Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/12/04 03:16:44
Subject: Sternguard In BA Army
|
 |
Annoyed Blood Angel Devastator
Boston
|
Sternguard in BA Army is my new favorite unit! I bring them with combi-meltas and a libby and a sanguinary priest. The libby has divination and will always take prescience and hope for misfortune. My libby is also a an Epistolary so he had a better chance on the power roll and can use two powers a turn. This unit is a lot of fun to bring and I highly recommend it! it is perfect for killing just about anything. I don't bring the full 10 men but bring around 6 veterans so the squad with the priest and libby number 8, you can try and combo you want, but I always bring DC in my list to for some awesome CC action and both units work well as a kinda sword/shield strat.
|
We are winged salvation, but we are a terrible, final salvation, and our wings embrace the horizon with fire. We are the Blood Angels. To confront us is to die, and death is my remit, my reality, my unbounded domain. I have known death, and defeated it, claimed it as my own. To my cost, to my strength, death is my one gift to bestow, and I am nothing if not generous. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/04 11:52:49
Subject: Sternguard In BA Army
|
 |
Sneaky Lictor
|
what powers did you roll up with the libby and how did they work?
|
On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/04 12:31:49
Subject: Sternguard In BA Army
|
 |
Longtime Dakkanaut
Indiana
|
If I was gonna take a level two libby, I would want to look towards getting a psychic shooting attack that will sync well with the sternguard unit it is attached to. However if I rolled misfortune on my roll for divination I would not turn my nose up.
Basically roll on divination see what I get, if I like it keep it and other is super guide. If not swap for super guide and then look around.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/04 12:40:20
Subject: Sternguard In BA Army
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
I hear you brother.
This is exactly what I'm doing too.
8 veterans with 4 combi melta guns, a librarian with prescience and a sanguinary priest in a Rhino or on foot.
They do hit hard and are pretty resilient.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/04 13:10:53
Subject: Sternguard In BA Army
|
 |
Annoyed Blood Angel Devastator
Boston
|
@ g0atsticks, I always take the primaris power prescience and hope I when I roll I get misfortune which is a roll I commonly make. With prescience and misfortune the unit the sternguard can take out monstrous creatures, terminators and just about any other unit on the table. But I always run my libby as an epistolary which ups my chances because I roll for 3 powers and I can use two in a turn to increase the damage of the protection of the unit, but just because I don't always get the powers I want I will still always roll the three dice and always allocate the least favorable to prescience and take the other two powers, which is either the invunerable save, or misfortune.
|
We are winged salvation, but we are a terrible, final salvation, and our wings embrace the horizon with fire. We are the Blood Angels. To confront us is to die, and death is my remit, my reality, my unbounded domain. I have known death, and defeated it, claimed it as my own. To my cost, to my strength, death is my one gift to bestow, and I am nothing if not generous. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/04 14:37:25
Subject: Sternguard In BA Army
|
 |
Longtime Dakkanaut
Indiana
|
Remember you roll one at a time. So can't wait and see which to swap. And might swap a power and get it again.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/04 14:46:26
Subject: Sternguard In BA Army
|
 |
Member of the Malleus
|
My go to unit for a all comers list is
7-8 sternguard - 3 Combie melta
Librarian - Terminator or plain, divination table for rerolls to hit, or Sheild/lance (awesome combo for droppod)
Brother Corbulo
Droppod
Corbulo stands in front take all the hits being 3+2++ and is a excellent assault buddy as long as you shy away from str8+ hits. I may have to run this unit again sometime soon.
|
This message was edited 1 time. Last update was at 2012/12/04 14:46:47
Task Force Rath : 5000
Deathwatch: 4000
6000+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 04:49:06
Subject: Sternguard In BA Army
|
 |
Boosting Space Marine Biker
|
I used the following a few times to good effect
(2) 8 Man Sternguard squad, 8x combi-plasma, Drop Pod
each of the above squads gets a sanguinary priest and a liby with prescience.
Very survivable (especially if you grab cover) and absolute murder to whatever they fire at.
Also, if you are going heavy with assault troops or vindi's in the rest of your army, this alpha strike will draw alot of fire off your troops as they move across the board
|
10-15K (way too many to point up)
4K |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 06:11:56
Subject: Sternguard In BA Army
|
 |
Stalwart Tribune
|
Erm.. Misfortune doesn't seem that great for sternguard, a squad that is great at cracking saves down to 3+... re-rolling to hit seems a heck of a lot better for a squad that inherently can crack 5+,4+,and 3+ saves.
just me though, and I know that re-rolling coversaves can be great, but that's what combi-flamers are for anyways, and sternguard can ignore coversaves so...
prescience seems like a better deal for you, especially cause it makes your AP 3 gets hot! bolters go from killing a sternguard 1/9 shots to 1/81 shots... so... never... basically
also, re-rolling to hit is HUGE. It takes you from a 66% hit chance to an 88% hit chance... and via the "forcing your luck" (or whatever the feth it's called) premise of game theory, it would be better to re-roll to hit rolls, so that you have more dice that you can potentially get lucky with later.
|
PM me! Let's play a game!
