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![[Post New]](/s/i/i.gif) 2012/12/16 03:17:49
Subject: Question for veteran 40k players
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Regular Dakkanaut
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Hey guys I'm fairly new to the game and had a question, probably a stupid one but either way here it is, If a space marine captain or chapter master holds two thunder hammers or 2 power fists as shown in the new space marine codex CM picture (2 thunder hammers) what is the point? your model is already given the number of attacks he has and that would just take away his ability to fire and cost additional points? or am i mmissing any special rules on the subject?
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![[Post New]](/s/i/i.gif) 2012/12/16 03:47:00
Subject: Question for veteran 40k players
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Lead-Footed Trukkboy Driver
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If I am correct, teo power fist yields another attack because of 2 close combat weapons of the same complex type. Two thunder hammer as does nothing as they are 2-handed.
I think that's right.
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"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring
Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) |
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![[Post New]](/s/i/i.gif) 2012/12/16 04:25:24
Subject: Re:Question for veteran 40k players
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Blood Angel Terminator with Lightning Claws
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I think what the last poster said is correct. I'm not sure about the Thunder Hammers being two handed part since I don't have the rulebook in front of me atm
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![[Post New]](/s/i/i.gif) 2012/12/16 04:40:54
Subject: Question for veteran 40k players
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One Canoptek Scarab in a Swarm
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ShadowMageAlpha wrote:If I am correct, teo power fist yields another attack because of 2 close combat weapons of the same complex type. Two thunder hammer as does nothing as they are 2-handed.
I think that's right.
Correct.
These are just for the show. But hey, extra attacks or uber OP badassness? And dont pick the obvious!
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![[Post New]](/s/i/i.gif) 2012/12/16 04:47:32
Subject: Question for veteran 40k players
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Regular Dakkanaut
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It just looks bad ass and that is the most important part of the hobby.
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Imperial Gaurd 18,000 Orks 16,000 Marines 21,900
Chaos Marines 7,800 Eldar 4,500 Dark Eldar 3,200
Tau 3,700 Tyranids 7,500 Sisters Of Battle 2,500
Daemons 4,000
100% Painted
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![[Post New]](/s/i/i.gif) 2012/12/16 05:21:10
Subject: Question for veteran 40k players
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[MOD]
Making Stuff
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Thunder Hammers are not 2-handed. Having two of them lets you use the +1 attack for having two Specialist weapons.
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![[Post New]](/s/i/i.gif) 2012/12/16 05:25:43
Subject: Question for veteran 40k players
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Nasty Nob on Warbike with Klaw
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insaniak wrote:Thunder Hammers are not 2-handed. Having two of them lets you use the +1 attack for having two Specialist weapons.
Yep. It's worth adding you can take a PF/ LC and choose which to use and still get +1 attack for 2x specialist weapons.
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![[Post New]](/s/i/i.gif) 2012/12/16 16:23:50
Subject: Question for veteran 40k players
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Regular Dakkanaut
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Awesome thanks a ton guys. i appreciate it! Automatically Appended Next Post: So if a captain has two thunder hammers and starts with 3 attacks he now has 4? or 5 when charging?.. thats pretty awesome if thats what your saying
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This message was edited 1 time. Last update was at 2012/12/16 17:01:26
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![[Post New]](/s/i/i.gif) 2012/12/16 17:32:44
Subject: Question for veteran 40k players
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Captain of the Forlorn Hope
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SMMSjosh14 wrote:So if a captain has two thunder hammers and starts with 3 attacks he now has 4? or 5 when charging?.. thats pretty awesome if thats what your saying
That is correct. Base 3, Plus 1 for two CCW's both with specialist rule, 1 for charging. (3+1+1) = 5
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This message was edited 1 time. Last update was at 2012/12/16 17:32:56
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2012/12/16 18:26:59
Subject: Question for veteran 40k players
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Regular Dakkanaut
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thanks man!
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![[Post New]](/s/i/i.gif) 2012/12/17 00:00:58
Subject: Question for veteran 40k players
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Junior Officer with Laspistol
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SMMSjosh14 wrote:Awesome thanks a ton guys. i appreciate it!
Automatically Appended Next Post:
So if a captain has two thunder hammers and starts with 3 attacks he now has 4? or 5 when charging?.. thats pretty awesome if thats what your saying
Just...don't do that. Way too many points for +1 attack.
