KGatch113 wrote:
Just to add...when it says you cannot charge on turn 1, it means player 1 on the first turn. Player 2 on the first turn can charge.
Seriously? God damn, I might have to make me some Muties in that case.
I've played around with Huron's ability to do some Infiltrating (only really with C:
CSM). Thousand Sons are amazing for Infiltration because their AP3 bolters can seriously damage
MEQs, especially if you managed to snag the first turn. I like to stick ten of them in a Rhino so that if I'm not first turn, they have some survivability. Hop out and open fire the first chance they get. They're pretty awesome. Alternatively, I've also played around with moving Obliterators in close and using their vast array of weaponry to take out vehicles that might give me trouble in the future. 3
TL Lascannons or Multimeltas? Yes please.