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![[Post New]](/s/i/i.gif) 2013/01/03 20:00:08
Subject: Ork tactics to beat Tau
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Battleship Captain
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Ork vs tau? Well this always a disapointing match up on both sides depending on the list. If it is speed freaks they stand a good chance of screwing tau out right, if they are normal orks tau stand a good chance on screwing out the orks.
The best average bet for orks, it to take battlewagons flat out them turn 1, preferably 2 maybe 3 if you have the models and use that full 19 inches to clear the gap. Have them filled with deadly payloads of 60 orks or something. Your a ork -take krumpy stuff. Bikers are a great choice as well, high durability, fast, excellent weapons and are beyond god like in cc against tau. Nob bikers are a good choice, always try to fit in some lootas; they are great pinch hitters against things like hammer heads and such, even with taus cover saves. It can also do a number to the suits. If you want to do risky optinons take tank bustas, the high amount of strength 8 ap3 shots make the tau suits very upset. and they are good cc.
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![[Post New]](/s/i/i.gif) 2013/01/03 20:20:38
Subject: Ork tactics to beat Tau
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Drone without a Controller
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As a tau player the two most "problematic" ork lists for me are full-on green tide and full-on transport rush spam.
Both present me with a saturation of troops that can either outlast me (tide) or be in cc by turn 2 latest (trukk spam).
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4.000 1.750 |
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![[Post New]](/s/i/i.gif) 2013/01/03 20:49:04
Subject: Ork tactics to beat Tau
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Savageconvoy wrote:But with lower leadership, less weapon options, no options for CC, T3, and BS3 base. Yeah. They're just like terminators.
Against footslogging Orks the Stealthsuits could actually be useful. But any other list the crisis suits will always beat out on survivability and versatility. And yes Stealthsuits are BS3. You can't use the argument that if you bring another unit in and buff them, then they are now BS4 since it could be applied to any other unit on the board. And I'd suggest tetras instead of pathfinders, it would fit the stealth theme better.
And while I still think that Stealthsuits are garbage, I said that the Stealthsuits spam would hurt because you're removing the ability to take cheap twin-linked Missilepods. You're army is now kitted out mainly for anti-horde with a large chunk of points dedicated to elites and FA if you're bringing pathfinders (mostly the Devilfish admittedly), it gives you less room for broadsides. I'm not saying it won't work, not by any means. In the same sense that I would never tell somebody that a tightly held bed sheet wouldn't work as an emergency parachute. But then I just want to see someone try it and fail.
First who cares what you're dedicating slots to if it works? Seconds... You can still take two missile units if you want. So... The HQ's both can have Missile suits. You wont need that many necessarily because once the Battle Cannons are down, normal fire will kill most Ork transports, You can have your cake and eat it too,. this silly missile spam philosophy that some Tau players buy into is fine against some things but its not the panacea. I've played tau since I started and I literally got to the point of playing with no Crisis units at all. Once i did, i started winning my tournies. So beleive me when i say that a FEW less Missiles isn't going to be the death of you as long as the broadsides do their jobs and the stealth units do theirs.
In close combat: so I lose 5 drones in a combat and get forced to run? No problem. we didn't WANT to be in combat anyways. Majority INIT is 4. failsafe detonator insures they escape. Overall a good plan. if you do that you'll have only 3 Missiles suits...and all those broadsides... and your Ork enemy is fighting on two fronts now. He has to abandon one completely and run from it at top speed or split his force.
Which one sounds GOOD to anyone reading that? None of you I'm guessing. Some orks will only die tired. Stealthsuits are ultrafast and can outrun anyone running from them. They can be streaking across the board at a scary rate. with three of them,well...the chances of ork retreat meaning anything is slim.
Now...
If i were an Ork, encircling the enemy would be the wise thing. Snikrot or kommandos can form crescent "backstops" that will kill the running Tau (ergo my earlier statement that their ability was not wasted). The trick is to try and bring the assaults from the right direction and force the enemy into the net. Ork kommandos can be everywhere you needed them to be which is nice. they can apply pressure and more importantly force the enemy to fire at THEM in cover rather than the trukks and more valuable equipment behind them. As they can charge if they go second, this threat is very real to the Tau and they cannot afford to screw around. they need to make the kommandos go away. also the Kommandos can cut off stealthsuit deployment. This is a pretty key factor to consider. as an ork I definitely dont mant my deployment squeezed. Most tau players have minimal flamers and only a few use the silly Hammerhead but still, orks need area to move so many greenskins and getting scrunched is bad for them. Kommandos help eleviate that concern. The DefKoptas also provide a great way to project threats that detract from the Tau focus on other targets.
