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Made in se
Regular Dakkanaut





What should you bring when you face all those FNP marines and fast vehicles?
What is a good tactic vs BA with Necrons?

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Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

If you have a typical super shooty Necron list with a beefy unit of Wraiths, you should be setup for success. Necrons can out shoot BA, I would think he would be rushing up to meet you in assault. FNP marines do well with hacking at typical infantry but they struggle with Elite/dedicated-cc units like TWC, Terminators, Wraiths.

Hope that helps.
   
Made in se
Regular Dakkanaut





They are good against everything. Necrons are too close to the BA which is not good.Wraiths die against terminators and regular assault marines and DC

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Made in ca
Member of the Malleus






Your vehicles which do extra wounds on 6s do hurt us, also our assault is a good tool but not our strongest. Ranged fire power/scarabs to remove our ranged threats and some sacrificial units to tie up our assault units for a round or two seems like a good ideas.

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I'm not familiar with what the Necrons can actually do, but just know that many BA players get wrapped up in elites and toys and have low model counts. I don't consider those armies super challenging to beat. The BA are actually probably one of the worst codices in 6th edition. No pressure
   
Made in se
Regular Dakkanaut





 hazal wrote:
Your vehicles which do extra wounds on 6s do hurt us, also our assault is a good tool but not our strongest. Ranged fire power/scarabs to remove our ranged threats and some sacrificial units to tie up our assault units for a round or two seems like a good ideas.


What is your strongest side then?


Automatically Appended Next Post:
Necrons have a rough time against BA terminators with a priest


Automatically Appended Next Post:
What is good when you face DC?

This message was edited 2 times. Last update was at 2012/12/15 19:21:45


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Made in be
Deranged Necron Destroyer






Wraithwing will clean them up, as will Deathmarks with cryptek squads.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in se
Regular Dakkanaut





thats right or you can play NS spam

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Made in ca
Member of the Malleus






Our strongest side is our mobility and capability to put all our pressure on one target, faster tanks and mobile troops. Be aware that a BA should technically be more more ole than you.

BA terminators with a priest is hard (I run mine from a Stormraven), there is no easy answer if they reach you. For them delay, deny and small arms fire.

DC are easier, they are only 1/3 as scary if you charge them (denying them 2 attacks, 1str and all the rerolls). Deny them a charge an they are no worse then regular marines.

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Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

If he's running a jumper army, I'm not sure if Scythe spam is the way to go; the BA army should have a relatively high body count.

hazal has it right on, IMO. Terminators w/ Priest will be rough. Wraiths will do just fine against a normal size DC as long as you don't let them charge you.


Automatically Appended Next Post:
Martel732 wrote:
The BA are actually probably one of the worst codices in 6th edition

No longer a top tier codex, but this is a bit harsh IMO.

This message was edited 1 time. Last update was at 2012/12/16 02:08:10


 
   
Made in se
Regular Dakkanaut





Ive found that monoliths are pretty good vs BA (S8 AP3 large blast) but the problem is that monoliths have a short range.


Automatically Appended Next Post:
Are tesla immortals good vs terminators with a priest?

This message was edited 1 time. Last update was at 2012/12/16 10:24:04


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Made in de
Decrepit Dakkanaut





DC / TEQ? Pfff. Destrocourt enters the field, shoots at them, they die - no armor save and no FNP for you folks!

   
Made in jp
Proud Triarch Praetorian





 Sigvatr wrote:
DC / TEQ? Pfff. Destrocourt enters the field, shoots at them, they die
Well, three or four die (if you're lucky). If it's a small squad, sure, no problem after that. But if he's got a bunch of them left over...

 
   
Made in se
Regular Dakkanaut





 Sigvatr wrote:
DC / TEQ? Pfff. Destrocourt enters the field, shoots at them, they die - no armor save and no FNP for you folks!


Cover saves

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reps0l wrote:
If he's running a jumper army, I'm not sure if Scythe spam is the way to go; the BA army should have a relatively high body count.

hazal has it right on, IMO. Terminators w/ Priest will be rough. Wraiths will do just fine against a normal size DC as long as you don't let them charge you.


Automatically Appended Next Post:
Martel732 wrote:
The BA are actually probably one of the worst codices in 6th edition

No longer a top tier codex, but this is a bit harsh IMO.


Not to derail the thread, but make a list of codices that are actually *worse* than the BA. Black Templars, maybe? Maybe sisters of battle? Every Xeno list is better now, as are the Guard and after the new Dark Angel dex drops, all space marine chapters other than Black Templars. Now are they 2nd edition unplayable? Of course not. But if you look at it objectively, the codex is not that good at all anymore.

