Switch Theme:

Vehicles and Cover Saves  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Yellin' Yoof




Hi Dakka,

I have a relatively simple question to ask. Can somebody please tell me where in the turn a vehicle would roll for a cover save? I was reading through the BRB and it doesn't really cover it under the cover save section. It just tells you how the vehicle qualifies to receive the cover save. My brother and I have just recently started playing with vehicles and I thought it would be nice to know how it works. Also, the Big Mek's KFF work's to give the vehicle a 5+ as well correct?

Thanks In Advance,

KO
   
Made in us
The Hive Mind





Any time you suffer a glancing or penetrating hit, you can roll your cover save to negate it.

If you suffer that hit in close combat, you cannot roll a cover save as the CC rules specifically forbid it.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Loyal Necron Lychguard






Anytime the vehicle is shot at by an opposing unit, you immediately roll a cover save AFTER determining if the hits are pens or glances but BEFORE rolling results.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

KarsaOrlong wrote:
Also, the Big Mek's KFF work's to give the vehicle a 5+ as well correct?

5+ cover save, correct
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

"The difference from the way cover works for other models is represented by the following exceptions to the normal rules for cover" P.74

So the only exceptions to normal cover saves are what are listed.

Therefore you take a cover save just as any other model that meets the criteria would take a cover save. Cover saves are on P.18

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Executing Exarch






{Edit} Beaten to it :-)

This message was edited 1 time. Last update was at 2012/12/14 20:37:01


 
   
Made in ca
Yellin' Yoof




Alright I assumed that was how it should work but I couldn't figure out how the penetrating and glancing factored in. So essentially its identical to the normal unit getting shot at. Roll for hits, glancing or penetrating, save, if fail saved then roll for result on table.

Thanks Guys.
   
Made in us
Judgemental Grey Knight Justicar






I have another question regarding vehicle cover saves for you folks: Do vehicles get a cover save if obscured by random pieces of terrain, such as a rock or other object? If it's not inside an "area" such as ruins, fortifications, etc. but just 25% or more obscured from sight by anything, would it get a cover save?


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Homeskillet wrote:
I have another question regarding vehicle cover saves for you folks: Do vehicles get a cover save if obscured by random pieces of terrain, such as a rock or other object? If it's not inside an "area" such as ruins, fortifications, etc. but just 25% or more obscured from sight by anything, would it get a cover save?
Why wouldn't they?

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Judgemental Grey Knight Justicar






 DeathReaper wrote:
 Homeskillet wrote:
I have another question regarding vehicle cover saves for you folks: Do vehicles get a cover save if obscured by random pieces of terrain, such as a rock or other object? If it's not inside an "area" such as ruins, fortifications, etc. but just 25% or more obscured from sight by anything, would it get a cover save?
Why wouldn't they?


My group had been, but I just went to a small tourney in which cover saves were not determined like this. So, what type of cover save would you give for things not specifically listed in the BRB? I think the BRB spells out things like razorwire, ruins, etc. Nothing about wrecked vehicles, boulders, etc. How do you all determine this in your games?


 
   
Made in us
The Hive Mind





4+ if its ruins, 5+ for almost everything else.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

rigeld2 wrote:
4+ if its ruins, 5+ for almost everything else.


Not really...

There is a section in the brb called " battlefield debris" that should help you determine what type of save your terrain offers.

Wrecked vehicles would probably be "wreckage/rubble" and provide a 4+ as well as things like walls, barricades, tank traps and hill crests. There are even some things that provide 3+ while tanglewire is only a 6+.

It's far from 4+ from ruins and 5+ for almost everything else.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
The Hive Mind





He asked how we determined it in our games. I answered that question. I wasn't citing the rule book at all.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in fi
Dakka Veteran




 BarBoBot wrote:
rigeld2 wrote:
4+ if its ruins, 5+ for almost everything else.
Not really...

There is a section in the brb called " battlefield debris" that should help you determine what type of save your terrain offers.
Actually, there is far better way of easily seeing what type of cover terrain generally should provide: cover chart on page 18. On the section about Cover saves.

 BarBoBot wrote:
Wrecked vehicles would probably be "wreckage/rubble" and provide a 4+ as well
No they aren't. Rulebook explicitly tells you that they give 5+ save: Page 74, Wrecked vehicles: Wrecked vehicles are left on the table and effectively become a piece of terrain (conferring a 5+cover save)

Basically, what Rigeld said is correct: excluding ruins and walls/barricades, 90% of terrain gives 5+ cover. So if in doubt, use 5+.