As we were really talking about ork tactics, this might be a plausible way to nerf some of the advantages the tau might enjoy. Another is buggy spam. blocking lines of sight with cheap expendable units as the rest of a force marches forth is a srong way to go. Might open up the WAAAAGH possibility sooner. Every game will be different so these are just musings to consider.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/01/03 21:23:34
Subject: Re:Ork tactics to beat Tau
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Decrepit Dakkanaut
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I love AV10 spam. Im talking, Im in love with it. So many trukks and buggies
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![[Post New]](/s/i/i.gif) 2013/01/04 00:06:20
Subject: Ork tactics to beat Tau
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Fireknife Shas'el
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Jancoran wrote:First who cares what you're dedicating slots to if it works? Seconds... You can still take two missile units if you want. So... The HQ's both can have Missile suits. You wont need that many necessarily because once the Battle Cannons are down, normal fire will kill most Ork transports, You can have your cake and eat it too,. this silly missile spam philosophy that some Tau players buy into is fine against some things but its not the panacea. I've played tau since I started and I literally got to the point of playing with no Crisis units at all. Once i did, i started winning my tournies. So beleive me when i say that a FEW less Missiles isn't going to be the death of you as long as the broadsides do their jobs and the stealth units do theirs.
In close combat: so I lose 5 drones in a combat and get forced to run? No problem. we didn't WANT to be in combat anyways. Majority INIT is 4. failsafe detonator insures they escape. Overall a good plan. if you do that you'll have only 3 Missiles suits...and all those broadsides... and your Ork enemy is fighting on two fronts now.
The issue was Stealthsuit spam. So no missiles for the elites and you're only able to run two (now very expensive HQ squads) just to get missiles. That's making the cost of the stealthsuit go up even higher once you factor that in, when you could just go FW or Gundrone spam if you really really need that extra couple S5 shots.
Second, please tell me what armies you went up against and what your list was because you apparently just discovered a new way to play Tau. I really want to hear why the tried and proven missile pod spam and broadside spam was such a hinderence to you.
Lastly, you're going to get wounds piled on like crazy in combat. Remember that drones are T3 and 4+ armor. So if you're putting the wounds on them, they'll fall faster. If you're putting them on stealthsuits you'll be losing 3 for 1. That and you're more than likely going to get challenged, lose the squad leader, and his two drones, and probably the failsafe detonator if you wanted to max out drones. The failsafe detonator is pretty silly too. Only 1 per army and very situational. I don't have my dex on hand, but I thought only the squad leader could take it anyways.
and compare the cost of Stealthsuits with drones to Crisis suits with drones and twin-linked burstcannons. +1W, same armor save, lower cover save, higher accuracy, and +1T.
If you want to run stealthsuits, that's fine. If you want to run stealthsuit spam, fine too. But when you make the claim that you're winning tournies with no suits, I want some details to back that up. Especially when the only thing that stealthsuits can handle better than a crisis suit is footslogging infantry only armies.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/01/04 12:54:53
Subject: Re:Ork tactics to beat Tau
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Decrepit Dakkanaut
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This is why it sucks thinking outside the box. The first mention of not taking suits, just pisses people off. If his list is working awesomely for him with just stleathsuits, then kudos to him, who are you to question someones skills and apparent success with it? I read a battle rep where a guy focused on playing a FlashGits focused Ork build, and his friends were known tourny hounds, and their lists just couldnt hold up to his. It happens, it takes more skill then average but it happens. Just because someone doesnt stick to cookie cutter lists doesnt give you the right to call the Inquisition on em.
