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![[Post New]](/s/i/i.gif) 2012/12/13 21:33:39
Subject: Space Wolves (can this compete in a local tournament?)
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Sure Space Wolves Land Raider Pilot
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SEE BOTTOM OF PAGE FOR UPDATED LIST
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This message was edited 1 time. Last update was at 2013/01/14 21:49:13
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![[Post New]](/s/i/i.gif) 2012/12/13 23:08:08
Subject: Space Wolves (can this compete in a local tournament?)
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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This is my favourite kind of list and I may even steal it from you lol. I'm not sure what a good load out for TWC is only because I haven't fielded them myself to try them out.
The only thing I'd want to change is making the melta guys go in a drop pod and drop two GH from each of the Plasma squads to put the TDA WG in but that's just me. Also I'd want to find some way to get my RP out there and being more aggressive but again that's just how I play it.
I really like this list and can't imagine why you shouldn't be able to handle most lists. The only ones I can think that might give you a bit of trouble would be Tau and Eldar/DE just because they can move really quickly.
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![[Post New]](/s/i/i.gif) 2012/12/14 02:50:53
Subject: Space Wolves (can this compete in a local tournament?)
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Executing Exarch
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Now that power axes give +2 strength, they can often do the same job of the power fist(obviously dependent on your meta) for less. Might want to consider some of those instead of fists(or in addition) for the GH squads. The points saved could get your rune priest in TDA armor.
But yeah, good list.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2012/12/14 04:09:48
Subject: Space Wolves (can this compete in a local tournament?)
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Sure Space Wolves Land Raider Pilot
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Thorgrim Bloodcrow wrote:This is my favourite kind of list and I may even steal it from you lol. I'm not sure what a good load out for TWC is only because I haven't fielded them myself to try them out.
The only thing I'd want to change is making the melta guys go in a drop pod and drop two GH from each of the Plasma squads to put the TDA WG in but that's just me. Also I'd want to find some way to get my RP out there and being more aggressive but again that's just how I play it.
I really like this list and can't imagine why you shouldn't be able to handle most lists. The only ones I can think that might give you a bit of trouble would be Tau and Eldar/ DE just because they can move really quickly.
The plasma squads already have TDA Wolf Guard squad leaders with combi-plasmas.
I've considered dropping 4 Grey Hunters out of the melta squads, adding a TDA Wolf Guard and swapping the rhinos for pods, but it doesn't seem worth it. The extra shots count, the free weapon is nice, AND... The Rhinos make great cover for the Thunderwolves, alowing them to advance faster / safer with the Melta squads. Now that they can move 12, it sucks to have them foot-slogging behind hunters with no transport. Also, advancing this way, it's easy to make sure if the Thunderwolves are taking fire, it's on the guy with the Storm Shield.
The new wound allocation rules helped make Space Wolves the army to beat in 6th. Wolf Guard squad leaders with T.D.A. are now much better for taking heat off squads, and Storm Shields are great. They only need to be on every 3rd model (if you play smart) to get that invulnerable almost all the time (until the shield guys are all dead). NEVER give the guy with a shield an expensive weapon. If you field the Thunderwolf Pack I am using, always put the hammer on one guy, the shield on another, and one bone stock. I've found that either this or just 3 with no upgrades whatsoever, tend to do the most bang for the buck (deathstar units of 5 with Thunderwolf Lords tend to get focused in a bad way).
On a side note: Wolf Guard squad leaders are MUCH weaker in CC than they were in 5th. Why you ask?.....Challenges..... My squad leaders lose, when accepting challenges, to MOST assault units squad leaders. In competetive play, there are just too many higher initiative squad leaders that will down the Wolf Guard easy. Then you're back to Ld. 8 at exactly the lamest time ever. I almost always deny challenges, and just let the rest of the hunters slug it out (awaiting Thunderwolf support). Now, in 6th, it finally makes sense why Grey Hunters pay 10 points more for a power fist, than a Wolf Guard. I guess wolf guard have to get items cheap to make them work as veteran squads, terminator squads, etc.
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![[Post New]](/s/i/i.gif) 2012/12/14 04:35:23
Subject: Space Wolves (can this compete in a local tournament?)
