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![[Post New]](/s/i/i.gif) 2012/12/06 22:44:57
Subject: Warhammer: Total War to become a reality
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Devestating Grey Knight Dreadknight
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/12/06 22:57:18
Subject: Warhammer: Total War to become a reality
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Wondering Why the Emperor Left
San Francisco, USA
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YES! SO MUCH WIN! The "beyond 2013" thing was a bit of a drag but hey, better late than never. I've never been a huge fan of the mods for Medieval 2 Total War as well done as they were. "Good news, everyone!"
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“The man in black fled across the desert, and the gunslinger followed.”
(6th) 2-1-0 |
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![[Post New]](/s/i/i.gif) 2012/12/06 23:14:44
Subject: Warhammer: Total War to become a reality
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Oberstleutnant
Back in the English morass
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Quite a few threads about this already and it may be a reality. Creative assembly make other games as well and they already have 1 TW game in production. Nothing has been confirmed yet.
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This message was edited 1 time. Last update was at 2012/12/06 23:14:55
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/12/06 23:46:05
Subject: Warhammer: Total War to become a reality
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Norn Queen
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Creative Assembly has the license to Warhammer - that doesn't mean it's going to be a Total War style game. Remember, they also made Spartan: Total Warrior, Viking: Battle for Asgard and Stormrise.
Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
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![[Post New]](/s/i/i.gif) 2012/12/07 01:12:26
Subject: Warhammer: Total War to become a reality
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Innocent SDF-1 Bridge Bunny
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If its a Total War style game... rather than going over the whole Warhammer world it's likely to focus on a specific sort of region being contested by 2-3 races which are then subdivided into 2-3 sub-factions.
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2012/12/07 01:27:15
Subject: Warhammer: Total War to become a reality
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Longtime Dakkanaut
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2012/12/07 01:28:45
Subject: Warhammer: Total War to become a reality
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Norn Queen
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Well yeah. But it's going to be disappointing to a lot of people if that's the case. Giving the license to Creative Assembly sort of made a no-win situation. People will expect a Total War style game, and also after such a long wait for such an obvious game, people will expect it to be huge. The massive 'OMG WARHAMMER TOTAL WAR' hype generated from just the announcment that Creative Assembly has the license shows the kind of buildup this will have. And the kind of hype the game simply won't measure up to, because it would be practically impossible to.
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This message was edited 1 time. Last update was at 2012/12/07 01:29:06
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![[Post New]](/s/i/i.gif) 2014/01/07 02:16:14
Subject: Warhammer: Total War to become a reality
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Hacking Proxy Mk.1
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-Loki- wrote:Creative Assembly has the license to Warhammer - that doesn't mean it's going to be a Total War style game. Remember, they also made Spartan: Total Warrior, Viking: Battle for Asgard and Stormrise. Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed. But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races. There is a Medieval 2 mod that completely changes it to Lord of the Rings, complete with about 13 races, it can be done.
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This message was edited 1 time. Last update was at 2012/12/07 02:26:11
Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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![[Post New]](/s/i/i.gif) 2012/12/07 02:44:34
Subject: Warhammer: Total War to become a reality
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Nigel Stillman
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Could be cool. Have they made anything other than a total war style game?
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This message was edited 1 time. Last update was at 2012/12/07 02:45:38
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![[Post New]](/s/i/i.gif) 2012/12/07 03:18:08
Subject: Warhammer: Total War to become a reality
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Norn Queen
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Spartan Total Warrior and Viking Battle for Asgard, 3rd person action hack and slash games, and Stormrise, a failed console RTS.
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![[Post New]](/s/i/i.gif) 2012/12/07 04:38:52
Subject: Re:Warhammer: Total War to become a reality
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Utilizing Careful Highlighting
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I would rather have a Sonf of Ice and Fire Total War, but yeah, Warhammer could be cool.
