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Made in ca
Smokin' Skorcha Driver




Canada

One of the good things about stealth teams (brought up several times) is that even if they aren't the most efficient unit for applying S5 firepower, they are really survivable. I'm going to try and sum this up a bit more.

The first point is that they have decent armor, and it's not hard to give them a 2+ save against any unit preparing to shoot at them. The second point is that because they aren't a super death unit, they aren't a high priority target. Since the squad is not a huge priority (especially a small squad), and it has a high save and so it takes a ridiculous amount of shooting to take down, they don't get shot that often.
Of course, if you mess up and get assaulted or in range of a flamestorm cannon, the squad is just gonna be wiped out. (But that's beside the point, and true of pretty much everything in our dex)

Now, it's not that the entire tactic is "no-one shoots at them because they aren't worth it". The fact is that they are either
a: allowed to run around and cause damage (and with the proper support this damage can be game winning).
or b: shot at by the enemy, who either waste a small amount of firing and do very little, or really focus on the team, possibly wiping them out, but letting the pressure off the rest of the force.

It isn't all about how the stealth suits will work in a vacuum, because on their own they aren't an amazing choice. You really have to take the entire army into account, and how the suits will factor into the overall plan.

At least they way I use them (teams of three with an FB), they aren't designed to be an uber-unit. They are there to distract the enemy from my main force, finish off all types of targets for my main force, and cause problems on the flanks or rear of my enemy's army.
While they don't always make their points back, the benefits they give to my army more than make up for it. I have consistently had them clear/contest enemy held objectives, distract enemy guns, spread out the main push so that I don't have to deal with my enemy's entire army at once, dent enemy squads so I don't have to deal with them at full strength... the list goes on. Even though on their own none of these things have a major effect on the game, with another 1500 points of army built to take advantage of these bonuses I am usually very successful.

This message was edited 1 time. Last update was at 2012/12/06 01:50:04


tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





I'm not going to bother to argue with you on this subjectm Peragrine is doing a fantastic job. The only redeeming thing that you've said all night was about provindg board control early on, and I'm still doubting that.

I do have some issues with some of the statements you've said, and I find them to be very very wrong.

Pottsey wrote:You can make stealth suits scoring units to claim the relic or objectives but I cannot be bothered explaining that to you as clearly you do not want to listen to anything outside your limited tactics and limited views.


How in the world do you make stealtsuits scoring in a Tau only list? Unless you include a HQ that got a lucky warlord bonus, but then they can't infiltrate. Seems to be a rather big error there. Unless your infiltrating anyways...... a lot of people don't know how this rule works. HQs give infiltrate to squads, but sqauds don't give infiltrate to HQs.

Pottsey wrote:
I think this might be one area both me and Peregrine can agree on. Markerlight drones in stealth suits teams are mostly a bad idea. I did mess around with outflanking Stealth suits calling in seeker missiles onto rear armour.


Shooting a marker light at a different angel at a target, has no effect on the side of armor that the seeker missile hits. Only the source of the seeker missile matters. thus the old tactic of Turboboosting your piranha up the side of a table, and shooting the seeker missiles it carries at the side armor of vehicles using markerlights.

I'm mostly pointing this out for new players, or non-tau players. Experienced Tau players should already know this kind of stuff......

This message was edited 1 time. Last update was at 2012/12/06 04:23:07


Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Yes, a few odd statements had flown around here...

Does not change the fact stealth suits are a decent unit. (its not an auto-take, or even a proba-take, but sometimes they just fit in nicely.)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut




Coyote81 wrote:
HQs give infiltrate to squads, but sqauds don't give infiltrate to HQs.

Base on the IC special rules (pg 39) this is not even true as general rule as the special rules don't go either way.
   
 
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