This message was edited 1 time. Last update was at 2012/12/17 09:37:04


 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

That's incredibly vague, and untrue.

In addition to ruins, over half of the terrain described in the battlefield terrain section is 4+ or better saves.... In fact more are 4+ or better than 5+

In addition to ruins/ walls/ barricades, you have hills crests/ridge lines, tank traps, trenches, wreckage/rubble that all offer 4+.

Statuarys, shrines, and shield generators offer a 3+.

Just saying that ruins are 4+ and 90% of everything else is 5+ is not accurate.

You are right about the wreckage though. I was thinking of explodes! results where it says you may place a crater or wreckage, but I see now that it says "wreckage (area terrain) or impact crater" which are both 5+




This message was edited 2 times. Last update was at 2012/12/17 14:55:39


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

If the intervening terrain obscures 25% or more of the vehicle - they get the cover save (so ruins = 4+, grass = 5+ etc etc).

if the facing is completely covered but another part of the vehicle is still visible, they get +1 to that cover save.


BRB, page 75.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Judgemental Grey Knight Justicar






You guys answered my question perfectly, thank you!


 
   
Made in gb
Longtime Dakkanaut





Remember vehicles can also take invulnerable saves instead of cover if they have one.

This message was edited 1 time. Last update was at 2012/12/17 16:30:36


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 BarBoBot wrote:
"wreckage (area terrain) or impact crater" which are both 5+

Actually wreckage is a 4+ P. 105

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

 DeathReaper wrote:
 BarBoBot wrote:
"wreckage (area terrain) or impact crater" which are both 5+

Actually wreckage is a 4+ P. 105


Your right that wreckage give 4+, but in the rules for explodes!, it lists it as "wreckage(area terrain)"

Area terrain has its own rules that give a 5+ cover save, which makes more sense since your allowed to put wreckage(area terrain) or an impact crater which both would offer the same cover.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Right so it is wreckage and (area terrain)

So it gives a 4+ cover because of wreckage and a 5+ cover because of (area terrain).

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

That interpretation would allow for 1 player to have a better cover save from explodes results than their opponent if they have craters vs wreckage.

It seems more logical that they placed the words (area terrain) after wreckage from explodes! results to denote that it differs from normal wreckage, not just to give a 5+ save in addition to a 4+ save.

You can certainly interpret it that way if you choose, but my opinion is that it's not correct.

This message was edited 1 time. Last update was at 2012/12/17 20:15:16


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

RAW a 4+ cover because of wreckage and a 5+ cover because of (area terrain) is correct.

RAI, It does seem more logical that they placed the words (area terrain) after wreckage from explodes! results to denote that it differs from normal wreckage. But the rules make no mention of that.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

I agree, from a strict RAW standpoint, it reads as a 4+ and a 5+.

Another well written rule from GW lol

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
Loyal Necron Lychguard






Well, actually it's just a straight 4+ cover save going off of the rule on page 105 that states "Wreckage/Rubble are area terrain".
   
Made in gb
Decrepit Dakkanaut




Area terrain only gives a 5+ save in 6th
   
Made in us
Loyal Necron Lychguard






nosferatu1001 wrote:
Area terrain only gives a 5+ save in 6th


Yes, but the rule for wreckage/rubble says it's a 4+ and that it is area terrain.

Pg 105, bottom right.
   
Made in au
Frenzied Berserker Terminator






"Wreckage and rubble are area terrain. If a model is in cover behind wreckage or rubble, it has a 4+ cover save" (RB p105)

In other words, if a model is in the terrain but is not obscured by it, then it gets the normal 5+ area terrain cover save. If the model is obscured by the terrain (i.e. "behind" it and in cover), then it gets a 4+.
   
Made in gb
Decrepit Dakkanaut




 Kevin949 wrote:
nosferatu1001 wrote:
Area terrain only gives a 5+ save in 6th


Yes, but the rule for wreckage/rubble says it's a 4+ and that it is area terrain.

Pg 105, bottom right.


You said it was a "straight" 4+ save; it is not. It is the same as the ground floor of a based ruin - if you are actually obscured you get a 4+ save, if you are just "in" the terrain you get a 5+ save
   
 
Forum Index » 40K You Make Da Call
Go to: