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Made in au
Hardened Veteran Guardsman




So, it has been quite a while, but finally, I've come up with a list that I'm quite happy with. Of course, there will be a few people who think it could do with some tweaking, but I believe that it is a well rounded, take all comers lists.
I know it lacks artillery and any meaningful way of chasing down troublesome units (other than to drive up to them really fast). So without further ado, here is the list.

HQ
CCS – melta bombs – krak grenades – power sword – plasma pistol – carapace armour – chimera, replace heavy bolter with heavy flamer 140
Troops
PCS – melta bombs – flamer – chimera, replace heavy bolter with heavy flamer 95
Infantry Squad – melta bombs – flamer – chimera 115
Infantry Squad – melta bombs – flamer – chimera 115
Infantry Squad – melta bombs – flamer – chimera 115
Infantry Squad – melta bombs – flamer – chimera 115
Infantry Squad – melta bombs – flamer – chimera 115
PCS – melta bombs – flamer – chimera, replace heavy bolter with heavy flamer 95
Infantry Squad – melta bombs – chimera 110
Infantry Squad – melta bombs – chimera 110
Fast Attack
Vendetta 130
Vendetta 130
Heavy Support
Leman Russ Battle Tank – camo netting 170
Leman Russ Battle Tank – camo netting 170
Leman Russ Battle Tank – camo netting 170
Fortifications
Aegis Defence Line – quad gun 100

Now ve vill test za atomic device, put your safety goggles on.  
   
Made in gb
Drop Trooper with Demo Charge




Liverpool, UK

The vendettas arent good without Vet squads inside them with meltaguns. Take out the second pcs and it's squads, and add 2 vet squads with 3 meltaguns in each, pop em in the vendettas, and you've got a significant improvement.

1500 - 47th Saranisian Dragoons W:7 L:1 D:0
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Made in au
Hardened Veteran Guardsman




OK, thanks for the input, but I like the Chimeras. Furthermore, I don't think Veterans in Vendettas would suit my combat style. And basically, you are investing 260+ points in a single unit! I prefer having my points spread across the army, rather then invest too heavily in a single unit. With 2 of these? 520+ points.

This message was edited 2 times. Last update was at 2012/12/19 00:02:47


Now ve vill test za atomic device, put your safety goggles on.  
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Teddy183 wrote:
OK, thanks for the input, but I like the Chimeras. Furthermore, I don't think Veterans in Vendettas would suit my combat style. And basically, you are investing 260+ points in a single unit! I prefer having my points spread across the army, rather then invest too heavily in a single unit. With 2 of these? 520+ points.



But those 260 points are 260 points spent on possibly the GREATEST combination of units in the ENTIRE codex. It is such a good unit, it will make your opponents CRY to see 2 Vendettas show up full of BS4 Guardsmen with 3 Meltaguns each.

And what that will do is take out a small redundant Platoon that really looks like it isn't spec'ed out to do anything special or useful, and put it 2 units that will cover your Heavy AT role really well.

Because right now, the only thing I see AT wise is the Melta-Bombs (and that's pretty suicidal to try and get close and Assault with) and the 2 Vendettas. You could use the AT


EDIT: And I noticed you have each IS in it's own unit in Chimeras. That's good, but to make those Melta-Bombs useful you need to assault. The Chimeras make that easier, but the moment the transport gets popped (with 12/10/10 around it's not too hard to do for many armies anymore) those guys are flat out dead in the water in a 2000 point game. Keep that in mind.

This message was edited 1 time. Last update was at 2012/12/19 00:13:40


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Made in us
Bloodthirsty Chaos Knight





Las Vegas

Because I'm dumb and bad (and inexperienced), would you be so kind as to explain in detail why meltavets in vendettas make the vendetta so much better?

   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Well.

First, it makes the Meltavets better. Why? Well while they ARE coming in later, what this means is you can come in on the Vendetta, flat-out and drop Meltavets right next to enemy armor unscathed (it's a better call now that Grav-Packing in is less dangerous).

It makes the Vendetta better, because now the Vendetta has a good support unit. Now the enemy has to make a call between shooting at the Meltavets right next door or the Vendetta flying at it. Either way, severe AT is coming their way. It adds a bit of survival to it.

Overall, it makes the Vets better more than the 'Detta but the Vendetta benefits a lot in this deal too. One or two of those combos covers just about all the AT you will need.

Edit: But as pointed out earlier, 2 squads of Meltavets in Vendettas costs 460 points. However, I have found that they can easily make back their points

This message was edited 1 time. Last update was at 2012/12/19 00:43:24


DS:90S++G++M--B++I++Pww211++D++A+++/areWD-R+++T(T)DM+

Miniature Projects:
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15/20mm World War 2 (using Flames of War or Battlegroup Overlord/Kursk)

6mm Napoleonic's (Prussia, Russia, France, Britain) 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

Ok, that makes more sense, particularly the bit about helping the vets more than the vendetta. Thanks!

