Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/12/18 02:45:51
Subject: What kind of terrain is suitable for this game?
|
 |
Rampaging Carnifex
|
This question really applies to both scale and theme. I believe Warmachine is 32mm, would 28mm look weird with these models? Also in terms of theme... what would be suitable? I'm thinking fantasy style buildings would be appropriate. Or possibly 19th century European buildings like the townhouses from Miniature Building Authority. Thoughts?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/18 02:56:29
Subject: What kind of terrain is suitable for this game?
|
 |
Longtime Dakkanaut
|
The scale isn't totally consistent across the entire line to be honest. It's 28mm-ish, in general sort of. Honestly anything in that range will work fine.
As to theme you've got a lot to play with. You're going to have very typical "Fantasy" type terrain way out in the boonies & farmland where there isn't any major infrastructure. You still have plenty of folks doing things the old fashion way out in the countryside where they might be luck to have a single labor jack. Simple wooden construction, stone walls, etc..In more urban settings stuff like the townhouses would be more fitting.Some places like say... Fharin are industrial centers might look more like something out of the 1920s than anything else.
Then there is region to consider. Most of what I've said above applies to Cygnar.
The protectorate is largely going to have simple red brick buildings, dominated by a few giant towering white temples. Lots of ruins, even some adobe style housing depending on the exact region. While Khador is going to have much studier, masonry buildings and fortresses with metal reinforcements. The area around Cryx is going to have a sickly, dying feel due the fact dragons give everything in 10 mile radius cancer.
EDIT: IF you're really curious just dig up a copy of the "World Guide" from the old Iron Kingdoms d20 RPG. It goes over the general architecture, building density and layout of most of the major cities as well as a general feel for each of the provinces as a whole.
|
This message was edited 2 times. Last update was at 2012/12/18 03:00:07
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/18 03:03:39
Subject: Re:What kind of terrain is suitable for this game?
|
 |
Rampaging Carnifex
|
Thanks that was really helpful. Considering I play Cygnar it looks like I was pretty close to the mark
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/18 05:09:10
Subject: What kind of terrain is suitable for this game?
|
 |
Satyxis Raider
|
If you go for a Civil war era look with some steampunk added you will hit the mark.
Otherwise, You have a wide variety of areas. I have an urban layout and a forest layout for my table. You also have desert, swamp, winter/mountains, etc.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/18 06:46:29
Subject: Re:What kind of terrain is suitable for this game?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
One thing you can do is make generic looking buildings, things for model trains work well, and add Steampunk stuff to them.
Plus natural features are easy to do.
Forests are good with just felt cutouts for the area with a couple trees on bases to represent the forest.
Stone walls about 1" high are a good and easy thing to get.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/18 11:15:24
Subject: What kind of terrain is suitable for this game?
|
 |
Big Fat Gospel of Menoth
The other side of the internet
|
1800s era type buildings work. Buildings can be destroyed and entered in this game, so making both of those possible is really cool.
|
(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/18 11:24:47
Subject: What kind of terrain is suitable for this game?
|
 |
Regular Dakkanaut
|
Bloodstone Manticora cactuses! =)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/18 14:04:02
Subject: What kind of terrain is suitable for this game?
|
 |
Longtime Dakkanaut
|
Surtur wrote:1800s era type buildings work. Buildings can be destroyed and entered in this game, so making both of those possible is really cool.
Possible? Yes, it's not very likely though. The structure rules make buildings insanely durable. Even a 3"x3" little masonry building is going to have something like ARM 20, 120 boxes. I actually hope they revise them at some point and make easier destruction of single walls etc, more explicit. To be honest I'm really rather that my Heavy Warjacks or even a Collosal can't go into a building kool-aid man style.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 18:37:25
Subject: What kind of terrain is suitable for this game?
|
 |
Powerful Chaos Warrior
|
Chongara wrote: Surtur wrote:1800s era type buildings work. Buildings can be destroyed and entered in this game, so making both of those possible is really cool.
Possible? Yes, it's not very likely though. The structure rules make buildings insanely durable. Even a 3"x3" little masonry building is going to have something like ARM 20, 120 boxes. I actually hope they revise them at some point and make easier destruction of single walls etc, more explicit. To be honest I'm really rather that my Heavy Warjacks or even a Collosal can't go into a building kool-aid man style.
Actually depending on the structure a masonry building would have a 16 ARM and only 60 dmg pts for a 3"x 3" thats based on the stats in the MK II Hordes RB. I would say that any colonial to mid-Industrial Revolution era style buildings would work in general for this game. I also like to to use forest sets from 40K and then put together fences and stone walls. It really depends on what kind of battle setting you want to play. I like playing a mix of city and rural farm/ wood land games with objectives.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/21 06:31:52
Subject: What kind of terrain is suitable for this game?
|
 |
Longtime Dakkanaut
|
SGrimhart wrote: Chongara wrote: Surtur wrote:1800s era type buildings work. Buildings can be destroyed and entered in this game, so making both of those possible is really cool.
Possible? Yes, it's not very likely though. The structure rules make buildings insanely durable. Even a 3"x3" little masonry building is going to have something like ARM 20, 120 boxes. I actually hope they revise them at some point and make easier destruction of single walls etc, more explicit. To be honest I'm really rather that my Heavy Warjacks or even a Collosal can't go into a building kool-aid man style.
Actually depending on the structure a masonry building would have a 16 ARM and only 60 dmg pts for a 3"x 3" thats based on the stats in the MK II Hordes RB. I would say that any colonial to mid-Industrial Revolution era style buildings would work in general for this game. I also like to to use forest sets from 40K and then put together fences and stone walls. It really depends on what kind of battle setting you want to play. I like playing a mix of city and rural farm/ wood land games with objectives.
Well, even 60 is a lot (I was just throwing a number off the top of my head). I mean even relatively simple structures are tougher than the toughest models in the game, when on just a conceptual level it feels like a heavy warjack should be able to kool-aid man through a wall with slam-like move or something.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/22 17:38:37
Subject: What kind of terrain is suitable for this game?
|
 |
Big Fat Gospel of Menoth
The other side of the internet
|
Wooden buildings are pretty soft. I tore up the ones I made in a a single turn with a titan with fury to spare.
|
(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/23 05:23:49
Subject: Re:What kind of terrain is suitable for this game?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Well, the bigger problem is probably the fact that being in a building when it falls down is very very bad. And some units can do quite a bit of damage, especially on some Feat turns.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
|