armys fitting under the category of "
MEQ" they're useful to have. The Spotter has a
TA as standard so it's a 2/3 chance of being BS4 and i could always use the markerlight for Firewarriors if i'm facing
GEQs. The new rules for the stealth generator also means that it'll take alot of shots before they get taken out. I did take out one of the squads however as 3 was a bit excessive and i needed to afford other things.
Savageconvoy wrote:You will have a very hard time trying to stand up in a game with so many fragile units and missing out on Tau's big strength (Twin-linked S7 shots are vital) And I don't care what anyone says, FW are laughable compared to any other armies troops. Expensive, T3, poor BS, no options for weapons, and terrible leadership which is only offset by an armor save (That you'd get from most terrain) and a mid S gun.
Well they're much better than Kroot
IMO and that's the only competition they have, most of Firewarriors strengths are from their guns being S5 and 30" which is so invaluable now that you can pre-measure so you shouldn't take any shots from Bolters and Gauss e.t.c. and the S5 compensates for their medicore
BS, plus you can threaten most transports and landspeeders. They're not the best troops in the game but i wouldn't say they're the worst either.
Shadox wrote:To the OP: I'm not sold on the sniper drones at all. It's right that you lack weapons with good ap without the suits but even with the drones you will struggle against termis and other 2+ saves. One option (surely not the best one) would be to drown them in dices. So I would get more firewarriors and shas'uis-upgrades instead of the drones. If you have points to spare after this you can consider some Blacksunfilters first on the Hammerheads and after this on everything else.
I'm still not convinced that the Sniper drones shouldn't be in the list but like i said, one of the teams has gone. I agree with all of the other advice though and have added more Firewarriors and a
FB to the commander so Terminators will eventually die. Hammerheads now have BSFs on aswell.