   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Yep, no problems!

Yeah, it's one of those combos that make people scream about the IG being OP

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Miniature Projects:
6mm/15mm Cold War

15/20mm World War 2 (using Flames of War or Battlegroup Overlord/Kursk)

6mm Napoleonic's (Prussia, Russia, France, Britain) 
   
Made in us
Guard Heavy Weapon Crewman




Greenville, TX

I need to get some meltas...

Bonecrusher 6, out. 
   
Made in au
Hardened Veteran Guardsman




The "redundant" platoon actually means that I can fire the quad gun, whilst still being aggressive (BS 3, yes, but twin linked), I know I have given them melta bombs, but that gives them a little tactical flexibility, heck I might decide to get rid of them! It also means that I have two extra Chimeras. I personally think that I have enough AT/vehicle and that adding melta vets would compromise my anti infantry capabilities. Don't get me wrong, I'm sure that combination would work in most IG armies, but in mine, I feel like it would make me comprimise, take a chimera away here, a tank away here, another chimera there and soon, it's no longer my list. I would understand "get rid of the flamer upgrades or you have too many upgrades on your command squad etc", but I still maintain that having that many points worth of reserves, means that you are unable to be aggressive in the opening turns of the game.

Besides, you make it sounds like the "must take" unit that Guard use and that means most people would have a counter of sorts to it.

This message was edited 1 time. Last update was at 2012/12/19 07:34:54


Now ve vill test za atomic device, put your safety goggles on.  
   
Made in us
Longtime Dakkanaut






10 chimeras seem to be the driving theme of your list. How do you see yourself handling daemons? I see a few units of screamers wrecking all of your chimeras in a turn 2 mega charge since real estate will be at a premium.
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

For 90% of lists, it is a pretty good "must take". Easy counter or not, all they have to do is survive a turn to drop the vets off. Then damage happens.

Anti-Infantry wise, you have 3 LRBT's and a crap ton of Lasguns. That works, im guessing you are going to deal with TeQ by drowning them in dice? Not like that's a bad thing, m just asking if that's the tactic here.

And to fit the vets, all you need to do is take out the platoon and add in the 2 vet with melta. Not too big a compromise, you are losing 3 Chimeras (can't do the points crunch right now, but the vets might just be cheaper and you may be able to fit in a vanilla Vet Squad with Chimera to get another Chimera and be able to shoot the Quad with BS4.

Even if you don't, 7 Chimeras, 3 LRBT's, 2 Vendettas and an Aegis is nothing to scoff at. Demons may laugh at your Chimeras (trust me, no one kills Chimeras faster than Screamers. Priority One right there., but you still got a hellova lot of armor.

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Miniature Projects:
6mm/15mm Cold War

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Made in au
Hardened Veteran Guardsman




I'm not too worried about daemons, because I have not seen a single person use them (MAYBE in limited numbers as allies though, but even then, I haven't seen them being used).

In the event that someone picks up daemons, what is the best way to deal with them? Massed infantry?

Now ve vill test za atomic device, put your safety goggles on.  
   
Made in us
Boom! Leman Russ Commander





Ohio

 Tyriion wrote:
The vendettas arent good without Vet squads inside them with meltaguns. Take out the second pcs and it's squads, and add 2 vet squads with 3 meltaguns in each, pop em in the vendettas, and you've got a significant improvement.


Are you kidding? the vendetta is arguably the best flier in the game as its got 3 twinlinked lascannons and you need 6's to hit it and has av 12 armor front and side. transport capacity is extra in my view and throwing guys in there will only improve it. But I wouldnt say that vendettas arent good without troops inside them. And if the guys scatter which is likely then 1) the take dangerous terrain tests and possibly die. 2) If I remember right If 1 guy cant deploy the whole unit dies?. 3) If they scatter away from a tank they will probably be out of melta range and might lose their chance at effectively killing armor. 4) if you go into hover mode to deploy the vets then your flier is at great risk of being shot down lowering its effectiveness and survivability. Even though the vendetta can get the melta vets closer and safer than a chimera can you still have to disembark them which is where it becomes unsafe and could possibly kill your own guys and unit.

I also figured I would finally jump in to help you out teddy. To be honest in a kill points game you might have a little struggle but I still like the list.

Against daemons stay with MSU as if you blob up the daemons will destroy you. daemons and chaos marines are the most I play against and Ive found that against daemons your best bet is just weight of fire. As all daemons have invuln saves and I dont believe can be insta killed you will just shoot and shoot until your guardsmen are no more. Heavy and special weapons just make it easier to wound the daemons.


 
   
Made in gb
Yellin' Yoof on a Scooter





Weeton

Some very good advice in this topic from both sides of the argument, thanks very much.

Cheers


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6000pts 3rd Coy
2500pts 12st Valhallan Super Heavy Sqn
3000pts Salamanders 1st Coy
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400pts Brittian  
   
 
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