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![[Post New]](/s/i/i.gif) 2012/12/07 04:45:19
Subject: Re:Warhammer: Total War to become a reality
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Frenzied Berserker Terminator
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heartserenade wrote:I would rather have a Sonf of Ice and Fire Total War, but yeah, Warhammer could be cool.
Could be?
WOULD BE!
They could do a better job than Mark of Chaos, for a start.
I do hope my Woodies will have a part in the game, but alas - that does not seem likely!
It'd probably be High Elves, Empire, Chaos, Skaven and O&G. Maybe Dark Elves.
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![[Post New]](/s/i/i.gif) 2012/12/07 04:52:15
Subject: Warhammer: Total War to become a reality
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Veteran Wolf Guard Squad Leader
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-Loki- wrote:Creative Assembly has the license to Warhammer - that doesn't mean it's going to be a Total War style game. Remember, they also made Spartan: Total Warrior, Viking: Battle for Asgard and Stormrise.
Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
You seem to have a pretty limited experience with computer games if you think Total War with different races would in any way be a difficult thing to do. And frankly once you abstract what races can do they are pretty much all the same with cosmetic differences.
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3500 pts Black Legion
3500 pts Iron Warriors
2500 pts World Eaters
1950 pts Emperor's Children
333 pts Daemonhunters
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![[Post New]](/s/i/i.gif) 2012/12/07 04:53:46
Subject: Warhammer: Total War to become a reality
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Been Around the Block
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I have been waiting for this news for a LONG time....
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![[Post New]](/s/i/i.gif) 2012/12/07 05:00:56
Subject: Warhammer: Total War to become a reality
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Norn Queen
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brettz123 wrote: -Loki- wrote:Creative Assembly has the license to Warhammer - that doesn't mean it's going to be a Total War style game. Remember, they also made Spartan: Total Warrior, Viking: Battle for Asgard and Stormrise. Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed. But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races. You seem to have a pretty limited experience with computer games if you think Total War with different races would in any way be a difficult thing to do. And frankly once you abstract what races can do they are pretty much all the same with cosmetic differences. I didn't realise ~20 years was limited experience these days. Some races basically break standard RTS conventions. Lets take any type of Undead. Build more farms to feed population - why are my undead making farms? Or farming things atall? Build Barracks to train troops - Why am I training undead? Build houses to get a bigger population - Why are my undead living in houses? This is a game from a professional company, not a mod. Something like that, these days, would feel incredibly lazy.
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This message was edited 1 time. Last update was at 2012/12/07 05:01:17
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![[Post New]](/s/i/i.gif) 2012/12/07 05:03:19
Subject: Warhammer: Total War to become a reality
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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-Loki- wrote:Creative Assembly has the license to Warhammer - that doesn't mean it's going to be a Total War style game. Remember, they also made Spartan: Total Warrior, Viking: Battle for Asgard and Stormrise.
Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
They have implimented multiple modes in the game before.
Ogres could be nomadic, like in Barbarian Invasion. You could occupy a city, or just loot it and move on.
Generic resources will be easy enough to fit in.
Lets see, the only races that wouldn't fit the standard resource collecting gig would be Ogres and the Undead.
Ogres as I said could be nomadic based(and they do settle down from time to time)
Tomb Kings and Vampires would still need to collect metals and other natural resources.
Warpstone would be something important in the game. Everyone wants Warpstone. Automatically Appended Next Post: -Loki- wrote:brettz123 wrote: -Loki- wrote:Creative Assembly has the license to Warhammer - that doesn't mean it's going to be a Total War style game. Remember, they also made Spartan: Total Warrior, Viking: Battle for Asgard and Stormrise.
Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
You seem to have a pretty limited experience with computer games if you think Total War with different races would in any way be a difficult thing to do. And frankly once you abstract what races can do they are pretty much all the same with cosmetic differences.
I didn't realise ~20 years was limited experience these days.