Also as an above poster mentioned if you give him a Lightning Claw he can get +1 attack and choose which weapon to use.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/12/17 00:32:03
Subject: Question for veteran 40k players
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Utilizing Careful Highlighting
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jdjamesdean@mail.com wrote: insaniak wrote:Thunder Hammers are not 2-handed. Having two of them lets you use the +1 attack for having two Specialist weapons.
Yep. It's worth adding you can take a PF/ LC and choose which to use and still get +1 attack for 2x specialist weapons.
Are we sure on this? I always assumed you needed a aecond of the same, ie two PFs, rather than any specialist weapon supporting another specialist weapon.
Even better for the hellfire artificier bike marine captain! We are going to see lots of these.
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2012/12/17 00:49:39
Subject: Question for veteran 40k players
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Regular Dakkanaut
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griddlelol
Sorry but i am confused like i said im just starting so you can give him a thunder hammer and lighting claw? and he can choose you are saying?
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![[Post New]](/s/i/i.gif) 2012/12/17 00:58:15
Subject: Question for veteran 40k players
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Junior Officer with Laspistol
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SMMSjosh14 wrote:griddlelol
Sorry but i am confused like i said im just starting so you can give him a thunder hammer and lighting claw? and he can choose you are saying?
If your captain pays for a TH and LC he has 5 attacks on the charge, but he can use those attacks with either the LC stats or the TH stats.
Example:
Captain Bob equipped with a TH and LC charges a unit of 6 Space Marines with 3+ armor. He uses his LC to strike at his initiative step, strength 4, ap3 reroll wounds. Here there's no advantage to being strength 8, nor to being ap2, but there is an advantage for striking at his initiative so he doesn't hit last.
Example 2:
Captain Bob this time charges a squad of terminators. Here the LC with ap3 would let the terminators use their 2+ armor save. So instead, Captain Bob elects to use the TH stats. He strikes last (initiative 1) but gets strength 8 and ap2, meaning the terminators have to use their 5+ invulnerable instead.
Finally, Example 3:
Captain Bob charges into Captain Fred of an opposing Space Marine Chapter. Captain Fred has 3 wounds and 3+ armor, so Bob uses the TH so he is Str:8. While Bob doesn't need the ap2 due to Fred's 3+ save, the Str:8 allows him to kill Fred in one hit.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/12/17 01:08:24
Subject: Question for veteran 40k players
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Regular Dakkanaut
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thanks so much man. that was pretty awesome. Great example man
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![[Post New]](/s/i/i.gif) 2012/12/17 02:23:51
Subject: Question for veteran 40k players
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[MOD]
Making Stuff
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Loricatus Aurora wrote:Are we sure on this? I always assumed you needed a aecond of the same, ie two PFs, rather than any specialist weapon supporting another specialist weapon.
In 5th edition they had to be the same. In 6th, they just have to both be Specialist weapons.
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![[Post New]](/s/i/i.gif) 2012/12/17 06:45:31
Subject: Question for veteran 40k players
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Utilizing Careful Highlighting
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Outstanding. Tks
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2012/12/17 13:09:35
Subject: Question for veteran 40k players
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Longtime Dakkanaut
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SMMSjosh14 wrote:Hey guys I'm fairly new to the game and had a question, probably a stupid one but either way here it is, If a space marine captain or chapter master holds two thunder hammers or 2 power fists as shown in the new space marine codex CM picture (2 thunder hammers) what is the point? your model is already given the number of attacks he has and that would just take away his ability to fire and cost additional points? or am i mmissing any special rules on the subject?
It looks cool. WYSIWYG, SCHMISIWYG.
Others have already given you the correct game rules. If you are worried about WYSIWYG, don't sweat it too much. One of the things that you have to sort of learn by experience is that you don't have to cleve overly tightly to WYSIWYG. Consistency of representation, ability to quickly identify, avoidance of confusing substitutes, and rule of cool. If you've got most of those nobody will give you crap. And that's only if you are playing in a rather competitive environment.
A model with two thunder hammers won't confuse anybody. It has no game effect to have two thunder hammers, but it does look cool.
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Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"
AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."
AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
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![[Post New]](/s/i/i.gif) 2012/12/17 13:31:32
Subject: Question for veteran 40k players
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Ferocious Black Templar Castellan
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weeble1000 wrote:A model with two thunder hammers won't confuse anybody. It has no game effect to have two thunder hammers, but it does look cool.
Wrong. As has already been said, having 2 THs gives you an extra attack.