I just with I knew the Necron codex better, because then I could rigourously explain which units will rape the usual BA stuff. But just from reading battle reports, I can tell that the Necrons are the superior codex. But it still takes some still I'm sure to employ them properly. I'm sure they have it harder than the Space Wolves, who put down grey hunters and have the BA auto lose

This message was edited 1 time. Last update was at 2012/12/17 16:15:25


 
   
Made in ca
Member of the Malleus






Codex power levels are subjective to many things, but its also personal opinion. Not countiny allys I can honestly say I "believe" the BA has some advantages over:

- Dark angels: old codex
- BT: old codex
- SM: Save fore the thunder fury and the chapter tactics the BA can do the same for cheaper and faster. Also FNP for everyone.
- Tau: old codex
- Eldar: old codex

Codex's of equal power
- CSM
- Ork
- SoB: when run by a competent player
- Dark eldar:
- Nids

Codex's I will admit that have a advantage
GK: strong codex
Necron: flying bakery
Deamons: Flamer spam
SW: solid codex
IG: being IG

* sorry to feed the troll but alot of people who feel the BA codex is weak has their head (and army) stuck in the mentality of 5th, the BA has mobility and durability that current exceeds all the MEQ save GK.

This message was edited 1 time. Last update was at 2012/12/17 18:07:48


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Not really trolling, just posting an objective opinion from experience. I have completely retooled my list from 5th. That's not really the issue.

For example, I see the C:SM codex being able to beat the BA in every phase of the game save movement. I don't objectively see how the BA codex is of equal power.

Again, I'm not saying the BA can never win or whatever. Obviously if chaos meqs decide they can go take on Mephiston, it's gonna be a bad day at the office for them!

It's just that the BA took a lot of little kicks in the nuts that didn't seem that huge but have added up to be very problematic in practice. *Especially* with the way most folks want to run them, ie mass jumpers.

This message was edited 1 time. Last update was at 2012/12/17 18:48:34


 
   
Made in ca
Member of the Malleus






Martel732 wrote:

For example, I see the C:SM codex being able to beat the BA in every phase of the game save movement. I don't objectively see how the BA codex is of equal power.


Can you please explain this (just so I dont jump to conclusions).

**not including forgeworld which puts half of 40k on its head.

This message was edited 1 time. Last update was at 2012/12/17 18:56:00


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Obviously this is dependent upon exactly what forces are brought to the battle, but C:SM pose a grave threat to the BA in HTH.

Their basic troops have the option for a CCW, giving them 2 swings, which they will all get, since BA can't be I 5 anymore. Furthermore, they get the benefits of the changes making boltguns actually pretty good. So they have boltguns and 2 CC attacks.

It gets worse in other parts of the codex. Noise Marines get weapons that ignore cover, access to FNP and init 5. Hmm kinda sounds like old BA. Berserkers outright beat ASM, even when charged because of WS 5. Hell even raptors can take a +1 init mark so they can be what the BA used to be.

The BA have a hard time outgunning the C:SM because we lack riflemen dreads in the elite slot. So assuming competent heavy choices, the firepower is approximately the same. Yes, we can move and shoot more, which is why said mobility is the one area the BA are better.

Oh, yeah, and C:SM can get monstrous flyers! Nothing says rofl stomping a devastator squad like a monstrous flyer!

It all comes down to C:SM HTH tricks being better than BA in 6th edition. This isn't surprising given that their dex is written for 6th edition. BA have had a lot of years towards the top. I'm not even that pissed or anything; in fact, this makes battlefield accomplishments even greater! Anything is better than 2nd, lol!

This message was edited 2 times. Last update was at 2012/12/17 19:19:00


 
   
Made in se
Regular Dakkanaut





Why cant BA be Better than the C:SM. BA gets the same units + a little bit more

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I just explained why they are substantially worse in the above post.
   
Made in us
Sneaky Lictor






I refuse to acknowledge that "RED" is dead. When you think your dex is outgunned, its time to be a little be more cunning. To me necrons are only scary when you're fielding to many vehicles. I'm not sure if necrons are fearless, but couldn't we just use our pshyic power to push them off of the field?

This message was edited 1 time. Last update was at 2012/12/17 23:12:31


On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
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No, we got off track. Specifically, I was comparing BA to C:SM.

I had originally stated that the Necron player has a substantial advantage in codex quality over the BA player. I also went on to say that most codices in 6th are better than BA. I used C:SM as an example of a codex that I feel is demonstrably better than the BA in nearly every way.

This doesn't make the BA crap, exactly. Its just an obstacle to overcome for BA players. They are still meqs, but most of their tricks are gimped or subpar in 6th edition.