Some races basically break standard RTS conventions. Lets take any type of Undead. Build more farms to feed population - why are my undead making farms? Or farming things atall? Build Barracks to train troops - Why am I training undead? Build houses to get a bigger population - Why are my undead living in houses?
This is a game from a professional company, not a mod. Something like that, these days, would feel incredibly lazy.
Well the Tomb Kings are slightly crazy, they make their servants haul water and gather food even though they have ceased to need those things.
Vampires do have living subjects, they will rule over living people. Its just their armies that are undead.
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This message was edited 1 time. Last update was at 2012/12/07 05:05:16
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/12/07 05:25:06
Subject: Re:Warhammer: Total War to become a reality
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Beautiful and Deadly Keeper of Secrets
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Well the Tomb Kings are slightly crazy, they make their servants haul water and gather food even though they have ceased to need those things.
Vampires do have living subjects, they will rule over living people. Its just their armies that are undead.
Not even all of their armies! Ghouls are living alongside several types of necromancers, some VC's still rule over entire cities as counts and leaders.
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![[Post New]](/s/i/i.gif) 2012/12/07 10:54:09
Subject: Re:Warhammer: Total War to become a reality
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Fixture of Dakka
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I want to see that Aliens/ Predator/ Marines ( OOPS  ) stuff, first.
Lets see if GW gets a C and D for half of thier stuff after that.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2012/12/07 11:51:45
Subject: Warhammer: Total War to become a reality
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Powerful Pegasus Knight
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-Loki- wrote:Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
The campaign features like farms, governing etc. aren't the major mechanics of a Total War game. The game has always been about the battles.
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This message was edited 1 time. Last update was at 2012/12/07 11:54:34
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![[Post New]](/s/i/i.gif) 2012/12/07 12:11:54
Subject: Warhammer: Total War to become a reality
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Devestating Grey Knight Dreadknight
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Glorioski wrote: -Loki- wrote:Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
The campaign features like farms, governing etc. aren't the major mechanics of a Total War game. The game has always been about the battles.
Negative. Territory management has always been the backbone of the game, especially at the higher difficulty levels. Choose to build the wrong buildings, set the wrong tax rate on turn three, and you're screwed. You just don't realise it until turn 25 when your three stacks of experienced spearmen and archers get stomped by fifteen stacks of fully upgraded elite troops.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/12/07 12:42:09
Subject: Warhammer: Total War to become a reality
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Kelne
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-Loki- wrote:brettz123 wrote: -Loki- wrote:Creative Assembly has the license to Warhammer - that doesn't mean it's going to be a Total War style game. Remember, they also made Spartan: Total Warrior, Viking: Battle for Asgard and Stormrise.
Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
You seem to have a pretty limited experience with computer games if you think Total War with different races would in any way be a difficult thing to do. And frankly once you abstract what races can do they are pretty much all the same with cosmetic differences.
I didn't realise ~20 years was limited experience these days.
Some races basically break standard RTS conventions. Lets take any type of Undead. Build more farms to feed population - why are my undead making farms? Or farming things atall? Build Barracks to train troops - Why am I training undead? Build houses to get a bigger population - Why are my undead living in houses?
This is a game from a professional company, not a mod. Something like that, these days, would feel incredibly lazy.
Change farms to Obelisks providing you energy to support your army. Change Barracks to evolution chambers where the undead may evolve into better ones. Fixed. Your experience might indeed be limited if you haven't heard of a game like Warcraft 3 where all the issues you present have been addressed. And that was 10 years ago.
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![[Post New]](/s/i/i.gif) 2012/12/07 13:17:57
Subject: Warhammer: Total War to become a reality
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Powerful Pegasus Knight
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Kaldor wrote: Glorioski wrote: -Loki- wrote:Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
The campaign features like farms, governing etc. aren't the major mechanics of a Total War game. The game has always been about the battles.