I think you need to relax and possibly find a different thread to post in, because this one is making your chest puff out just a bit too far
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![[Post New]](/s/i/i.gif) 2013/01/04 13:18:45
Subject: Ork tactics to beat Tau
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Fireknife Shas'el
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When someone makes the claim that a proven good unit didn't do any good for them and switched for a generally considered subpar unit and now wins multiple tournies, it's something that does beg a question. And all I'm asking for is some details to his claim. If I claimed that Kroot, Vespid, and Sniper drone spam let me steamroll my opponents, I'd owe the community an answer so they can benefit from my success.
I agree that depending on meta and player skill that poor units can become gold. But those are the exception, not the standard. To make a claim like that it does beg the question, I was just the first to ask.
And seriously if you're going to ask that I leave the thread then show me where my opinions didn't show the general consensus, wasn't offering advice/tactics/personal opinion and experience, or was just generally being rude. I will be happy to admit I'm wrong or apologize if given evidence.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/01/04 13:21:01
Subject: Re:Ork tactics to beat Tau
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Veteran Wolf Guard Squad Leader
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![[Post New]](/s/i/i.gif) 2013/01/04 13:28:44
Subject: Re:Ork tactics to beat Tau
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Drone without a Controller
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KingCracker wrote:This is why it sucks thinking outside the box. The first mention of not taking suits, just pisses people off. If his list is working awesomely for him with just stleathsuits, then kudos to him, who are you to question someones skills and apparent success with it? I read a battle rep where a guy focused on playing a FlashGits focused Ork build, and his friends were known tourny hounds, and their lists just couldnt hold up to his. It happens, it takes more skill then average but it happens. Just because someone doesnt stick to cookie cutter lists doesnt give you the right to call the Inquisition on em.
I think you need to relax and possibly find a different thread to post in, because this one is making your chest puff out just a bit too far
Very good post, +1 to this
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4.000 1.750 |
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![[Post New]](/s/i/i.gif) 2013/01/04 17:41:46
Subject: Ork tactics to beat Tau
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Decrepit Dakkanaut
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Savageconvoy wrote:When someone makes the claim that a proven good unit didn't do any good for them and switched for a generally considered subpar unit and now wins multiple tournies, it's something that does beg a question. And all I'm asking for is some details to his claim. If I claimed that Kroot, Vespid, and Sniper drone spam let me steamroll my opponents, I'd owe the community an answer so they can benefit from my success.
Nobz were in 5th, and still are to a degree, considered the unit you HAVE to take. In 5th I used them very, very rarely. I havnt touched them in 6th. I win, a lot. In 5th, KANz or battle wagons were what everyone said you HAD to bring. I made a buggy wall instead and did very well with that too. Im not arguing against your point, but what I AM arguing against, is your attitude towards someone saying they are doing rather well with something NOT cookie cutter.
I agree that depending on meta and player skill that poor units can become gold. But those are the exception, not the standard. To make a claim like that it does beg the question, I was just the first to ask.
Rather rudely I might add. And you jumped down my throat as well for agreeing with the guy, and saying Id rather have Stealthsuits over terminators. Id pick flexibility and maneuverability any day over terminators, because once they are where they are placed, thats pretty much it.
And seriously if you're going to ask that I leave the thread then show me where my opinions didn't show the general consensus, wasn't offering advice/tactics/personal opinion and experience, or was just generally being rude. I will be happy to admit I'm wrong or apologize if given evidence.
You need evidence? Id say re-read your own posts, but apparently being a jerk to others differing opinions is A-OK to you. And really, it was just you going ape gak over others discussing use of stealthsuits over normal suits. Soooo ya.
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![[Post New]](/s/i/i.gif) 2013/01/04 18:16:09
Subject: Ork tactics to beat Tau
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Fireknife Shas'el
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I really don't see any comment where I was a "jerk" nor was I getting frustratred or irritated by anyone discussing the use of stealthsuits. Nor do I demand everybody play the standard netlist. It's fine to think outside the box and try other ideas. What works for you, works for you.
But if someone makes a claim like that, they should expect to get called on it. Not running any crisis suits at all and using the more expensive stealthsuit against what's probably a MEQ meta? That's a big claim. And again, you went outside the box and did well. That's fine. But you didn't run IG without vets and vendetta and spammed Ogryn and won several tournies. That's something that needs to be backed up with details (even then IG is a far more forgiving codex than Tau and has many unused options).
