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Made in ar
Dakka Veteran




As in the one that can abuse them better has a grate shot at winning?
   
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Shunting Grey Knight Interceptor





Titan

Not entirely. But its close. Necron Flying Circus is the hardest list for me to deal with because of the amount of cheap flyers they can bring. Its Almost absurd but hopefully krak missiles will be FAQ'd in so that we dont have to deal with it anymore.

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Made in ca
Bane Lord Tartar Sauce




Yes and no. Right now fliers (particularly Necron Night Scythes and Guard Vendettas) are extremely well positioned due to the lack of AA options in most of the codices. However, this is more of an issue of them being first to the party than it is with any sort of insane imbalance towards fliers. Once more means to interact with fliers are available, either through AA or fliers of their own, their relative power level will drop down to similar levels as any other vehicle (although the Vendetta will still be about 15 - 25 points under-costed). Heck, if you play with Imperial Armor: Aeronautica, which gives every codex either some fliers or anti-aircraft platforms, you'll quickly see flyers become balanced.
   
Made in fi
Confessor Of Sins




RegalPhantom wrote:
Heck, if you play with Imperial Armor: Aeronautica, which gives every codex either some fliers or anti-aircraft platforms, you'll quickly see flyers become balanced.


Except the Necron player is paying 36€ for his 'scythe kits and has the rules right in his Codex. Why should someone else have to put down the money on an extra book and then shell out 100€+ per FW flyer?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I dont' know anything about fantasy, but I can say that you have to be a bit more nuianced, whatever the conclusion.

In 40k, you have two different kinds of fliers, those that can transport scoring units, and those who can't, and there's a pretty big difference between the two.


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Douglas Bader






Spetulhu wrote:
RegalPhantom wrote:
Heck, if you play with Imperial Armor: Aeronautica, which gives every codex either some fliers or anti-aircraft platforms, you'll quickly see flyers become balanced.


Except the Necron player is paying 36€ for his 'scythe kits and has the rules right in his Codex. Why should someone else have to put down the money on an extra book and then shell out 100€+ per FW flyer?


Because the financial cost of a unit has nothing to do with game balance. If you start deciding what is "fair" or not based on how much money it costs then you just reduce the game to a question of who can pay the most money to "deserve" the best units.

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Made in ca
Wing Commander






Right now, flyers are kind of inconsistent. Some armies, like the Guard, have no real issues dealing with them, while the Space Wolves are kind of out of luck, aside from riflemen dreads, which are only so/so at dealing with the issue.

I'm not sure how much AA future codexes are going to get though; the Chaos codex wasn't really brimming with AA options, and the Heldrake isn't really the king of the sky; it's much better at killing ground targets and clearing objectives than bringing down flyers.

What I would like is to see some of the FW AA options appear in the standard dexes; GW may have given FW the tentative green light to be legal, but it's always going to have a stigma when the rules are only in a separate, expensive book, and often tied to expensive, FW only models.

They're an option, but not really the solution. If Flakk missiles were more common, and more effective, or cheaper, then that might help, but as it is, flyers do have the edge, but they're not usually gamebreaking.

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Slippery Scout Biker





montreal

Because the financial cost of a unit has nothing to do with game balance. If you start deciding what is "fair" or not based on how much money it costs then you just reduce the game to a question of who can pay the most money to "deserve" the best units.


Every game that imply collecting suffer from this issue to some degree...
40k less so than say MTG and i think this apply to wargaming in general as the investment both in time and money is sigificantly higher than getting 4 cards for 25$ each...
Even then aside from the more extreme case like necron flying circus and whatnot you still get a chance to play.
It never happened to me yet to play a game of 40k knowing that whatever happen i will loose because i didn't spend as much as the other guy.
Admitedly i haven't played against necron airforce yet

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Made in us
Lesser Daemon of Chaos






For me, not as much anymore.

Chaos Havocs with 4 Flakk missiles? Forgefiends with 8 shots? Heldrake with Meteoric Descent? It's not great, but gg no re airspam.
But in general, I'd say that fliers are pretty powerful for now, since there really isn't anything that can reliably take them down. As more codices get released, I'm certain that airspam will become much less prominant and not nearly as cheesy.
   
Made in gb
Boosting Space Marine Biker




Northampton

In Fantasy, every army has access to magic, and while some armies have more powerful, or cheaper casters and magic items, every single army has the tools at its disposal to both use magic offensively, and defensively.

In 40k, flyers are quite new, and the access to flyers is quite hit and miss, as are the counters to them. Some armies have access to cheap and/or powerful flyers, some armies have none, and while all armies have access to some sort of AA weapons, they aren't reliable or particularly widespread, leading to a distinction between the haves, and have nots. FW narrows the distinction somewhat, but in vanilla 40k the distinction is very clear.

Until all armies have access to flyers, and the tools to counter them, then the comparison to magic in WHFB isn't really a good one. As more 6th edition codices are released, i'm fairly certain we'll start to see more widespread access to flyers and their counters, at which point they will become just another facet of the game, rather than as they are now, almost an 'i-win' option (or at least the perception of it being the case).

The biggest problem right now, is that since they are new, and the tools to counter them aren't widespread, they are seen as being overpowered, and in some cases unbeatable. While it is certainly not the case, they do have a disproportionate effect based on how new they are, the uneven access to them, and peoples unfamiliarity with them.
   
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Bloodthirsty Chaos Knight





Las Vegas

madtankbloke wrote:
In Fantasy, every army has access to magic, and while some armies have more powerful, or cheaper casters and magic items, every single army has the tools at its disposal to both use magic offensively, and defensively.


Except dwarves. >.>

But they have the ability to shut down magic harder to compensate, so it's all good.

   
 
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