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Made in ca
Devious Space Marine dedicated to Tzeentch





Okay, so I may be a little heated because I'm writing this right after the battle, but I don't believe everything was followed correctly in the fight.
My brother had 6 Orc bikes, 1 warboss, and 1 Painboy, all were Nobz with powerclaws.
I unloaded my Landraider and threw my terminators and Vulcan at his Nobz.
I did what damage my terminators could, and then his Nobz Struck. Because his Nobz strength is double my toughness he "Instakills" my terminators (I should note I have a 3+ invulnerable due to storm shields). Thanks to my Inv save my terminators did not bad, but once his bikes cleaned up my terminators and Vulkan they moved on to my Assault Marines, they have absolutely no invulnerable save so every wound he achieved killed my marines.

Is there any particular units that are good for countering these bikes? And is it correct that he gets a 4+ armor save, a 5+ feel no pain and a 5+ invulnerable save? The bikes just seem extremely hard to combat with anything other than terminators.

I'm slowly learning to play, so constructive comments only please.

1500pts
2500pts
Alpha Legion: 1500pts
"I can pulp your flesh and snap your bones in less than a second without so much as lifting a finger. What is the power of technology compared to that?" - Vel'cona, Chief Librarian of the Salamanders 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Vel'cona wrote:

Is there any particular units that are good for countering these bikes? And is it correct that he gets a 4+ armor save, a 5+ feel no pain and a 5+ invulnerable save? The bikes just seem extremely hard to combat with anything other than terminators.

I'm slowly learning to play, so constructive comments only please.


He would get either the 4+ armor or the 5+ invul, not both. Than he gets his 5+ FNP as long as it doesn't cause ID.

Anything Str 10 is a decent counter. Vindicators will double out the regular nob bikers, if he's tanking with the Warboss, you need to drop him first.

Sternguard also work decently here, wounding on a 2+ forces saves.

I run a Nob Biker squad, Only thing to counter them so far has been Nids.

This message was edited 1 time. Last update was at 2012/12/20 01:53:12


   
Made in ca
Mekboy on Kustom Deth Kopta




Vel'cona wrote:
Okay, so I may be a little heated because I'm writing this right after the battle, but I don't believe everything was followed correctly in the fight.
My brother had 6 Orc bikes, 1 warboss, and 1 Painboy, all were Nobz with powerclaws.
I unloaded my Landraider and threw my terminators and Vulcan at his Nobz.
I did what damage my terminators could, and then his Nobz Struck. Because his Nobz strength is double my toughness he "Instakills" my terminators (I should note I have a 3+ invulnerable due to storm shields). Thanks to my Inv save my terminators did not bad, but once his bikes cleaned up my terminators and Vulkan they moved on to my Assault Marines, they have absolutely no invulnerable save so every wound he achieved killed my marines.

Is there any particular units that are good for countering these bikes? And is it correct that he gets a 4+ armor save, a 5+ feel no pain and a 5+ invulnerable save? The bikes just seem extremely hard to combat with anything other than terminators.

I'm slowly learning to play, so constructive comments only please.


Well he only gets one save, either a 4+ armor, a 4+ cover, or a 5+ invuln. so he picks the one save he wants to use and rolls for it. Then if he fails the save he gets to make his 5+ FNP roll.

All in all those saves are helpfull, but they're not invincible. Just space out your units and shoot them til they're dead

Then double check his math, he must have an ungodly amount of points sunk into that unit.




 
   
Made in fi
Confessor Of Sins




Don't forget the 4+ Cover save from the bike Smoke Cloud rule. ;-)

He's sure put a load of points on them too, at least 500+ points. Don't be surprised if they work. 5+ Inv means they have Cybork bodies which costs a bit more too. As for killing them, I've found heavy flamers or mass shooting work wonders. They're still only a few models and will go down with enough firepower.


Oh and one thing -
Vel'cona wrote:
Because his Nobz strength is double my toughness he "Instakills" my terminators.


This is totally useless against all your poor terminators. They're one-wound models with no FNP. Being instakilled makes no difference as you only check ID after they've suffered an unsaved wound. Any normal Terminator taking an ID wound is dead anyways as he already lost his one basic wound. The ork has to hit and wound as normal, you get saves and then you realize the model is already dead before applying ID.
   
Made in ca
Devious Space Marine dedicated to Tzeentch





I should have mentioned he wasn't using both the Inv an the Armor, he was just using the armor. And thanks for the advice! I'll think about running some sternguard next time!

1500pts
2500pts
Alpha Legion: 1500pts
"I can pulp your flesh and snap your bones in less than a second without so much as lifting a finger. What is the power of technology compared to that?" - Vel'cona, Chief Librarian of the Salamanders 
   
Made in us
Jovial Plaguebearer of Nurgle




If you were running terminators of any kind, he should not be getting the armor save. Power fists are AP2, and Power swords are AP3, so no 4+ armor save, he should only be rolling his 5+ invulnerable from cybork bodies, then his 5+ FNP.

Best way to counter nob bikers is to kill that warboss, which is most likely wazdakka, with whatever firepower you can, then drop large blast templates on them. If they spread out too much, they won't all make it to combat, making them more manageable.

Also, be glad that you are playing in 6th edition, and not 5th. The only thing saving him are Look Out, Sir! rolls.

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in ca
Devious Space Marine dedicated to Tzeentch





What about Terminators with TH+SS? I don't have my AB handy, do they also have AP2? The only thing that saved them from getting rocked was there Invulnerable save, and I'm not sure if I should have even got that. If his strength is double my terminator toughness would it not ignore all saves of any kind? (ID)

This message was edited 1 time. Last update was at 2012/12/20 19:41:54


1500pts
2500pts
Alpha Legion: 1500pts
"I can pulp your flesh and snap your bones in less than a second without so much as lifting a finger. What is the power of technology compared to that?" - Vel'cona, Chief Librarian of the Salamanders 
   
Made in us
The Hive Mind





Strength has nothing to do with ignoring armor saves.

The fact that Thunder Hammers are AP2 and PowerKlaws are AP2 mean you'll never get armor saves against them, but that has nothing to do with the STR of the attack.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in fi
Confessor Of Sins




Vel'cona wrote:
If his strength is double my terminator toughness would it not ignore all saves of any kind? (ID)


Why would it? ID is checked only after you've taken an unsaved wound. You roll to hit, to wound and take any saves you're allowed just as normal. Then, if it's a multi-wound model and he took a wound causing ID he'll lose all remaining wounds and be removed as a casualty.

The only thing ID does to one-wound models like Terminators is deny them FNP if they happen to have it somehow.
   
 
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