And back on to the Terminator vs. Stealthsuits. Terminators get beat out on maneuverability. SS are not more flexible. Two weapon options, anti-infantry and 1-2 meltas, is not flexible by anymeans. Terminators aren't stuck where they land. They can take transports (expensive yes, but it's an option) or move like any normal infantry (minus run). They can actually do damage in CC and survive in the open thanks to Storm shields. Again, this is a claim that needs to be backed up. They get 2+ cover and that's fine. One step outside cover or a weapon that flat out ignores cover and they are T3 marines.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/01/04 20:32:02
Subject: Ork tactics to beat Tau
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Savageconvoy wrote:
The issue was Stealthsuit spam. So no missiles for the elites and you're only able to run two (now very expensive HQ squads) just to get missiles. That's making the cost of the stealthsuit go up even higher once you factor that in, when you could just go FW or Gundrone spam if you really really need that extra couple S5 shots.
Second, please tell me what armies you went up against and what your list was because you apparently just discovered a new way to play Tau. I really want to hear why the tried and proven missile pod spam and broadside spam was such a hinderence to you.
Lastly, you're going to get wounds piled on like crazy in combat. Remember that drones are T3 and 4+ armor. So if you're putting the wounds on them, they'll fall faster. If you're putting them on stealthsuits you'll be losing 3 for 1. That and you're more than likely going to get challenged, lose the squad leader, and his two drones, and probably the failsafe detonator if you wanted to max out drones. The failsafe detonator is pretty silly too. Only 1 per army and very situational. I don't have my dex on hand, but I thought only the squad leader could take it anyways.
and compare the cost of Stealthsuits with drones to Crisis suits with drones and twin-linked burstcannons. +1W, same armor save, lower cover save, higher accuracy, and +1T.
If you want to run stealthsuits, that's fine. If you want to run stealthsuit spam, fine too. But when you make the claim that you're winning tournies with no suits, I want some details to back that up. Especially when the only thing that stealthsuits can handle better than a crisis suit is footslogging infantry only armies.
So glad you asked. =) http://www.dakkadakka.com/dakkaforum/posts/list/436851.page
It's come up before, you see.
Now in 6th Edition we are in a whole newworld and with it comes changes. But this is the army I won 6 tournaments (the sixth was after this was published) with and a large number of Best general awards (My painting is...reprehensible, so to win a tourney AT ALL for me is to know that I did well in the OTHER categories...very well). In 6th Edition, I have only played casual games with tau, but again have found that I do not need the Crisis units, though I'd say more useful now for a different reason than they were before..
In addition, I have covered this stealth suit subject in my blog if you page back a ways. Here is one of the battle reports that got a TON of hits on YOU tube, but there are plenty of others. Note the lack of Crisis suits OR Stealthsuits.
http://40kunorthodoxy.blogspot.com/2012/01/space-marine-vs-tau-video-battle-report.html
We can start with that.
Automatically Appended Next Post:
Savageconvoy wrote:When someone makes the claim that a proven good unit didn't do any good for them and switched for a generally considered subpar unit and now wins multiple tournies, it's something that does beg a question. And all I'm asking for is some details to his claim. If I claimed that Kroot, Vespid, and Sniper drone spam let me steamroll my opponents, I'd owe the community an answer so they can benefit from my success.
I agree that depending on meta and player skill that poor units can become gold. But those are the exception, not the standard. To make a claim like that it does beg the question, I was just the first to ask.
And seriously if you're going to ask that I leave the thread then show me where my opinions didn't show the general consensus, wasn't offering advice/tactics/personal opinion and experience, or was just generally being rude. I will be happy to admit I'm wrong or apologize if given evidence.
No one said Crisis suits sucked. I said they weren't necessary.
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This message was edited 5 times. Last update was at 2013/01/04 20:52:50
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/01/04 23:59:09
Subject: Re:Ork tactics to beat Tau
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Fireknife Shas'el
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I'm curious how your broadside was on the table corner and managed to not run off the board in two turns of running.
But I'm having doubts about this as soon as the guy said "Tau have all the big guns" There are only three broadsides on the table! I was suprised to even see the one landraider and it's squad run off first turn.