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Boom! Leman Russ Commander
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Dr. Serling wrote:Now that power axes give +2 strength, they can often do the same job of the power fist(obviously dependent on your meta) for less. Might want to consider some of those instead of fists(or in addition) for the GH squads. The points saved could get your rune priest in TDA armor. But yeah, good list. power axe is only +1 strength, I thought it was 2 myself but once I built my guard list and posted it someone corrected me and I looked it up and was slightly disappointed but still the bonus to strength is nice. just checked the faq and you i stand corrected you guys actually get +2 you lucky dogs.
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This message was edited 1 time. Last update was at 2012/12/14 07:55:16
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![[Post New]](/s/i/i.gif) 2012/12/14 08:41:50
Subject: Re:Space Wolves (can this compete in a local tournament?)
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Veteran Wolf Guard Squad Leader
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I would personally do the troops one melta gun squad to a drop pod and 1 plasma gun squad to a drop pod. rhinos can be great but gotta love having them set up their stuff then drop in behind them and bust their tanks or kill their warlord first turn.
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![[Post New]](/s/i/i.gif) 2012/12/14 11:50:34
Subject: Space Wolves (can this compete in a local tournament?)
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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Erik the Red wrote:Thorgrim Bloodcrow wrote:This is my favourite kind of list and I may even steal it from you lol. I'm not sure what a good load out for TWC is only because I haven't fielded them myself to try them out.
The only thing I'd want to change is making the melta guys go in a drop pod and drop two GH from each of the Plasma squads to put the TDA WG in but that's just me. Also I'd want to find some way to get my RP out there and being more aggressive but again that's just how I play it.
I really like this list and can't imagine why you shouldn't be able to handle most lists. The only ones I can think that might give you a bit of trouble would be Tau and Eldar/ DE just because they can move really quickly.
The plasma squads already have TDA Wolf Guard squad leaders with combi-plasmas.
Sorry I misspoke, I meant dropping them to fit them in drop pods because I love a good pod army but like I said that's just my style. I think this list is awesome and if it works I wouldn't change a thing. Like I said everything I mentioned was all a personal choice of mine but I think you've made a well thought out list that could handle most anything at all. Cheers for the tips on the TWC! I'm gonna try that out soon as I get my xmas gifts lol.
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![[Post New]](/s/i/i.gif) 2012/12/14 14:48:54
Subject: Space Wolves (can this compete in a local tournament?)
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Furious Fire Dragon
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I would like some LC
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"Listen closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."Leman Russ |
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![[Post New]](/s/i/i.gif) 2012/12/14 15:16:45
Subject: Space Wolves (can this compete in a local tournament?)
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Sure Space Wolves Land Raider Pilot
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So, I played this list 3 times over the past couple days. I ran 2-1-0 (these were all casual games with friends BTW)
WIN vs Necron (old-school, not new flying circus stuff)
WIN vs Imperial Guard + Blood Angels (sanguin priests are damn good... Might want to make a list where I put them in with Grey hunters...)
LOSS vs Eldar (Eldar of all armies!!!!)
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![[Post New]](/s/i/i.gif) 2012/12/14 20:17:52
Subject: Space Wolves (can this compete in a local tournament?)
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Boom! Leman Russ Commander
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Erik the Red wrote:So, I played this list 3 times over the past couple days. I ran 2-1-0 (these were all casual games with friends BTW)
WIN vs Necron (old-school, not new flying circus stuff)
WIN vs Imperial Guard + Blood Angels (sanguin priests are damn good... Might want to make a list where I put them in with Grey hunters...)
LOSS vs Eldar (Eldar of all armies!!!!)
If your talking about confering FnP to the unit that the sanguinary guard join then I believe your opponent used that wrong because I believe in the faq you can only give that to codex blood angel units.
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![[Post New]](/s/i/i.gif) 2012/12/15 13:13:37
Subject: Re:Space Wolves (can this compete in a local tournament?)
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Regular Dakkanaut
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This is not a 1850 list, something is wrong with the points is above 2000
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![[Post New]](/s/i/i.gif) 2012/12/15 17:17:33
Subject: Re:Space Wolves (can this compete in a local tournament?)
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Boom! Leman Russ Commander
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Yes you are over 50 points.
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![[Post New]](/s/i/i.gif) 2012/12/21 20:49:17
Subject: Space Wolves (can this compete in a local tournament?)