Negative. Territory management has always been the backbone of the game, especially at the higher difficulty levels. Choose to build the wrong buildings, set the wrong tax rate on turn three, and you're screwed. You just don't realise it until turn 25 when your three stacks of experienced spearmen and archers get stomped by fifteen stacks of fully upgraded elite troops.
You're talking about the campaign. It's not a major mechanic, it's just a fleshed out spreadsheet strategy game. You can play total war games without touching the campaign.
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![[Post New]](/s/i/i.gif) 2012/12/07 13:28:32
Subject: Warhammer: Total War to become a reality
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Frenzied Berserker Terminator
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The campaign is fun, but fething unrealistic.
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![[Post New]](/s/i/i.gif) 2012/12/07 13:32:15
Subject: Warhammer: Total War to become a reality
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Longtime Dakkanaut
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Glorioski wrote: Kaldor wrote: Glorioski wrote: -Loki- wrote:Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
The campaign features like farms, governing etc. aren't the major mechanics of a Total War game. The game has always been about the battles.
Negative. Territory management has always been the backbone of the game, especially at the higher difficulty levels. Choose to build the wrong buildings, set the wrong tax rate on turn three, and you're screwed. You just don't realise it until turn 25 when your three stacks of experienced spearmen and archers get stomped by fifteen stacks of fully upgraded elite troops.
You're talking about the campaign. It's not a major mechanic, it's just a fleshed out spreadsheet strategy game. You can play total war games without touching the campaign.
And you can play EU3 without touching the 15th, 16th, 17th and 18th centuries. Point?
The campaign is a huge aspect of Total War games. It's rare that I play out the battles unless it's important, or unless I'm playing Greece in Rome. No idea why the auto-battle hates those guys.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/12/07 13:35:24
Subject: Warhammer: Total War to become a reality
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Courageous Grand Master
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One word: yeaaaahhhhhhhhhh!!!
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"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd |
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![[Post New]](/s/i/i.gif) 2012/12/07 14:49:58
Subject: Warhammer: Total War to become a reality
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Powerful Pegasus Knight
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Testify wrote: Glorioski wrote: Kaldor wrote: Glorioski wrote: -Loki- wrote:Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
The campaign features like farms, governing etc. aren't the major mechanics of a Total War game. The game has always been about the battles.
Negative. Territory management has always been the backbone of the game, especially at the higher difficulty levels. Choose to build the wrong buildings, set the wrong tax rate on turn three, and you're screwed. You just don't realise it until turn 25 when your three stacks of experienced spearmen and archers get stomped by fifteen stacks of fully upgraded elite troops.
You're talking about the campaign. It's not a major mechanic, it's just a fleshed out spreadsheet strategy game. You can play total war games without touching the campaign.
And you can play EU3 without touching the 15th, 16th, 17th and 18th centuries. Point?
The campaign is a huge aspect of Total War games. It's rare that I play out the battles unless it's important, or unless I'm playing Greece in Rome. No idea why the auto-battle hates those guys.
Sure but it's hardly a big game mechanic, that's the point. They could easily alter the campaign so it's not based around building farms etc. and suit it for the Warhammer world. The campaign exists, like you say, to make the battles, the main point of the game, important. This can be done in a number of ways.
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This message was edited 1 time. Last update was at 2012/12/07 14:54:38
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![[Post New]](/s/i/i.gif) 2012/12/07 14:55:27
Subject: Warhammer: Total War to become a reality
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Oberstleutnant
Back in the English morass
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jonolikespie wrote:
There is a Medieval 2 mod that completely changes it to Lord of the Rings, complete with about 13 races, it can be done.
There is already a Warhammer mod with features all Warhammer races so it definately can be done
Warhammer factions will act differently so a one size fits all approach won't work all that well (but it will work). However the early rumours about Rome 2 suggest that each faction will have altered economic, diplomatic and recruitment mechanics in order to better match their historical reality which could easily be followed through into a fantasy game.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/12/07 14:55:31
Subject: Warhammer: Total War to become a reality
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Veteran Wolf Guard Squad Leader
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Alkasyn wrote: -Loki- wrote:brettz123 wrote: -Loki- wrote:Creative Assembly has the license to Warhammer - that doesn't mean it's going to be a Total War style game. Remember, they also made Spartan: Total Warrior, Viking: Battle for Asgard and Stormrise.