It seems like pure luck alone allowed those Kroot to win CC. I'm not even sure why they got into CC. They were in the open and in rapidfire range. He should have just shot into them and forced them to run.
I'm not sure how, but a squadron of Piranha that didn't turbo boost got a coversave when about 6" away from the landraider. That just seems interesting to me.
Sting wings were actually able to win CC, surprising as well. After passing several leadership checks too apparently. Termies that were only able to wound 1 FW after charging. You made a lot of morale checks.
I think you got really lucky in this battle, like really lucky. I'd love to see how this would handle Razor spam, stormraven lists, Longfang spam, and Psyflemen dread lists.
I wasn't able to find your article on Stealthsuits. I found one where you said that markerdrones are able to be taken now and stopped reading.
and I'm not saying that you said that crisis suits were bad. Though I did find in one of your posts you said that you didn't have any luck with them and thought poorly of them. What I was saying was that you took a limited army and removed their key unit and pretty much the heart of the army and said that you could do better without it. That takes a lot of backing up to do.
I'm not trying to be mean or defensive or what have you. I really am not. This is just a highly unlikely claim to make, and your blog title really doesn't help ease my curiosity. "They say it would never work" Who is they? They is the gaming community. Somehow all of the combined experience and practice is moot compared to your new and interesting perspective, which may very well be true. I'm just skeptical, that's all. I still have a lot of back pages to go through though, so I'll try to hold my judgement.
I am starting to warm up to the idea of Stealthsuits, but I still think the T3 makes them too risky. I think I'm still set on using the Twin-linked missile pods and enjoying controlling my side of the table instead of hoping that my opponent doesn't notice an infiltrating unit camped out near by. That and twin-linked missiles make a good AA unit in a pinch.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/01/05 07:58:48
Subject: Ork tactics to beat Tau
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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The name of the blog is immaterial. What is MATERIAL to the discussion is: what have been the results of this approach? And what can orks do to stop it? Good idea or bad, I've used this enough times to force that discussion on any foe, beleive me. Most enemies dont have 4 Land Raiders. And they dont like my Broadisdes a lot more than the Landraiders disliked them!
If you read the DakkaDakka link, you will find quite a long discussion on how this army was used, why its components were chosen and so on. It's success was no accident. It was the result of intentional effort, a boat load of game and tourney experience and of a well timed plan which I have explained in depth, not in a shallow "glittering Generalities" way.
Perhaps you feel I had NO business winning...but yet I found a way and it WAS a way without Crisis Suits. Could I ALSO have won WITH crisis suits? Oh yes. I am quite confident that i could But thats not what happened.
The fun part for the Ork player is figuring out how to guard against such a list/plan without selling out against other foes. After all in tournies, you'll face less Tau so you can't just build up against JUST Tau. So the fun is in figuring out how to screw ME with those orks of YOURS. Fun to think about. And thus my suggestions earlier to the original poster.
As for "lucky"... "Lucky" is the last bastion of someone who can't accept the truth right in front of him. I'm not even going there. Look at the scoreboard. Luck happens on both sides, every game. Pretending that only one side got "their share" is spurious at best.
Piranhas: What I do know is that the opponent isn't handing out cover saves like candy. There was a reason if I got a save. Nuff said.
The Stingwings are tough 4, LD 9. They are not fighting an entire squad. Not that wierd. Basically fighting one guy, a Librarian with pedestrian stats that, I think, only had one wound left and how many phases did that take? Yeah. It wasn't that spectacular. These things happen and its just one of a couple hunred examples.
So ork players...my question is: what will you do if someone shows up and shoots your face off with Stealthsuits? I've made some suggestions. I hope they were useful.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/01/05 08:54:46
Subject: Ork tactics to beat Tau
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Insect-Infested Nurgle Chaos Lord
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Assuming there is a unit left in charge range, charge.
If not, Gun them down with massed shoota/loota/dakkajet fire
THEN charge them with something...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/01/05 17:11:23
Subject: Re:Ork tactics to beat Tau
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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KingCracker wrote:Ok, so you can wound them easier......................2+ COVER SAVE. Thats the terminator part. Also, terminators cant jump shoot jump.....or have STR5 burst cannons.....or have fusion guns.......or the range.....or the speed...... Still, 2+ cover saves with all that? Id take that in spades over terminators.