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Sure Space Wolves Land Raider Pilot
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Excuse my terrible math
2000 points Space Wolves (aggressive mid-board control)
HQ 1 - 110 points - Rune Priest, Chooser of the Slain
Troop 1 - 170 points - Grey Hunters x10, Plasma Gun x2, Wolf Standard
Troop 2 - 170 points - Grey Hunters x10, Plasma Gun x2, Wolf Standard
Troop 3 - 225 points - Grey Hunters x10, Melta Gun x2, Wolf Standard, Power Fist, Rhino
Troop 4 - 225 points - Grey Hunters x10, Melta Gun x2, Wolf Standard, Power Fist, Rhino
Heavy Support 1 - 140 points - Long Fangs x6, Missile Launcher x5
Heavy Support 2 - 140 points - Long Fangs x6, Missile Launcher x5
Heavy Support 3 - 140 points - Long Fangs x6, Missile Launcher x5
Fast Attack 1 - 205 points - Thunderwolf Cavalry x3, Storm Shield x1, Thunder Hammer x1
Fast Attack 2 - 205 points - Thunderwolf Cavalry x3, Storm Shield x1, Thunder Hammer x1
Fast Attack 3 - 70 points - Land Speeder, Multi-Melta x2
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![[Post New]](/s/i/i.gif) 2013/01/14 21:46:19
Subject: Space Wolves (can this compete in a local tournament?)
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Sure Space Wolves Land Raider Pilot
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Wow my math is just wrong everywhere. This is the updated 2000 point list...
HQ 1 - 100 points - Rune Priest
Troop 1 - 185 points - Grey Hunters x10, Plasma Gun x2, Wolf Standard, MOTW
Troop 2 - 185 points - Grey Hunters x10, Plasma Gun x2, Wolf Standard, MOTW
Troop 3 - 225 points - Grey Hunters x10, Melta Gun x2, Wolf Standard, Power Fist, Rhino (or Drop Pod)
Troop 4 - 225 points - Grey Hunters x10, Melta Gun x2, Wolf Standard, Power Fist, Rhino (or Drop Pod)
Heavy Support 1 - 140 points - Long Fangs x6, Missile Launcher x5
Heavy Support 2 - 140 points - Long Fangs x6, Missile Launcher x5
Heavy Support 3 - 140 points - Long Fangs x6, Missile Launcher x5
Fast Attack 1 - 210 points - Thunderwolf Cavalry x3, Storm Shield x1, Thunder Hammer x1
Fast Attack 2 - 210 points - Thunderwolf Cavalry x3, Storm Shield x1, Thunder Hammer x1
Fast Attack 3 - 70 points - Land Speeder, Multi-Melta x2
Elite 1 - 170 points - Wolf Guard x5, T.D.A. x5, Combi Plasma x2
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This message was edited 2 times. Last update was at 2013/01/14 21:48:35
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![[Post New]](/s/i/i.gif) 2013/01/14 23:12:51
Subject: Space Wolves (can this compete in a local tournament?)
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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i would go with drop pods on the melta GH so they can get within melta range quickly and efficiently
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
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![[Post New]](/s/i/i.gif) 2013/01/15 01:12:00
Subject: Space Wolves (can this compete in a local tournament?)
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Xenohunter Acolyte with Alacrity
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This looks pretty damn ugly; I wouldn't want to be on the receiving end.
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-Winter is coming.
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![[Post New]](/s/i/i.gif) 2013/01/15 16:25:34
Subject: Space Wolves (can this compete in a local tournament?)
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Sure Space Wolves Land Raider Pilot
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The drop pods are a better delivery system for the Grey Hunters, but I've always liked running them in odd numbers to get more dropping on turn one. Also, if I remove the Rhinos the Thunderwolf Cavalry don't have any mobile cover to advance behind. In this list, I mayneed to stick with the Rhinos. They only really need to survive for one turn anyhow. Just long enough to escort my front wave to the middle of the table. Once I've moved 12" up, the Thunderwolves have a nice threat bubble in mid-field. They are surrounded by and protecting the Grey Hunter packs. Usually my strategy is to place my objectives as close to my opponents as possible. That way, I can march my entire army over to that area and rapid fire my way through his army. This way, I don't need late game mobility. I'd rather spend the first 4-5 turns killing. I only worry about snagging the objectives once I've ruined the opposing army. The only units I use to contest are remaining cavalry, or my Speeder or Rhinos (if they are alive... usually they are not)
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![[Post New]](/s/i/i.gif) 2013/01/15 18:22:45
Subject: Space Wolves (can this compete in a local tournament?)