Something that concerns me about something like Total War-hammer is there's a lot of variation between the races. With the Total War games they're all obviously human. A few small changes to character models, a few different units here and there, some stat tweaks, and that's all thats needed.
But every race in Warhammer is different. Tomb Kings aren't going to be raising farms or even governing towns. Vampire Counts aren't going to be 'recruiting' warriors in the normal sense. Ogres wouldn't even have farms, as they raid human settlements for people to eat. Every race will have to have entirely different gameplay mechanics. That's going to be hard to fit in one game. Which probably means either not a Total War game, or a very limited game not including many races.
You seem to have a pretty limited experience with computer games if you think Total War with different races would in any way be a difficult thing to do. And frankly once you abstract what races can do they are pretty much all the same with cosmetic differences.
I didn't realise ~20 years was limited experience these days.
Some races basically break standard RTS conventions. Lets take any type of Undead. Build more farms to feed population - why are my undead making farms? Or farming things atall? Build Barracks to train troops - Why am I training undead? Build houses to get a bigger population - Why are my undead living in houses?
This is a game from a professional company, not a mod. Something like that, these days, would feel incredibly lazy.
Change farms to Obelisks providing you energy to support your army. Change Barracks to evolution chambers where the undead may evolve into better ones. Fixed. Your experience might indeed be limited if you haven't heard of a game like Warcraft 3 where all the issues you present have been addressed. And that was 10 years ago.
Yes, exactly. It isn't that hard with a couple seconds of thought to realize that you can do other things that while not the same serve the same purpose. And obviously the game developers are going to take a lot more time and have a lot more people take a look at these things. Just takes a bit of imagination. Automatically Appended Next Post: -Loki- wrote:
I didn't realise ~20 years was limited experience these days.
Some races basically break standard RTS conventions. Lets take any type of Undead. Build more farms to feed population - why are my undead making farms? Or farming things atall? Build Barracks to train troops - Why am I training undead? Build houses to get a bigger population - Why are my undead living in houses?
This is a game from a professional company, not a mod. Something like that, these days, would feel incredibly lazy.
Certainly is from a professional company that is the point. And no race really breaks anything. As stated before you can come up with some pretty convincing reasons to have buildings for the undead. Do they need extra graveyards or mausoleums for vampires. Do you need to build a blood keep for blood dragons? Easy enough and you can have it make sense and fit into the Warhammer theme fairly easily.
And last time I checked Total War isn't a standard RTS anyway it is a hybrid of turn based strategy with RTS. The battles can be fought in real time but the strategic map is interacted with in turns. So it would be very easy to make a Warhammer game with this style. Go ahead and give any of the Heroes of Might and Magic games to see how it has been done before. Nothing new needed.
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This message was edited 1 time. Last update was at 2012/12/07 15:02:18
3500 pts Black Legion
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333 pts Daemonhunters
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![[Post New]](/s/i/i.gif) 2012/12/07 16:05:06
Subject: Warhammer: Total War to become a reality
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Longtime Dakkanaut
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Glorioski wrote:
Sure but it's hardly a big game mechanic, that's the point. They could easily alter the campaign so it's not based around building farms etc. and suit it for the Warhammer world. The campaign exists, like you say, to make the battles, the main point of the game, important. This can be done in a number of ways.
I've played many campaigns where I hardly ever go onto the battle map, as have many people. To a significant amount of fans, the campaign map is indeed a huge part of the game.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/12/07 16:05:12
Subject: Warhammer: Total War to become a reality
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Regular Dakkanaut
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This is gonna be awesome. Cant wait.
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