Thus why Flash gitz are in the War of Dakka  they actually murder the crud out of stealth suits and have a better overall toughness, CC ability and ange if I am not mistaken.
That being said I would roll my eyes at someone who feels confident in a 2+ save and spam shoota fire since if they can hit us we will more than likely be in range to hit them. You can feel save until your 12-17 saves you need to make easily worth the shots and should take out about 50% of your squad.
Tau have been no issue for me as an ork player, I personally use a turbo-boosting trukk with meganobz + megaboss and do a disorganized charge for CC options knowing nothing is able to spam enough fire power other than crisis suits to make this unit flinch in the least and even then 25 inch movement in round 1 basically guarantees a charge next round regardless of firepower less Kareen is against you (Pro tip, smart players crash through trees and forests during the turbo-boost so if Kareen happens it will go no where. If anyone wants to argue this rule, or thinks what I said doesn't apply name 1 tau army you've see who doesn't try to hug cover (also, most armies in all 40K do) or better yet think about how much 38 + charge distance, gets yourself if somehow the poor tau didn't have the firepower to deal with a cruddy trukk or the terrain allowed it to be out of LOS.
Tau right now are failing in 1 category and that is you will not see them do anything that isn't a re-hashing of their shooting policy, infiltrating is just an excuse to enhance their shooting with pathfinders for example.
Stealth suits are good for their gunfire and cover saves very similarly to firewarriors and their armor saves.
It's very simple to disassemble the strategy and just crush it with some good old fasion speed and power.
Deffkoptaz, Dakka jets, mega nobz, battlewagons (long as the player is smart), shoota boyz, lootaz, Big Gunz, and shokk attack gunz are all hilarious ways to counter Tau or out gun the devils who think they are kings of range
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This message was edited 1 time. Last update was at 2013/01/05 17:22:58
" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2013/01/07 06:23:09
Subject: Re:Ork tactics to beat Tau
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Big Mek Wurrzog wrote:
That being said I would roll my eyes at someone who feels confident in a 2+ save and spam shoota fire since if they can hit us we will more than likely be in range to hit them. You can feel save until your 12-17 saves you need to make easily worth the shots and should take out about 50% of your squad.
Automatically Appended Next Post:
Big Mek Wurrzog wrote:
That being said I would roll my eyes at someone who feels confident in a 2+ save and spam shoota fire since if they can hit us we will more than likely be in range to hit them. You can feel save until your 12-17 saves you need to make easily worth the shots and should take out about 50% of your squad.
What happens ACTUALLY is I hit your squad from 18 inches away and once it is nearly gone it will be more like 23" away. then I am going to jump jack about 7 inches to the 30" line. So you will not be firing at my unit with anything except long range gunes... This simple progression is what would happen most times. My buddy Gavin lined up and in rround one I hilled 30 boyz with the outflanking suits. He fired his battle cannon and bascially couldn't see to shoot anything else due to terrain and the tank being in the way. Then we immobilized his Battlecannon and disorganized charged it and his boys. We won the charge.
In the next round he tore us up a little more and we lost combat and ran. The STR 8 blast from the Shas' el made our escape automatic, most of trhe ork squad died and we were freee to run amok the next turm. All suiuts were still alive so we were ready to start in on another unit.
He surrendered right after round 2 because the rest of his army was getting caved in by regular fire and losing inches by inches, slowly approaching non fearless status. It was pointless to continue. KNow this, the orks need ideas on how to stop it from working.
A Few Suggestions:
a Sniper to kill the Failsafe Shas' El would be nice to have. Barrages work well for that kind of sniping.