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.
"GOTHIC MOTHAFETHA, DO YOU SPEAK IT?!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 11:44:48
Subject: Sternguard In BA Army
|
 |
Longtime Dakkanaut
|
rerolling to hit is very good for sternguard, espically when you load them up with combi weapons and as Lord Popo says their ap3 ammo,
|
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 13:34:29
Subject: Sternguard In BA Army
|
 |
Sneaky Lictor
|
thats a lot of points to drop into 7 or so guys.
5 sternguard w/5c melta
1 libby
1 brother corb
thats almost 400 points. can they make up 400 points?
|
On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 14:34:36
Subject: Sternguard In BA Army
|
 |
Nasty Nob on Warbike with Klaw
|
Lord PoPo wrote:Erm.. Misfortune doesn't seem that great for sternguard, a squad that is great at cracking saves down to 3+... re-rolling to hit seems a heck of a lot better for a squad that inherently can crack 5+,4+,and 3+ saves.
just me though, and I know that re-rolling coversaves can be great, but that's what combi-flamers are for anyways, and sternguard can ignore coversaves so...
prescience seems like a better deal for you, especially cause it makes your AP 3 gets hot! bolters go from killing a sternguard 1/9 shots to 1/81 shots... so... never... basically
also, re-rolling to hit is HUGE. It takes you from a 66% hit chance to an 88% hit chance... and via the "forcing your luck" (or whatever the feth it's called) premise of game theory, it would be better to re-roll to hit rolls, so that you have more dice that you can potentially get lucky with later.
This is why he's taking a lv2 Libby. Roll 1 if it's not misfortune take primaris. Roll 2 hope for misfortune. Use them both.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 14:51:49
Subject: Sternguard In BA Army
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
g0atsticks wrote:thats a lot of points to drop into 7 or so guys.
5 sternguard w/5c melta
1 libby
1 brother corb
thats almost 400 points. can they make up 400 points?
The flexibility of the squad, combined with the resilience and the damage output is worth every single point for me.
Also my opponents tend to underestimate their abilities.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 15:31:27
Subject: Sternguard In BA Army
|
 |
Longtime Dakkanaut
Indiana
|
Also with misfortune you can switch over to the wound on 2+ ammo, avoid overheats and get more wounds than if you stayed with the ap 3 ammo
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 17:30:52
Subject: Sternguard In BA Army
|
 |
Junior Officer with Laspistol
|
Sorry to burst your bubble, but you can't possibly buff your unit and debuff the enemy without more than one librarian. I see this mistake a lot in my games and it's so irritating to have to point it out again and again.
You can only use one power per phase no matter how many warp charges you have. Being a level 2 psycher, you can cast two powers per turn. The blessings and maledictions both occur in the same phase - movement.
N.B. If you're drop podding the libby, then you can't use either a blessing or a malediction as they're in the movement phase.
|
This message was edited 2 times. Last update was at 2012/12/05 17:44:42
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 17:33:56
Subject: Sternguard In BA Army
|
 |
Sneaky Lictor
|
Griddlelol wrote:
Sorry to burst your bubble, but you can't possibly buff your unit and debuff the enemy without more than one librarian. I see this mistake a lot in my games and it's so irritating to have to point it out again and again.
You can only use one power per phase no matter how many warp charges you have. Being a level 2 psycher, you can cast two powers per turn. The blessings and maledictions both occur in the same phase - movement. You've been cheating.
dun dun DUN!
If you can't use the both the same phase, then there is no reason to be a epistolary. Saved yourself 50 points, buy more S VETS.
|
This message was edited 1 time. Last update was at 2012/12/05 17:42:56
On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/05 17:45:46
Subject: Sternguard In BA Army
|
 |
Junior Officer with Laspistol
|
g0atsticks wrote: Griddlelol wrote: Sorry to burst your bubble, but you can't possibly buff your unit and debuff the enemy without more than one librarian. I see this mistake a lot in my games and it's so irritating to have to point it out again and again. You can only use one power per phase no matter how many warp charges you have. Being a level 2 psycher, you can cast two powers per turn. The blessings and maledictions both occur in the same phase - movement. You've been cheating. dun dun DUN! If you can't use the both the same phase, then there is no reason to be a epistolary. Saved yourself 50 points, buy more S VETS.  You know what, I can't find the page in the rule book. I could be totally wrong. In which case I apologise. Although, the point of epistolary would still remain as you need a warp charge to activate the force weapon. Ah I found what I guess the people at my FLG must have thought was a compelling argument - p62 states that those with >1 charge can use >1 power per turn, but doesn't mention phase. Doesn't really stand up to my argument when I read it again, despite other people agreeing with me (although I have no idea why now). Nevertheless, if you're drop podding, you can't use maledictions or blessings.
|
This message was edited 1 time. Last update was at 2012/12/05 17:56:31
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
|
 |
 |
|