   
Made in se
Regular Dakkanaut





Martel732 wrote:
I just explained why they are substantially worse in the above post.


I still dont get it. why are BA worse than C:SM?

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Made in us
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Necron strengths:

Warriors
Guass Weapons = dead vehicles
Reanimation Protocols + 15-20 member squad + Overlord/Lord w/ Resurrection Orb (+ optional: Ghost Ark) = Why won't they die! They keep getting back up!

Tesla Weapons (Immortals/Annihibarges/Night Scythe)
Even without an AP rating, mass Teslas will bring anything down (best against Infantry, even decent-to-good against Flyers)
Note: Keyword = MASS

Utilize the Royal Court
Destruction Cryptek (Eldritch Lance) 36" of S8 AP2 goodness (optional: take a Solar Pulse to protect from long range fire on that first turn)
Despair Cryptek (drop this guy in a unit of Deathmarks embarked in a Night Scythe, HfH stacks on the Abyssal Staff... drop them out on any unit, anywhere, that you want dead) (optional: take a Veil of Darkness to zip around the field for fun)
Storm Cryptek (drop this guy in a unit of 5 Warriors embarked in a Night Scythe... drop them out on any vehicle to expose the soft, chewy center)

Three AnnihiBarges!
If there is one underestimated Heavy Support unit in the Necron fleet, its the AnnihiBarge... take 3 of them!

There are some pretty fun combos you can pull off with Nemesor Zahndrekh and Vargard Obyron with instantly zipping Obyron's unit with no scatter to Zahndrekhs location.

This message was edited 1 time. Last update was at 2012/12/17 20:50:46




 
   
Made in se
Regular Dakkanaut





FormlessDragon wrote:
Necron strengths:

Warriors
Guass Weapons = dead vehicles
Reanimation Protocols + 15-20 member squad + Overlord/Lord w/ Resurrection Orb (+ optional: Ghost Ark) = Why won't they die! They keep getting back up!

Tesla Weapons (Immortals/Annihibarges/Night Scythe)
Even without an AP rating, mass Teslas will bring anything down (best against Infantry, even decent-to-good against Flyers)
Note: Keyword = MASS

Utilize the Royal Court
Destruction Cryptek (Eldritch Lance) 36" of S8 AP2 goodness (optional: take a Solar Pulse to protect from long range fire on that first turn)
Despair Cryptek (drop this guy in a unit of Deathmarks embarked in a Night Scythe, HfH stacks on the Abyssal Staff... drop them out on any unit, anywhere, that you want dead) (optional: take a Veil of Darkness to zip around the field for fun)
Storm Cryptek (drop this guy in a unit of 5 Warriors embarked in a Night Scythe... drop them out on any vehicle to expose the soft, chewy center)

Three AnnihiBarges!
If there is one underestimated Heavy Support unit in the Necron fleet, its the AnnihiBarge... take 3 of them!

There are some pretty fun combos you can pull off with Nemesor Zahndrekh and Vargard Obyron with instantly zipping Obyron's unit with no scatter to Zahndrekhs location.


Fantastic!

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 Tomten wrote:
Martel732 wrote:
I just explained why they are substantially worse in the above post.


I still dont get it. why are BA worse than C:SM?


The short version is that they shoot just as good, but do HTH better. And they have monstrous flyers, too.
   
Made in se
Regular Dakkanaut





Martel732 wrote:
 Tomten wrote:
Martel732 wrote:
I just explained why they are substantially worse in the above post.


I still dont get it. why are BA worse than C:SM?


The short version is that they shoot just as good, but do HTH better. And they have monstrous flyers, too.


So BA aint worse then SM?

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 Tomten wrote:
Martel732 wrote:
 Tomten wrote:
Martel732 wrote:
I just explained why they are substantially worse in the above post.


I still dont get it. why are BA worse than C:SM?


The short version is that they shoot just as good, but do HTH better. And they have monstrous flyers, too.


So BA aint worse then SM?


I think they are inferior to vanilla marines by virtue of the new emphasis on shooting and the demphasis of HTH. Combat tactics, for example, is now even more useful than ever. And the vanilla marines even have a few tricks the BA don't for CC: they have more access to artificer armor and can have relic blades. Relic blades are completely superior to the glaive encarmine. I can go on, but as a BA player, I feel at a disadvantage against every list except for Black Templar and Sister of Battle.

Again, this doesn't mean the BA can't win. Sometimes objective placement will favor jump troops, etc. I'm averaging across all possible scenarios and averaging dice rolls. I just don't think the BA dex is very good. It has lots of builds that are all equally not good, though, so its still a *fun* codex.
   
Made in se
Regular Dakkanaut





BA eat stuff in CC and SM do pretty well in everything.

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