Kommandos: cutting off the enemy ability to infiltrate in important when they bring Stealthclouds
Tank shock them into a suitable good shape and artillery the piss out of them.
speed is key. Go all out speed, shooting be damned. You need to be in good position round 2
Interested to see what else ork players could do to counter the thrreat
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This message was edited 2 times. Last update was at 2013/01/07 06:29:23
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/01/09 23:03:37
Subject: Ork tactics to beat Tau
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Well, i 'm building up some flash gitz for my army. Not a very good mainstream unit, but str 6, two shots ignore cover with a good ap roll sounds like a pretty good rap for pasting suits. And they're very durable as well, with a 4+ save, fnp, and two wounds with T 4.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2013/01/09 23:13:01
Subject: Ork tactics to beat Tau
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Flash gitz are rare and I am glad someone is going to try them. They are really good, and though expensive, they kinda fill a role for the Orks that's underappreciated. Remember, firing them from the inside of an open topped vehicle can produce a fair aount of mobile dakka and then there's the lootas... oofta
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/01/10 00:18:25
Subject: Re:Ork tactics to beat Tau
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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Jancoran wrote: Big Mek Wurrzog wrote:
That being said I would roll my eyes at someone who feels confident in a 2+ save and spam shoota fire since if they can hit us we will more than likely be in range to hit them. You can feel save until your 12-17 saves you need to make easily worth the shots and should take out about 50% of your squad.
Automatically Appended Next Post:
Big Mek Wurrzog wrote:
That being said I would roll my eyes at someone who feels confident in a 2+ save and spam shoota fire since if they can hit us we will more than likely be in range to hit them. You can feel save until your 12-17 saves you need to make easily worth the shots and should take out about 50% of your squad.
What happens ACTUALLY is I hit your squad from 18 inches away and once it is nearly gone it will be more like 23" away. then I am going to jump jack about 7 inches to the 30" line. So you will not be firing at my unit with anything except long range gunes... This simple progression is what would happen most times. My buddy Gavin lined up and in rround one I hilled 30 boyz with the outflanking suits. He fired his battle cannon and bascially couldn't see to shoot anything else due to terrain and the tank being in the way. Then we immobilized his Battlecannon and disorganized charged it and his boys. We won the charge.
In the next round he tore us up a little more and we lost combat and ran. The STR 8 blast from the Shas' el made our escape automatic, most of trhe ork squad died and we were freee to run amok the next turm. All suiuts were still alive so we were ready to start in on another unit.
He surrendered right after round 2 because the rest of his army was getting caved in by regular fire and losing inches by inches, slowly approaching non fearless status. It was pointless to continue. KNow this, the orks need ideas on how to stop it from working.
A Few Suggestions:
a Sniper to kill the Failsafe Shas' El would be nice to have. Barrages work well for that kind of sniping.
Kommandos: cutting off the enemy ability to infiltrate in important when they bring Stealthclouds
Tank shock them into a suitable good shape and artillery the piss out of them.
speed is key. Go all out speed, shooting be damned. You need to be in good position round 2
Interested to see what else ork players could do to counter the thrreat
Pretty sure i hear arrogance in your post friend, not sure who you play but Tau are a good fight if played right at the very best and i would say very few people play them at that level of expertise, I have yet to lose to a tau player as orks in.... 7 years? Came close once in a tourney but still won just keeping my eye on the objectives in that fight since I was getting use to the changes of 6th. Ultimately I see no point in arguing with you, I just find your arrogance a bit humorous perhaps well deserved but more likely a bunch of hot air.
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2013/01/10 01:20:19
Subject: Re:Ork tactics to beat Tau
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Big Mek Wurrzog wrote:
Pretty sure i hear arrogance in your post friend, not sure who you play but Tau are a good fight if played right at the very best and i would say very few people play them at that level of expertise, I have yet to lose to a tau player as orks in.... 7 years? Came close once in a tourney but still won just keeping my eye on the objectives in that fight since I was getting use to the changes of 6th. Ultimately I see no point in arguing with you, I just find your arrogance a bit humorous perhaps well deserved but more likely a bunch of hot air.
Confidence is pretty commonly called arrogance by those who dont like what a confident person is saying or when a confident person bites back. I will let other people tell you whether I am any good or not when playing Tau (or anything else for that matter). Here is the link to my local forum where I play. Fee l free to ask all the questions you like:
www.warsound.com
As you are undefeated by Tau in 7 years, and openly admit that this is because of a lack of sufficient skill you've noticed in the players attempting to beat you, I can't argue your meta. It is what it is.
Either way, my advice is good in this case. I have not seen a list that cannot be beaten. I haven't played one either. But the advice is good.
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This message was edited 2 times. Last update was at 2013/01/10 01:20:58
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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