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This message was edited 1 time. Last update was at 2012/12/17 13:32:29
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/12/17 14:51:21
Subject: Question for veteran 40k players
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Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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AlmightyWalrus wrote:weeble1000 wrote:A model with two thunder hammers won't confuse anybody. It has no game effect to have two thunder hammers, but it does look cool.
Wrong. As has already been said, having 2 THs gives you an extra attack.
If THs are 2-handed, a normal model can't use 2.
But, terminator armour lets you use it 1-handed.
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![[Post New]](/s/i/i.gif) 2012/12/17 14:58:20
Subject: Question for veteran 40k players
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The Hive Mind
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Skinnereal wrote: AlmightyWalrus wrote:weeble1000 wrote:A model with two thunder hammers won't confuse anybody. It has no game effect to have two thunder hammers, but it does look cool.
Wrong. As has already been said, having 2 THs gives you an extra attack.
If THs are 2-handed, a normal model can't use 2.
But, terminator armour lets you use it 1-handed.
THs are not 2 handed.
And terminator armor doesn't change the "handedness".
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/12/22 18:49:04
Subject: Re:Question for veteran 40k players
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Ork-Hunting Inquisitorial Xenokiller
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There are a few units that can take redundant wargear that does nothing ,few examples are double storm shield which looks awesome but only gives you one awesome 3++ and double pistols which used to do nothing but now has rules so maybe they will change Thunder hammers in the future to do something when you dual wield them .On a side note you can have two thunder hammers and two pistols and use them at the same time no matter how many hands that may require two handed and one handed doesnt exists anymore.
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![[Post New]](/s/i/i.gif) 2012/12/22 19:05:18
Subject: Re:Question for veteran 40k players
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Lieutenant General
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azgrim wrote:... two handed and one handed doesnt exists anymore.
The "Two-handed" special rule (page 43 of the BRB) disagrees with you.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2012/12/22 20:43:38
Subject: Question for veteran 40k players
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Longtime Dakkanaut
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Looks like you better stick to powerfist and lightning claw combo.
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![[Post New]](/s/i/i.gif) 2012/12/23 23:14:47
Subject: Question for veteran 40k players
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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vhwolf wrote:It just looks bad ass and that is the most important part of the hobby.
Rule of Cool always wins!
(as long as you abide by the regular rules)
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2012/12/24 03:56:27
Subject: Question for veteran 40k players
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Resolute Ultramarine Honor Guard
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Skinnereal wrote: AlmightyWalrus wrote:weeble1000 wrote:A model with two thunder hammers won't confuse anybody. It has no game effect to have two thunder hammers, but it does look cool.
Wrong. As has already been said, having 2 THs gives you an extra attack.
If THs are 2-handed, a normal model can't use 2.
But, terminator armour lets you use it 1-handed.
Thunder Hammers are one handed weapons unless specifically specified in the items entry.
afaik, the Storm Shield in the Marine Codex is "Two Handed" (in the sense you can't gain an extra attack for wielding it) as is the Relic Blade. Everything else is "One Handed".
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/12/24 04:15:35
Subject: Question for veteran 40k players
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The Hive Mind
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Crazyterran wrote:afaik, the Storm Shield in the Marine Codex is "Two Handed" (in the sense you can't gain an extra attack for wielding it) as is the Relic Blade. Everything else is "One Handed".
Well, you can't gain an extra attack for two Storm Shields because they aren't CCWs. It has nothing to do with handedness.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/12/24 13:31:50
Subject: Question for veteran 40k players
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Powerful Phoenix Lord
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And it specifically states that you never get the bonus attack. So if you had a CCW, Pistol, and a Storm Shield you would still not get the bonus attack.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/12/24 18:54:24
Subject: Question for veteran 40k players
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Incubus
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Post pics when you finish converting the double THs. I'm more into the hobbit than the game so I always enjoy seeing solid conversions over well planned 2,000 list. Automatically Appended Next Post: Post pics when you finish converting the double THs. I'm more into the hobbit than the game so I always enjoy seeing solid conversions over well planned 2,000 list.
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This message was edited 1 time. Last update was at 2012/12/24 18:55:53
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![[Post New]](/s/i/i.gif) 2012/12/25 17:55:20
Subject: Question for veteran 40k players
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Regular Dakkanaut
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will do! i have to go out and buy it first though i didnt want to act until i had people smarter than myself on the subject tell me if it was worth it or not. I want my chapter master to be in some way different than others and still unreasonably badass
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