Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/12/23 22:55:35
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Perfect Shot Ultramarine Predator Pilot
|
Hello Dakka!
In all my games, i have never fielded more than one squad of Sternguard and i have been toying with the idea of taking a truckload of them in the next tournament.
The squad has always performed well, but i have never taken Pedro either, just a Libby and normal combat tactics.
HQ
Pedro Kantor
Troops
5x Scouts w/ sniper rifles, camo cloak
5x Scouts w/ sniper rifles, camo cloak
Elites
9x Sternguard w/ 3x combi-melta, 3x combi-plasma, 3x combi-flamer, power weapon, Rhino (Pedro joins here)
10x Sternguard w/ 3x combi-melta, 3x combi-plasma, 3x combi-flamer, meltagun, Rhino
10x Sternguard w/ 3x combi-melta, 3x combi-plasma, 3x combi-flamer, meltagun, Rhino
Fast Attack
Stormtalon Gunship w/ TL lascannon
Heavy Support
Predator auto/las
Predator auto/las
Thunderfire Cannon
Do you think the list has a fighting chance?
Any advice is greatly appreciated
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 01:00:25
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Long-Range Land Speeder Pilot
|
So the majority of your points are sunk into 30 marines and 3 rhinos, any army that can kill them easily you'll struggle against. You're lacking in long range fire, anti-tank and anti-flyer.
One option could be to give your sternguard some heavy weapons (ML/Lascannons) and combat squad to them to gain some long range fire power but it doesnt change the amount of points you've sunk into the sternguard.
|
Armies: Crimson Fists, Orks, Eldar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 01:07:03
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Legendary Dogfighter
|
Can you get some test games in.......try it and see how it plays.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 09:10:44
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Perfect Shot Ultramarine Predator Pilot
|
CaptainJay wrote:So the majority of your points are sunk into 30 marines and 3 rhinos, any army that can kill them easily you'll struggle against. You're lacking in long range fire, anti-tank and anti-flyer.
Curious, i never considered having 2 auto/las preds and a thunderfire is lacking in long range, anti-tank fire..
You are right of course that i rely heavily on 3 squads but i seriously doubt there is a unit in this game that can withstand fire from 2 Sternguard squads at rapid-fire range.. Automatically Appended Next Post: Also, keep in mind that in my area we still do not have flyer spam lists.
The most i have encountered is 3 (and they were vendettas of course  ).
|
This message was edited 1 time. Last update was at 2012/12/24 09:14:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 09:16:52
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Resolute Ultramarine Honor Guard
|
If you are going to run that many Sternguard, I'd suggest using them in Drop Pods so they can make the most out of their combi weapons. If they get shot out of their rhinos, they are walking across the board, and die just as easy as tactical marines.
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 09:45:45
Subject: Re:1850 competitive vanilla Marines Sternguard heavy
|
 |
Perfect Shot Ultramarine Predator Pilot
|
What you propose is indeed one of the dilemmas i faced before posting the list. I chose Rhinos instead of Pods, as this way the Sterns are less exposed. If my opponent has first turn i can hide the Rhinos behind terrain and the Preds and most possibly survive the first turn salvo. Then i can move all the Sterns upfield, effectively moving them up to 24". After that, i do not care if the Rhinos are destoyed.
But i see that Stern squads need to stay close and support one another. If i pod them, only 2 arrive first turn and get shot to shreds by the majority of enemy units
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 10:41:16
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Yellin' Yoof on a Scooter
|
I see what your saying Sparitatis, but i would still drop pod them in as it gives them more of a chance of getting them to were they need to be so they can do the most damage.
Trying to hop your way around terrain with three rino's in a group is just going make them a massive target.
As for the thunder fire i would possible swap it out for a bog standard dread in a pod to come down with your third sternguard unit and offer some anti armour support.
But hay as said above just play some test games with frends first and see what you think.
|
6000pts Hive Fleet Levi
3600pts Speed Freeks
6000pts 3rd Coy
2500pts 12st Valhallan Super Heavy Sqn
3000pts Salamanders 1st Coy
2000pts Lizardmen
400pts Brittian |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 12:06:56
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Long-Range Land Speeder Pilot
|
spartiatis wrote: CaptainJay wrote:So the majority of your points are sunk into 30 marines and 3 rhinos, any army that can kill them easily you'll struggle against. You're lacking in long range fire, anti-tank and anti-flyer.
Curious, i never considered having 2 auto/las preds and a thunderfire is lacking in long range, anti-tank fire..
You are right of course that i rely heavily on 3 squads but i seriously doubt there is a unit in this game that can withstand fire from 2 Sternguard squads at rapid-fire range..
Automatically Appended Next Post:
Also, keep in mind that in my area we still do not have flyer spam lists.
The most i have encountered is 3 (and they were vendettas of course  ).
So its more the point that you only have 3 (4 if you include the storm talon) units that can engage vehicles at long range, and for the TFC it's not it's optimal target. If you come up against IG army I imagine you'd struggle against a chimera wall. I use the same HS choices in my army normally, and while I think the predators are a great buy, they are still only producing 4 shots each so can easily fail to kill a tank (missing, failing to pen, poor damage chart roll, cover saves etc).
If I saw this army first thing to take out out be the rhinos, then to dakka down the sternguard before they got into rapid fire range. Anything that can ignore your armour Leman Russes, Vindicator, Hell-Drake, etc or even just force you to take alot of saves will be able to take care of the sternguard.
Also yes you're probably right about the 2 sternguard squads being able to take out most squads, but them actually getting into double tap range (and the combi's surviving) is a different matter.
|
Armies: Crimson Fists, Orks, Eldar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 12:14:37
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Longtime Dakkanaut
|
I am going to try out a sternguard list with pedro, but 20 sternguard in pods with lots of combi plasmas plus libby with null zone. But I have 30 tac marines and two thunderfires and 8 hyperios to back it up, yes once the sternguard are tied up I have little anti armour but will have to choose target prority enough to first blood any dangerous units (termies, wraiths tanks etc)
|
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 16:40:47
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Araqiel
London, UK
|
I've run Pedro and 3 squads of Sternguard in drop pods with locator beacons with a libby and gate of infinity
Backed up with a couple of Dreadnoughts and it gives your opponent something to think about, I think the reliance on the Rhino's is a bad idea, Sternguard are amazing at short range, but not too good if they have to walk through an armies worth of fire!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 19:10:13
Subject: 1850 competitive vanilla Marines Sternguard heavy
|
 |
Irked Necron Immortal
|
wow thats a lot of sternguard. unfortunately i don't think it's going to work to well, particularly in Rhinos. You just can't really afford to start taking casualties. IG, tau and dark eldar are really going to mess you up from range and despite the boost from Kantor's inspiring presence too many things can beat Sguard quite easily in combat. Pods would make a big difference, especially against the armies I just mentioned
But as someone said above - I would be interested if you have some practice games and get back to us on how it performs.
|
Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
|
|
 |
 |
|