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Veteran Wolf Guard Squad Leader
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I would consider exchanging the land speeder for two more drop pods. Other than that, this is a solid and very tough list.
EDIT : Actually, even with the land speeder it's a solid and very tough list. What I meant was that *in my opinion* more drop pods is better.
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This message was edited 1 time. Last update was at 2013/01/15 18:23:44
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/01/15 18:46:24
Subject: Space Wolves (can this compete in a local tournament?)
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Sure Space Wolves Land Raider Pilot
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The foot-slogging squads are 10 man + a terminator squad leader. They won't fit in pods, unless I remove 2 Grey Hunters from each, or don't take the Wolf Guard. I wouldn't need to remove the Speeder to get the points. I'd save 30 points just fitting them into the Drop Pod. I'd only have to make up for 10 points that way. I could swap the Power Fists on the 2 GH packs with melta guns to MOTW liek the plasma squads. I like the idea of having this alpha strike thing going on, but how will the Thunderwolf Cavalry advance this way. They won't have the cover of the Rhinos. Also, I've lost 2 plasma guns and 4 MEW bodies. I'm not sure that this is superior. I guess it jsut depends on what you are up against. I'll have to think on it for a while.
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![[Post New]](/s/i/i.gif) 2013/01/15 19:39:57
Subject: Space Wolves (can this compete in a local tournament?)
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Veteran Wolf Guard Squad Leader
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Erik the Red wrote:The foot-slogging squads are 10 man + a terminator squad leader. They won't fit in pods, unless I remove 2 Grey Hunters from each, or don't take the Wolf Guard. I wouldn't need to remove the Speeder to get the points. I'd save 30 points just fitting them into the Drop Pod. I'd only have to make up for 10 points that way. I could swap the Power Fists on the 2 GH packs with melta guns to MOTW liek the plasma squads. I like the idea of having this alpha strike thing going on, but how will the Thunderwolf Cavalry advance this way. They won't have the cover of the Rhinos. Also, I've lost 2 plasma guns and 4 MEW bodies. I'm not sure that this is superior. I guess it jsut depends on what you are up against. I'll have to think on it for a while.
Are we talking about this list?
Wow my math is just wrong everywhere. This is the updated 2000 point list...
HQ 1 - 100 points - Rune Priest
Troop 1 - 185 points - Grey Hunters x10, Plasma Gun x2, Wolf Standard, MOTW
Troop 2 - 185 points - Grey Hunters x10, Plasma Gun x2, Wolf Standard, MOTW
Troop 3 - 225 points - Grey Hunters x10, Melta Gun x2, Wolf Standard, Power Fist, Rhino (or Drop Pod)
Troop 4 - 225 points - Grey Hunters x10, Melta Gun x2, Wolf Standard, Power Fist, Rhino (or Drop Pod)
Heavy Support 1 - 140 points - Long Fangs x6, Missile Launcher x5
Heavy Support 2 - 140 points - Long Fangs x6, Missile Launcher x5
Heavy Support 3 - 140 points - Long Fangs x6, Missile Launcher x5
Fast Attack 1 - 210 points - Thunderwolf Cavalry x3, Storm Shield x1, Thunder Hammer x1
Fast Attack 2 - 210 points - Thunderwolf Cavalry x3, Storm Shield x1, Thunder Hammer x1
Fast Attack 3 - 70 points - Land Speeder, Multi-Melta x2
Elite 1 - 170 points - Wolf Guard x5, T.D.A. x5, Combi Plasma x2
Your first two troop choices are 10 man squads with no WG and no transport. I only suggest exchanging the land speeder for two transports (rhinos or drop pods) for those two units. I like the idea of 4 Rhinos or 4 Drop Pods, but yeah without the rhinos your cavalry will be exposed.
In any case, I wouldn't farm out the WG to the hunters. Keep them together as a 5 man unit to keep baddies away from your long fangs. Or give them a drop pod and 3 more combi weapons and let them be an alpha strike squad.
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This message was edited 4 times. Last update was at 2013/01/15 19:57:56
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/01/15 20:24:09
Subject: Space Wolves (can this compete in a local tournament?)
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Sure Space Wolves Land Raider Pilot
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Yes that list. The squad of Wolf Guard at the bottom of the list are not fielded as a pack. The 2 with Plasma guns go with the the foot-slogging GH packs with plasma guns. The other 3 join the Long Fang packs. Sorry for the confusion.
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